* Added health analyzer reactivation if one moves back in range of the entity
* Leaving analyzer range while focusing on a body part will keep focus on that body part.
* PR #3521 requested changes
* old branch bad
* Stun transfer
* big bunch of needed yaml stuff
* minor fixes
* locale stuff
* lots of stuff, kitsunes are no longer just orange
* fixed license attribution thing
* maybe fix the linter fail
* more yaml fixes
* removes error.log stuff since not needed
* Fix fox sprite coloring
* Remove polymorph into fox from fox
* fail fix
* modifies damage set and light strength for direction
* Colors yippie
* Access transfer
* factions stuff
* minor fixes
* transfer factions
* modified foxfire sprite a little bit
* merge master and hope things don't break
* Revert "merge master and hope things don't break"
This reverts commit 2261ec8f5f.
* aaaaaaaaaaaaaa
* let's try this
* fix kitsune size
* fixes yaml stuff I hope
* Fish part 1
* move server KitsuneSystem.cs methods to SharedKitsuneSystem.cs
* fish part 2
* Made fox fires not an item, fix fox fire charges.
* unused
* comments
* more tails and ears
* make more markings available
* edit scale and height limits
* change some things, also removes holy damage for now, pending new damagecontainer stuff
* stuff like this I can just do here
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* same thing for this
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* fix foxfire name stuff
* so my dev env kinda hates me so this is genuinely the easiest way to fix the merge conflict
* readd kitsune to scars file
* and unambiguously CC licensed sounds, plus last Foxfire fix
* growl volume adjustment and typing indicator stuff
* fix scar stuff
* more delta changes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* networking hell
* A tad broken
* fixed
* nicer comments, moving things into polymorph event
* oops
* remove extra empty line
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* readd taking holy damage
* meow
* BiologicalMetaphysical again
* a
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* aa
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* aaa
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* aaaa
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* aaaaa
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
* aaaaaa
* newline stuff real quick
---------
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
Co-authored-by: Sol <ewokgotswag222@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
* Early merge of space-wizards/space-station-14/pull/36645
* Fixes for DeltaV
* minor formating fixes
---------
Co-authored-by: Sol <ewokgotswag222@gmail.com>
* Harpies' sound can only be changed by themselves (#1978)
(cherry picked from commit 61b4d29974e05b5cf366e33cb76489150a6ac8f3)
* comment
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Allows AAC phrases to be combined
* Uses Index instead of TryIndex when ID guaranteed valid
* Removes unnecessary braces
* Reduces List reallocations
* Renames the backspace button to be less silly
---------
Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
* redid event time period ramp down
* set to vector2 usage
* checking through vectors
* returned old code and commented it
* decreased random deviation
* added same progression to kessler syndrome
* proposing event progress
* polishing code
* polishing code part 2
* corrected comments
* unindentation
* adjusted times
* made editing more intuitive
* Make _outputSegments readonly
* Remove mystery character
* Use Fluent instead of string concatenation
* Adjust format
* Convert existing content
* Don't need these anymore
* Docs
* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
* Prediction for EntityHeaterSystem
* Switch to Entity<T>
* meh
* Move popup inside ChangeSetting
* Fix grill visually turning on when changing setting while power is off
* Add note about my failed quest
* Why isn't this an IDE warning?
* Move comment above switch expression in SettingPower
* Redo drop held items math
* Don't assume the holder has a PhysicsComponent
* Assume infinite mass for held items with no PhysicsComponent
* Switch to EntityQuery for PhysicsComponent
* The micro-est of optimizations
* use NextAngle
* Might as well do that outside the loop