Tayrtahn
26417d4627
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
metalgearsloth
7480ae7a7b
Update submodule to 226.0.0 ( #29100 )
2024-07-25 00:15:45 +02:00
Leon Friedrich
a5cb6d87f4
Remove ServerAlertsComponentTests ( #29027 )
2024-07-25 00:15:43 +02:00
PJBot
a2aa0c4d02
Automatic changelog update
2024-07-25 00:15:42 +02:00
deltanedas
bd2833d02c
add carp hardsuit for traitors ( #25155 )
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* FactionClothing
* swtich carp to the Dragon faction
* add carp hardsuit
* add carp hardsuit to uplink
* fixes
* webedit ops 1
* why did i name it that wtf
* among
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-25 00:15:40 +02:00
PJBot
3727dbc17d
Automatic changelog update
2024-07-25 00:15:38 +02:00
Leon Friedrich
2b69697576
Fix RotateWhilePulling not working ( #29032 )
2024-07-25 00:15:37 +02:00
PJBot
1951d18024
Automatic changelog update
2024-07-25 00:15:34 +02:00
Cojoke
4083ac232e
Instruments for Musician lodouts ( #29059 )
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* Musician Instruments to Musician lodouts
* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory
* Whoops, I removed bagpipes for some reason
2024-07-25 00:15:28 +02:00
deltanedas
f09729cc7f
give spiders unique venom reagent ( #29066 )
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* add mechanotoxin
* make tarantulas use mechanotoxin
* trolled
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-25 00:14:29 +02:00
DrSmugleaf
7e0cad960b
Add cvar to disable ghosting killing your crit mob ( #28945 )
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* Add cvar to disable ghosting killing your crit mob
* Update Content.Shared/CCVar/CCVars.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-25 00:14:25 +02:00
DrSmugleaf
cc19765c48
Use EntityQuery for mob state system resolves ( #29021 )
2024-07-25 00:14:23 +02:00
Nemanja
2fdffb9629
Apc & Substation resprite ( #28998 )
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* substation
* apcs
* top pixels
* new screens
2024-07-25 00:14:20 +02:00
PJBot
9cb60b1f65
Automatic changelog update
2024-07-25 00:14:17 +02:00
Nemanja
e99b440e38
Fix magboots not needing a grid to work ( #29034 )
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* Fix magboots not needing a grid to work
* ok fix it for realsies
2024-07-25 00:14:14 +02:00
Nemanja
c83d93e461
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
PJBot
63b14c5d1c
Automatic changelog update
2024-07-25 00:08:44 +02:00
Keer-Sar
d8b87573b2
Fixes capitalization mistake when non-humanoids insert things into machines: Fixes #28997 ( #29071 )
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add CAPITALIZE()
2024-07-25 00:08:43 +02:00
Nemanja
a3dd51194a
Slightly speed up borgsystem module check ( #29070 )
2024-07-25 00:08:37 +02:00
Cojoke
f845b49b68
Cleans up ClothingShoesBootsMagSyndie in magboots.yml ( #28653 )
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* Remove Explosive Component from ClothingShoesBootsMagSyndie
* Makes BaseJetpack a parent of ClothingShoesBootsMagSyndie
* fix boots in hand looking like jetpack bug
* make syndicate magboots child of magboots
2024-07-25 00:08:36 +02:00
Nemanja
608f196845
fix exclusive borg module bug ( #29038 )
2024-07-25 00:08:30 +02:00
Partmedia
2306841b37
Widen power monitoring widget ( #29062 )
2024-07-25 00:08:28 +02:00
PJBot
6ff91b6227
Automatic changelog update
2024-07-25 00:08:25 +02:00
Keer-Sar
8d2416131a
Change "they're" to "their" in the lungs cargo bounty: Fixes #29051 ( #29064 )
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change they're to their
2024-07-25 00:08:17 +02:00
PJBot
b56821c800
Automatic changelog update
2024-07-25 00:08:07 +02:00
null
ed71a646e3
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge
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# Conflicts:
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
2024-07-25 00:07:10 +02:00
DeltaV-Bot
4a62e622e3
Automatic changelog update
2024-07-23 10:30:03 +00:00
Danger Revolution!
4e31334c58
Expands Borg Construction Steps ( #1523 )
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* moar construction steps
* add a tag for Borg Construction
* fix da linter
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-07-23 05:29:35 -05:00
github-actions[bot]
d33fee345d
Update Credits ( #1516 )
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Co-authored-by: DeltaV-Bot <github@delta-v.org>
2024-07-23 03:44:48 +02:00
Danger Revolution!
4fc37b93be
a revert too far ( #1522 )
2024-07-23 00:13:34 +02:00
DeltaV-Bot
68d7a28dcb
Automatic changelog update
2024-07-22 19:20:19 +00:00
deltanedas
24ece9ba13
Homerun bat 2 ( #1476 )
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* add textures
* add the bat
* add it to uplink for 16 tc instead of 20
* fix
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-22 19:20:00 +00:00
DeltaV-Bot
9ff724f913
Automatic changelog update
2024-07-22 19:18:37 +00:00
noctis
152305884a
Wall, Airlocks and Tile resprites ( #1470 )
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* most basic door sprites, basic wall and window sprites
* most tiles, secret door and windoors
* rest of door stuff, undoes windoor sprites
* decals
* decals
* corners
* corners
* resprite directions and fix spelling error
"Detla" V :blunt:
* adjust glass tile strength
* tile and sprite adjustments
* new tiles
* windows and decals
* Fixes glaring test issues
* Fix test fail
* Noct please 😭
You can run tests local
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Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-07-22 21:14:30 +02:00
Timemaster99
0db6c0482c
Tiny loadout patch ( #1316 )
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* Fixed a couple loadout issues
* Moved HoP loadout changes to deltaV file
* Readded MG cloak and beret to loadouts
* Added missing trailing newline
* Added hos parade uniform to loadouts
---------
Co-authored-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
2024-07-22 15:18:17 -03:00
DeltaV-Bot
bbd98cf158
Automatic changelog update
2024-07-22 16:33:09 +00:00
Colin-Tel
215bf5de6c
Update Asterisk & Micro ( #1484 )
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* Asterisk & Micro changes
* Update micro.yml
This thing has been a locator for this long??
* Upped min player count to 5
2024-07-22 11:32:49 -05:00
DeltaV-Bot
bf206e8adc
Automatic changelog update
2024-07-22 09:33:31 +00:00
Danger Revolution!
d67da18d52
Security Cyborg ( #721 )
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* Create borg_chassis.yml
* Make da Borg
* Make da Borg craftable
* modules, most of which don't work
* Apply suggestions from death review
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* we're so fucking back chat
* okay bola launcher is off the table
* cuffs part 2!!
* flashlight
* Rename
* Unparents NoSlip from BaseBorgChassis so SecBorgs can slip
* Gonna add PeaceKeeper modules as roundstart, lock the SecOff modules to research
* notes and a little less parentage
* planning out what modules we want
* modules
* Update borg_modules.yml
* more planning, more comments
* lowered health
* buff power cell & add holobarrier
* add to lathe & research
* add new module & implement new baton
* added the whistle :O
* sprites
* adds to lathe, updates module lathe to wizden standards
* i fucking hate construction
* balancing
* i still hate construction.
* locations of sprites
* put the research into the wrong place.
* renames
* baton change
* gonna try make the inventory fit.
* linter fix
* handcuff fix thank you vmsolidus
* linter >:(
* Update Content.Shared/Cuffs/SharedCuffableSystem.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* death suggestions
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update security.png
* nuke the cuff system because i don't know how to fix it
* Delete Resources/Prototypes/DeltaV/Stacks/security_stacks.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update borg_chassis.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update borg_modules.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update borg_chassis.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update borg_chassis.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update security.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* rename to security cyborg
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update borg_chassis.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update powercells.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update security.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* remove more handcuff stacking
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* rename of certain items to be more general
* parents noslip to syndie chassis
* resprite
* rename
* Revert "resprite"
This reverts commit b08e2ed2ab .
* Update meta.json
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update tags.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update arsenal.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update Resources/Prototypes/DeltaV/Entities/Mobs/Cyborgs/borg_chassis.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Using WebEdit like a Sigma
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* finally fixed the fucking transponder
* transponder please work
* Update security.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update security.yml
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* lyndomen suggestions
* Add meta.json for wood baton texture in DeltaV weapons
* Revert additional construction steps; as they do not work.
* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Security/security.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Apply suggestions from code review
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Apply suggestions from code review
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* add delta-v comments per null
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-07-22 09:33:10 +00:00
DeltaV-Bot
98992b9200
Automatic changelog update
2024-07-22 07:56:23 +00:00
Null
49831071bd
Revert "Security resprite and loadout revision" ( #1517 )
2024-07-22 09:56:03 +02:00
DeltaV-Bot
8fd8322604
Automatic changelog update
2024-07-22 04:29:07 +00:00
Alchebun
75f55abc32
CrystalThistle! ( #1462 )
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* Brings a glass producing plant to Botany
* Linter fix attempt 1
* Adresses adjustments requested by Reviewer
---------
Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
2024-07-22 04:28:46 +00:00
Lyndomen
26680986d3
warden no longer reqs whitelist ( #1520 )
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Update warden.yml
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2024-07-21 13:38:19 -05:00
DeltaV-Bot
3b2c49102d
Automatic changelog update
2024-07-21 16:44:43 +00:00
Colin-Tel
7fbacb27fa
Allows green jumpsuits/hats for service workers ( #1499 )
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* Service workers get their green back
clothing, that is
* Update role_loadouts.yml
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2024-07-21 11:44:23 -05:00
DeltaV-Bot
368fb48692
Automatic changelog update
2024-07-21 16:39:22 +00:00
Colin-Tel
ed7c449faa
Adjusts playtime requirements ( #1500 )
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* Adjusts playtime requirements
* Removes time requirements for some roles
Namely courier, cargo tech, botanist, janitor, and service worker
2024-07-21 11:39:02 -05:00
DeltaV-Bot
f0f9b029fe
Automatic changelog update
2024-07-21 16:35:36 +00:00
Colin-Tel
f7c02607df
Revert "Remove glorius death" ( #1487 )
2024-07-21 11:35:16 -05:00