ArtisticRoomba
2bc7d10eec
Atmos Delta-Pressure Window Shattering ( #39238 )
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This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
2025-11-23 15:22:34 -06:00
Quasr
aee0e440a5
Updated inspector description to reflect functionality ( #40072 )
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update inspector desc.
Co-authored-by: Quasr <~182430031+quasr-9@users.noreply.github.com>
2025-11-23 15:22:34 -06:00
Tiniest Shark
2a2ae8042c
Add inhand sprites to Cartons and Cups, give new inhands to Cans. ( #39814 )
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* Added inhand sprites to cans, cartons and cups.
* small tweak
2025-11-23 15:22:34 -06:00
Tiniest Shark
3e1d74b1f3
Burger Inhands ( #39894 )
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burger is in your hands
2025-11-23 15:22:34 -06:00
pathetic meowmeow
32f018e804
Don't enqueue construction events without validation ( #39869 )
2025-11-23 15:22:34 -06:00
breeplayx3
28f8d6dd22
Berry Delight recipe edit ( #40085 )
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berry delight change
2025-11-23 15:22:34 -06:00
opl-
3c2da3143b
Use a fixed amount of decimal points in gas analyzer window ( #40081 )
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This prevents the volume and temperature labels from changing width when the value lands on integer values, making the text easier to read.
Co-authored-by: opl <4833621+opl@users.noreply.github.com>
2025-11-23 15:22:34 -06:00
FungiFellow
500209a1c2
Trimmed Sentience Targets from Corgis Smile and Cockroaches ( #39810 )
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* Update animals.yml
* Update pets.yml
* Removed Sentience Target from corgi
* Update random-sentience.ftl
* Obliterated Scurret from .ftl
2025-11-23 15:22:34 -06:00
Mora
0c0421a61a
Some more vox customization ( #39083 )
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* Added docked and spiked tails, added talisman for vox
* Tail Talisman ftl
* adjusts talisman to be its own tail to avoid having to deal with other tails at all
* vox tail stuff
* Added amputated tail (courtesy of flareguy) and split tail
* adds TODO regarding marking conditionals
* rsi run check pls stop screaming at me
* Shelving the talisman for later, keeping the sprites around
* Add RSI credits
* Remove unnecessary files
* renamed amputated to vestigial
2025-11-23 15:22:34 -06:00
Centronias
ffdb552d1f
Add CVar for disabling loadout item role timers ( #36775 )
2025-11-23 15:22:34 -06:00
Kyle Tyo
e0d8ec0e22
Localize, cleanup, and LEC round control commands. ( #38812 )
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* commit-progress
* commit
2025-11-23 15:22:34 -06:00
slarticodefast
4f221dadc7
Don't show item dropping popup when wielding. ( #40032 )
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silence
2025-11-23 15:22:34 -06:00
Partmedia
2d4ffa8f39
Fix benchmark ( #40039 )
2025-11-23 15:22:34 -06:00
SolidSyn
9c820b9269
Adds a secHUD to the noir-tech glasses ( #39859 )
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* Adds a SecHUD to the noir-tech glasses
* Adds a Security HUD to the noir-tech glasses
* Revert "Adds a Security HUD to the noir-tech glasses"
This reverts commit 68d7b9b6e190618e44a94df71cf311e056892392.
* Adds a security HUD to the noir-tech glasses
2025-11-23 15:22:34 -06:00
IProduceWidgets
c7f086bffc
prevent double-mapping lights ( #39939 )
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works?
2025-11-23 15:22:34 -06:00
MilenVolf
de7e8b6a63
Remove empty `drink-component.ftl` file ( #40064 )
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Probably had to be removed in #39031
2025-11-23 15:22:34 -06:00
M4rchy-S
2f768d22b3
Fix radiation vomit for dead mobs ( #40020 )
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* Fix Radiation Vomit for dead mobs
* Update Content.Server/Destructible/Thresholds/Behaviors/VomitBehavior.cs
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Fix Radiation Vomit for dead mobs
* Fix Radiation Vomit system for dead mobs
* refactors
* Adding mobStateSystem for validation
* refactor
* Unrelated cleanup
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:34 -06:00
IProduceWidgets
bfa2c65c7c
Update 4 visitor shuttles & nanomed inventories ( #39718 )
2025-11-23 15:22:34 -06:00
Southbridge
0040cd56f7
Event Shuttle Fixes ( #40059 )
2025-11-23 15:22:33 -06:00
slarticodefast
9d978dc7f9
Fix NF belt metadata file caused by git assuming that was the file to put it in
2025-11-23 15:22:33 -06:00
SlamBamActionman
471a90c8f1
Moths cannot eject items from military boots ( #40049 )
2025-11-23 15:22:33 -06:00
Hannah Giovanna Dawson
fdc8301b05
Lizard Tails Can Be Hidden By Clothing ( #40026 )
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Taken from @TiniestShark's PR.
2025-11-23 15:22:33 -06:00
InsoPL
2019485bfe
Texture Scaling for clothing ( #39714 )
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scale
2025-11-23 15:22:33 -06:00
SlamBamActionman
e72cf44abd
Fix incorrect bullet & cartridge names ( #39993 )
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* Fix conflicting names
* zero zeroes
2025-11-23 15:22:33 -06:00
Travis Reid
76c54acfd2
Fix docstring typo starts -> stops ( #40031 )
2025-11-23 15:22:33 -06:00
āda
473e3f7fa7
TriggerOnMeleeHit and more ( #39826 )
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:33 -06:00
slarticodefast
4ade77bba9
improve spawnpoint error logging ( #40021 )
2025-11-23 15:22:33 -06:00
AndrewFenriz
7d6a8426c5
Migrate all mechs to PartAssembly and remove legacy MechAssemblySystem ( #39027 )
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* Removed the old MechAssembly system and component.
Converted all mechs to use the unified PartAssembly system.
Removed dismantling mechs during assembly logic to simplify the code.
* Delete Chassis via migration
2025-11-23 15:22:33 -06:00
ToastEnjoyer
f45213f5ff
Removed unused asset from devmap ( #39974 )
2025-11-23 15:22:33 -06:00
āda
e25bef7fa1
Clown bags squeak when inserting items ( #39931 )
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squeak!
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:33 -06:00
ScarKy0
efdbdf0f19
Nullable messydrinker tag ( #40002 )
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init
2025-11-23 15:22:33 -06:00
Kowlin
6803e48114
Stop derelict borgs from duplicating their ghost roles. ( #39992 )
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Add reregister to derelict borgs
2025-11-23 15:22:33 -06:00
Winkarst-cpu
f55ba79bb6
SharedKitchenSpikeSystem bugfixes ( #39959 )
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* Fixes
* Update
* Update
2025-11-23 15:22:33 -06:00
ScarKy0
258b4b8b76
Messy drinker immunity and cleanup ( #39989 )
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init
2025-11-23 15:22:33 -06:00
Hannah Giovanna Dawson
13ac4aa1f1
Scurrets - can wear pet bags, mail bags and spears ( #38774 )
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* Scurrets - can wear pet bags, mail bags and spears
* a
* Resolve PR comments
2025-11-23 15:22:33 -06:00
Mr. 27
dd462c9e0c
Fix forensic scanner leaking fingerprints onto the scanning object if you use the verb ( #39964 )
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Update ForensicScannerSystem.cs
2025-11-23 15:22:33 -06:00
Vanessa
6da624c356
YAML fix.
2025-11-23 15:22:33 -06:00
chromiumboy
a50aaff6f3
Sentry turrets - Part 7: Electronics and construction graphs ( #35236 )
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* Initial commit
* Fixing merge conflict
* Updated for deployment
* Whitespace fixes
* Linter fixes
* Test fail fix
* Fixed test failure
* Add separate command circuitboards
* Addressed review comments
2025-11-23 15:22:33 -06:00
Princess Cheeseballs
1059c4e7da
[STAGING] 1984 Derelict Syndicate Borgs ( #39978 )
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1984
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
slarticodefast
395d4e7680
Don't network ZombifyOnDeathComponent and ZombieImmuneComponent ( #39963 )
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no networking
2025-11-23 15:22:32 -06:00
FungiFellow
a58797e94a
Stop Sentience Event targeting Zombified Creatures ( #39950 )
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* Strip Target From Zed
* Update RandomSentienceRule.cs
* Update RandomSentienceRule.cs
* Update RandomSentienceRule.cs
* Update RandomSentienceRule.cs
* Update RandomSentienceRule.cs
2025-11-23 15:22:32 -06:00
ScarKy0
1a7a383a24
Add SnoutCover appearance layer ( #39949 )
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* init
* cover
2025-11-23 15:22:32 -06:00
Princess Cheeseballs
148db476d1
Small Status Effect Cleanup ( #39944 )
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Heroic
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Minemoder5000
898f240ab1
Remove a default Cyborg name ( #39948 )
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* 1984 clanker
* Fix prototype
2025-11-23 15:22:32 -06:00
Hitlinemoss
04afb24584
Improved cardboard-weapon descriptions ( #39927 )
2025-11-23 15:22:32 -06:00
āda
75f0f3407d
Fix audio mispredict when quick inserting ( #39930 )
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surprising
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Southbridge
d3e912f41a
Updated Aseprite Tools ( #39358 )
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Modified aesprite tools
2025-11-23 15:22:32 -06:00
Fildrance
8aa6bdc284
Revert "Added button and manager for in game bug reports (Part 1)" ( #39872 )
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Revert "Added button and manager for in game bug reports (Part 1) (#35350 )"
This reverts commit a8d6dbc3241c880f846a7abba8bd330788df9fc1.
2025-11-23 15:22:32 -06:00
chromiumboy
4e7c0160c0
Re-anchorable structures ( #39542 )
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* Initial commit
* Reverted reinvention of an existing feature...
* Fixed two missed entries
* Added extra examine check
* AI core and high security doors visuals snap to always face south
2025-11-23 15:22:32 -06:00
Hitlinemoss
1b24b46e00
Clipboards added to autolathe (and other folder changes) ( #37705 )
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* Added plastic clipboards; added plastic clipboards to the PTech machine; added clipboards & plastic clipboards to the autolathe
* Fixed plastic clipboard inhand sprites; added and implemented 'empty' clipboard prototypes
* Cleaned up code for empty clipboards; removed BoxFolderBaseEmpty since now it's redundant
* Extensive folder cleanup
* Bugfixed random folder spawns
* Reduced amount of paper in CrateServiceBureaucracy
* Medical folder sprite rename
* BaseTraitorSocialObjective sprite fix
* Added office paper to bureaucracy crate
* First pass at addressing recent review
* Second pass at addressing recent review
* Fix of weird migration.yml error
* whoops, forgot to undo the rename to folder-white.png in the last few commits
* whoops, didn't commit that last commit properly
* whoops, forgot to undo this reordering
2025-11-23 15:22:32 -06:00