Commit Graph

1681 Commits

Author SHA1 Message Date
Leon Friedrich c29489ff4d
Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Leon Friedrich d6f0e71cba
Fix use delay (#6031) 2022-01-05 18:51:34 -07:00
Acruid 5b1cd2dd96
ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Rane 8f6192dafa
Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Leon Friedrich adbc4ee5b0
Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-01-05 15:53:08 +11:00
Leon Friedrich 0aa4f9efbe
Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
wrexbe 4571dca1eb
Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
mirrorcult af785f873f
Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Leon Friedrich f13f743c51
Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
ShadowCommander b335ef5e7f
Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
mirrorcult 5249ea057a
Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
Leon Friedrich 2791215bcd
Fix eject sounds sometimes not playing. (#6013) 2022-01-03 14:32:22 -07:00
E F R df9aecb6a0
Administration: Ahelp tabs (#5965) 2022-01-03 01:54:44 +01:00
Flipp Syder b1584793bf
Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00
Leon Friedrich 4acb8c12af
fix stripping (#5983) 2022-01-01 18:03:29 +01:00
ShadowCommander 04be14e057
Prevent equipping HandVirtualItems (#5982) 2022-01-02 00:20:32 +11:00
Leon Friedrich d02b49b501
fix-alt click (#5977) 2021-12-31 20:16:45 -07:00
ShadowCommander cbdcecba80
Fix lights being occluded while in inventory (#5972) 2021-12-31 16:51:13 -07:00
Paul Ritter a3e7bdea42 dont play equipsound if tryequip got called with silent true 2021-12-31 10:24:07 +01:00
Kara D 5eac47639a
github ci moment 2021-12-30 19:46:19 -07:00
wrexbe abba1e1c2c
Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
E F R a5cd3784bf
Rotatable: Allow specifying the rotation increment on the component (#5948) 2021-12-30 19:20:22 -07:00
ShadowCommander dc1ca30f7c
Add context menu to AdminMenu PlayerTab entries (#5904)
* XAML PlayerTab entries

* Move command execution to PlayerTab

* Move command logic to the AdminSystem

* Clean up

* Add examine and context menu keybind handling to PlayerTab

* Fix remote admin verbs

* Remove examine for now

* Add server verbs

* Fix requests of verb by non-admins

* Clean up AdminSystem.Menu
2021-12-30 14:11:30 -08:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Pieter-Jan Briers 992576509a Fix bad analysis with nullables in Rider. 2021-12-30 16:28:52 +01:00
ShadowCommander 9d70bdde9c
Keep players in the PlayerTab until round end (#5921)
* Rework AdminSystem to keep players in the PlayerTab until round end

* Prevent sending PlayerStatus to deadminned admins

* Change _playerList to non-nullable

* Clean up unused usings

* Consolidate duplicate foreach loop code
2021-12-30 16:12:28 +01:00
Pieter-Jan Briers a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Leon Friedrich 2a7c84a8dd
Fix some lathe recipes (#5941) 2021-12-30 01:19:49 +11:00
metalgearsloth 88bdf0ce61
Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
metalgearsloth 39e42899ca
Reduce MaxBuckleDistance (#5938) 2021-12-29 23:14:21 +11:00
ShadowCommander ca8d673fad
Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Alex Evgrashin 1705eae96c
Suit sensor and crew monitoring (#5521)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
metalgearsloth e5e144d99c
Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
CrudeWax 299c4be328
Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
zlodo 28df88ef21
Content.Shared.Localizations.Units: fix fluent IDs getting appended instead of the localized string, and wrong fluent IDs for some of the pressure units. (#5919) 2021-12-28 13:40:07 +01:00
Vera Aguilera Puerto 7a61f784ca Fixes moving in space. 2021-12-27 21:11:29 +01:00
Vera Aguilera Puerto 525c38b794
Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
ShadowCommander e51f6ee851
Keep PlayerTab entries until the end of the round (#5910) 2021-12-27 12:46:38 +01:00
metalgearsloth 0705f16898
ECS handheld lights (#5864) 2021-12-27 18:15:16 +11:00
Acruid b3b171da7f
ECSatize CameraRecoilSystem (#5448)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-12-27 17:50:12 +11:00
Leon Friedrich b675bdb789
Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Leon Friedrich afc3ae6335
Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
FoLoKe 83114de0e4
Moves spike to ECS (#5706) 2021-12-26 13:32:01 +11:00
DrSmugleaf 0ca8c705ab Use dictionary and hashset for admin log entities and players respectively
Add test for duplicate player ids in an admin log not throwing
2021-12-26 00:50:10 +01:00
DrSmugleaf 82d9c38c96 Fix adding multiple interpolated expressions with the same format to admin logs
Add test case
2021-12-26 00:38:04 +01:00
metalgearsloth 928c070bda
Mark itemID for traitor uplink as an entityprototype (#5898) 2021-12-25 12:27:55 +01:00
ShadowCommander be6cb75122
Add a wait time for the rules popup (#5823)
* Create new rules popup

* Implement accept and quit buttons

* Add rules accept timer

Forces the player to read the rules by making them wait.

Speed reading the rules took me just under 45 seconds which means it'll take longer than that if someone's reading this for the first time.

* Fix info rules header

* Change _rulesPopup to local variable
2021-12-24 17:32:33 -08:00
DrSmugleaf 1f8152cb02 Cache the last 3 rounds of admin logs in memory
Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
Vera Aguilera Puerto cdc1a70c03 Allow admins to change instrument values with VV.
Just set DirtyRenderer to true after your changes are done, on the server.
2021-12-25 02:03:31 +01:00
DrSmugleaf 2f75b282b9 Change admin log filter types and impacts to use hashsets 2021-12-24 20:48:21 +01:00
TemporalOroboros 201952e618
Adds temperature to solutions (#5834) 2021-12-24 02:22:34 -07:00
wrexbe 40278353d3
Salvage (#5686)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
Paul Ritter 1b028c5ff7
adds ahelp relay (#5837) 2021-12-22 13:34:09 +01:00
metalgearsloth 3e216b6e2b Fix examine deletions 2021-12-22 16:08:58 +11:00
Vera Aguilera Puerto f4d8ec1b35
Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Paul Ritter 75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855) 2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto 8831d08229
Refactor Game Modes (#5819) 2021-12-21 18:56:47 +01:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Paul Ritter cc57d1380c
Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
wrexbe 17627b20e2
Fix crash when removing hand component (#5822) 2021-12-19 22:55:23 -07:00
Pancake a87507e822
Hide Jobs (#5832) 2021-12-19 16:36:16 +01:00
Vera Aguilera Puerto a46c2e6c9d
Added some missing engine command permissions. (#5782)
If you want to bikeshed this further, open an issue.
2021-12-18 14:16:34 +01:00
Leon Friedrich 7e49b22a74
Verb predict (#5638) 2021-12-16 21:42:02 +11:00
ShadowCommander 2e141347ed
Fix ServerId CVar not getting replicated to the server (#5793)
* Fix ServerId CVar not getting replicated to the server

* Fix state check
2021-12-15 22:54:04 -08:00
metalgearsloth a2476ed974
Stabilise singularity a lot more (#5725) 2021-12-15 13:47:12 +11:00
Moony d24ce4b58d
Retrofit on "mentors" (admins with no perm except +ADMINHELP) (#5626)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-12-14 22:17:08 +01:00
Vera Aguilera Puerto d75b384213
StackSystem uses the EntitySystem proxy methods. (#5699) 2021-12-14 18:11:26 +01:00
Flipp Syder c0bfe43a05
Adds T-ray Scanners (#5420) 2021-12-14 18:46:47 +11:00
Vera Aguilera Puerto e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion (#5767) 2021-12-13 22:17:18 -07:00
Vera Aguilera Puerto 4de2896f58
Adds Administration verb category and AHelp verb. (#5773)
* Adds Administration verb category and AHelp verb.
For more convenient adminin'.

* abbreviate verb category to Admin

* Add explosion verb to admin category
2021-12-13 16:19:34 -08:00
Leon Friedrich 5835ac045b
Fix plant metabolism. (#5775) 2021-12-14 00:30:15 +11:00
Leon Friedrich 7f81f0b8b8
Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
metalgearsloth f110e28021
Fix openahelp and quit command perms (#5763)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-12 22:45:49 -07:00
E F R b2da936848
Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Moony 9c53c29fba
Fixes a bunch of funny issues i didn't catch (#5752) 2021-12-12 16:07:45 +11:00
Moony caad34eecb
Mid-game prototype loading for game admins (#5675) 2021-12-11 16:28:16 -07:00
ShadowCommander 703c23d8a5
ECS characterinfo (#5669) 2021-12-11 16:12:55 -07:00
Vera Aguilera Puerto f6371c6e62 Make all current admin logs use ToPrettyString 2021-12-11 16:00:10 +01:00
Vera Aguilera Puerto 8239d392d4 Fix after interact target GetComponent exception 2021-12-11 15:36:50 +01:00
ShadowCommander b3a4e3f557
Show rules on first connection (#5715)
* Implement showing rules on first connection

* Clean up RulesManager

* Change changelog and rules unread to use CVars

* Fix missing change

* Rename InfoWindow to RulesAndInfoWindow

* Change default server.id to unknown

* Fix invalid file contents and getting CVar
2021-12-09 14:22:49 -08:00
Vera Aguilera Puerto 8b09d55b10 Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto 4dcfebfd53 Fix build 2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto 0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto 4919f1db69 Remove more IoCManager IEntityManager resolves 2021-12-08 10:41:38 +01:00
Vera Aguilera Puerto 8985a672de Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-08 10:33:52 +01:00
pointer-to-null 0109aa804c
Tiny admin log slip message fix. (#5719) 2021-12-07 15:49:17 -07:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth 8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
metalgearsloth 373b5988d7 Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
pointer-to-null 090e74792c
Status effects fix. Refresh the status effect cooldown. (#5708) 2021-12-06 23:18:07 -07:00
Vera Aguilera Puerto c57b07a4d0 Goes in-game now 2021-12-06 15:34:46 +01:00
DrSmugleaf af4eb3c7cd Fix more errors, client and server now build 2021-12-06 14:00:39 +01:00
metalgearsloth 525297c5fe A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
DrSmugleaf ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Leon Friedrich e8b2d0a844
Make BatteryBarrelComponent use item slots. (#5591) 2021-12-05 14:23:47 +11:00
metalgearsloth 5d63411113
NPC wake / sleep cleanup (#5679) 2021-12-05 14:08:35 +11:00
Leon Friedrich ae65418c52
Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689) 2021-12-05 13:34:32 +11:00
Vera Aguilera Puerto 2bfec7ec62 Some more fixes 2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto 2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto 151778a1b9 More error fixes. 2021-12-04 12:47:09 +01:00
Vera Aguilera Puerto 424c83e39c Fix a lot more errors. 2021-12-04 12:35:33 +01:00
Paul Ritter e4defccd33
Revert "Salvage 0.1" (#5684) 2021-12-03 23:42:38 +01:00
20kdc 0205846ab2
Salvage 0.1 (#5662) 2021-12-03 23:24:19 +01:00
Wrexbe e2d7ea6f62 Got rid of some IEntities 2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 2eacf98335 Literally fucking remove IEntity 2021-12-03 16:08:30 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Paul Ritter 219d91c6da
decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00
Vera Aguilera Puerto 2654775bf0 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto f3edecf994 Some manual TryGetComponent inlines 2021-12-03 12:51:44 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto 2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto b2035543e2 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto f06bfc22ce Inline Description 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto 70bbd8c502 Inline Prototype 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto cd43196ea8 Inline LifeStage 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
wrexbe 59bd648578
Cleaned shared ghost system (#5653) 2021-12-03 20:58:03 +11:00
Kara D e7c2131d97
Tile proto parenting 2021-12-02 19:06:48 -07:00
Moony 4cd09c23f5
Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
Leon Friedrich 393e4145cf
Make MovementSpeedModifier send the actual modifier in the state (#5661) 2021-12-03 01:11:07 +01:00
hubismal a04720fdda
pAIs Play Music (#5614)
* Disable check

* vehicle test

* Make PAI stop instrument when turning off (player leaves/ejected)

* Give pAI an instrument component with a custom soundfont

* Add pAI synth program to custom ss14 soundfont

* Add new PAIMidi action that pAIs use to open their instruments

* Changed instrument component to allow its player to be the actor of its parent item

* Oops. Readds instrumentcomponent.

* ECS Changes

* Changed soundfont to ringtone

* Revert "Disable check"

This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.

* Remove action parameters from ghost placeholder

* Revert "vehicle test"

This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.

* Fixes to whitespace

* Even more fixes to whitespace

* Removed paiSynth sample from spacestation14.sf2

* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
E F R 9216d279af
Events/RadiationStorm: Fancy radiation shader & SFX (#5612) 2021-12-01 13:21:17 -07:00
mirrorcult 53c0a47e39
Slay bobby pt. 1 (#5632) 2021-12-01 11:44:34 +01:00
Moony 21f9a62655
adds a debug map config, debugstation. (#5633)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-01 11:43:44 +01:00
metalgearsloth 1c089a4079
Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
metalgearsloth 43b637826d Revert "Content update for fixture changes (#5524)"
This reverts commit 0a843b671f.
2021-12-01 13:55:24 +11:00
metalgearsloth 0a843b671f
Content update for fixture changes (#5524) 2021-12-01 13:05:08 +11:00
metalgearsloth b68ca21480 Add typeserializer for lathe db 2021-12-01 12:38:50 +11:00
mirrorcult e3af2b5727
ECS BloodstreamComponent (#5629) 2021-11-30 16:47:21 -07:00
Moony 86f1ce217c
Adds gamer flare to the game. (#4998) 2021-12-01 01:54:51 +11:00
Paul Ritter fbcb53dcc0
pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
metalgearsloth d0efe50e83
Comment out invalid access tags (#5619) 2021-11-30 14:40:46 +01:00
pointer-to-null d0b40fae4b
Implemented toggleable FPS counter. (#5409)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-30 22:31:13 +11:00
Vera Aguilera Puerto 94fa6efefb
Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Moony cc1741f0a9
Shuffle around command perms for trial admin (#5606) 2021-11-29 21:40:10 +01:00
wrexbe eab5c8c2ad
Don't log empty radiation/explosion damage (#5610) 2021-11-28 23:26:10 -07:00
mirrorcult 9cce58a70b
The Pyro Update (#5575) 2021-11-28 19:25:51 -07:00
Moony 9075cf6163
Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Spartak 30c87ca6b2
Added auto label for ChemMaster (#5596) 2021-11-28 19:25:23 -07:00
Leon Friedrich 22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs (#5512) 2021-11-28 16:25:22 -07:00
Moony 3601416f72
Adjust traitor balance a bit (#5601) 2021-11-28 16:25:10 -07:00
TemporalOroboros f346a11940
Caches reactions based on their reactants (#5589) 2021-11-29 02:32:33 +11:00
Pieter-Jan Briers 64861ff034
Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Leon Friedrich 0de4b7bc9f
Modify damage logging. (#5579) 2021-11-28 14:34:44 +01:00
metalgearsloth 378d95ff6b
Remove reagent test (#5593)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-28 23:05:13 +11:00
metalgearsloth 2b3e144549
Add test for cargo products (#5470) 2021-11-28 22:24:09 +11:00
Leon Friedrich 94afcb2c4e
Change deconstruct verb accessibility (#5583) 2021-11-28 03:02:27 +01:00
Vera Aguilera Puerto 47a19f94d4
Make instruments ECS (#5516) 2021-11-28 01:47:36 +01:00
Kara D 120e1b75c7
unfuck every reagent effect 2021-11-27 01:27:47 -07:00
mirrorcult f697bf413c
Log a lot less reagent effects (#5572) 2021-11-27 00:31:56 -07:00
Spartak b06becaf98
Adds pills type selection and pills canister (#5539)
* Added pill type selection

Ui textures missing for now

* bugfixes

* Pill type selection

* ui changes

* Added pills canister

* Change requests
2021-11-26 23:44:36 -07:00
wrexbe 4359a083c5
Block place item ontop in users inventory (#5568) 2021-11-26 23:44:03 -07:00
Leon Friedrich 7a843fa830
fix cigar case visuals (#5570)
* fix cigar

* newline
2021-11-26 23:43:19 -07:00
Leon Friedrich 61423be24e
Add cheese & dough reactions (#5547)
* git mv

* rename CreateEntityReaction -> CreateEntityTileReaction

* cheese

* change microwave recipes

* remove unnecessary test

* TryGet->Get
2021-11-26 15:50:14 -07:00
Moony ec68226e99
Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Flipp Syder f98057615f
Adds explicit draw depth to certain entities (#5489)
* Adds explicit draw depth to certain entities

* a little documentation update
2021-11-26 12:28:13 +11:00
DrSmugleaf 1638498273 Add CCVar to enable and disable admin logs 2021-11-26 00:11:25 +01:00
Leon Friedrich 9cbcbae82d
fix split solution (#5497) 2021-11-24 22:16:06 -07:00
Moony c576eb91d3
Adds like 17 new logs (#5499)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-11-24 23:52:31 +01:00
DrSmugleaf 25ed516eb0 Fix admin log crash in the lobby
Add test
Fixes https://github.com/space-wizards/space-station-14/issues/5504
2021-11-24 18:53:55 +01:00
Leon Friedrich 3cf05535bd
Fix item slots spawning entities on startup instead of map init (#5501)
* spawn item slot entities on map init not startup

* prevent locked state form destroying inheritance on save

* fix whitelist for booze dispenser
2021-11-24 09:29:49 -07:00
Moony 47a7b0706d
Makes the lobby 2 minutes and 30 sec long. (#5500) 2021-11-24 10:52:07 +01:00
Leon Friedrich 3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots

* item slots id card console
2021-11-24 18:03:07 +11:00
Moony 355625bded
OH GOD NO PLASMA PLEASE (#5494)
* OH GOD NO PLASMA PLEASE

* fuck
2021-11-23 21:08:17 -07:00
E F R c8cfff6630
Shared/Localizations: Add translatable Units formatting (#5063) 2021-11-23 16:38:51 -07:00
Clyybber 0e98c1c524
Refactor slip dropping to use throwing (#5476)
* Refactor slip dropping to use throwing

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Uncringe

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-11-23 16:38:39 -07:00
metalgearsloth 32c36ad221
Give pried tiles a random rotation (#5482)
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
20kdc a2b7982c37
Add variables to prevent voting of various kinds (#5361)
* Add a way to disable voting for maximum authoritarianism

* Allow disabling specific vote types via cvars

* Migrate standard-vote-to-cvar dictionary to being static
2021-11-23 10:03:04 -07:00
Clyybber 943e46eece
Tiny pulling fixes (#5478) 2021-11-24 00:02:08 +11:00
Vera Aguilera Puerto af86378995
Log explosive depressurization. (#5474) 2021-11-23 12:22:18 +01:00
Leon Friedrich 3d755caea1
Log verbs & alt-click interactions. (#5471)
* verb logging

* Just a lil regex

Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)

* nvm that didn't work

* better log messages

* Revert "Just a lil regex"

This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.

* remove garbage code

* better docstring
2021-11-23 11:00:16 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
mirrorcult e2205e418b
Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
mirrorcult 732baa56a9
Reaction & reagent effect logging (#5463)
* Reaction logging

* effect logging

* position
2021-11-22 23:51:43 -07:00
20kdc 1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore (#5459) 2021-11-22 17:34:56 -07:00
Moony e5aa94d517
Re-enables events. They've been off for long enough when they function perfectly. (#5458) 2021-11-22 15:33:30 -07:00
DrSmugleaf 7b5878b846 Support player sessions in admin logs and add test
Fix EventRan log type id
Make slipping low impact
2021-11-22 23:15:22 +01:00
DrSmugleaf af6353da46 Add admin logs for shuttle call/recall 2021-11-22 21:31:50 +01:00
DrSmugleaf 3ba58e2d9c Merge branch 'master' of https://github.com/space-wizards/space-station-14 2021-11-22 20:59:30 +01:00
DrSmugleaf 612c62c569 Add admin logging to system events 2021-11-22 20:49:47 +01:00
DrSmugleaf 57b6efa3fd Add log for slipping 2021-11-22 20:36:50 +01:00
20kdc 669eb8fadd
Do not allow starting pulling while cuffed (#5457) 2021-11-22 12:31:12 -07:00
DrSmugleaf d12fa22ce1 Make damage logs distinguish between damage and healing 2021-11-22 19:45:08 +01:00
DrSmugleaf c3fe5909ad THE RETURN OF THE KING
This reverts commit c18d07538a.
2021-11-22 19:08:27 +01:00
DrSmugleaf c18d07538a Revert "Admin logs (#5419)"
This reverts commit 319aec109d.
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández 319aec109d
Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
mirrorcult e40c9bc427
Reactive 3.0 (#5443)
* probably scrapping this

* reimpl old behavior

* misc fixes and initial yaml

* works basically first try
2021-11-22 10:17:35 +01:00
mirrorcult 1ca990c879
Reduce default metabolism rate from 1 to 0.5 (#5445) 2021-11-22 19:45:20 +11:00
Moony d171c5e84c
Fix antag shitcurity (#5441)
* fix jobs

* Antagn't the heads and sec

* good to go, time to test my code
2021-11-21 19:33:50 -07:00
Leon Friedrich 4342a84884
Fix ItemSlots error (#5439)
* fix duplicate slots

* fix comment

* comments
2021-11-21 18:50:43 -07:00
Leon Friedrich bec1f99f1f
Restrict examine/context-menu usage when incapacitated. (#5416)
* wip

* update in-view checks

* cleanup
2021-11-21 13:40:09 -07:00
mirrorcult 1ab7170adb
Refactor reaction effects to use reagent effects (#5426)
* reaction effect refactor

* works now
2021-11-21 00:35:02 -07:00
metalgearsloth bdead40a80
Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
mirrorcult 181fd055ce
Adds metabolism effects to pretty much every chem already in the game (#5349)
* pass 1

* a little more reagent effect for breakfast

* move lots of stuff around

* implements all medicines

* implement all cleaning & elements

* implement toxins/pyrotechnic

* p

* linter fixies

* fixes + narcotic balancing

* fix and standardize

* reviews

* things
2021-11-20 16:47:53 -07:00
Moony eb6d24abd0
Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
Leon Friedrich 91b185e3c2
Rejigging Item slots (#4933)
* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
2021-11-19 22:26:01 -07:00
20kdc 73ca553ad4
Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408) 2021-11-19 18:03:09 -07:00
Pieter-Jan Briers 86a7eece40
Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
Clyybber 665cc259c5
Add off icon for disarm, allow off/on icons for Target actions (#5360) 2021-11-15 22:03:34 -07:00
20kdc 4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
20kdc af29034218
No pulling yourself via your chair (#5324) 2021-11-13 22:43:37 +01:00
Tomeno 44e904fe5f
Block Game Ghosts (#5321)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-13 21:43:54 +01:00
mirrorcult 828025d020
Turn brain behavior into a component/system (#5281) 2021-11-12 23:47:50 -07:00
metalgearsloth 96aa70e304 Avoid unnecessary parent worldrot resolve for kinematic movement 2021-11-13 14:40:27 +11:00
metalgearsloth 6cb05f48d6 Avoid unnecessary WorldRotation in mover code 2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto 872bc79cf8 Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
mirrorcult 03f766577a
Map vote & forcemap command (#5278) 2021-11-11 23:25:57 -07:00
mirrorcult 457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
ike709 c06f52a456
Adds a UI for gas mixers (#5165)
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
2021-11-11 23:10:21 +01:00
20kdc dae33d14df
Alert the user if nobody's around to hear a bwoink (#5147) 2021-11-11 10:47:45 +01:00
metalgearsloth a360f6126e
Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
metalgearsloth 6271eb440b
Add minimum distance for pilot breaking (#5232) 2021-11-11 18:42:34 +11:00
Alex Evgrashin b936ee6ad8
Add barebone nuke (#5242)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-11 12:29:11 +11:00
Leon Friedrich 88df3d8b10
Cargo: pizza & bureaucracy (#5123)
* add paper label component

* git mv

* rename namespace

* add cargo printouts

* more crates

* directly attach paper

* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter e74301a856
refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
mirrorcult 747f02f3f3
Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
2021-11-10 11:11:28 +01:00
mirrorcult 5ba9529414
Damage movespeed (#5244) 2021-11-10 11:06:27 +01:00
Javier Guardia Fernández 42aaba9a5d
Remove most IEntity usages from explosions (#5240)
* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto 8b57bafcd1 StackSystem uses EntityUid for Split and Spawn 2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto 4f215c7b45 RangedInteractEvent uses EntityUid exclusively
Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto 22724d06b4 DroppedEvent uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto c10a65d588 Give some of the most common interaction events EntityUid properties 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Javier Guardia Fernández af579b15cc
Update to .NET 6 and C# 10 (#5233)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto 29f3d2d1ca ActionBlocker CanSweat uses EntityUid exclusively 2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto cc9ae191a8 ActionBlocker CanShiver uses EntityUid exclusively 2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto a2a8a6303f ActionBlocker CanChangeDirection uses EntityUid exclusively 2021-11-09 13:48:59 +01:00
Vera Aguilera Puerto cba96ad830 ActionBlocker CanUnequip uses EntityUid exclusively 2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto a69387d741 ActionBlocker CanEquip uses EntityUid exclusively 2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto 9921801f15 ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto b82cb38bf9 ActionBlocker CanEmote uses EntityUid exclusively 2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto d4ded87448 ActionBlocker CanAttack uses EntityUid exclusively 2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto 51e785c0fd ActionBlocker CanDrop uses EntityUid exclusively 2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto 190612a350 ActionBlocker CanSpeak uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto c68c3219f8 ActionBlocker CanThrow uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto c051b1e056 ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto 5f9cfaac43 ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00