Commit Graph

7563 Commits

Author SHA1 Message Date
NullWanderer 1b71e4a2ef
Paradox Anomaly fix
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 05:05:04 +02:00
ShadowCommander 5e7224f651
Fix PDA and ID card data not getting set on loadouts (#27062)
(cherry picked from commit a95fc86f7a)
2024-04-22 04:54:15 +02:00
metalgearsloth 84b0e088f0
Fix starting gear (#27008)
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.

Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.

(cherry picked from commit 9bc3e07628)
2024-04-22 04:46:35 +02:00
NullWanderer ec146b6bdb
Role prototypes
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 04:44:53 +02:00
metalgearsloth d49eabc1a5
Partial cherry-pick: Loadouts redux (#25715)
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
no d8b97e8d37
Randomized lollipop and gumball flavors (#1074)
* Give lollipops and gumballs random flavors

* RandomizedCandy: Fix borg lollipop action

* RandomizedCandy: Play sound when candy is fabricated

* RandomizedCandy: Lollipop can now be put in mouth

* RandomizedCandy: Quieten fab sound

* RandomizedCandy: merge icons and reexport without pHYs chunk

should speed up downloading these textures on 9600 baud modems

* RandomizedCandy: loads more flavors and update description

* RandomizedCandy: Fix duplicate candyFlavor IDs

* RandomizedCandy: Fix attrib and preserve flavor order

* RandomizedCandy: init on MapInit instead of ComponentInit

* RandomizedCandy: Fix minor code style issues, file placement

* RandomizedCandy: put new code into DeltaV namespace

* RandomizedCandy: Removed redundant datafield tags

Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>

---------

Signed-off-by: no <165581243+pissdemon@users.noreply.github.com>
2024-04-14 16:48:59 +00:00
deltanedas 3d09479269
trade station markers and debug assert fix (#1080) 2024-04-11 18:14:15 +00:00
NullWanderer ed50b39ac9
Pro 2024-04-07 14:52:01 +02:00
NullWanderer 31dfe787a0
Possibly fix Syrinx 2024-04-07 14:51:51 +02:00
NullWanderer f86d455221
Mail fix part 2 2024-04-07 14:51:40 +02:00
NullWanderer 9d47ccb1b9
Thing 2024-04-07 14:44:39 +02:00
NullWanderer dea65a9899
Mail fix 1 2024-04-07 14:44:30 +02:00
Dae 08b1729e72
Damage popup type can now be changed with a left click if allowed via component boolean. (#26734)
* Update DamagePopupSystem.cs

* Update DamagePopupSystem.cs

* Add ability to allow or deny type change via component bool

(cherry picked from commit e7fda78a18)
2024-04-07 14:35:09 +02:00
Mephisto72 78751ead94
Rework Identifier Overrides to prevent showing Law Priority (#26680)
Does-The-Fix

Co-authored-by: Mephisto72 <Mephisto.Respectator@proton.me>
(cherry picked from commit ad0f046f0c)
2024-04-07 14:35:01 +02:00
Vasilis d50ae28b15
Stop mop buckets from spilling when you push them (#26706)
(cherry picked from commit d4982bad31)
2024-04-07 14:34:16 +02:00
Pspritechologist 31bda710af
Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
* Suit sensors now know the 'total health' of an entity

* Missed the constructor 😔

(cherry picked from commit f5d9d3c458)
2024-04-07 14:34:09 +02:00
Wrexbe (Josh) 72153e42d0
Make Zombie, Initial Infected fix (#26665)
Make zombie fix

(cherry picked from commit d9c1130d8c)
2024-04-07 14:34:09 +02:00
Aexxie b28c3a5da3
OOC Patron Color Toggle (#26653)
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.

* Makes the button magically disappear if you arent a patron

(cherry picked from commit 7ced9d42f0)
2024-04-07 14:33:45 +02:00
lzk 365219fc85
Fix turned off thrusters consume power (#26690)
(cherry picked from commit 70959e7bb0)
2024-04-07 14:32:51 +02:00
Tayrtahn 491b6b7c32
Make the station start with random broken wiring (#26695)
Random wire cutting on round start

(cherry picked from commit a1a12194a5)
2024-04-07 14:32:40 +02:00
deltanedas 1c9e756178
fix health analyzer crash (#26700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 170e13b7aa)
2024-04-07 14:32:37 +02:00
Tayrtahn 2fc1aebe9c
Clean up YAML issues in animals.yml (#26696)
* Cleaned up YAML issues in animals.yml

* Cleaned up TimedSpawnerComponent

(cherry picked from commit 1e43980482)
2024-04-07 14:32:36 +02:00
beck-thompson 251ef32e94
Things that can't go in disposals now don't "Miss" (#26716)
* Moved is canInsert check to before miss check

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit b709e24d87)
2024-04-07 14:32:34 +02:00
Tayrtahn 0a885d3c5d
Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.

(cherry picked from commit 74c45da718)
2024-04-07 14:31:05 +02:00
Simon 9dba7e8ddc
Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field

(cherry picked from commit 307a1c534d)
2024-04-07 14:30:54 +02:00
Ed 4c1720df4e
Infinity books (#25840)
* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-04-07 14:30:40 +02:00
Ed b6ff9f6fe4
Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit a4ec01d471)
2024-04-07 14:28:52 +02:00
Wrexbe (Josh) c147a1ab38
Refactored AdvertiseComponent (#26598)
* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
(cherry picked from commit 5613c3d3dd)
2024-04-07 14:27:06 +02:00
nikthechampiongr 725c177ad2
Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews

(cherry picked from commit 2ffd616c41)
2024-04-07 14:27:05 +02:00
deltanedas 5e3d7350ba
scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1db178b632)
2024-04-07 14:27:04 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd5)
2024-04-07 14:26:56 +02:00
SlamBamActionman d268105585
Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit bed9e9ac6a)
2024-04-07 14:24:24 +02:00
metalgearsloth aa2a8cd6cb
Add ValueList import (#26640)
(cherry picked from commit b7a6fb991f)
2024-04-07 14:24:16 +02:00
Tayrtahn 05cfcb0e9e
Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems

* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d0d12760a8)
2024-04-07 14:24:13 +02:00
nikthechampiongr 9a378a6b06
Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.

(cherry picked from commit 29c81bcc05)
2024-04-07 14:23:46 +02:00
Wrexbe (Josh) e8201e1b1a
Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
(cherry picked from commit 6d1511124f)
2024-04-07 14:22:49 +02:00
Leon Friedrich 89ac535f6c
Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly

(cherry picked from commit d2bee7ec91)
2024-04-07 14:22:09 +02:00
avery f5b9f4dd1e
cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave

(cherry picked from commit 5eff7f169e)
2024-04-07 14:22:06 +02:00
Nemanja d9f1a5f042
disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1b69762816)
2024-04-07 14:21:48 +02:00
Bixkitts 070d466494
MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit ae8a68b7cd)
2024-04-07 14:20:27 +02:00
metalgearsloth ac273c0912
Revert Paint (#26593)
* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml

(cherry picked from commit c91ed96853)
2024-04-07 14:20:19 +02:00
Tayrtahn 65b6765485
Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.

(cherry picked from commit 1b94e01563)
2024-04-07 14:20:07 +02:00
UBlueberry d247a10279
Southern accent (#26543)
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 6b7427e3ee)
2024-04-07 14:20:02 +02:00
J. Brown 389e39e4ba
Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit de62ec204b)
2024-04-07 14:18:45 +02:00
brainfood1183 a7fb1b4bbc
Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

(cherry picked from commit 5f063d2d6d)
2024-04-07 14:18:32 +02:00
Simon 16d1e88389
Make aghost command work on other players using optional argument (#26546)
* Translations

* Make aghost command work on other players using optional argument

* Reviews

(cherry picked from commit 87a56b25c3)
2024-04-07 14:16:28 +02:00
Wrexbe (Josh) 8ae464a085
Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits

* Add comment to try prevent future bugs

(cherry picked from commit 175f8205c0)
2024-04-07 14:15:46 +02:00
keronshb 8749067414
Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user

(cherry picked from commit b8363cd82a)
2024-04-07 14:14:56 +02:00
Plykiya 32b1c01066
Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
(cherry picked from commit 7638252df3)
2024-04-07 14:14:51 +02:00
Leon Friedrich 01e6149cc1
Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile

(cherry picked from commit 888a3bda51)
2024-04-07 14:14:34 +02:00