Commit Graph

913 Commits

Author SHA1 Message Date
null 46680383a5
Thing 2024-05-05 01:39:36 +02:00
DrSmugleaf 3ffb1321f3
Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset

* Make test independent from nukeops

* Fix nullable error

(cherry picked from commit 46d6bf18a830dde81530f4bdea73839ee77fd965)
2024-05-03 00:26:13 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Leon Friedrich 0843601d6a
Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A

(cherry picked from commit 8aabb1c2e5f006ca604daa92f2da0b8856f02ee7)
2024-05-03 00:01:57 +02:00
Leon Friedrich 5bb755467e
Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-05-03 00:01:36 +02:00
NullWanderer 4c22b16fe4
Replace evac test map 2024-04-22 03:09:48 +02:00
Leon Friedrich 0924633508
Try fix random shuttle test failures (#27186)
(cherry picked from commit c4f050259d7dc6da5c81187d4a575413685b1f6b)
2024-04-21 23:38:18 +02:00
Tayrtahn 98153e0c6a
Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities

(cherry picked from commit 5d80e49d371b38f1bccec3298acd0c5f18a6106e)
2024-04-21 23:38:16 +02:00
Tayrtahn b54e68bbab
Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging

(cherry picked from commit 1fb7393a1b5b137548e298b59355d0c9fc3b42bd)
2024-04-21 23:37:28 +02:00
ElectroJr 1ed79afa1d
Un-revert #26994
(cherry picked from commit 3a8249e5fdc3750c46ede6fa04e312b68cdc8f9b)
2024-04-21 23:37:18 +02:00
Leon Friedrich 817b4b0e93
Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment

(cherry picked from commit 12bb476a2d9df67babf961efe2856c561b6d6248)
2024-04-21 23:22:04 +02:00
Nemanja 0d88c372e9
add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding

* ack

* meh

* eek!

(cherry picked from commit a47c5561a9632b6577abdc252f712d7f2da823e6)
2024-04-21 23:20:07 +02:00
Vasilis 848da59332
Revert #26994 and #27077 (#27090)
(cherry picked from commit 5769bf38f8c995735b9c08f3cfc8824fc0f1cfdf)
2024-04-21 23:16:06 +02:00
Leon Friedrich 717a2e1712
Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor

* Poke Tests

* Why is this failing?

* Will this make the analyzer happy?

(cherry picked from commit ee96d8aa6636ef091ee823b49ff78ebc13bcce5e)
2024-04-21 22:25:07 +02:00
Hanz f0169cfe28
Spears equippable to suit storage (#26724)
* meat and potatoes

hahaha

* DAMAGE

yes

* come on

* Check again

* Guhhhhh

guh

(cherry picked from commit 263469dffa200eab09ba270a2eb58f1b98c78f2f)
2024-04-21 21:44:13 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
metalgearsloth ee778b6eca
Fix disposals test (#26535)
The rounding at 0,0 got memed.

(cherry picked from commit 28d05feea729485e934b488b8508f8f1f0d546ee)
2024-04-07 14:11:51 +02:00
metalgearsloth 36a21ba918
Transform cleanups (#25963)
* Transform cleanups

* Fix build

* ascension

(cherry picked from commit cdfee5aa0c95ea626271136b9e6ad78ad2000f49)
2024-04-07 14:11:37 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
0x6273 65f8b14ca2
Body code cleanup (#24946)
* Fix test

* Kill float accumulators

* Use entity proxy methods

* DataField auto name generation where possible

* Kill comp properties

* Clean up server comps

* Make events record structs

* Clean up shared body code

* Clean up server body code

* Rename organ events to be same names as in med refactor

(cherry picked from commit 37b8d78dac047122fe77038bafb8e682132db3cd)
2024-04-07 14:04:17 +02:00
deltanedas 37c0bc8795
port lighthouse real (#883)
* port lighthouse and dosome work

* fix evil things

* add to pool and test

* most of the logi rework, replace viro with some cryo beds

* more reworks

* fixes

* updatey

* more fix

* techie spawn and more suit storage

* actually add the techie spawns

* name every door

* gaming

* mostly fix/add cameras

* warp point gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-06 18:38:40 -05:00
Leon Friedrich 239fd1d654
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods

(cherry picked from commit 18a35e7e83b2b71ee84b054d44d9ed5e595dd618)
2024-03-24 00:14:24 +01:00
Tayrtahn eb4cd9bc0b
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid

(cherry picked from commit ae3d745430e3c5250d19553429e7cda2b8050d10)
2024-03-24 00:13:35 +01:00
Pieter-Jan Briers 5468f62ad4
Fix wire layout inheritance. (#26289)
Wire layouts manually navigate the inheritance hierarchy, but the data fields on the prototypes were also automatically inherited already. This meant that inheriting a wire layout prototype and changing nothing would cause the wires to be duplicated unless they were manually modified on top.

Fix is easy: just disable inheritance on the data fields.

Also, integration test for it.

(cherry picked from commit a4692004de978cda6761d4090e13ed4d8bc1fa11)
2024-03-24 00:04:51 +01:00
Tayrtahn 11eff87687
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No

(cherry picked from commit 4a83c365858830e3b2ff2b94fff501256422c20e)
2024-03-24 00:04:13 +01:00
metalgearsloth 4bacc02a0e
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes

(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
2024-03-24 00:03:20 +01:00
Magnus Larsen e47e00dc13
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools

Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!

(cherry picked from commit 15a7520df17a6fa95cbd8ce8914edab5b0d7ed50)
2024-03-17 15:10:22 +01:00
metalgearsloth fa61952f51
Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
DrSmugleaf d14135f9e6
Add test to check that there are no pending database model changes (#25762)
(cherry picked from commit 2904ff421ad7477a503e4835624e2e3c82db0cf2)
2024-03-07 01:16:31 +01:00
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
metalgearsloth fa2747425a
Minor test fixes (#25423)
* Minor test fixes

c

* fix?

(cherry picked from commit 0889d6b0b03f9cf036789b358a1ae0f55567cb63)
2024-03-07 00:59:45 +01:00
778b e51ff3d3bf
Added ContainerSpawnPoint check for integration test (#25446)
* Added logic for ContainerSpawnPoint checks

* Improved with template function

* fixed nullable

* hehe

* hehe T?

* added type check before cast

* another nullable fix

* and another one

* return to old code (found typo)

* Code cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 87def406bc2cb3121888d162c8fe707ff937dd6f)
2024-03-07 00:52:41 +01:00
Pieter-Jan Briers 324ea7fbc8
Switch project files to C# 12. (#25487)
Just unlocks new language features like primary constructors.

(cherry picked from commit b1de6dd6017f4f56045df409db59fb7d303bde5d)
2024-03-05 09:49:02 +01:00
Ed c2995bb848
Train station (#24927)
* some content

* some next content

* fixes

* remove stained window

* return bot message?

* woah! Full map added!

* map update

* big update

* camera server

* Corvax playtest feedback

* add mail system and 30$ meteor shield

* update

* updatik

* hardwork

* pipip

* update

* remove from mappool

* fixes

* sentipode

* e

(cherry picked from commit f64a32990a27cec5bd958180eb833b9efffeb565)
2024-02-21 04:06:36 +01:00
Leon Friedrich 585c34e71f
Fix action state handling bug (#25395)
* Rejig action state handling

* Fix entity arg

* Fix deserialization

(cherry picked from commit bd4597c5ca8a3c55b17868a2c8aef543d3ea503d)
2024-02-21 04:03:41 +01:00
Pieter-Jan Briers 589c55a6fc
Solution precision fixes (#25199)
* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes #22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

(cherry picked from commit 33611b7094ba9540326a6f0f6edd2017640e61db)
2024-02-18 23:27:29 +01:00
metalgearsloth 2cf99bd6a9
Minor test fixes (#25174)
Stuff that probably shoulda been wrapped ig but our test runner stinky.

(cherry picked from commit 212c8b2b46a5f0e3a3280b8a94e3c2eeb59942db)
2024-02-18 23:11:13 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
metalgearsloth 9e366f3119
Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
VMSolidus 8df7cc309e
Metempsychosis Returns (#685)
* Metempsychosis Returns

* Last updates

* Fixin the linter

* Update lathe.yml

* Update CloningSystem.cs

* Fixing the random name bug

* Fugitive, rough but functional

* Update fugitive.yml

* Update humanoid.yml

* Checking if its the floortile

* Guh

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 82375acd67.

* Revert "Guh"

This reverts commit bc98f0f858.

* Revert "Checking if its the floortile"

This reverts commit 51d3355cc1.

* Revert "Update humanoid.yml"

This reverts commit 5af8fbdabe.

* Revert "Update fugitive.yml"

This reverts commit 13124dbc77.

* Revert "Fugitive, rough but functional"

This reverts commit 47586c3b15.

* Update Content.Server/Medical/Components/MedicalScannerComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychosisKarmaComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Entities/Structures/Machines/metempsychoticMachine.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Research/biochemical.yml.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Textures/Nyanotrasen/Structures/Machines/metempsychotic.rsi/meta.json

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychoticMachineSystem.cs

* Cleaning up some of the Metem code

* Update CloningConsoleSystem.cs

reordering for less merge conflict

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Reordering usings for less merge conflicts

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update HumanoidAppearanceComponent.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Somehow this got removed during cleanup

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

I put it back in the wrong file...

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Requested changes but need assistance with test fail

* biochem is gone apparently

* Update experimental.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychosisTest.cs

* Update CloningSystem.cs

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-02-18 03:36:16 +01:00
Jezithyr 070af36c57
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c.

(cherry picked from commit c15b0691ec452e543a3cc6894a28bb409dbc65f8)
2024-02-08 12:34:47 +01:00
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
metalgearsloth 00586dd79f
Add puller sanity test (#24885)
* Add puller sanity test

* weh

* NRTs

(cherry picked from commit 641fb665b7831b76aeb7ee3d22da8d947be2c5a8)
2024-02-08 12:28:50 +01:00
Leon Friedrich dcf188f617
Fix storage destruction/deletion bug (#24882)
(cherry picked from commit 3ffa15ce3434f84012785c696c7d403bf3574f17)
2024-02-08 12:27:14 +01:00
Aexxie 16d77d483e
Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 467e983ba972a7ae749c95448febd19c7c285514)
2024-02-08 12:22:56 +01:00
metalgearsloth 74e5b79926
Fix tests (#24809)
* Fix tests

PJB don't look no shed

* weh

(cherry picked from commit c0227bcb3b123fa2228fb114e5c67b985a5fcdaf)
2024-02-08 12:20:24 +01:00
Krunklehorn 922407e2e8
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit ed0f2aa2213cc47b817476206a2dd0b4e7c176b1)
2024-02-08 12:16:20 +01:00
Kara d35e2f39a7
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
UnicornOnLSD 469bf66aa4
Submarine Station (#704)
* wawa

* A LOT of changes, will write a proper commit

* Final tweaks for Submarine station.

* Finaler tweaks, fixed power on a few places etc etc.

* edits 4 map

* fix sln file

* woopsies, fix !

* removed mediborg from available jobs

* Fixed musician spawn point lacking

* tweaked submarine: fixed evac screens, added material reclaimer in disposals

* submarine update:
-resorted chemistry
-drippy closets up
-THE CRYO IS REAAAAAAL
-beacons, they're here
-stuff

* fixed shuttel, now it's hammurabi's because it's sick and I can't be bothered to build a whole ass evac shuttle meself

* oopsy woopsie wrong file directory uwu

* emergency fixes, weewoo now it's good

* last changes, on god:
-adjusted maints
-new 3R#0!/ beacon somewhere
-AME has enough cores to power station properly roundstart

* fix cryopod, FULLY READY NOW.

* Final commit, changes the shuttle, added perma cryopod, all clean and good to go.

---------

Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
2024-02-01 13:30:23 -06:00
metalgearsloth 148bc96000
Fix guideentryprototypetests (#24427)
It hits the style update limit so try running a tick and see if we can avoid having too many queued.

(cherry picked from commit 54a6151a64578d80078b3213c394d889f41f3752)
2024-01-27 23:44:05 +01:00