4186c8caa2
Weather entities ( #41427 )
...
* weather status effect entities
* proto port + fixes
* Update weather.yml
* fix visuals
* Update SharedWeatherSystem.cs
* Update SharedWeatherSystem.cs
* Update WeatherSystem.cs
* Thanks Slarti, thats a much better
* Update WeatherSystem.cs
* Update StencilOverlay.Weather.cs
* Update Content.Client/Overlays/StencilOverlay.Weather.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com >
* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com >
* Update Content.Client/Overlays/StencilOverlay.Weather.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com >
* Revise weather command help descriptions
Updated weather command help texts for clarity.
* Merge branch 'master' into ed-14-11-2025-weather-entities
* Tayrtahn review apply
* fixes and cleanup
---------
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2026-06-29 12:44:02 +02:00
Red
6c8f446f12
Melee weapons animations upgrade ( #41425 )
...
* upgrading
* Update MeleeWeaponSystem.Effects.cs
* Easing
2026-04-04 16:57:22 +02:00
Red
67ffe6aa9f
Clothing equipping doAfter tweak ( #41732 )
...
* clothing moving break
* Rename EquipOnMoving to EquipWhileMoving
* Update InventorySystem.Equip.cs
2026-04-04 16:56:51 +02:00
Red and slarticodefast
37d93e2eaa
Stop microwaving! ( #40132 )
...
* Create KillMicrowaveTest.cs
* Update KillMicrowaveTest.cs
* Update Content.IntegrationTests/Tests/Microwave/KillMicrowaveTest.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.IntegrationTests/Tests/Microwave/KillMicrowaveTest.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.IntegrationTests/Tests/Microwave/KillMicrowaveTest.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* documentation
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-12-29 11:39:06 -06:00
Red
83dba0fe32
Actions examine ( #39558 )
2025-11-23 15:22:23 -06:00
Red and slarticodefast
f0923abef5
Spider web visuals update ( #38175 )
...
* web update
* Update Resources/Prototypes/Entities/Structures/spider_web.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Structures/spider_web.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-08-07 19:10:57 +02:00
Red
d090f018c7
EntityLootTable deleted ( #37604 )
2025-08-04 14:52:39 +02:00
Ed
84173baf72
Improve TryAllReactionsTest ( #35356 )
...
* Update TryAllReactionsTest.cs
* mix categories
* Update TryAllReactionsTest.cs
2025-05-18 18:23:15 +01:00
Ed
1943f8a3e8
Displacement Map Visualizer update ( #35952 )
...
Update Displacement Map Visualizer.lua
2025-04-06 21:36:00 +01:00
Ed
0fc95ea0de
vox inhands displacements ( #35947 )
...
vox inhands
2025-03-23 16:16:10 +00:00
Ed
d43517d67b
Support separate displacement maps for left and right hand ( #35820 )
...
* Update HandsSystem.cs
* Update HandsComponent.cs
2025-03-23 16:11:21 +00:00
Ed and slarticodefast
b48900f99a
IconSmooth additional smoothing keys ( #35790 )
...
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-23 14:25:03 +00:00
Ed and Thomas
c052bc3ca2
Reagent guidebook reactions UI dividers ( #35608 )
...
* Update GuideReagentReaction.xaml
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
2025-03-09 19:33:22 +00:00
Ed
fae06a672d
Fix embeddable projectiles dissapearing (reopening) ( #35153 )
2025-03-01 13:07:54 +00:00
Ed
54dc36cab1
RoomSpawner mask ( #33110 )
...
* RoolFill can now spaw rooms with any size
* tile ignoring
* upgrade interior
* simplify
* Update DungeonSystem.Rooms.cs
* center rooms
* Update RoomFillComponent.cs
* Update RoomFillComponent.cs
* Update DungeonSystem.Rooms.cs
* Remove roomfillcoponent from integration test
* Update EntityTest.cs
* remove nullable size, replaced with minsize and maxsize
* clear existing logic refactor
* delete this one
2025-03-01 12:52:39 +00:00
Ed and slarticodefast
af81ac3e70
Fix RoleTimeRequirement localization ( #34735 )
...
* fix job restriction localization
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-14 16:09:46 +00:00
Ed
3ed31ed72c
Revert "Fix match box" ( #34681 )
...
Revert "Fix match box (#34632 )"
This reverts commit 88456a4a8c .
2025-01-28 04:55:34 +00:00
Ed
95c4eafe5f
C4 Helmet ( #34076 )
...
* worn bomb
* Update meta.json
* Update meta.json
2025-01-28 04:33:55 +00:00
Ed
3b7ed0eb31
Remove christmas anomaly spawn ( #34053 )
...
Update anomaly.yml
2025-01-28 04:31:23 +00:00
Ed and slarticodefast
4bef289200
Multiple items in loadouts ( #33193 )
...
* loadouts update
* Update loadout_groups.yml
* darts to candles
* Update Resources/Prototypes/Loadouts/dummy_entities.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-01-01 17:10:42 +00:00
Ed
3a4dcb9ee6
Sprite Movement working with AI movement ( #33494 )
...
* FINALLY
* Update animals.yml
2024-12-21 10:19:51 +00:00
0feb5d1021
Christmas anomaly ( #33889 )
...
* santa anomaly
* Update anomaly.yml
* injection
* Update anomaly.yml
* Update Resources/Locale/en-US/anomaly/inner_anomaly.ftl
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
* Update Resources/Textures/Structures/Specific/Anomalies/Cores/santa_core.rsi/meta.json
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
* Update Resources/Textures/Structures/Specific/Anomalies/santa_anom.rsi/meta.json
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
2024-12-21 10:13:11 +00:00
Ed
e4db6ecf1f
Flora clean up ( #33839 )
...
* first migrate
* clean up prototypes
* Update polymorph.yml
* Update flora.yml
* and this one
* and this one x2
* and this one x3
* Update migration.yml
2024-12-21 10:13:11 +00:00
Ed
360db55913
Fix debris chunks loot spawning ( #33747 )
...
Update DungeonJob.PostGenBiome.cs
2024-12-07 22:05:18 +00:00
Ed
b94731c4f8
improve BiomeDunGen ( #33113 )
...
* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
2024-11-15 17:42:34 +00:00
Ed and slarticodefast
12f12f97af
Flora anomaly seeds ( #31987 )
...
* content
* Update meta.json
* Update mobspawn.yml
* Update mobspawn.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
* Update Resources/Prototypes/Entities/Objects/Specific/Hydroponics/seeds.yml
* Update Resources/Prototypes/Entities/Effects/mobspawn.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-22 02:58:19 +01:00
Ed
1befc659b5
Easy IconSmooth spriting ( #32210 )
...
* фыр
* Update IconSmoothingTemplate README.txt
2024-09-22 02:38:29 +01:00
Ed
0535e3e809
Fix Anomaly infections infinity growing after curing ( #32259 )
2024-09-22 02:38:29 +01:00
Ed
482caea466
fix Tech anomaly loud sounds and superfast flickering ( #32245 )
...
Update TechAnomalySystem.cs
2024-09-22 02:38:29 +01:00
Ed
dd701436ab
Anomalous infections ( #31876 )
...
* inner anomaly
* anomaly pulse action
* test anom mine
* Update anomalies.yml
* fix action cooldown
* pyro_eyes
* clientsystem
* experiments
* blya
* some telegraphy
* shock eyes!
* shadow eyes
* separate files
* frosty eyes
* fix
* flora eyes
* bluespace eyes
* flesh eyes
* redoing injction
* auto add layers
* пипяу
* new injector component
* stupid me
* nice marker injectors
* anomaly spawn on shutdown
* gravity anom
* dead anomaly spawning
* add VOX states
* sprite specific layers support
* technology anom infection
* auto detach anomalies that have moved away
* Update anomaly_injections.yml
* anomalyspawner integration
* rock anomaly!
* Update anomaly_injections.yml
* fix crash bug
* tag filter
* fix anom dublication spawns
* Update anomaly.yml
* Update InnerBodyAnomalyComponent.cs
* Update anomaly_injections.yml
* dont spawn anomalies after decay
* fix morb sprite, add end message
* gravity resprite
* admin logging, double injection fix
* make flesh and living light mobs friendly to anomaly hosts
* popups
* severity feedback
* sloth review
* A
* keep organs after gib
* punpun host
* sloth synchronization
* Update arachnid.yml
* increase infections spawnrate
2024-09-22 02:38:28 +01:00
Ed
d7bef9938b
Dev mouse acorgillation ( #32040 )
...
* Update dev_map.yml
* real mouse returned
2024-09-22 02:20:58 +01:00
Ed
d9550335a2
TechAnomaly fixes ( #32067 )
...
Update TechAnomalySystem.cs
2024-09-14 14:23:34 +01:00
Ed
46d4d7d5a6
FoodSequence fix ( #32034 )
...
Update FoodSequenceSystem.cs
2024-09-14 14:12:44 +01:00
Ed
a59f68e227
Metamorphosis - FoodSequence 3 ( #31012 )
...
* setup some data
* cheeseburger recipe
* Update FoodSequenceSystem.cs
* finalize cheseburger recipe
* remove fun
* return old taco sprites
* full foodsequence data refactor
* return tacos
* well done
* add cutlets to burger
* chickenburger recipe
* +2 burger recipes
* more fun
* Update brain.png
* some slice produce added
* documentation
* watermelon
* skewer work
* flipping
* tomato
* skewer watermelon
* Update skewer.yml
* oopsie, ok, im go to sleep
* fix checks
* Update produce.yml
* screwed
* cheeeeeeeese
* all cooked meat added
* produce added
* aaaaand suppermatter
* key to Tag
* More
* proto string remove
* raw snail
* fix
* Update FoodMetamorphableByAddingComponent.cs
* fixes
* fix3
* fififififx
2024-09-14 13:52:20 +01:00
Ed
4987111d59
Weather fix ( #30857 )
...
* weather fix
* localize errors
2024-08-27 01:00:43 +01:00
Ed
248af8f15d
fix Gatherable magic number ( #31327 )
...
Update GatherableSystem.cs
2024-08-27 00:40:13 +01:00
Ed and Hrosts
86e603f407
Custom burgers - FoodSequence system ( #30755 )
...
* setup foodsequence
* name generation and max layers limit
* move to nutrition
* move code to serverside
* move to appearance data
* marked fields as required
* Update foodsequence.yml
* b
* burgeers!
* Update produce.yml
* Update meat.yml
* Update burger.yml
* fix duplicate naming
* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
* merge flavor profiles
* make food trash List<>
* merge trash
* Update FoodComponent.cs
* Update FoodComponent.cs
* organs and cannabis support
---------
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
2024-08-11 14:46:08 +01:00
Ed
1bd33efe8f
Thief beacons (try 2) ( #29997 )
...
content
2024-08-09 19:04:09 +01:00
Ed
4577dc15f9
Add comment into jetpack system, to prevent future grid jetpack PRs ( #30682 )
...
Update SharedJetpackSystem.cs
2024-08-09 18:55:50 +01:00
Ed
c051d7902c
JobRequirement refactor ( #30347 )
...
* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-09 18:45:41 +01:00
Ed
dd9d276d31
Added diamond into upgraded ore processor ( #30499 )
...
Update lathe.yml
2024-08-09 18:14:53 +01:00
Ed
7a94d756b9
Displacement maps big update ( #30093 )
...
* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-08-09 17:58:39 +01:00
Ed
e401ccff85
randomize iconSmoothing ( #28158 )
...
* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-08-09 17:51:14 +01:00
Ed
c5653546c6
LatheSystem independently of energy ( #30148 )
...
* Update LatheSystem.cs
* Emo
2024-08-09 17:50:33 +01:00
Ed
f040b209bc
DungeonSystem.Rooms bugfix ( #30125 )
...
Update DungeonSystem.Rooms.cs
2024-08-09 17:50:32 +01:00
Ed and lzk
42344fa536
Character menu issuer localization ( #29840 )
...
* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-08-09 17:50:12 +01:00
Ed
cf7668f957
Ambient music rules refactor ( #29921 )
...
* refactor
* dutypo
2024-08-09 17:47:28 +01:00
Ed
6aa44e47ff
Vgroid diamonds hotfix ( #29999 )
...
vgroid diamonds
2024-08-09 17:46:31 +01:00
Ed
d123335822
Shiny Diamonds ( #25750 )
...
* shiny
* add
* reresprite
* rereresprite
* Add files via upload
* Update ore.yml
2024-08-09 17:46:29 +01:00
Ed
92cd28bb11
Steal Objective Condition now support stacks ( #29843 )
...
* Update StealConditionSystem.cs
* Update StealConditionSystem.cs
2024-08-09 17:38:27 +01:00
Ed
28d461306e
Fix Vox clothing in character creation menu ( #29709 )
...
Update vox.yml
2024-08-09 17:31:25 +01:00
Ed
6e99dc2401
New anomaly behaviour: Invisibility ( #29120 )
...
* invisible anomaly
* good luck
2024-08-09 17:27:14 +01:00
Ed
ac3f6eb2b6
clean up weather systems ( #28792 )
...
* clean up weather systems
* Update WeatherComponent.cs
* Update SharedWeatherSystem.cs
* some fix
* Update SharedWeatherSystem.cs
* Update WeatherComponent.cs
* Update WeatherComponent.cs
* revert autoPause
* Update SharedWeatherSystem.cs
2024-07-25 00:18:03 +02:00
Ed
667d1d5941
Accent trait limit ( #28046 )
2024-06-08 20:02:27 +02:00
Ed
7d53001a0e
Localize tips ( #28285 )
...
* localize tip
* localizzedDataset
2024-06-01 17:41:48 +02:00
Ed
5a9c7073c2
Fix candles (firestack fading) ( #28139 )
...
Update FlammableSystem.cs
2024-06-01 17:00:15 +02:00
Ed
671105384d
Tomato killers don't kill the server anymore. ( #28173 )
...
* tomato killer auto death
* fix
* Update miscellaneous.yml
2024-06-01 17:00:06 +02:00
Ed
fdf0953f7e
Artifact portal effect changes ( #28200 )
...
Update portal.yml
2024-06-01 16:55:21 +02:00
Ed
d9e5a8dbae
Revert "Tile variantize after deconstruct" ( #28119 )
...
Revert "Tile variantize after deconstruct (#28118 )"
This reverts commit bf0529df56 .
2024-06-01 16:51:01 +02:00
Ed
1f3687cc41
Tile variantize after deconstruct ( #28118 )
...
Update TileSystem.cs
2024-06-01 16:50:59 +02:00
Ed
e0820b8b13
Nuke spaceshroom ore ( #28110 )
...
nuke spaceshroom ore
2024-06-01 16:50:55 +02:00
Ed and Kara
c0d1c43003
New event: Approaching unknown shuttle ( #24490 )
...
* setup codebase
* Add first shuttle
* tak
* sync striker
* sync 2
* pipipi
* Preloaded roundstart shuttles!
* Make it abstract "PreloaderGrid" not "PreloaderShuttle"
* to do
* added china cuisin shuttle
* fixes
* add disaster evacpod
* remove enemy
* final shuttles
* weight 5 -> 10
* move data to component
* remove autotrailer touching
* doc, respath
* fix frozen positioning
* fixes + cvar
* finally
* fix evacpod
* remove blacklistrules
* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids
* use tryload
* cleanup
* fixes
* use preloadedgrid for loneops
* weight unknown shuttles differently (preliminal)
* leftover
* cleanup and raffling
* partial review
* singleton gridpreloader no station coupling
* fix grid atmoses
* `roleLoadout` support for `LoadoutComponent`, fix missing gear
* weighting changes
* init logic fix
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-05-18 13:51:30 +02:00
Ed
0edbdd1f80
Night on Europa ( #27731 )
...
night
2024-05-18 13:26:53 +02:00
Ed and Kara
a410318ec8
Pathological Liar ( #27618 )
...
* content
* upgrade
* n't
* ye ya
* Update speech-liar.ftl
* Mith replacement ideas
* fix
* more!
* Revert "more!"
This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.
* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-05-07 04:32:59 +02:00
Ed
93da8f71ca
Revert "Make immovable rod announce at the end of the event" and "Rod event has a proper annoucement" ( #27645 )
...
* Revert "Make immovable rod announce at the end of the event (#27587 )"
This reverts commit efceaa89e0 .
* Update immovable-rod.ftl
2024-05-07 04:31:45 +02:00
Ed
ca9465cb8c
remove Injector SolutionName constant ( #27493 )
...
remove stupid constant
2024-05-07 03:45:17 +02:00
Ed
bac4ce4641
Disposal aftermerg fix ( #27488 )
...
* wtf
* fix
* delta fixes
* Update ThrowInsertContainerSystem.cs
2024-05-07 03:45:07 +02:00
Ed
a22e6bc2e8
Throwing into disposals logic splitting ( #27487 )
...
* wtf
* fix
2024-05-07 03:45:02 +02:00
Ed
cdee244158
Displacement maps now works on any layers ( #27405 )
...
* try
* pipupi
* Update ClientClothingSystem.cs
* Update vox.yml
* Update ClientClothingSystem.cs
2024-05-06 01:37:30 +02:00
Ed and Pieter-Jan Briers
406fbef325
Displacement Map Visualizer QoL ( #27392 )
...
* Update Displacement Map Visualizer.lua
* Add files via upload
* Fix background layer being offset
This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-05-06 01:32:40 +02:00
Ed
987ca1a2b5
Small tomato killer tweak ( #27265 )
...
* Update miscellaneous.yml
* Update mobspawn.yml
* Update miscellaneous.yml
* Update miscellaneous.yml
(cherry picked from commit 4903bc2e3d )
2024-05-03 00:31:09 +02:00
Ed and metalgearsloth
61cea36e3c
Selective cherry-pick: Component of planet initialization on the map ( #26510 )
...
* no cl no fun
* DevPlanet
* fix europa?
* Update Content.Server/Station/Components/StationBiomeComponent.cs
* Update Content.Server/Station/Components/StationBiomeComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-04-21 22:58:54 +02:00
Ed
0016a29544
Killer tomatoes ( #26053 )
...
* make tomatoes
* many friends! many mommies
* finish
* renaming system
* fix
* Update miscellaneous.yml
* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* N
* deleete exception?
* merge conflict fix
* fix?
* fuck you
* sloth fixes
* fixess?
* fix
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit f3a97fc0c5 )
2024-04-21 22:56:29 +02:00
Ed
2a379aae7f
Chances of triggering effects ( #27056 )
...
* electrocution
* slippery
* flashibg
* Update SlipperyComponent.cs
* Update SlipperySystem.cs
(cherry picked from commit 5659edd207 )
2024-04-21 22:06:59 +02:00
Ed
2e94a349fc
Selective cherrypick: Rotate and Offset station CCVar nuke ( #26175 )
...
* no content
* add noRot to Europa
* bruh. and this
* yay
* fix
2024-04-21 22:00:27 +02:00
4c1720df4e
Infinity books ( #25840 )
...
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com >
2024-04-07 14:30:40 +02:00
Ed and metalgearsloth
b6ff9f6fe4
Anomalies behaviours ( #24683 )
...
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit a4ec01d471 )
2024-04-07 14:28:52 +02:00
Ed
58e6820428
SlowContactsSystem to SpeedModifierContactsSystem mini rework ( #26110 )
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* rework
* update logic
(cherry picked from commit c35ff87e14 )
2024-03-17 15:11:29 +01:00
Ed
b9f41c2d48
Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" ( #26135 )
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* ignore
* doc
(cherry picked from commit 4aa72af574 )
2024-03-17 15:10:41 +01:00
Ed
a74bbc0fc0
Fashion is my profession - Procedural jumpsuit variants ( #25888 )
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* add color field to clothing layers
* add support to randomsprite
* bababa
* finalize spriting work
* add to game
* fix
* remove space
* edit patelle, +1 decor variant
* added only pants, some sprite fix
* inflation
* fix mixed
* not tested commit
* Revert "not tested commit"
This reverts commit 4a904df3452263e87c9cb819ab5d8cf411ebe468.
* naked human is fun
* update
* add new style
* some sprite pixel tweak
* Update meta.json
(cherry picked from commit 986ac589b4 )
2024-03-17 15:09:40 +01:00
Ed
440e3a5b31
Recolor detective stamp ( #25945 )
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* Add files via upload
* Update rubber_stamp.yml
(cherry picked from commit d3d9898d2a )
2024-03-17 14:51:57 +01:00
Ed
044a47c5dc
Remove Hamlet, Smile and Pun Pun from Thief objective ( #25921 )
...
* Update thief.yml
* Update stealTargetGroups.yml
* Update objectiveGroups.yml
* Update pets.yml
(cherry picked from commit faed7a3746 )
2024-03-17 14:43:01 +01:00
Ed
56f5304511
Frozen hydroponic dungeon ( #25837 )
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+dungen
(cherry picked from commit bdcf144442 )
2024-03-07 01:24:50 +01:00
Ed
da5758ba4e
Mineshaft ( #25733 )
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* content
* catwalks
* fix fucking icons
* finish PR
* +1 room
* fix
(cherry picked from commit ace8285440 )
2024-03-07 01:24:40 +01:00
Ed
bbb4fe256c
Colourful curtains ( #25684 )
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* curwa
* fix
* huh
* revert huh
* add fancy white
* resprite hospital
* add suffix
(cherry picked from commit 66cf642e56 )
2024-03-07 01:08:11 +01:00
Ed
64ccfc1afb
Handheld Mass Scanner ( #25526 )
...
* handheld
* Update meta.json
* Update meta.json
* Update cargo.yml
* research
* add to borg
* bruh
* borg to T2
* fix
(cherry picked from commit 7a5f81ddb4 )
2024-03-07 00:59:22 +01:00
Ed
40fabb5bed
Fancy table ( #25562 )
...
* blue
* others
* add white table
* add crafting carpets
* finish carpets
* tags
* crafting
* pip
* finish
(cherry picked from commit 84cbcb93ca )
2024-03-07 00:59:07 +01:00
Ed
35ad3c59e8
Flora anomaly nerf ( #25499 )
...
* Update kudzu.yml
* Update living_light.yml
* files
* Update flora.yml
* Update kudzu.yml
* bul
* Update kudzu.yml
* Update living_light.yml
* bullet immune
(cherry picked from commit 656679cb54 )
2024-03-07 00:55:39 +01:00
Ed
8abda21a63
Fix attribution ( #25495 )
...
Update attributions.yml
(cherry picked from commit af7e8025ad )
2024-03-05 09:49:44 +01:00
Ed
c2995bb848
Train station ( #24927 )
...
* some content
* some next content
* fixes
* remove stained window
* return bot message?
* woah! Full map added!
* map update
* big update
* camera server
* Corvax playtest feedback
* add mail system and 30$ meteor shield
* update
* updatik
* hardwork
* pipip
* update
* remove from mappool
* fixes
* sentipode
* e
(cherry picked from commit f64a32990a )
2024-02-21 04:06:36 +01:00
Ed
b74146831d
Anomaly Synchronizer + Signallers tweaks ( #24461 )
...
* content
* nerf
* fix rsi
(cherry picked from commit 4d7fd1cace )
2024-02-18 23:03:09 +01:00
Ed
9dcdbea279
Shadow anomaly returns ( #24629 )
...
* content
* add cat
* ambient
* I FORGOT HEARTS!
* fix ambient
* some fixes
* canCollide: false
* connect to damageable
* pi
* remove fx
* some fixes
* *sad bruh*
* hazed
* Update base_shadow.yml
(cherry picked from commit ae321151ca )
2024-02-18 23:03:02 +01:00
Ed
25dbae8f9c
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit 498ad2d5d7 )
2024-02-08 12:11:07 +01:00
Ed
86a9930c71
Anomaly bug fix ( #24783 )
...
fix
(cherry picked from commit 884a544120 )
2024-02-08 12:04:53 +01:00
Ed
f4c18667a4
Shuttle guns new sounds ( #24714 )
...
* new sounds
* fix
* fix sound
* some tweak
(cherry picked from commit 60c5797807 )
2024-02-08 12:01:12 +01:00
Ed
758484e97f
Fire anom rework ( #24666 )
...
* content
* d
* fix artifact
(cherry picked from commit 3deea2f7d6 )
2024-02-08 11:52:34 +01:00
Ed
bee2b77eeb
Gravity anomaly rework ( #24452 )
...
* balance
* gorilla gauntlet fix
* magboots update
* some more buff
* randomwalk speed scales with severity
* nerf
* content
* Revert "content"
(cherry picked from commit a923beb21b )
2024-01-28 00:33:39 +01:00
Ed
9f8b6d7df7
Rock and Meat anom rework (try 2) ( #24449 )
...
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
(cherry picked from commit de9d7aed17 )
2024-01-28 00:32:17 +01:00
Ed
52d5e05ae9
Tiny anomaly cores ( #24483 )
...
tiny cores
(cherry picked from commit b310565262 )
2024-01-27 23:54:35 +01:00
Ed
de5dc5550a
TriggerOnSpawn + Admin toys ( #23999 )
...
* spawn on trigger, or trigger on spawn?
* fixes
* fix?
* revert
* fixes
* Update admin_triggers.yml
* pip
(cherry picked from commit 1505f5b820 )
2024-01-27 23:51:30 +01:00