* Change stats
* Add to uplink
* Nerf a wee bit more
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* Woops
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* rings first commit
* changes implemented
* moved engraving.ftl to other folder
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* The previous branch got cooked let's do this again
* Species-specific sprites (fuck IPCs)
* Ы
* Add stuff to prototypes
* Jarvis play very loud incorrect buzzer sound
* Function doesn't work if it's not called
* Apparently thaven never had this
It was created FOR thaven lol
* Fix remainng bullshit
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* Change stuff
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* SafeSolutionThrower Component
* Edge cases + poor attempt at angle fixing
* PhysicsSystem to fix rotation
* newline accidental
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* I hope the dv init relay isn't slop
* fix spacing
* RefRelayInventoryEvent is a protected method
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* I have no idea what I'm doing
* I have some idea what I'm doing
* This did not take long at all (lie)
* Fill the prototypes
* YOUR CODING TOO WRONG
* Fuck around with the astral razor while i'm at it
* Changes requestedn't
* Well that was weird
* Confused stonks
* I need to get some sleep
* Well, it was "", not null
* Mfw a weak of contributing > 3 years of university
* Psionic Eruption
* Art Pass
* Detangles spaghetti
Removed from Nyano namespaces, moved entirely into _DV namespaces and folders where possible.
* Remove nuke behavior (Maybe next time 😢 )
* Various maintainer requested patches
* More cleanup
* I'm blind
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Signed-off-by: William Lemon <William.Lemon2@gmail.com>
* Adding the new Terra Station!
* Renamed a BUNCH of doors, Substations, and SMES. Fixed EVA doors, piping. Added BecomeStation component. Removed invalids from yml
* Added Sophic Grammateus, some decals, and APC to power Genpop. Renamed some cameras
* Made Sec and Epi maints not deadends
* Added Mr Butlertron and some beacons
* Loooots of changes
* Lots more updating, changing pipes, making things not as bright, etc etc
* Moved a few unreachable devices, AI can't use fancy turrets yet so you get bullets, and the screens finally show Evac ETA!
* Adds Division Station
new station woo hoo
* other nonsense
can't a guy just make a map without doing all this other stuff
* Update division.yml
AI turrets, cargo dock changes, added missing LV, added light to HoS, made freezer cold, added minimoog to maid cafe, made firing range better
* Update division.yml
added tile in captain's room lol, changed around perma wall layout by cells.
* Update division.yml
Made CJ's closet into a room.
* Adjust prototype and map
adjusts some jobs and adds atmos burning stuff, also replaces explosive landmines with shrapnel landmines
* Updated map & prototype
I CHANGED A LOT OKAY
* Update division.yml
Added CMO air alarm, added scrubbers to some rooms, added some lights, added robodrobe
* Update division.yml
added emergency lights and other stuff
* Update division.yml
fixed recycler directions, etc
* Update division.yml
Tucked in AI satellite shielding to remove potential obstruction to the shipyard dock.
* Update division.yml
Added parallax
* Update division.yml
Added screens and some posters
* minor adjustments & MaxPlayers
* Update division.yml
removed duplicate HOS locker, misc decal and decor changes
* Added detective slot
also added another forensic scanner
* Update division.yml
* Update division.yml
added logic gates, misc changes
* Update division.yml
added hats, made kitchen nicer
* Lowered minimum & midround antag spawns
* added maxPlayers of 70
there are bigger stations
* Update division.yml
added LV to cold loop pumps, added some decals to TEG area, moved TEG south 1 tile, gave engineering generators, added a toolbox to medical Substation room, gave MG a pretty painting & poster, removed mirrors in barber shop because they looked dumb and were inaccessible.
* Update division.yml
added a few mob spawners with a 5% chance to spawn something scary in maints
* Update division.yml
made requested changes per Velcroboy
* Update division.yml
more requested changes
* Update NTES_Right.yml
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Modifies Probers to be more dynamic
- No-longer auto-locks at 500 Glimmer
- Dynamically increases both research generation and glimmer generation based on glimmer tier.
- Adds random event which locks probers like previous behavior, still making them a risk.
* Updates per request
* Sort includes
* Initial port of goobstation factorio, missing disposals integration and faxing. Also ports impstations modification for robotic arms to have static power draw. Also adds automation slots to silos and advanced microwave.
* Ports goobstation factorio fax automation, adds to the guidebook entry info about gas canisters.
* Ported Goob Disposals. Removed part about taking
mats out of storage silo cuz it ain't implemented
yet. Seems to work.
* Adds constructor circuitboard to research cuz I
forgor
* moved into _dv
* Added BaseTurtlenecks, removed sprite paths
Procrastinating on another PR with this one - Pleasing the maintainer god once more.
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* lpo gets records tablet
* rider snuck in system.diagnostics :(
* GetStations->GetStationInMap
* make generic type only
no stealing criminal consoles to mess with sec off station
* forgot ternaries exist
* update code to allow long range crew monitor to work
* add syndicate crew monitor prototype
* update listening post to cull bloat and use new crew monitor
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Co-authored-by: deltanedas <@deltanedas:kde.org>