Commit Graph

4137 Commits

Author SHA1 Message Date
rosieposie 304fdcd356
Add Corspman Access & Airlocks (#892)
* add corpsman access & mantis maint airlock

* fine

* accessible guy

---------

Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
2024-03-19 13:13:13 +01:00
Debug fed10b87a4
Merge pull request #973 from DebugOk/2024/03/15-merge-upstream
Merge upstream
2024-03-17 18:09:43 +01:00
LordCarve f8ea31a192
Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#26159)
* Kill the static InRangeUnOccluded

* Adjusted 4 more EntitySystems that were missed.

(cherry picked from commit 7d275a4b5e)
2024-03-17 15:11:33 +01:00
Ed 58e6820428
SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework

* update logic

(cherry picked from commit c35ff87e14)
2024-03-17 15:11:29 +01:00
LordCarve d2869e92df
Fix anomaly decay logs (#26180)
Fix anomaly decay logs (#26122)

(cherry picked from commit d8a7b33b43)
2024-03-17 15:11:11 +01:00
Krunklehorn 116df077f2
Fix StrippableSystem blunders (#26166)
* Fixes target hand check when no hands were needed.

* Adds missing CanStripX checks.

* Whitespace.

* Fixed bad math causing instant strips.

(cherry picked from commit 8ecb78ee5a)
2024-03-17 15:11:05 +01:00
Hannah Giovanna Dawson 385a8bd07a
SS14-12462 Nerf food and drink vending machines (#25999)
* SS14-17183 Nerf vending machines

Vending machines provide too much food
(and drink) at the moment to the crew,
robbing the chef/bartender of a reason
to exist, and robbing the janitor of a reason
to want to refil vending machines early in
the round.

This PR adds a new "initialStockQuality" field
to vending machines and sets it at 0.33 for almost all
food and drink vendors. The intent at the moment
is to drop food and drink vending machine stocks
by somewhere around a half - two thirds of the time,
about two-thirds of the stock of a given item will be
missing.

This number can be tuned to discourage people relying
on vending machines and make round start
a bit more variable when hunting noms.

* Add comment to InitialStockQuality.

* Update Content.Shared/VendingMachines/VendingMachineComponent.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 41093ab03c)
2024-03-17 15:10:44 +01:00
Ed b9f41c2d48
Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" (#26135)
* ignore

* doc

(cherry picked from commit 4aa72af574)
2024-03-17 15:10:41 +01:00
Magnus Larsen e47e00dc13
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools

Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!

(cherry picked from commit 15a7520df1)
2024-03-17 15:10:22 +01:00
Ed a74bbc0fc0
Fashion is my profession - Procedural jumpsuit variants (#25888)
* add color field to clothing layers

* add support to randomsprite

* bababa

* finalize spriting work

* add to game

* fix

* remove space

* edit patelle, +1 decor variant

* added only pants, some sprite fix

* inflation

* fix mixed

* not tested commit

* Revert "not tested commit"

This reverts commit 4a904df3452263e87c9cb819ab5d8cf411ebe468.

* naked human is fun

* update

* add new style

* some sprite pixel tweak

* Update meta.json

(cherry picked from commit 986ac589b4)
2024-03-17 15:09:40 +01:00
Krunklehorn faa39fccf5
StrippableSystem doafter overhaul (#25994)
* Initial commit

* Fixed short circuiting

* Use DebugTools

* Use Entity<TComp> more, and make them nullable

* Bring these two together

(cherry picked from commit 41ca8f3dfc)
2024-03-17 15:08:10 +01:00
Pieter-Jan Briers 17c1a5a7fa
Throttle people trying to connect to a full server. (#20972)
* Throttle people trying to connect to a full server.

To reduce spam/load on the server and connection logs table.

Players are forced to wait 30 seconds after getting denied for "server full", before they can try connecting again.

This code is an absolute nightmare mess. I tried to re-use the existing code for the redial timer but god everything here sucks so much.

Requires https://github.com/space-wizards/RobustToolbox/pull/4487

* Use new NetDisconnectMessage API instead.

* Add admin.bypass_max_players CVar.

Just something to help with debugging the player cap on dev, I don't expect this to ever be disabled on real servers.

(cherry picked from commit 0ecc5e8c96)
2024-03-17 15:07:14 +01:00
Mr. 27 d7c48b4028
Pipebombs and IED rework (#25705)
* inital

* 2-9

* add crafting function, rename ied to fire bomb

* add firebomb ignition

* fikss

* change damage values

* add note

* fix tests i think

* ok

* good

* Review

* warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 3cb1c585c5)
2024-03-17 15:06:54 +01:00
Mr. 27 6af478ae29
Zombie wideswing and misc fix (#26064)
* inital

* b

* Update MeleeWeaponComponent.cs

* Update Content.Shared/Zombies/ZombieComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 3981173a15)
2024-03-17 14:58:53 +01:00
veprolet ac09dc586c
Cycle injector transfer amount on alt. use (#25566)
* Add toggle verb for injector transfer amount

* Fix injector verb priority scalability

---------

Co-authored-by: veprolet <>
(cherry picked from commit ad6ac73f6f)
2024-03-17 14:58:50 +01:00
Vyacheslav Kovalevsky 4b446c2e62
Fix cream pie bomb when eaten or sliced (#25928)
* fix bomb activation when eaten

* no swap / no eject

* activate when sliced

(cherry picked from commit 0d0edbba4a)
2024-03-17 14:55:56 +01:00
liltenhead ef7438efc9
Buff Zombie Infection (#25954)
* Infection chance

* Infection Damage

(cherry picked from commit 56ac86a5c1)
2024-03-17 14:54:43 +01:00
Arendian 13c6eeb87a
Criminal record hud icons (#25192)
* Security hud shows icon based on criminal record status

* Criminal status now linked to name instead of identity

* parole loc

* Test fix

* review changes

* Check station records instead of storing names on criminal record consoles.

* cleanup

* more cleanup

* review changes

* change outdated comments

* rename

* review changes

* remove event subscription

* replaced event with trycomp

* default value

(cherry picked from commit 60b9d89e4d)
2024-03-17 14:52:22 +01:00
Errant 572e7b186f
Species info in Guidebook and at chargen (#25844)
* guidebook pages defined

* species info button in character profile editor

* if current species has no guidebook page then open the parent page

* skrek

* destroying evidence of secret vox plot

* icon size adjustment, no icon if guidebook page for species does not exist

* finished pages

* additional info

* weh

(cherry picked from commit 84a07315dd)
2024-03-17 14:52:17 +01:00
metalgearsloth df544f094d
Shuttle map IFF tweaks (#25897)
- HideLabel just means it won't have its name / button drawn whereas Hide will block it completely.

(cherry picked from commit a41772a006)
2024-03-17 14:52:08 +01:00
nikthechampiongr 407cba4ec7
Fix shield absorbing asphyxiation damage (#25972)
* Fix shield absorbing asphyxiation damage

Shields will no longer reduce damage on their user that they themselves
can't absorb.

* Update Content.Shared/Blocking/BlockingSystem.User.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit b0ffed1607)
2024-03-17 14:51:52 +01:00
nikthechampiongr 0c5c37f3e5
Fix misprediction of emergency access (#25973)
The EmergencyAccess bool on the AirlockComponent would not get synced to the client

(cherry picked from commit deac5a6842)
2024-03-17 14:51:49 +01:00
LordCarve 60f2c8376d
Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
* Small obsolete Logger cleanup

* Fixed three EntitySystem logs that weren't doing it right.

(cherry picked from commit aafe815122)
2024-03-17 14:46:35 +01:00
Nemanja 8950fd6a0f
Add a toggle for colorblind friendly progress bar colors (#25318)
* Add a toggle for progress bar colors

* yeah this thing

* PJB review

* optimization

(cherry picked from commit f3f4616c49)
2024-03-17 14:46:26 +01:00
Plykiya 505106c7ab
Syringes that spawn with content start in inject mode (#25881)
* Remove unnecessary datafield names, syringes with stuff in them start in inject mode

* No trash tag

* Remove ViewVariables since DataField has them implicitly

* Revert "No trash tag"

This reverts commit 2c42172653d2cc70d58bd5bedf61a880b939bf20.

* Get rid of tags entirely for PrefilledSyringes

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
(cherry picked from commit 5cb48c922f)
2024-03-17 14:46:21 +01:00
Velcroboy 5acb90a4eb
Add magnet pickup system from Frontier (#949)
* Add magnet pickup system from Frontier

* No wl needed here

* Add translation strings

* Making code optimizations, missing component on upgraded smelter

* Update lathe.yml

---------

Co-authored-by: Velcroboy <>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-03-17 14:38:11 +01:00
metalgearsloth f5a6a11ebd
Fix FTLToDock (#25803)
* Fix FTLToDock

- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.

* Fix this docking check

(cherry picked from commit 92872e546a)
2024-03-08 12:54:53 +01:00
metalgearsloth f102e8ff75
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup

(cherry picked from commit c5486873db)
2024-03-08 12:54:53 +01:00
metalgearsloth fa61952f51
Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
exincore d4d8898496
fix(emag): Emagging a lock properly unlocks the component (#25858)
* fix(emag): Emagging a lock properly unlocks the component

Fixes #24860

* fix(emag): Emagging a lock no longer duplicates the unlock sound

(cherry picked from commit 370a79fbc8)
2024-03-07 01:52:55 +01:00
Tayrtahn 549d4f18cd
Add SharedPopupSystem.PopupPredicted (#25811)
* Added SharedPopupSystem.PopupPredicted

* Documentation improvement

(cherry picked from commit 0738829510)
2024-03-07 01:52:38 +01:00
Tayrtahn c255822389
Add prediction to hand labeler labels (#25869)
Added prediction to labels

(cherry picked from commit f4976a3288)
2024-03-07 01:27:58 +01:00
exincore 31a4cdab4c
Fixed Emag wiping door access without bolting open (#25836)
(cherry picked from commit 68bb57bbaf)
2024-03-07 01:25:19 +01:00
deltanedas c0bfa9fc96
fishops nerf real (#25148)
* refactor ops

* inherit dna and fiber when fish hydrated

* :trollface:

* kid named finger

* :trollface:

* move rehydrating to shared :trollface:

* nobody noticed the popup being missing all this time

* method ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 550612a37f)
2024-03-07 01:24:59 +01:00
Ed da5758ba4e
Mineshaft (#25733)
* content

* catwalks

* fix fucking icons

* finish PR

* +1 room

* fix

(cherry picked from commit ace8285440)
2024-03-07 01:24:40 +01:00
Plykiya 38719830b6
Syringe QoL improvements (#25480)
Co-authored-by: Plykiya <plykiya@protonmail.com>
(cherry picked from commit 4f7ff56e87)
2024-03-07 01:24:05 +01:00
Nemanja 026f5305cd
patch QSI container issues (#25700)
* patch QSI exception

* fuck don't die

(cherry picked from commit 9a795b35ad)
2024-03-07 01:19:42 +01:00
LordCarve 297c97d556
Make `ItemSlots` more verbose + AME proof of concept (#25779)
* Make itemslots more verbose with AME proof of concept.

* Remove unnecessary [DataField] strings and use null coalescing in whitelist checks.

* Change optional popup fields into LocId.

(cherry picked from commit 06d755a860)
2024-03-07 01:19:38 +01:00
Tayrtahn b97afd8346
Add prediction for puddle and spillable examines (#25794)
Prediction for puddle and spillable examines

(cherry picked from commit 4943151111)
2024-03-07 01:19:36 +01:00
Fildrance 426b208c1d
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb)
2024-03-07 01:18:33 +01:00
Errant 63e45f9532
Alerts for breathing plasma/tritium (#24484)
* Alert autoremove v0

* Code cleanup and timing

* comment

* Tritium, code compression

* not resolving manually

* reduced lookups, new comp

* fix-fix yes

* use RemCompDeferred, handle OnUnpaused

* missed a todo

* entitysystem resolve

* remove unnecessary component updates

* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan

* Code cleanup

* comments

* combines AutoRemove input into Clear

* minor logic adjustment that does not really change anything but is less ambiguous

(cherry picked from commit ecd2d5a644)
2024-03-07 01:17:31 +01:00
Krunklehorn 1fb8bad18f
Weight based AreaInsert and Dumpable delay, a janitor qol tweak (#24899)
Weight based delay, retuned average, fixed comments

(cherry picked from commit c775410370)
2024-03-07 01:17:27 +01:00
DrSmugleaf 56dd39497a
Make the round end sound collection a cvar (#25741)
* Make the round end sound collection a cvar

* Fix comment

* Clarity

(cherry picked from commit 30ccde0a47)
2024-03-07 01:13:37 +01:00
deltanedas 2ffd042e9b
make suicide actions require confirming (#24609)
* add ActionAttemptEvent

* add ConfirmableAction compsys

* make suicide actions confirmable

* use new trolling techniques

* better query and dirty them

* death

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit ad3f3a5d36)
2024-03-07 01:12:21 +01:00
Nemanja f2beed936c
remove doorslam sound (#25737)
(cherry picked from commit 2852483b5c)
2024-03-07 01:11:56 +01:00
LordCarve ba36e5195f
Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.

(cherry picked from commit c47391011d)
2024-03-07 01:08:04 +01:00
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe5)
2024-03-07 01:06:59 +01:00
metalgearsloth adf3a95292
Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.

(cherry picked from commit 5425742617)
2024-03-07 01:05:18 +01:00
Menshin 37c7ac7931
Add space heaters (#25250)
(cherry picked from commit 9884351101)
2024-03-07 01:05:02 +01:00
metalgearsloth 444801f137
Fix gun cycling ammo count update (#25635)
Doesn't update correctly when cycling.

(cherry picked from commit fc0ff8fb31)
2024-03-07 01:04:01 +01:00