Commit Graph

38131 Commits

Author SHA1 Message Date
Pieter-Jan Briers 964c972c5b Update RT to 270.1.0 (#42198) 2026-04-04 16:57:22 +02:00
Princess Cheeseballs 3dfd565b02 Fix all currently known markup issues (#42032)
* fix 1

* fafa

* remove

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:22 +02:00
BarryNorfolk 6d1070d87f Downstream fixes for #41966 2026-04-04 16:57:22 +02:00
mq a4e9f24572 Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
CrazyPhantom779 ac967adc24 Fix RCDDeconstructableComponent filename (#42180) 2026-04-04 16:57:22 +02:00
ArtisticRoomba 5d74991dc2 Make some HeatContainerHelpers methods byref (#42197)
* make some HeatContainerHelpers methods byref

* all of them
2026-04-04 16:57:22 +02:00
Ted Lukin 8f5ea43603 Happy 2026 (#42186) 2026-04-04 16:57:22 +02:00
Connor Huffine 04368b1e37 Fix broken FTL references (#42181)
Add broken FTL links
2026-04-04 16:57:21 +02:00
YoungThug d22bdb8537 Ninjas now get a custom bag! (#42112)
* Ninjas now recieve a custom satchel

* Original Size

* Requested Changes + Making bag silent

* Add code comment
2026-04-04 16:57:21 +02:00
Princess Cheeseballs bf5acf558d Damageable Cleanup + Bugfix (#42076)
* Does not build do not PR

* using blah blah blah rider hates me

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
FotY 1aaea67fb0 (Fix) Make paper extinguishable with fire extinguisher (#42142)
Make paper extinguishable with fire extinguisher
2026-04-04 16:57:21 +02:00
Crotalus a2c58b6c09 Fix warnings (#42175)
* Fix warnings

* Update Content.Server/Medical/DefibrillatorSystem.cs

* Update Content.Server/Medical/DefibrillatorSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
Jessica M e3d5d47cfd Move borg module remove button to the left side (#42119)
Move module remove button to the left side

Co-authored-by: Jessica M <jessica@maybe.sh>
2026-04-04 16:57:21 +02:00
Princess Cheeseballs eaeeb81f56 Status Effects Toolshed (#41670)
* toolshed :)

* Yeah they call me the gamer

* Fix test fails

* refactor: extract method ZeroAsNull

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2026-04-04 16:57:21 +02:00
OnyxTheBrave 6f9c3bedcb Chemmaster Pill Source (#40121)
* Buttons and basic internal data

* The buttons DO something

* it works?!!

* I hate predictions

* 5000 monkeys on typewritters

* who let the monkeys code?

* Localizations

* waiter, more commits please

* Not going insane (this is a lie)

* last one I SWEAR

* Some improvements ported from Moff

* clean it up a little

* one more cleanup

* The chemmaster is not a mime

* Fix my mistakes + address the other review

* Point to what chemmaster is broken, and why it's broken

* ChemMasterComponent changes

* Margin for packaging source

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
mikey 4e75d99f8f Align detective stamp with rest of stamps (lower by 2 pixels) (#42177)
move detective stamp down 2 pixels
2026-04-04 16:57:21 +02:00
0-Anon e0a604522b Ammonia restores Rat King Bloodlevel (#42167)
* Ammonia restores Rat King Bloodlevel

Adds a saline effect to ammonia for creatures with the rat metabolizer type condition (aka, rat kings)

* error fix

code did not like amount under condition so fixing that, and restoring amount to 1 to be identical to how it was working in the video. amount 6 was comical levels of blood restoration
2026-04-04 16:57:21 +02:00
GeneralGaws a40a219261 Remove syndicate bomb restock time (#42114)
* no restock time

* add timer
2026-04-04 16:57:21 +02:00
PAFFhassoocks 4d817b7e79 puts Space ninja survival box contents into their bag (#42102)
* removes extended survival box, but adds most contents into the ninja's satchel

* major essential bugfix
2026-04-04 16:57:21 +02:00
EchoOfNothing 806e5b253a Fix possible bug in my fix of IFF console. Add documentation to HideOnInit. (#42122)
* Refactor OnIFFShow and OnInitIFFConsole by extracting AddAllSupportedIFFFlags method. Fix possible addition of unallowed flags.

Fix posible addition of unallowed flags in OnInitIFFConsole by performing AllowedFlags check in the extracted function.

* Add documentation to HideOnInit

* Update IFFConsoleComponent.cs

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
YoungThug 4c37364c8d Add antag control for the space ninja (#42133)
* Add antag control for the space ninja

* Remove whitespace

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-04-04 16:57:21 +02:00
Princess Cheeseballs a7dc96390c Delete MetabolismMovespeedModifierSystem (#42134)
* delete metabolismmovespeedmodifiersystem

* Revert "delete metabolismmovespeedmodifiersystem"

This reverts commit 19572fa0858bfb9385f4717fc77c8956bdbc56c0.

* delete metabolismmovespeedmodifiersystem and component

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
ArtisticRoomba 94f1f8fa51 Add `AtmosTest` test assertion for a valid grid (#42139)
add test assertion for a valid grid
2026-04-04 16:57:21 +02:00
Ilya246 06e305a984 optimise shuttle collision entity throwing (#40984)
* optimise

* reconstruct

* fix

* very mild change

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
SnappingOpossum 4ebd2d34cd Add crayon box to Big Bite meals (#42077)
Shuffle things, use table for big bite
2026-04-04 16:57:21 +02:00
B_Kirill 9096ae21be Fix broken vending machine UI behavior (#42110)
* Fix broken vending machine UI behavior

* begone

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-04-04 16:57:21 +02:00
ScarKy0 306ef174db ReagentGrinder Comp and API to shared (#41956)
* init

* API

* review

* return

* review

* I tend to be stupid
2026-04-04 16:57:21 +02:00
Leah e8a4428364 update communicator kit description for voice mask implanter (#42115)
update thief backpack description for voice mask implanter
2026-04-04 16:57:21 +02:00
EchoOfNothing 9e2b871882 Merge IFF controls into one control. Make syndicate IFF turned off by default. (#42104)
* Merge IFF controls into one control.

* Implement logic to hide IFF of sydicate IFF console on map load. Add hideOnInit property to IFFConsoleComponent

* DataField

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
B_Kirill 0a6a32e8a1 Cleanup warnings: CS0414, CS0618 (#42068)
Cleanup
2026-04-04 16:57:21 +02:00
SonarZeBat e66a43a2bc Lowered Xenoborgs MinPlayers From 40 To 30 (#42111)
Update subgamemodes.yml
2026-04-04 16:57:21 +02:00
ArtisticRoomba e64533778c Atmospherics/Temperature HeatContainers (#39997)
* Initial HeatContainer logic

* comment fixes

* Comment changes + ChangeHeatCapacity

* highly intelligent specimen

* n-body full heat exchange methods

* extract to partials

* highly intelligent specimen

* fixes + ChangeHeatCapacityKeepTemperature

* Divide and merge methods

* even divide

* different merge signature

* forgot one little thing

* address review

* missing docs

* addr review

* oops

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
Nox 90580db666 ERT Overhaul 3/3: Loadouts (#38481)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added duffle bag and magboots

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Half finished updating the web vest

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed unused items

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* First implementation of humanoid.yml

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added leader, chaplain, and half implemented paladin

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Bit more work on chaplain

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Revert "Parented ERT backpacks to syndicate ones"

This reverts commit 615526512d90ea17c0e452ed24fdb351f54740bc.

:wq#

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* changed size of ERT backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Started adding engineer

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Unparented ERT duffels from syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished ERT security, Leader, and Chaplain. Issue remaining with the fills and shotgun ammo, rifleman half done.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added all loadouts

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated labels and containers

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added names, finished loadouts.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Tested loadouts, added chaplain job icon (finally), ready to go!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT survival box with double emergency tank

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* ERT now use double tanks by default

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Misc fixes

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt sprites

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fails

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Minor spelling mistake:

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed all known issues with the PR, ready for review!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed ERT medic backpack sprite

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed random metadata

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fail

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fail I hope?

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* defintely fixed test fails

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* removed flamethrower

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Slight loadout fixes to bring everything up to date.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made C4 CC contra, reverted Incen to syni contra

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* reverted contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert the rest of the contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished reverting contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Heisentest

* Replaced the melee ert security with a marksman

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added explosion resistance to backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added label component to spray bottles.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added suffixes to the space cleaner bottles

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag, made engi loadouts work without a duffel (still finishing medic loadouts)

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished updating loadouts to account for removed duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Replaced armed engineer's C4 with explosive cord

* Replaced leader's XL8 with a standard Lecter

* Updated leader loadout

* Minor fix to ERT leader

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix formatting

* Fixed rifleman, armed engineer, and test fail

* Finished vanguard, chaplain.

* Fixed minor spelling mistake

* Gave ERT medics back their omnizine

* Added ERT security breacher, made ERT survival boxes 2x2.

* Finished implementing security shotgunner

* one small thing

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
GeneralGaws ef1d5f1bd6 Energy guns' fire mode text formating fix (#42103)
issue
2026-04-04 16:57:20 +02:00
Princess Cheeseballs 861ed0ea9d Fix Kitchen Spike Paralysis by removing an unused subscription. (#42078)
* remove

* ACK ACK ACK ACK

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:20 +02:00
alexalexmax d8ce0d767b Voice mask effects are toggleable and hide your accent (#41965)
* apply negate accents system

* add toggle to voice mask ui

* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries

* convert button to ToggleButton and some cleanup

* retry for heisenfail

* accent toggle

* update names and add mask active check for accent hiding
2026-04-04 16:57:20 +02:00
TheFlyingSentry be00ff32c8 Fixed Xeno air alarms warning/danger sprites not showing (#41590)
Fixed Xeno air alarms (someone didn't copy paste correctly :3)
2026-04-04 16:57:20 +02:00
lzk 4a35a28e1b make comp-repairable-repair sane (#42048) 2026-04-04 16:57:20 +02:00
EchoOfNothing 42ce333e5a Update dotnet sdk from 9 to 10 for nix devl shell. (#42041)
Update dotnet sdk from 9 to 10 in shell.nix
2026-04-04 16:57:20 +02:00
TVK-04 189cda7ab3 Fixed Voice Mask and Ripley APU interaction (#42023)
Would show player's real identity instead of assumed identity

Co-authored-by: TVK-04 <>
2026-04-04 16:57:20 +02:00
ArtisticRoomba 573ca35bb9 AddMolsToMixture atmos helper (#42033) 2026-04-04 16:57:20 +02:00
BarryNorfolk 9307e48366 Remove IPC InputMover for HeadIPC 2026-04-04 16:57:20 +02:00
BarryNorfolk a1ba045f59 Downstream fix for #30515 - Temperature damage 2026-04-04 16:57:20 +02:00
TemporalOroboros 3fe2f0bd7d Splits temperature damage processing into its own component (#30515)
* Creates TemperatureDamageThresholdsComponent

* Obsolete TemperatureComponent fields

* Use TemperatureDamageThresholdsComponent
Moves all the uses of the relocated TemperatureComponent fields to use the TDTC versions

* Removes the obsolete TemperatureComponent fields

* Update YAML definitions

* Update doc comments

* Split TemperatureSystem
Creates TemperatureDamageSystem and moves the damage handling from TemperatureSystem

* Cull unused using statements

* Use component-based damage tick scheduling

* Fix temperature damage processing
Check was inverted resulting in things never starting to take temperature damage

* Poke tests

* Add TemperatureDamageThresholds to new prototypes

* Move TemperatureDamageThresholdsComponent to Shared
Parity with TemperatureComponent

* While I'm here
Fixes warning regarding obsolete ProtoId validator attribute

* Fix YAML errors

* Fix merge errors

* Rename TemperatureDamageThresholdsComponent -> TemperatureDamageComponent

* Use ContentHelpers.RoundToLevels for temperature alerts

* Fix YML

* A fuckton of cleanup

* working cleanup

* fix

* misc additions

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:20 +02:00
ScarKy0 c39531d79b [HOTFIX] Fix MMI mind transfer (#41941) 2026-04-04 16:57:20 +02:00
Stefano Pigozzi d019820a2b Fix greytide terms in Italian accent (#42020)
* Use singular form for greytider in Italian accent

* Use "curva" for "greytide" instead of "curvisti" in Italian accent
2026-04-04 16:57:20 +02:00
Stefano Pigozzi cebaf66687 Change "pappa" (food) to "papà" (dad) in Italian accent (#42018) 2026-04-04 16:57:20 +02:00
Pieter-Jan Briers b95e8ff6c4 Fix NanoTask and bounty print formatting (#42030)
Markup text was erroneously being appended via AddText().
2026-04-04 16:57:20 +02:00
Pieter-Jan Briers 84df6eb9cc Update RT to v270.0.0 (#42029)
Fix audio loading issues
2026-04-04 16:57:20 +02:00
ahandleman 29c3e03bfc Change Botany Minimum Quantity For Random Chems (#41955)
* Initial change to fix minimums

* Switch to clamp for setting min
2026-04-04 16:57:20 +02:00