Commit Graph

245 Commits

Author SHA1 Message Date
Vanessa 4664b02f04 Antag roleban fixes 2025-12-29 11:39:08 -06:00
Vanessa 12182ffb4d Fixed some access system stuff in DV namespaces 2025-12-29 11:39:08 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
Vanessa 8e8e19e11e Fixed alerts in GrapplerSystem and CorticalBorerSystem 2025-12-29 11:39:03 -06:00
Vanessa 706abdaa06 Fixed Alerts in CosmicCult files. Converted params to upstream conventions. 2025-12-29 11:39:03 -06:00
Milon 5c527dc6a2
mail refactor + predicted mail (#5031)
* scope? i don't know her

* more cleanup, Entity<T>

* priority mail timer, shared dependencies

* MailSystem file-scoped namespace

* change FTL text

* TODOs

* mailteleporter file-scoped namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove the evil nyano mail

* Update Content.Shared/_DV/Mail/MailTeleporterComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Milon <plmilonpl@gmail.com>

---------

Signed-off-by: Milon <plmilonpl@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-27 07:27:24 -06:00
Milon 325ba79241
random perf improvements: part 1 (#5025)
* a lot

* quadruple enumerator

would you like to talk about our lord and savior arch ecs
2025-12-25 21:52:16 +01:00
KOTOB fe4d0c812c
Trait - Arm Amputee (#4988)
* absolute cinema

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* gamer ops

* lgtm

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-17 06:46:00 -06:00
Stxcking 259357496e
Gibbing (via nymphing, artifact crusher, psionic eruption, and anomaly critting) now drops items (#4980)
* nymph

* acidify: false

* anomaly crit
2025-12-16 07:18:27 -06:00
KOTOB 13fa008f31
Trait - Redshirt (#4974)
* uhmmm

* health analyzer gaming

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* yeah

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* text update

* cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 19:34:02 -06:00
Vanessa 0f921dc115
EntropicDegen Fix (#4931)
lol
2025-12-10 08:12:42 +00:00
MD360 9ba19a023f
100% Ion resistance on Ninja Suit and Visor NVG. (#4916)
* Add NVG to visor, Ion Immunity and no EMP armor ignore

* Comments..

* .ftl from up to _DV

* Rewrote visor description.

* Remove ftl newline, forgor desc comment.
2025-12-09 10:44:47 -06:00
Charlie Morley 14f6ebbd14
Protect arrivals and evac from meteors (slightly) (#4820)
* Protect arrivals and evac from meteors (slightly)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* change meteor protection zone to a MarkerBase

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-08 08:41:56 -06:00
Cepelinas1 a595421915
Demetashield epsilon part 2 (#4481)
* demetashield epsilon part 2

* bug fix

* annoucement.yml fix

* some redundant stuff removed

fix
2025-12-07 13:12:48 -07:00
William Lemon 0e897d8715
Fractured Form Patches (#4582)
* Fix

* Update Content.Server/_DV/Abilities/Psionics/FracturedFormPowerSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Imaguine trusting Github to make a change

* Uhn

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-30 12:00:33 -06:00
Coryn eed64813ee
Add Minor Mass Mind Swap (#4728)
* Add Minor Mass Mind Swap

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Move away from Nyanotrasen namespace, Add Default Value for isTemporary

* Raise Glimmer Requirmeents from 500 to 750, Reduce Max pairs from 5 to 3

* Review Changes

* Moving null up

* Changes as Direction requested

* Remove non-fitting comment

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-30 11:46:11 -06:00
Charlie Morley eb13a3721d
psychokinetic scream LogPowerUsed (#4816) 2025-11-30 11:00:04 -06:00
Vanessa 3019d8201c
Warnings Clean-Up - Part 1 (#4785)
* Cleaned up obsolete warnings in CosmicCultSystem.cs

* Cleaned up more build warnings.

* Fixed more warnings.

* Bad IDE
2025-11-28 02:30:00 -06:00
Charlie Morley 4efde19136
fix "psionic disturbance" arti trigger not working at all (technical issues related to component) (#4705)
fix "psionic disturbance" trigger technical issues (assumed comp was on arti ent, not on node ent)
2025-11-26 21:50:10 -06:00
Charlie Morley a67c872278
make meteor swarm event actually hit the station (#4379)
* make meteor swarm event actually hit the station

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove MeteorSwarm targeting admin logs

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-27 09:01:23 +11:00
Sir Warock 09cbcd71cb
Add the NT-3 (#4622)
* Add Bipod System

* Add the NT-3

* Small fixes

* Small fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Test Fails

* Small oversight

* Robust the Code

* Fix Action Name

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Fix Action Description

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Add WallPierce + Changes

* Small fix

* Cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Testfail + Add Descriptions

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-11-25 18:03:33 +00:00
Vanessa bde72ca0f1 Fixed mindRoles reference after MindRoles moved to Shared 2025-11-23 15:22:29 -06:00
Vanessa 942f4a0f7c Fixed autoclave and AntiTamper system after SharedEntityStorageComponent removal 2025-11-23 15:22:29 -06:00
Vanessa f65ada3368 DeltaV Subdermal Implant fixes 2025-11-23 15:22:28 -06:00
Vanessa 5b380fe2c1 Various upstream merge fixes. 2025-11-23 15:22:28 -06:00
Vanessa 0335e51b88 A few more Role Component fixes 2025-11-23 15:22:24 -06:00
Vanessa c97aac65eb Moved SkiaRoleComponent to the correct namespace 2025-11-23 15:22:24 -06:00
Vanessa f4aeb86f7e Updated PoweredLight references to use Content.Shared. 2025-11-23 15:22:24 -06:00
Vanessa eb116f234d Knockdown fix in CosmicCultRuleSystem after crawling bugfix 2025-11-23 15:22:23 -06:00
Vanessa 96bebbf41e DeltaV Stun, Paralyze, and Slowdown updates 2025-11-23 15:22:21 -06:00
Vanessa 9d2a1f0000 Fixed DeltaV StationSystem methods after upstream moved them to shared. 2025-11-23 15:22:20 -06:00
KOTOB fe961d5d2e
MASSIVELY buff Random Animation (#4641)
gamers lock in
2025-11-18 12:27:40 -06:00
BarryNorfolk 150af3cc6a
Ensure grappled entities cleanup grapples when they crit/die (#4546)
* Ensure grappled entities cleanup grapples when they crit/die
2025-11-14 23:32:06 +00:00
DisposableCrewmember42 1ed2d6612f
feat: Secured Shock Collar (#4654)
* feat: ShockOnUnequipComponent, add to Shock Collar

* feat: ShockOnUnequip respects AccessReader list

* refactor: remove unused imports

applied suggestion

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>

* style: add missing newline

applied suggestion

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>

---------

Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-15 00:16:07 +01:00
Sir Warock cd0db812eb
Remove Siphon Damage (#4627)
Remove Metagaming
2025-11-13 14:35:42 +00:00
Sir Warock 8b301a249d
Fix Transmutes taking transmuted objects (#4646)
Fix Transmutes taking transmuted ojbs
2025-11-13 13:09:07 +00:00
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Vanessa 0deeaf7b77
Better Admin Tooling and New Curator Toys (#4577)
* Add Pockets and Tail-Drag to Admin Ghosts (#1508)

Adds 4 pockets to the Admin Ghosts and the ability to Tail-Drag (no
hands needed).

---

https://github.com/user-attachments/assets/701b66bd-c42c-429f-a33a-f8e465ef068d

---

🆑
ADMIN:
- add: Added pockets to Admin Ghosts.
- add: Added tail-drag (no-hands) to Admin Ghosts.

* Adding Admin Tools and Changing Aghost Starting Gear (#855)

- Added the admin folder, which can hold up to any normal item.
Prefilled with paper and a tasty treat.
- Added the admin toolbelt, which can hold up to any normal item.
Prefilled with various tools.
- Changed the admin satchel to be removable and added a few things to
its fill.
- Added the Admin RCD, an infinite RCD.
- Added an admin material box which contains 6 of the most basic
materials.
- The ID card in the admin PDA is now a CC ID card.

People were complaining about a lack of basic tools on the aghost.

Simple yml changes.

![image](https://github.com/user-attachments/assets/a65b145b-41d8-41e8-b48f-0ed567febe29)

- [x] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [x] I have added media to this PR or it does not require an ingame
showcase.
- [x] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.

None afaik.

**Changelog**
🆑
- add: A bunch of new admin tools and things in the aghost starting
gear.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Removed admin folder because it was being weird when put into containers and I don't really want fix it.

* Added auto-color for aghosts

* Added suffix to the CentComm implanter

* BSO Lifeline Port (#1730)

BSO lifeline implant - ported from Goobstation.

What is it?: It's a bluespace implant. Triggers when you die or when you
click the button twice.

Why is it?: BSO is a special role, specifically employed by CC. They
exist on station only to protect to command and nothing else. They have
pretty strong armour and weapons. So this is the solution to that +
creates an RP narrative.

It spawns in the BSO's pocket, as it's an optional implant, should
probably be taken either start of shift or when things get dicey for
command.

Additional: Adds new sprites for CC specified implants.

---

<details><summary><h1>Media</h1></summary>
<p>

![Content
Client_MHAiLxtLug](https://github.com/user-attachments/assets/907b8a0b-98af-4a1c-855b-e1737a373e0d)

</p>
</details>

---

🆑
- add: Blueshield Officer lifeline implanter

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>

* Fixed admin ghost color issue.

* Re-ordered the CentDrobe so useful things are at the top.

* Changed the sprite of the CentComm mindshield to match that of the Bluespace Lifeline.

* Added the ability to select a job with the 'spawncharacter' admin command.

* Added spawnplayer admin command

* Client-Side Entity Log Sorting (#1624)

<!-- Guidelines:
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<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
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Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
## About the PR
<!-- What did you change? -->
Expanded on admin log sorting. Fixes the issues from #1569

## Why / Balance
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
Admin things.

## Technical details
<!-- Summary of code changes for easier review. -->

## Media
<!-- Attach media if the PR makes ingame changes (clothing, items,
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Small fixes/refactors are exempt. Media may be used in SS14 progress
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https://github.com/user-attachments/assets/837d9e4e-09bb-44ac-b79f-59435edc3aed


## Requirements
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [x] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [x] I have added media to this PR or it does not require an ingame
showcase.
- [x] I have tested any changes or additions.
- [x] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

## Breaking changes
<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
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Changelog must have a 🆑 symbol, so the bot recognizes the changes and
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🆑
- tweak: ADMIN: You can sort entity logs by pressing fancy buttons!

* Fixed YAML linting issues

* Moved bluespace lifeline textures to proper directory

* Added emergency medical pods from Frontier for admemes.

* appeased the unit test gods

* Another test fail because people forgot that you can't divide by zero.

* probably appeased the unit test gods this time

* PR #4577 Feedback

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: John Willis <143434770+CerberusWolfie@users.noreply.github.com>
Co-authored-by: MajorMoth <61519600+MajorMoth@users.noreply.github.com>
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
Co-authored-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: William Lemon <William.Lemon2@gmail.com>
2025-10-30 01:52:30 +00:00
Vape fad71486d5
Organizing Shuttle Folder (#4549)
* Reuploading PR, it is readie

* Some convention fixes

* Rename the file again

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>

---------

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
2025-10-19 02:03:13 +00:00
William Lemon ee481f557a
Fractured Form Sleep Patch (#4530)
Tiny patch
2025-10-16 16:54:33 +11:00
BarryNorfolk 70d7712a35
Add Grappling for Laika (#4157)
* Create grappling system

* Add grappling to Laika and other sec dogs

* Allow grapplers to also throw themselves prone

* Apply prone on grapple to laika

* Add layingdown component to laika

* Ensure grapplers entering crit release their grapples

* Ensure IPCs can be grappled

* Fix typo

* Remove system suffix for fields

* Simplifiy returns for CanGrapple

* Use magic dotnet syntax

* Fix usages of ViewVariables over DataFields

* Swap to using marker component over tags

* Remove errant new lines

* Remove redundant brackets
2025-10-16 15:52:34 +11:00
William Lemon 03b9098c33
Held Lights Hotfix (#4525) 2025-10-15 11:37:16 +02:00
William Lemon 48bec2057b
Fractured Form - New Psionic Power (#4506)
* Initial Fractured Form Pass

* Cleanup

* AAAAAAAAAAAAAAAAAAA

* I forgor

* Sometimes naked

* Untouch and touch where applikcable

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Better optional pattern

* Unbreak it

* Minor Spelling Mistake

* Filthy test fix hack

* Filthy hack to appease the test gods

* A normal number of post-PR commits

* AAAAAAA

* Don't know why I didn't do this in the first place

* Some cleanup

* Damn how did I miss this

* Delta Mandated Cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-10-15 06:42:43 +11:00
KOTOB 2570998da3
Fix Avali zoom distance (#4510)
nightmare
2025-10-09 01:26:22 +00:00
KOTOB 226d164f98
Midround Free Agent - Asakim Warrior (#4459)
* explodes you with my MIND

* goated?

* medipen gaming

* evil obfuscation system from hell

* MANY things

- accent improved (takes into account word length when determining number of syllables)
- night vision tied to shitmed eye organ (not thermals, though, that's broken for some reason)
- asakim-specific backpack and jumpsuit (mono turns ert backpacks into something generic while we don't, and they use goob ninja jumpsuit so i just made a new jumpsuit with goob ninja sprites)
- gun can switch between disabler and lethal modes
- rebalanced armor, made them a bit more squishy to melee and slightly less tanky to bullets/heat
- renamed and redescribed their items to fit more into deltav "lore"
- added the High Frequency Katana, basically a silly ninja sword
- removed freedom/storage implanters

* commit before i touch evil role code

* i lied one more commit before evil role code

* a lot of assorted things

- move prototype to shared (client got angry)
- Automated Defense System issuer real
- fix spawning, remove gamer cybernetics
- fix objectives
- more blunt res
- nerf loadout
- nerf gun

* we love misprediction

* i think this works

* big changeops

- springlock suit popup and gamer prediction (kinda)
- briefing audio
- precog
- evil rules that require mrp players to actually rp (evil)
- added to freelance shuttle set
- spawner is kill
- illiterate
- more slash damage
- nerfed the gun into the absolute ground (and removed semi auto)
- sword kinda nerfed
- removed some evil mono gamerule stuff we dont have

* lower weight

* tweaks

- rules are more gamer (kill those salvies)
- nerf heat res
- 1984 psionics

* appease the linter gods

* cleanup ops

* jumpscare

* if yaml validator fails i will cry

* fix assert, maybe fix yaml thing

assert fix is from a deltanedas PR from 2023, hopefully that still works

* I LOVE RIDER I LOVE RIDER

* minor cleanup

* attrib. fix

* attrib. fix take 2

* Update asakim_small.yml

* Update asakim_small.yml

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
2025-10-08 23:31:32 +00:00
William Lemon 3b2eedb802
Merge pull request #4275 from kotobdev/avali-ops
Species - Avali
2025-10-03 08:12:19 +10:00
SirSmith148 ccdb1b161d CS fixes in YML issues everywhere 2025-10-01 01:43:35 -07:00
William Lemon 01fe85f77e
Fix Flares, Give Skia Spacewalk (#4417)
* Fix various light sources counting as Light, Give Skia spacewalk

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Replace the Ignore Gravity with Jetpack

* Clean up event code + Avoid touching upstream code where possible

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Double cone, strategic untouches

* Additional strategic untouch

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-26 10:03:43 +00:00
William Lemon 3d0655ef8a
Make Night Vision Goggles cause you to ignore Flash Protection (#4378)
* Using NVGs now make you VERY flash vulnerable

* Removed redundant After

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-22 05:46:44 +00:00
Charlie Morley 1462f5bd1f
id card computer now sets access when selecting a job preset (#4441) 2025-09-21 21:49:45 +01:00