Commit Graph

6193 Commits

Author SHA1 Message Date
SlamBamActionman aa82894de2 Add a sleep delay to Nocturine (NewStatusEffect version) (#40231)
* Initial commit

* Minor fix

* Why is this uncommented here? Hmmm

* No wait this can't be here, oops

* Do better time

* Also guidebook

* Review changes

* Add rejuvination, fix mispredicts
2025-12-29 11:39:13 -06:00
IProduceWidgets ecec1e3093 Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Jessica M c2589751b3 Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530)
* separate rummager into its own component/system

* thing

* address review and entitytables

* reviews

* review

* warnings

* Update Content.Shared/RatKing/Systems/RummagerSystem.cs

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
Samuka-C b6841b9de5 Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
* stop jammer from jamming radio of certain frequency

* xenoborg jammer no longer jamms xenoborg radio

* stop jammer from jamming device network signals from certain frequency

* xenoborg jammer no longer jamms xenoborg camera signal

* the old tale of the missing ;

* backwards

* fix issue with readonly

* comments to the frequencies excluded

* triple typo

* clearer summary

* add summary

* fixed 4th hidden typo
2025-12-29 11:39:12 -06:00
āda 7e556107ed Fix dev crash when alt+clicking portals (#37540)
* Ghost portal dev crash

* ent<T>

* better comments

* refuse to reuse

* touchup comments

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
āda 755233ab19 TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
āda 357c3eb1a8 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
Jessica M 06800242e6 Weather On Trigger (#40505)
* Weather On Trigger!

* Clearing the weather

* address review, add duration option

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Co-authored-by: Jessica M <jessica@maybe.sh>
2025-12-29 11:39:11 -06:00
Prole 7d7cce25e8 Target Dummies Now Show Damage Numbers from Projectiles to User (#40101)
* Uh, guess this works for now

* Review Change
2025-12-29 11:39:11 -06:00
B_Kirill 419aaa59a2 Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
* Cleanup

* Bonus

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-12-29 11:39:11 -06:00
B_Kirill d0b117ec43 Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-12-29 11:39:11 -06:00
beck-thompson 81a270a8d2 Shuttle UI now properly goes into pilot mode only when using the UI (#40491)
Shuttle UI bug fix
2025-12-29 11:39:11 -06:00
Charlie Morley 0668879577 prevent repeat TriggerOnCollide triggers (#40428)
* prevent repeat TriggerOnCollide triggers

* review comment: remove TriggerOnCollide when out of triggers
2025-12-29 11:39:10 -06:00
Absotively a9f5404730 Show hand labeler label text on examine (#40334) 2025-12-29 11:39:10 -06:00
slarticodefast 119d17dd46 Fix RCD errors (#40278) 2025-12-29 11:39:10 -06:00
Lordbrandon12 eff34b481c moves magic number from SharedMoverController to InputMoverComponent (#40411) 2025-12-29 11:39:10 -06:00
Vanessa 50c48c70ca Small fix to AttemptShoot method that returns a bool now 2025-12-29 11:39:08 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
Winkarst-cpu 36b4b01759 Update ``DoorComponent`` to use TimeSpans and fix comments (#40420)
Cleanup
2025-12-29 11:39:08 -06:00
Winkarst-cpu 134fc9a83e Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419)
* Cleanup

* Update
2025-12-29 11:39:08 -06:00
slarticodefast c6019e5fa6 Add chasm integration tests (#40286)
* add chasm integration test

* fix assert

* fix

* more fixes

* review
2025-12-29 11:39:08 -06:00
ScarKy0 4cdb241a9d Intellicards rename to AI stored on them (#40402)
* intellicard name changing

* review
2025-12-29 11:39:08 -06:00
Vanessa 12182ffb4d Fixed some access system stuff in DV namespaces 2025-12-29 11:39:08 -06:00
Winkarst-cpu c697cc37df ``NarcolepsySystem`` refactor (#40305)
* Refactor

* Update

* Update
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
chromiumboy 5931c3f151 Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Errant 3dff762cad [Hotfix] Remove pull-escape trick (#40368)
* make HandleStopPull byref

* we get signal
2025-12-29 11:39:07 -06:00
Princess Cheeseballs 21038e13e2 [STAGING/HOTFIX] Butcher entities in containers. (#40299)
* Kitchen spike and sharp system

* Use transform and parent

* A

* Works

* A

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
Winkarst-cpu 4f995c8dce Fix wizard's recharge spell not adding charges to wands that use LimitedChargesComponent (#40347)
* Fix

* Update
2025-12-29 11:39:07 -06:00
pathetic meowmeow 3fc97344af De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
Winkarst-cpu 5244330d58 Fix throwing objects causing pushback on the player who threw them in a not weightless environment (#40335)
* Fix

* Update Content.Shared/Gravity/SharedGravitySystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
Princess Cheeseballs a3d19e4068 Chameleon Projector Physics Fix (#37960)
* One commit

* Move files

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:06 -06:00
slarticodefast 10dcb9e451 Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
Princess Cheeseballs 44ce3d2350 Edible Sound Specifier Override (#40312)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:06 -06:00
InsoPL d511f70e55 Fix for can't stop pulling when cuffed (#40233)
* fix

* fix

* spaces added
2025-12-29 11:39:06 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
Preston Smith 273eff37e2 Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:06 -06:00
slarticodefast 6b57b9bd6b move all the radio components and system to Shared (#40293)
* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

---------

Co-authored-by: walksanatora <walkerffo22@gmail.com>
2025-12-29 11:39:05 -06:00
Perry Fraser 7220b41437 Make vending machine restocks predicted (and its sound not spammable) (#38609)
* feat: make vending machine restocks predicted

* refactor: VendingMachineRestockComponent cleanup

* refactor: minor simplification

* revert: refactor: minor simplification; load bearing IsFirstTimePredicted

lol second guessed myself

* chore: unneeded VendingMachineSystem dep

* Update Content.Shared/VendingMachines/VendingMachineComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:05 -06:00
slarticodefast 73c5ae5b31 fix chasmsystem resolve error (#40281) 2025-12-29 11:39:05 -06:00
āda 59062d1dd8 SpawnEntityTableOnTrigger (#39909)
* commit

* comment

* empty

* better xform

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
āda 202579939b PopupOnTrigger (#39913)
* commit

* comment

* changes

* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
Princess Cheeseballs 7db368a6a0 [HOTFIX] Fix Loadout Validations (#40189)
p0 bugfix

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
InsoPL 14f0b88295 Do after checks for being inside container (#39880)
fix
2025-12-29 11:39:04 -06:00
Winkarst-cpu 89ed29f5f1 Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix

* Yes

* Mess

* Update

* Like that?
2025-12-29 11:39:04 -06:00
SlamBamActionman 56e7be5a6c Add support for contraband text to the reagent guidebook (#37113)
* Add contraband text to reagent guidebook

* Add reagent for examining

* Update Content.Client/Guidebook/Controls/GuideReagentEmbed.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
Fildrance 345caaf69a feat: SimpleRadial menu support for sprite-view and more extensibility (#39223) 2025-12-29 11:39:03 -06:00
Centronias 8ee7f6996a Make Foldable Clothing Hidden Layers "reset" Hidden Layers when un/Folding (#40251)
foldable clothing hidden layers fix
2025-12-29 11:39:03 -06:00
Pieter-Jan Briers b7f297f612 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:03 -06:00
keronshb 081f4c5cda DoAfter support for Actions (#38253)
* Adds Action DoAfter Events

* Adds DoAfterArgs fields to DoAfterComp

* Adds a base doafter action

* Adds Attempt action doafter logic

* Adds doafter logic to actions

* Changes Action Attempt Doafter and action doafter to take in Performer and the original use delay. Use delay now triggers when a repeated action  is cancelled.

* Readds the TryPerformAction method and readds request perform action into the action doafter events

* Adds a force skip to DoAfter Cancel so we can skip the complete check

* Adds a Delay Reduction field to the comp and to the comp state

* Fixes doafter mispredict, changes doafter comp check to a guard clause, sets delay reduction if it exists.

* Cancels ActionDoAfter if charges is 0

* Serializes Attempt Frequency

* Comment for rework

* Changes todo into a comment

* Moves doafterargs to doafterargscomp

* Adds DoAfterArgs comp to BaseDoAfterAction

* Removes unused trycomp with actionDoAfter

* Replaces DoAfterRepateUseDelay const with timespan.zero

* Removes unused usings

* Makes SharedActionsSystem partial, adds DoAfter partial class to ActionSystem, moves ActionDoAfter logic to the SharedActionsSystem.DoAfter class

* Cleanup and prediction

* Renames OnActionDoAfterAttempt to OnActionDoAfter, moves both to Shared Action DoAfter

* Removes ActionAttemptDoAfterEvent and moves its summaries to ActionDoAfterEvent. Converts OnActionDoAfterAttempt into TryStartActionDoAfter

* Removes Extra check for charges and actiondoafters

* Sloptimization

* Cleanup

* Cleanup

* Adds param descs

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:02 -06:00