Commit Graph

3523 Commits

Author SHA1 Message Date
SlamBamActionman aa82894de2 Add a sleep delay to Nocturine (NewStatusEffect version) (#40231)
* Initial commit

* Minor fix

* Why is this uncommented here? Hmmm

* No wait this can't be here, oops

* Do better time

* Also guidebook

* Review changes

* Add rejuvination, fix mispredicts
2025-12-29 11:39:13 -06:00
IProduceWidgets 233d9162e8 Admin smite: Homing rods. (#40246)
* add homing rod support

* oop

* speed betterer

* commentia
2025-12-29 11:39:12 -06:00
IProduceWidgets ecec1e3093 Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
āda c4f651eca7 Move circuit tiles and faux tiles to the cutter machine (#37982)
* super cutter machine

* split the big tile pack

* re-add new faux

* consistent naming

* missing category

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:12 -06:00
Keer-Sar 3f5a3e3c14 Add "Lizard Visage" Snout Markings to lizards (#35294)
* initial commit

* Update attribution in meta.json

* Fix yaml formating in meta.json
2025-12-29 11:39:12 -06:00
lzk 4b11954c7b bunch of small cleanups (#40529)
* bunch of cleanups and fixes

* AND REMOVE THIS
2025-12-29 11:39:12 -06:00
Princess Cheeseballs 0736809107 Vulpkanin Admin Smite (#40360)
* Cheeborger

* Vulp smite

* validate those ProtoIds

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
Samuka-C 6d48ed086e add silicon smite (#40452)
* add silicon smite

* change string to prototypes

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* alphabetitize

* fix stuff scar broke

* clean

* make target have the silicon mindrole

* simple check

* defined a private readonly proto for the silicon mind role

* simple check

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:11 -06:00
ToastEnjoyer 4a84eeec46 Removed suspicion antags from antags.ftl (#40493) 2025-12-29 11:39:10 -06:00
ToastEnjoyer e10a6f11dd Changed corpsman description (#40486) 2025-12-29 11:39:10 -06:00
Absotively a9f5404730 Show hand labeler label text on examine (#40334) 2025-12-29 11:39:10 -06:00
Kittygyat 10bb3f6b32 Updated the cyborg weapon module's uplink description to be accurate (#40429) 2025-12-29 11:39:09 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
ScarKy0 889c918849 Localize vulp emotes (#40418)
init
2025-12-29 11:39:08 -06:00
Kyle Tyo 5fe5037326 Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
chromiumboy 5931c3f151 Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
SharkSnake98 5cb862522c Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
SlamBamActionman ab9a97e87d Reorganize and refactor drinks yml (#39221) 2025-12-29 11:39:06 -06:00
Preston Smith 273eff37e2 Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:06 -06:00
pre-commit-ci[bot] 15f9bacd3d [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2025-12-29 11:39:06 -06:00
UpAndLeaves 95063b86c0 storage and inventory toolshed commands (#39046)
* First commit

* CommandImplementation on singletons is die, a la moony

* Fix duplicated thingy because yes

* Prototypes, bugfixes, refactoring oh my

* Remember to actually stage your ftl changes next time, leaf
2025-12-29 11:39:05 -06:00
Tayrtahn 9930cc8c45 Improve Do Not Map test to whitelist specific prototypes per map and whitelist entire directories (#36117)
* Enable whitelisting specific DNM prototypes per map

* Enable whitelisting directories

* Rename fields

* Use a HashSet instead of an array

* Add check for unused whitelist entries

* Remove whitelisting for meta (warden's rubber stamp was removed)

* Add glob support courtesy of @IProduceWidgets

* Update xmldoc
2025-12-29 11:39:04 -06:00
Vanessa 61e85d5c82 Fixed word replacements not working. 2025-12-29 11:39:04 -06:00
SweetAplle 17791ea633 "idk" no longer shrugs, instead sanitizing to "I don't know" (#39024)
* idk no longer shrugs

* accidentally had this in here!

* this was accidentally in here too!

* fucked up the removal

* fucked it up again this should HOPEFULLY be the last one

turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?

* Restore SpaceStation14.sln to master

* Restore development.toml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-12-29 11:39:04 -06:00
SlamBamActionman 56e7be5a6c Add support for contraband text to the reagent guidebook (#37113)
* Add contraband text to reagent guidebook

* Add reagent for examining

* Update Content.Client/Guidebook/Controls/GuideReagentEmbed.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
Ser11y e948958e08 Make location in crew monitoring console localizable (#40247) 2025-12-29 11:39:03 -06:00
SpaceLizard e4f58bf8ad Fixed a error in the "Adventures of Ian and Renault" books (#39932)
Fixed a publication error in the "Adventures of Ian and Renault" book series.

The editor of these books have been taken out back and shot.
2025-12-29 11:39:01 -06:00
Samuka-C e863725cb4 Fool players with decoy presets (#40053)
* added secret gamepresets

* cut down on alias

* remove all secret presets

* change the command to allow for a secret argument

* update test

* moved the secret argument after the number of rounds argument

* added completions

* localization and use of CompletionHelper.Booleans

* command now has a option for a decoy preset

* fixed decoy message in the end

* ops

* clean up

* hint 2

* improve localization

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-12-29 11:38:59 -06:00
PureBreadBagel 55c9ab3f9c
Nomore taser (fixed) (#5045)
* Update OrganManipulation.xml

* Oops wrong branch pull 💀

* aaa my forgotten s
2025-12-29 17:24:00 +01:00
PureBreadBagel dc9cc37203
Bagels guidebookagloo fixes V1 (#5004)
* Update OrganManipulation.xml

* Update Command.xml

Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Radio.xml

Highlighting examine your radio

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CharacterCreation.xml

Added some extra traits, and changed unrevivable to include cloning.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update MedicalDoctor.xml

Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Cloning.xml

Added information regarding the unrevivable trait for cloning.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Surgery.xml

Added the cleaning of surgery tools.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Science.xml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update AnomalousResearch.xml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

Updated the deconversion to fix the censer from holywater to Mindbreaker toxin

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

bible removal

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CosmicCultDeconversion.xml

Added mindbreaker toxins recipe.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update PartManipulation.xml

Added extra information regarding limbs that cannot be biofabbed.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Create Logistics

Renamed logistics guidebook entry

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update cargo.yml

Renamed from cargo to logistics

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* rename cargo to logistic

rena

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Revise trial and hearing procedures in Justice.xml

Updated trial and hearing procedures, including time limits and roles.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Enhance Psionics.xml with glimmer tracking details

Added details about the sophic scribe's functionality and glimmer emergency handling.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Rename guide entry for altars in epistemics.yml

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update Altar.xml by removing Golemancy note

Removed note about Golemancy not being implemented.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Enhance forensic information retrieval process

Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Decked out the MedicalDoctor.xml with the new traits and CPR!

* Recoloured Medical doctor and added a better guide for dead bodies.

* Reworded medical doctor alot.

* Added another surgery textlink

* Rechanged medical doctor, too colourful so i toned it down

* Finalised the doctor

* fixed a missing "

* Some grammar and invalid pages fixes.

* Edited the Bartender page to add restocking as well. Along with some rewording.

* Added operating tables to surgery, and fixed a typo, its sutures not satures!

* Fixed some stuff

* Fixed some things regarding a review.

* Rewriting my medical doctor. Part 1

* Rewrite medical doctor.xml part 2

* Some extra changes, added umbroxol and holywater to core medications

* added topicals

* finished rewriting medical doctor

* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens

* Edited something about psionics.

* Fixed forensics.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* namespaced medical doctor.

* quick bug fix

* moved umbroxol and holy water to speciality medications

* added extra traits such as unrevivable to medicaldoctor

* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Fixed everything for review

* fixed an entry not showing

* ack invalid comment

* Hotfix for him again

* To apply with the changes

* aaaaa MY YAML

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update guides.ftl

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update MedicalDoctor.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update CharacterCreation.xml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Fixed a serious blunder

* Moved cloning into _DV and changed the .yml address

* Quick fix to surgery.

* updated surgery again.

* removed the commentz from the main guide

* oops I accidentally deleted

* Update Resources/Locale/en-US/guidebook/guides.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Resources/Locale/en-US/guidebook/guides.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

---------

Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-28 18:51:12 +00:00
pootslap 0a16d42240
Harpy emote tweaks 2.0 (#5030)
* redo caw + add squawk and quack

* quack and squawk real

* Update speech_emotes.yml

* let women quack!!!

* this time for real

* moo and baa

* BAA AND MOO

* why is it oviniaBaa but the other one is just moo

* i'm gonna flip my lid

* give harpies oviniaEmotes tag

* LET MEN QUACK

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-27 13:45:25 +00:00
Milon 5c527dc6a2
mail refactor + predicted mail (#5031)
* scope? i don't know her

* more cleanup, Entity<T>

* priority mail timer, shared dependencies

* MailSystem file-scoped namespace

* change FTL text

* TODOs

* mailteleporter file-scoped namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove the evil nyano mail

* Update Content.Shared/_DV/Mail/MailTeleporterComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Milon <plmilonpl@gmail.com>

---------

Signed-off-by: Milon <plmilonpl@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-27 07:27:24 -06:00
Halo3moth 2cca8da7dc
New(ish) evil borg to uplink (sabotuer) (#4919)
* Saboteur Borg

Adds Saboteur Borg

* Oopsies

fixed a oopsies deleted line

* That should be the final change?

Description clean up and small bugs found

* Direction changes part1

Most the direction changes but I missed something

* Direction changes part 2

:3c

* Updated saboteur borg to use a cloaking module, similar to the xenoborg's cloaking module

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed parent

* One more time

---------

Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-19 17:13:31 -06:00
Velcroboy 75fbb95ace
Adds Christmas Kobolds: Defenders of The Yule Tree (#4940)
* Adds Christmas Kobolds: Defenders of The Yule Tree

* update comments

* Add candy spear sprite

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* no shoes for now

* Revert "no shoes for now"

This reverts commit 8bece94b57.

* No shoes for now

* maybe

* Ain't

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-18 20:33:03 +01:00
verybigman fe544932a6
Working Musket Bayonet, Musket Tweaks, and Pipe Sounds. (#4852)
* musket complete

* done

* added comment

* tada

* changed!

* fix

* fix

* migration thing

* test

* fixed comments
2025-12-17 07:51:49 -06:00
KOTOB fe4d0c812c
Trait - Arm Amputee (#4988)
* absolute cinema

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* gamer ops

* lgtm

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-17 06:46:00 -06:00
Proxy also works :3 9c14eefedf
Fixed SoP Employee References (#4947)
* entity culling

* what the fuck is a 'person'

* i transhate the guidebook
2025-12-16 15:07:37 +02:00
KOTOB 13fa008f31
Trait - Redshirt (#4974)
* uhmmm

* health analyzer gaming

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* yeah

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* text update

* cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 19:34:02 -06:00
Astra 0adba6d9b6
Buff/fix forensic pads (#4932)
* Buff/fix forensic pads

* single line change no longer...

* Fix LOC

* Fix null check

* Pretty up the code (thanks to ShepardToTheStars)
2025-12-12 13:21:56 -06:00
AeraAulin b9843fa450
Purifying salts (#4682)
* healing

* aaaaaaa

* i'm too tired for this

* Update Resources/Prototypes/_DV/Stacks/medical_stacks.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Specific/Medical/healing.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* thing

* tired feverish webedit

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* comment change to retrigger CI

Signed-off-by: Charlie Morley <cmorley191@gmail.com>

---------

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
2025-12-11 15:39:23 -07:00
ConstantlyConfused 85baec2532
Update the Crime Assist App (again) (#4937)
* update crime descriptions

* make questions not refer to sophonts

* meow
2025-12-11 08:58:57 -06:00
verybigman 177a12f8d8
Mowed Astrosnow (#4921)
* idk

* cleanup after

* tada
2025-12-10 08:59:26 -06:00
Stxcking 89cffdf305
Syndicat ghost role description tweak (#4889)
* final tweaks I promise.

* minor desc change requests

* typo buh
2025-12-09 18:31:07 +00:00
MD360 9ba19a023f
100% Ion resistance on Ninja Suit and Visor NVG. (#4916)
* Add NVG to visor, Ion Immunity and no EMP armor ignore

* Comments..

* .ftl from up to _DV

* Rewrote visor description.

* Remove ftl newline, forgor desc comment.
2025-12-09 10:44:47 -06:00
Vanessa 6f288da78f
Syndie borg fixes (#4913)
* Moved law boards to their own file, similar to the structure that upstream uses.

* Fixed syndicate medical borg ghost role. Moved DV lawsets.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-08 16:33:14 +01:00
Charlie Morley c9ea4aeb77
xenoarch: node scanner UI overhaul (#4814)
* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

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Signed-off-by: Charlie Morley <cmorley191@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-08 08:48:49 -06:00
BungleBoss 087dc9b9c0
Give custom laws to Salv Borg (#4866)
* Give custom laws to Salv Borg

Give a custom lawset to salvage borg

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* updated laws explain it better and look cleaner

Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>

* Update laws.ftl

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>

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Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-08 08:37:23 -06:00
Vanessa e945f5869a
Harpies Flightless No More! (#4888)
* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Appeased YAML gods

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Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 14:58:52 +01:00
SirSmith148 3720e89c52
Xenoarch tweaks (#4486)
* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Content.Shared.csproj

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

---------

Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
2025-12-07 21:12:01 -07:00