* Initial commit
* Minor fix
* Why is this uncommented here? Hmmm
* No wait this can't be here, oops
* Do better time
* Also guidebook
* Review changes
* Add rejuvination, fix mispredicts
* add silicon smite
* change string to prototypes
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* alphabetitize
* fix stuff scar broke
* clean
* make target have the silicon mindrole
* simple check
* defined a private readonly proto for the silicon mind role
* simple check
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
---------
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* First commit
* CommandImplementation on singletons is die, a la moony
* Fix duplicated thingy because yes
* Prototypes, bugfixes, refactoring oh my
* Remember to actually stage your ftl changes next time, leaf
* Enable whitelisting specific DNM prototypes per map
* Enable whitelisting directories
* Rename fields
* Use a HashSet instead of an array
* Add check for unused whitelist entries
* Remove whitelisting for meta (warden's rubber stamp was removed)
* Add glob support courtesy of @IProduceWidgets
* Update xmldoc
* idk no longer shrugs
* accidentally had this in here!
* this was accidentally in here too!
* fucked up the removal
* fucked it up again this should HOPEFULLY be the last one
turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?
* Restore SpaceStation14.sln to master
* Restore development.toml
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* added secret gamepresets
* cut down on alias
* remove all secret presets
* change the command to allow for a secret argument
* update test
* moved the secret argument after the number of rounds argument
* added completions
* localization and use of CompletionHelper.Booleans
* command now has a option for a decoy preset
* fixed decoy message in the end
* ops
* clean up
* hint 2
* improve localization
---------
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Update OrganManipulation.xml
* Update Command.xml
Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Radio.xml
Highlighting examine your radio
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Added some extra traits, and changed unrevivable to include cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Cloning.xml
Added information regarding the unrevivable trait for cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Surgery.xml
Added the cleaning of surgery tools.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Science.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update AnomalousResearch.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Updated the deconversion to fix the censer from holywater to Mindbreaker toxin
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
bible removal
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Added mindbreaker toxins recipe.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update PartManipulation.xml
Added extra information regarding limbs that cannot be biofabbed.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Create Logistics
Renamed logistics guidebook entry
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update cargo.yml
Renamed from cargo to logistics
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* rename cargo to logistic
rena
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Revise trial and hearing procedures in Justice.xml
Updated trial and hearing procedures, including time limits and roles.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance Psionics.xml with glimmer tracking details
Added details about the sophic scribe's functionality and glimmer emergency handling.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Rename guide entry for altars in epistemics.yml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Altar.xml by removing Golemancy note
Removed note about Golemancy not being implemented.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance forensic information retrieval process
Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Decked out the MedicalDoctor.xml with the new traits and CPR!
* Recoloured Medical doctor and added a better guide for dead bodies.
* Reworded medical doctor alot.
* Added another surgery textlink
* Rechanged medical doctor, too colourful so i toned it down
* Finalised the doctor
* fixed a missing "
* Some grammar and invalid pages fixes.
* Edited the Bartender page to add restocking as well. Along with some rewording.
* Added operating tables to surgery, and fixed a typo, its sutures not satures!
* Fixed some stuff
* Fixed some things regarding a review.
* Rewriting my medical doctor. Part 1
* Rewrite medical doctor.xml part 2
* Some extra changes, added umbroxol and holywater to core medications
* added topicals
* finished rewriting medical doctor
* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens
* Edited something about psionics.
* Fixed forensics.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* namespaced medical doctor.
* quick bug fix
* moved umbroxol and holy water to speciality medications
* added extra traits such as unrevivable to medicaldoctor
* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed everything for review
* fixed an entry not showing
* ack invalid comment
* Hotfix for him again
* To apply with the changes
* aaaaa MY YAML
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update guides.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed a serious blunder
* Moved cloning into _DV and changed the .yml address
* Quick fix to surgery.
* updated surgery again.
* removed the commentz from the main guide
* oops I accidentally deleted
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
---------
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* redo caw + add squawk and quack
* quack and squawk real
* Update speech_emotes.yml
* let women quack!!!
* this time for real
* moo and baa
* BAA AND MOO
* why is it oviniaBaa but the other one is just moo
* i'm gonna flip my lid
* give harpies oviniaEmotes tag
* LET MEN QUACK
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Saboteur Borg
Adds Saboteur Borg
* Oopsies
fixed a oopsies deleted line
* That should be the final change?
Description clean up and small bugs found
* Direction changes part1
Most the direction changes but I missed something
* Direction changes part 2
:3c
* Updated saboteur borg to use a cloaking module, similar to the xenoborg's cloaking module
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fixed parent
* One more time
---------
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Adds Christmas Kobolds: Defenders of The Yule Tree
* update comments
* Add candy spear sprite
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* no shoes for now
* Revert "no shoes for now"
This reverts commit 8bece94b57.
* No shoes for now
* maybe
* Ain't
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* uhmmm
* health analyzer gaming
* cleanup
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* yeah
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* text update
* cleanup
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Add NVG to visor, Ion Immunity and no EMP armor ignore
* Comments..
* .ftl from up to _DV
* Rewrote visor description.
* Remove ftl newline, forgor desc comment.
* Moved law boards to their own file, similar to the structure that upstream uses.
* Fixed syndicate medical borg ghost role. Moved DV lawsets.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Give custom laws to Salv Borg
Give a custom lawset to salvage borg
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* updated laws explain it better and look cleaner
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Update laws.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
---------
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Initial port of EE Harpy flying (#919)
* Added better friction and acceleration modifiers.
* Moved server's flight system to shared. I don't know why it isn't in the first place.
* Shifting things around.
* Code tweaks to make it better
* Comment fixes
* Fixed footsteps and footstep sounds
* Added a quick conditional if InitialStaminaCost greater than zero
* Removed a pop-up that wasn't showing
* Additional adjustments
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fixed a few more systems to call the Flying system instead of the component
* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things
* YAML fixes
* Guidebook
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Removed DoAfterDashEvent
* Fixed suggestions
* Updated comment
* Added new copyright free wingflaps with proper attribution
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Appeased YAML gods
---------
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* Initial glimmer change
* Added glimmer multiplier
* Adds scalar of research properly like the old glimmer system
* Left over code
* Glimmer changes for Analysis Console UI
* Accidental Namespace added
* Fixed small Math issue with glimmer values
* Fixed reference to Nyano
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Fixed Deltav comment references
Went though various files and added comments to signify where delta v changes are to the upstream code
* More DeltaV Comment fixes
Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity
* Commenting and moving one file to _DV
I cant read apparently and only saw some fixes requested, here are the rest apologies
* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Shared/Content.Shared.csproj
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
* Missed one line to bring over to _DV
* Fixed github and IDE complains about null ref
---------
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>