Commit Graph

43 Commits

Author SHA1 Message Date
Velcroboy 7c6de97004
Map Edits: Arena (#4965)
* Map Edits: Arena

* Remove fun

* typo

* Additional edits

* fixes

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-12-13 19:18:52 +00:00
Field Command a982f9d6db
Update to NTES BC20 evac shuttle for Lighthouse (#4842)
BC20 Update
2025-12-03 23:06:13 -06:00
Field Command 1cbb219722
Lots of edits and naming conventions to grids (#4828)
* lost of fixes

- Standardized all shuttles.
- Standardized shuttle naming convention for shipyard shuttles.
- Standardized shuttle naming convention for cargo shuttles.
- Fixed Midpoint wrongly named holopad in the reporter's office.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed shipyard pricing

* Margin was apparently not enough

* Not enough margin still

* Hopefully this will solve the margins

* Applied requested changes

* Those darn margins are so hard to predict

* Named the trader

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-02 17:29:47 -06:00
Velcroboy e55208e0ba
Map Edits: Arena (#4729)
* Map Edits: Arena

* remove comment

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-11-27 12:07:23 +01:00
Velcroboy e667c18703
Map Edits: Tortuga (#4669)
* Map Edits: Tortuga

* fix air sensor under door

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-11-17 04:46:41 +01:00
Velcroboy 3b21582daa
Map Edits: The Hive (#4657)
* Map Edits: The Hive

* Fixes

* invalid

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-11-16 10:28:30 +01:00
biddygelson 4df5693322
Map academy (#4192)
* academy station map with evac shuttle and prototype

* Added Academy to list in PostMapInitTest.

* Academy station
- tweak: added empty crates in engineering to help with PA setup.
- removed: physics grid

NTES_Academy shuttle
- added: firelocks
- added: decals
- removed: physics grid

maps Pools
- added academy to list.

* Academy Station
- added buttons for janitor lights.
- tweaked several areas
- added more intercomms

Evac
- added warp point
- added "device network .... shuttle timer"
- tweak linked airlock doors in rear - oops.

* - tweak removed mining shuttle console and airlock

* - fix removed physics from anchored barrier

* fix - replaced some barriers causing errors in the whole hallway.

* working through feildcommands requested changes.
* arrivals/dorms done
* engineering in progress

* working through fieldcommander's requests.
* eng - done.
* cargo - done
* service - done
* evac - done

* working through changes.

* working through changes.
* law done
* ai done
* bridge done
* perma done

* working through changes:
* perma done
* sec done
* epi brig done

* working through changes
* chapel - done
* park - done
* epi - in progress

* working through changes
* epi - done
* medical - done

* working through changes.
* TODO - evac shuttle
* TODO - playtest

* evac commit before adding devicenetwork component for shuttle timer

* added shuttle timer to evac

* changed NY to DV in prototype

* fixed rotations, tiles.
added archivist temp space.
changed min pop to 50.

* minor edits for power, air, and buttons on map.

* oops! forgot a comma.

* RE-added Academy to initTest.
upped max pop to 100

* updated path of shuttle to match new directory schema.
minor edits for air alarms on evac and map.

* perhaps this comma at the end is causing undue stress on the integration tests. Let's find out!

* fixes and tweaks for Velcro's first step in reviewing this behemoth.
* added LO, MG beacons
* removed trash piping in old surgeon theater
* connected LV to APC in maints near west solar
* replaced viro janitor button to be for medical instead of service
* linked security airlock to bolt airlocks when opening to space
* re-fanagled viro atmos piping to rooms
* replaced honklaw maints door - not service access anymore!
* linked other jani-light in delta-phi dorms

* Fixed invalid scrubber in viro

* alphabetized the //DeltaV maps in the list per Velcro's ask.

* removed bomb tagets in; arrivals, med, epistemics, evac.

* oops.

* * fixed missing window in viro checkpoint - how did that happen?
* added curtains to entertainers rooms
* connected captain's toilet to disposals
* replaced intercom outside command with working one
* replaced maint access in honklaw and mimelaw with theater access to match
* fixed space and pods sign directions to make more sense
* fixed unreinforced wall at salvage external airlock
* fixed unreinforced walls at atmos
* added crematorium in chapel morgue
* replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin
* fixed mantis maints door
* made cloister public access to players can talk to the oracle - sorry epistemics
* moved cargo dock emergency lights off normal lights
* made boxketball lockers public access - go play!
* made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker.
* replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff.
* added nutrimax for hydroponics
* fixed conveyor direction in perma disposals
2025-10-31 04:20:03 +00:00
Vape fad71486d5
Organizing Shuttle Folder (#4549)
* Reuploading PR, it is readie

* Some convention fixes

* Rename the file again

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>

---------

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
2025-10-19 02:03:13 +00:00
Vape 03cdc672c7
Submarine Returns (#4497)
* Testing phase 1

* Official ready for review

* Fixed the mapping oopsie

* Map Fixes, and cleanup

* 123

* Evac Shuttle updated

* Updated YML of the protothingy

* Fixed fails, cried a few times

* More Fixes. I've ran out of tears

* Revert "More Fixes. I've ran out of tears"

This reverts commit afeefedf3a.

* Had to revert. I feel as though I am going bald, send help, or rogaine

* Subfloor PT1, Many Fixes, Multiple Crying Sessions

* Fixes / Changes / tweaks

* Changes requested

* I broke it

* notepad savior
2025-10-18 17:26:03 +01:00
Field Command 0bd4a4220d
Updates to some shuttles (#4517) 2025-10-12 16:22:01 -05:00
Field Command 14c35b3c4b
Arms dealer update (#4508)
* Arms dealer update

* Small edits.
2025-10-12 16:17:46 -05:00
Field Command 6ba019d6a2
Arms dealer tweaks (#4279)
* Ames dealer tweaks

* Forgot to add appraisal tool

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-28 09:36:06 -05:00
Field Command 1619e4c1c5
Arms dealers have been spotted in the sector! (#4250)
* Arms dealer

* Update switch.yml

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* requested changes and fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: Field Command <159087063+FieldCommand@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-25 14:06:03 -05:00
Field Command bb5a6dd5d7
SRN and Lone Op Shuttles Overhaul (#4174)
* Nev SRN Shuttle

* Some edits I forgot

* typos...

* Lone Op shuttle overhaul

* SRN shuttle Edits.

* change out blood red with syndi EVA suit storage.
2025-08-25 13:12:32 -05:00
Field Command 6424819dd8
DV shuttles changes (#3985)
* DV shuttels

* Unlocked Chefvend

* Small improvements to shuttles

* Requested changes
2025-08-02 10:43:32 -05:00
Velcroboy 3be7be8a7d
Adds modified maps from upstream (#4122)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-08-01 09:14:40 +01:00
SirrRequiem ab4232cc7a
Adding the new Terra Station! (#4005)
* Adding the new Terra Station!

* Renamed a BUNCH of doors, Substations, and SMES. Fixed EVA doors, piping. Added BecomeStation component. Removed invalids from yml

* Added Sophic Grammateus, some decals, and APC to power Genpop. Renamed some cameras

* Made Sec and Epi maints not deadends

* Added Mr Butlertron and some beacons

* Loooots of changes

* Lots more updating, changing pipes, making things not as bright, etc etc

* Moved a few unreachable devices, AI can't use fancy turrets yet so you get bullets, and the screens finally show Evac ETA!
2025-07-30 01:30:18 -05:00
Colin-Tel 1227a0cc4e
Adds Division Station (#4006)
* Adds Division Station

new station woo hoo

* other nonsense

can't a guy just make a map without doing all this other stuff

* Update division.yml

AI turrets, cargo dock changes, added missing LV, added light to HoS, made freezer cold, added minimoog to maid cafe, made firing range better

* Update division.yml

added tile in captain's room lol, changed around perma wall layout by cells.

* Update division.yml

Made CJ's closet into a room.

* Adjust prototype and map

adjusts some jobs and adds atmos burning stuff, also replaces explosive landmines with shrapnel landmines

* Updated map & prototype

I CHANGED A LOT OKAY

* Update division.yml

Added CMO air alarm, added scrubbers to some rooms, added some lights, added robodrobe

* Update division.yml

added emergency lights and other stuff

* Update division.yml

fixed recycler directions, etc

* Update division.yml

Tucked in AI satellite shielding to remove potential obstruction to the shipyard dock.

* Update division.yml

Added parallax

* Update division.yml

Added screens and some posters

* minor adjustments & MaxPlayers

* Update division.yml

removed duplicate HOS locker, misc decal and decor changes

* Added detective slot

also added another forensic scanner

* Update division.yml

* Update division.yml

added logic gates, misc changes

* Update division.yml

added hats, made kitchen nicer

* Lowered minimum & midround antag spawns

* added maxPlayers of 70

there are bigger stations

* Update division.yml

added LV to cold loop pumps, added some decals to TEG area, moved TEG south 1 tile, gave engineering generators, added a toolbox to medical Substation room, gave MG a pretty painting & poster, removed mirrors in barber shop because they looked dumb and were inaccessible.

* Update division.yml

added a few mob spawners with a 5% chance to spawn something scary in maints

* Update division.yml

made requested changes per Velcroboy

* Update division.yml

more requested changes

* Update NTES_Right.yml

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2025-07-29 00:08:46 -05:00
Avalon bad7f330fb
Roboneurotocist - Some Buffs, some new Kit (#3949)
* more stuff

* More

* Almost ready

* Update borg_modules.yml

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update robotics.yml

* Fixes

* Direction changes plus small cost changes

* Fixes

* Fixes

* Update battery_guns.yml

* Update borg_modules.yml

* Update Resources/Locale/en-US/_DV/roboneuroticist/sets.ftl

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

---------

Signed-off-by: Avalon <jfbentley1@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-18 21:47:04 +02:00
Radezolid 30c55ba1b6
Quick fix to the syndie evac pod (#3920)
* Quick fix

* It needs power-
2025-06-16 13:05:18 -05:00
turtleofmen cc81b8fe5a
Dreadnought Shuttle (#3858)
* Dreadnought Shuttle

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Dreadnought 2

* invalids FIXXED?? finally??

* ultrafix v15

machine, cull the invalids

* mapping exception

* added slash

* dreadnaught to dreadnought pipeline

a video essay by vice

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-12 21:00:17 -05:00
Field Command 3db4efd84c
Hotfix: Cargo shuttle edits (#3898)
Cargo shuttle edits
2025-06-05 01:18:21 -05:00
Velcroboy 42df3a69a1
Map Edits: Tortuga (#3873)
* Map Edits: Tortuga

* Move wires to power airlocks

* adjustments

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-06-02 21:40:35 +02:00
Velcroboy 231ac4e75e
Map Edits: Arena (#3853)
* Map Edits: Arena

* Evac + fixatmos

* Review fixes

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-05-29 07:25:11 +02:00
pathetic meowmeow ce9da8222b
Add the Eden, Miriam, and Orit shuttles (#3791)
* Add the Eden, Miriam, and Orit shuttles

* feetback

* shipyard fix

* map renderer

* cleaned up

* mrrrp

* final feetback

* expensive

* price

* insanely pricey
2025-05-23 17:51:54 +01:00
deltanedas e58c2d814c
Merge pull request #3787 from deltanedas/upstream-ops
upstream merge 18/05/2025
2025-05-21 20:14:43 +01:00
Field Command 52409a41c0
DeltaV Lost Cargo Shuttle (#3812)
* DeltaV Lost Cargo Shuttle

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* mhe

* Update lost_cargo_dv.yml

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-21 18:28:00 +00:00
deltanedas e66b0b93de let SRN bypass research grid check 2025-05-18 18:30:24 +01:00
Field Command 2acc05dbe3
DeltaV Cargo Shuttle (#3692)
* DeltaV Cargo Shuttle

* Update cargo.yml
2025-05-17 10:38:30 -05:00
pathetic meowmeow 66205ad772
Add the ability to call a GALPOL exfiltration shuttle (#3722)
* Add the ability to call a GALPOL exfiltration shuttle

* feetback

* format
2025-05-16 15:27:37 -04:00
deltanedas 81b2c4aadc
fix SRN event (#3644)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-06 02:25:11 +01:00
Velcroboy 5675ccf2ab
Map Edits: Roboship (#3584)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-04-29 11:51:59 +01:00
Velcroboy b4f8d04df4
Shuttle Edits: Trader Ship (#3572)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-04-25 11:48:03 +01:00
turtleofmen 028b835c46
Trader shuttle- This shuttle is for the trader event role, it does no… (#3474)
* Trader shuttle- This shuttle is for the trader event role, it does not come with the trader's goods, the trader role themselves, or the trader's assistant.

Should be all set. -Turtleofmen

* TRADER SHUTTLE AGAIN YIPEE

* man

* lowercase it

* fix invalids

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-04-23 01:35:40 -04:00
Radezolid 4500393962
Add the exfiltration shuttle grid (#3434)
* Added the shuttle

* Fixed a bunch of shit

* Remove offset
2025-04-15 04:32:44 +02:00
Radezolid 7b80e4645f
Fix the roboneuro's ship + add new freezer fill (#3217)
* Added new freezer fill

* Fixed roboneuro ship
2025-03-13 08:29:47 +00:00
deltanedas 314ca529a4 remove maps from basu and transport evacs 2025-03-04 12:06:39 +00:00
Lyndomen b100c5b90d
Adds Syndicate Robo-Neuroticist, a midround antag (#1582)
* new file:   Content.Shared/DeltaV/Roles/SynthesisRole.cs
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/synthesis/recruiter.ftl
	new file:   Resources/Maps/Shuttles/DeltaV/synthesis_ship.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml
	new file:   Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml
	new file:   Resources/Prototypes/DeltaV/Shuttles/synthesis.yml

* Update recruiter.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/GameRules/events.yml

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Rename recruiter.ftl to synthesis.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update synthesis_specialist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update events.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* new file:   Content.Shared/DeltaV/Roles/RoboticistRole.cs
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/roboticist/roboticist.ftl
	new file:   Resources/Locale/en-US/deltav/roboticist/sets.ftl
	new file:   Resources/Maps/Shuttles/DeltaV/roboticist_ship.yml
	new file:   Resources/Prototypes/DeltaV/Catalog/roboticist_sets.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Devices/radio.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Tools/rechargingradiojammer.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/robocyte_synarch.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml
	new file:   Resources/Prototypes/DeltaV/Roles/Antags/robocyte_synarch.yml
	new file:   Resources/Prototypes/DeltaV/Shuttles/roboticist.yml
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-active.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-idle.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-load.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/fab-o.png
	new file:   Resources/Textures/DeltaV/Structures/Machines/synd_exosuit_fabricator.rsi/meta.json

* modified:   Resources/Prototypes/DeltaV/Entities/Objects/Devices/radio.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Medical/rechargingsyndicatecrewmonitor.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml

* deleted:    Content.Shared/DeltaV/Roles/SynthesisRole.cs
	deleted:    Resources/Locale/en-US/deltav/synthesis/synthesis.ftl
	deleted:    Resources/Maps/Shuttles/DeltaV/synthesis_ship.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	deleted:    Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml

* deleted:    Resources/Prototypes/DeltaV/Shuttles/synthesis.yml

* deleted:    Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml

* modified:   Resources/Prototypes/DeltaV/GameRules/events.yml

* modified:   Resources/Prototypes/DeltaV/Catalog/roboticist_sets.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml

* modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	new file:   Resources/Locale/en-US/deltav/objectives/conditions/roboticist.ftl
	modified:   Resources/Locale/en-US/deltav/roboticist/roboticist.ftl
	new file:   Resources/Locale/en-US/deltav/robotics/syndicate-mmi.ftl
	modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Eyes/hud.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/mmi.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Objects/Specific/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Entities/Structures/Machines/lathe.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	deleted:    Resources/Prototypes/DeltaV/Objectives/robocyte_synarch.yml
	new file:   Resources/Prototypes/DeltaV/Objectives/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Recipes/Lathes/robotics.yml
	renamed:    Resources/Prototypes/DeltaV/Roles/Antags/robocyte_synarch.yml -> Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml

* modified:   .vscode/settings.json
	modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
	modified:   Resources/Locale/en-US/deltav/objectives/conditions/roboticist.ftl
	modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Eyes/hud.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	modified:   Resources/Prototypes/DeltaV/Objectives/roboticist.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost_roles.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update settings.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update settings.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* modified:   Resources/Locale/en-US/deltav/roboticist/sets.ftl

* modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/events.yml
	modified:   Resources/Prototypes/DeltaV/GameRules/unknown_shuttles.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/equipped-INNERCLOTHING.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/meta.json

* modified:   Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl

* modified:   Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml
	new file:   Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/softsuits.yml
	modified:   Resources/Prototypes/DeltaV/Roles/Antags/roboneuroticist.yml
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/equipped-HELMET.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/Head/Helmets/eva_roboneuroticist.rsi/meta.json
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/equipped-OUTERCLOTHING.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/icon.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/inhand-left.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/inhand-right.png
	new file:   Resources/Textures/DeltaV/Clothing/OuterClothing/Suits/eva_roboneuroticist.rsi/meta.jso	modified:   Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/roboneuroticistpurple.rsi/meta.json

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update jumpsuits.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update ghost-role-component.ftl

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update hud.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update borg_modules.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update roboticist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update roboticist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update borg_modules.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update robotics.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update robotics.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update radio.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update rechargingsyndicatecrewmonitor.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* idk

* namespace ops

* namespace 2

* part 1

* done

* fixes

* update mindroll

* lathe update and tweaks.

* de-cybersunning

* unfuck yaml

* clean up yaml

* add circuit board

* untroll so fish guy doesnt kill me for swapping parent and ID

* Update meta.json

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* cleanup

* fix spawner

* time

* syndicate lawset

* updating meta files to 4 spaces

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update production.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* containercontainercontainer

* head slot

* welding protection

* fix icon

* indent spacing and reparenting

* renaming ops

* rename part 2

* renaming ops 3

* final rename ops

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2025-02-23 17:09:08 +00:00
therealDLondon c745fed8be
Makes Interdyne Shuttle 99% less valid (#2646)
* Update synthesis_ship.yml

* Update synthesis_ship.yml

* Update synthesis_ship.yml
2025-02-03 12:16:40 +00:00
This_Is_Gray bb4ff6497c
Elegance Station (#2020)
* Elegance Time..

* Elegance Evac & Job List Update

It's so real.

* Actual Elegance Job Slot Changes

* Potential Invalids Fix???-

* Elegance Last(?) Changes

Second to last, if not the last changes to Elegance for a good while.
We're so back!

* Oops :3

* I'm Trying

Fixed some wiring and lighting issues at the bridge.

* More changes

Ditto

* Invalids 2: Electric Boogalo

Hopefully this actually works. If not, I'm going to.. do something, for sure-

HUGE thanks to Velcro for helping me with this one!!

* Removed the paper slip from Transport.

It was causing invalid errors...

* Elegance Maints Update

Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.

* Another Small Update

Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.

And trash. A lot of trash.

* Minor Changes

The Space View in med is so real.
Also forgot to color some pipes...

* More Tweaks

Added a toilet to Perma, among other minor changes, and some prototype file changes.

* Even More Tweaks

There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.

* Armory Changes

The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.

* Changes... Again.

Fixed some minor oopsies and oversights.

I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.

* Actually made the updates this time

I'm stupid, to sum this commit up...

* Epistemics Rework

COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.

* Stupid Fucking Grille

* Botany Overhaul

Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.

* Final Final Touch-ups

Real this time, I swear.

* I lied.

Who's surprised?

* Curse of EVERYTHING

God this was fucking abysmal but I DID IT

* That Fucking Thing That I Hate

* The Greening of '24

* The Christmas Update

* Update elegance.yml

* Elegance Assistants

* Head Bedroom Updates

* Elegance Hotfixes

* More hotfixes

* Elegance Review Fixed 2/?

* I'm going fucking nuts

* Update elegance.yml

* Moar...

* Update elegance.yml

* Update elegance.yml

* Added Salvage Spawns

* Review Fixes (1/3)

* Velcro's lighting fix!!

It's here!~

* Update NTES_Transport.yml

* Update elegance.yml
2025-02-01 22:03:33 -06:00
Field Command af30a00dba
Add new station: Byoin (#1965)
* Add new station: Byoin

* Fix syntax error

* Changed accented letters

* Reverted accented letters

* Removed UID's with no prototype

* Fixed failed test issue

* Minor fixes and adds to map

* Minor changes to evac and job roles

* Major edits to station to fix issues

* Foxmin found some small problems, now solved

* Complying with latest mapping standards

* Engineering rework and Velcro found some small problems, now solved

* Removed "CargoAssistant" from the map prototype file

* Re-added "Cargo Assistant" to map prototype file

* More minor edits

* Fix evac shuttle file location

* Last minor fixes

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-04 01:14:21 -06:00
Velcroboy 4028e50c55
Evac fixes (#2525)
* Map Edits: Evac Shuttle Updates

* timer

* metadata

* more meta

* meerup

* holopads

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 20:25:12 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00