* lost of fixes
- Standardized all shuttles.
- Standardized shuttle naming convention for shipyard shuttles.
- Standardized shuttle naming convention for cargo shuttles.
- Fixed Midpoint wrongly named holopad in the reporter's office.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed shipyard pricing
* Margin was apparently not enough
* Not enough margin still
* Hopefully this will solve the margins
* Applied requested changes
* Those darn margins are so hard to predict
* Named the trader
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* academy station map with evac shuttle and prototype
* Added Academy to list in PostMapInitTest.
* Academy station
- tweak: added empty crates in engineering to help with PA setup.
- removed: physics grid
NTES_Academy shuttle
- added: firelocks
- added: decals
- removed: physics grid
maps Pools
- added academy to list.
* Academy Station
- added buttons for janitor lights.
- tweaked several areas
- added more intercomms
Evac
- added warp point
- added "device network .... shuttle timer"
- tweak linked airlock doors in rear - oops.
* - tweak removed mining shuttle console and airlock
* - fix removed physics from anchored barrier
* fix - replaced some barriers causing errors in the whole hallway.
* working through feildcommands requested changes.
* arrivals/dorms done
* engineering in progress
* working through fieldcommander's requests.
* eng - done.
* cargo - done
* service - done
* evac - done
* working through changes.
* working through changes.
* law done
* ai done
* bridge done
* perma done
* working through changes:
* perma done
* sec done
* epi brig done
* working through changes
* chapel - done
* park - done
* epi - in progress
* working through changes
* epi - done
* medical - done
* working through changes.
* TODO - evac shuttle
* TODO - playtest
* evac commit before adding devicenetwork component for shuttle timer
* added shuttle timer to evac
* changed NY to DV in prototype
* fixed rotations, tiles.
added archivist temp space.
changed min pop to 50.
* minor edits for power, air, and buttons on map.
* oops! forgot a comma.
* RE-added Academy to initTest.
upped max pop to 100
* updated path of shuttle to match new directory schema.
minor edits for air alarms on evac and map.
* perhaps this comma at the end is causing undue stress on the integration tests. Let's find out!
* fixes and tweaks for Velcro's first step in reviewing this behemoth.
* added LO, MG beacons
* removed trash piping in old surgeon theater
* connected LV to APC in maints near west solar
* replaced viro janitor button to be for medical instead of service
* linked security airlock to bolt airlocks when opening to space
* re-fanagled viro atmos piping to rooms
* replaced honklaw maints door - not service access anymore!
* linked other jani-light in delta-phi dorms
* Fixed invalid scrubber in viro
* alphabetized the //DeltaV maps in the list per Velcro's ask.
* removed bomb tagets in; arrivals, med, epistemics, evac.
* oops.
* * fixed missing window in viro checkpoint - how did that happen?
* added curtains to entertainers rooms
* connected captain's toilet to disposals
* replaced intercom outside command with working one
* replaced maint access in honklaw and mimelaw with theater access to match
* fixed space and pods sign directions to make more sense
* fixed unreinforced wall at salvage external airlock
* fixed unreinforced walls at atmos
* added crematorium in chapel morgue
* replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin
* fixed mantis maints door
* made cloister public access to players can talk to the oracle - sorry epistemics
* moved cargo dock emergency lights off normal lights
* made boxketball lockers public access - go play!
* made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker.
* replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff.
* added nutrimax for hydroponics
* fixed conveyor direction in perma disposals
* Reuploading PR, it is readie
* Some convention fixes
* Rename the file again
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
---------
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
* Testing phase 1
* Official ready for review
* Fixed the mapping oopsie
* Map Fixes, and cleanup
* 123
* Evac Shuttle updated
* Updated YML of the protothingy
* Fixed fails, cried a few times
* More Fixes. I've ran out of tears
* Revert "More Fixes. I've ran out of tears"
This reverts commit afeefedf3a.
* Had to revert. I feel as though I am going bald, send help, or rogaine
* Subfloor PT1, Many Fixes, Multiple Crying Sessions
* Fixes / Changes / tweaks
* Changes requested
* I broke it
* notepad savior
* Ames dealer tweaks
* Forgot to add appraisal tool
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---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Arms dealer
* Update switch.yml
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* requested changes and fixes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Signed-off-by: Field Command <159087063+FieldCommand@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Adding the new Terra Station!
* Renamed a BUNCH of doors, Substations, and SMES. Fixed EVA doors, piping. Added BecomeStation component. Removed invalids from yml
* Added Sophic Grammateus, some decals, and APC to power Genpop. Renamed some cameras
* Made Sec and Epi maints not deadends
* Added Mr Butlertron and some beacons
* Loooots of changes
* Lots more updating, changing pipes, making things not as bright, etc etc
* Moved a few unreachable devices, AI can't use fancy turrets yet so you get bullets, and the screens finally show Evac ETA!
* Adds Division Station
new station woo hoo
* other nonsense
can't a guy just make a map without doing all this other stuff
* Update division.yml
AI turrets, cargo dock changes, added missing LV, added light to HoS, made freezer cold, added minimoog to maid cafe, made firing range better
* Update division.yml
added tile in captain's room lol, changed around perma wall layout by cells.
* Update division.yml
Made CJ's closet into a room.
* Adjust prototype and map
adjusts some jobs and adds atmos burning stuff, also replaces explosive landmines with shrapnel landmines
* Updated map & prototype
I CHANGED A LOT OKAY
* Update division.yml
Added CMO air alarm, added scrubbers to some rooms, added some lights, added robodrobe
* Update division.yml
added emergency lights and other stuff
* Update division.yml
fixed recycler directions, etc
* Update division.yml
Tucked in AI satellite shielding to remove potential obstruction to the shipyard dock.
* Update division.yml
Added parallax
* Update division.yml
Added screens and some posters
* minor adjustments & MaxPlayers
* Update division.yml
removed duplicate HOS locker, misc decal and decor changes
* Added detective slot
also added another forensic scanner
* Update division.yml
* Update division.yml
added logic gates, misc changes
* Update division.yml
added hats, made kitchen nicer
* Lowered minimum & midround antag spawns
* added maxPlayers of 70
there are bigger stations
* Update division.yml
added LV to cold loop pumps, added some decals to TEG area, moved TEG south 1 tile, gave engineering generators, added a toolbox to medical Substation room, gave MG a pretty painting & poster, removed mirrors in barber shop because they looked dumb and were inaccessible.
* Update division.yml
added a few mob spawners with a 5% chance to spawn something scary in maints
* Update division.yml
made requested changes per Velcroboy
* Update division.yml
more requested changes
* Update NTES_Right.yml
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Dreadnought Shuttle
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Dreadnought 2
* invalids FIXXED?? finally??
* ultrafix v15
machine, cull the invalids
* mapping exception
* added slash
* dreadnaught to dreadnought pipeline
a video essay by vice
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* DeltaV Lost Cargo Shuttle
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* mhe
* Update lost_cargo_dv.yml
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Trader shuttle- This shuttle is for the trader event role, it does not come with the trader's goods, the trader role themselves, or the trader's assistant.
Should be all set. -Turtleofmen
* TRADER SHUTTLE AGAIN YIPEE
* man
* lowercase it
* fix invalids
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Elegance Time..
* Elegance Evac & Job List Update
It's so real.
* Actual Elegance Job Slot Changes
* Potential Invalids Fix???-
* Elegance Last(?) Changes
Second to last, if not the last changes to Elegance for a good while.
We're so back!
* Oops :3
* I'm Trying
Fixed some wiring and lighting issues at the bridge.
* More changes
Ditto
* Invalids 2: Electric Boogalo
Hopefully this actually works. If not, I'm going to.. do something, for sure-
HUGE thanks to Velcro for helping me with this one!!
* Removed the paper slip from Transport.
It was causing invalid errors...
* Elegance Maints Update
Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.
* Another Small Update
Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.
And trash. A lot of trash.
* Minor Changes
The Space View in med is so real.
Also forgot to color some pipes...
* More Tweaks
Added a toilet to Perma, among other minor changes, and some prototype file changes.
* Even More Tweaks
There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.
* Armory Changes
The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.
* Changes... Again.
Fixed some minor oopsies and oversights.
I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.
* Actually made the updates this time
I'm stupid, to sum this commit up...
* Epistemics Rework
COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.
* Stupid Fucking Grille
* Botany Overhaul
Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.
* Final Final Touch-ups
Real this time, I swear.
* I lied.
Who's surprised?
* Curse of EVERYTHING
God this was fucking abysmal but I DID IT
* That Fucking Thing That I Hate
* The Greening of '24
* The Christmas Update
* Update elegance.yml
* Elegance Assistants
* Head Bedroom Updates
* Elegance Hotfixes
* More hotfixes
* Elegance Review Fixed 2/?
* I'm going fucking nuts
* Update elegance.yml
* Moar...
* Update elegance.yml
* Update elegance.yml
* Added Salvage Spawns
* Review Fixes (1/3)
* Velcro's lighting fix!!
It's here!~
* Update NTES_Transport.yml
* Update elegance.yml
* Add new station: Byoin
* Fix syntax error
* Changed accented letters
* Reverted accented letters
* Removed UID's with no prototype
* Fixed failed test issue
* Minor fixes and adds to map
* Minor changes to evac and job roles
* Major edits to station to fix issues
* Foxmin found some small problems, now solved
* Complying with latest mapping standards
* Engineering rework and Velcro found some small problems, now solved
* Removed "CargoAssistant" from the map prototype file
* Re-added "Cargo Assistant" to map prototype file
* More minor edits
* Fix evac shuttle file location
* Last minor fixes
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>