* THANK GOD THIS IS ALL IN _DV
Adjutant changes
* Forgot to use my full discord user for the metajason
:3c
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* 1.3 to 1.5
---------
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Saboteur Borg
Adds Saboteur Borg
* Oopsies
fixed a oopsies deleted line
* That should be the final change?
Description clean up and small bugs found
* Direction changes part1
Most the direction changes but I missed something
* Direction changes part 2
:3c
* Updated saboteur borg to use a cloaking module, similar to the xenoborg's cloaking module
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* Fixed parent
* One more time
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* Adds Christmas Kobolds: Defenders of The Yule Tree
* update comments
* Add candy spear sprite
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* no shoes for now
* Revert "no shoes for now"
This reverts commit 8bece94b57.
* No shoes for now
* maybe
* Ain't
---------
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* Update signs with DV color schemes
new file: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/detective.png
new file: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/library.png
modified: Resources/Prototypes/Entities/Structures/Wallmounts/Signs/signs.yml
modified: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/meta.json
* other files
* library
* woo wall lockers!
* chemical
* clean up
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* Holofan re-balance. No longer infinite but recharge.
Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394)
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<!-- What did you change? -->
- Holofans are now timed
- Holobarriers are now charge based, and produce a timed barrier
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
Direction request to avoid them being up all shift and doing atmos
shenanigans.
<!-- Summary of code changes for easier review. -->
New components and systems to handle detailed descriptions on holofan
barriers. Bunch of .yml changes.
Because both holograms can now either be destroyed, or despawn after 5
minutes, a complete rewrite of the way they're produced was necessary.
The projectors still have 6 uses and can recharge 1 use every 2 minutes.
Clicking on a holo barrier/fan with the correct projector will delete
it, and add a charge back to the projector.
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N/A
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**Changelog**
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🆑 Jakumba
- add: Added a warning text when inspecting a Holofan and Holobarrier
with duration before they expire
- tweak: Holobarrier Projectors now work on a charge base system
- tweak: Holofans and Holobarriers now last for five minutes when placed
---------
Co-authored-by: Falcon <falcon@zigtag.dev>
Co-authored by: Vanessa <vanessalouwagie@gmail.com>
* Added a CanPickup variable to the component to disallow picking up holoprojections.
* Hid the empty version of HoloprojectorEngineering
* YAML cleanup
* Holoprojection locale update
* Old logic cleanup
* Fixed holobarrier sprite
* Words
* Fixed hidden projector in DV namespace
* Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp
* PR #4734 feedback changes
* oops. Actually put StopTimer in TimedDespawnDetailed
---------
Co-authored-by: Jakumba <16194688+Jakumba@users.noreply.github.com>
Co-authored-by: Falcon <falcon@zigtag.dev>
* everything rah
* vending.png
* recovered files
* clean up
* .
* final touches?
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* lasers done
* fixed drinks
* one done
* enforcer complete
* messed up the sprites
* fixed suitstorage
* edit
* electric boogaloo
* save
* IK done
* guess who forgot to edit the json
* every gun now has wield sprites
* kammerer is BROKEN
* finally free
* changes
* Oh my god there are sharks here
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* I don't even know man
* Fix spaces
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* fixes fixes fixes
* English language was invented to sell more dictionaries
* eveny
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* minor additions complete
* Added a bunch of fun thingies
* yet another commit
* finally free
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* oops
* minor sprite issue fix award or something
* changes complete to comments and credits
* forgot to do this
* last minute sprite fixes
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* Add Bipod System
* Add the NT-3
* Small fixes
* Small fixes
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* Fix Test Fails
* Small oversight
* Robust the Code
* Fix Action Name
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Fix Action Description
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Add WallPierce + Changes
* Small fix
* Cleanup
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* Fix Testfail + Add Descriptions
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* Remake Holographic Rollerbed
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* Remove Hyphen
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Add harpy and vox variants for the Rhino hardsuit
* Add harpy variant for the Goliath hardsuit
* Fix indentation
---------
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Adds a simple atmos beret and "senior" salvager mantle to loadout selections.
* woopsies, misspelled something for the beret
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* silly typo... again, woopsies
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* aaaaaaaaa
* helmets
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* more accurate description and maybe fix test fail thing I dunno I hate container fail thiings
* remove containercontainer stuff and work from there because that just broke more
* pls work
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* AAAAAA I LOVE FASHION
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* forgot to put the naval coat in
* capitalize heat so github stops yelling at me
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* fix typo
* please spare me nukeops
* remove nukeops propaganda
* fix cost thing
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* spicy pickle shit
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* gates did not hold my hand this time, send help
* idk anymore
* Update snacks.yml
* Update snacks.yml
* Update snacks.yml
* Update snacks.yml
---------
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* Add mothroach grenades
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* Removed unnecessary comment
* Double the mothroaches!!
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* mrrp
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* jetpackening
* sprites
* proper descriptioning
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* touch ups
* messy
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* spacing
* permalink
* fixes.....finally
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* swords are cool
* remove unused tag
* build and test debug is yelling at me about this. presumably it's because of RevealRevenantOnCollide
* just remove both it's too late to deal with right now
* alright try 2 to get the build and debug to not yell at me about it. I dunno why the bible can just have the component but not the sword
* fix merge conflict before syncing branch because this is genuinely just easier for me to do it this way
* aaaaa
* i need merge conflicts to stop yelling at me aaaaaaa
* merge conflict fix pt. 1
* fix merge conflict pt. 2
* nukeops haunts me at night
* Create grappling system
* Add grappling to Laika and other sec dogs
* Allow grapplers to also throw themselves prone
* Apply prone on grapple to laika
* Add layingdown component to laika
* Ensure grapplers entering crit release their grapples
* Ensure IPCs can be grappled
* Fix typo
* Remove system suffix for fields
* Simplifiy returns for CanGrapple
* Use magic dotnet syntax
* Fix usages of ViewVariables over DataFields
* Swap to using marker component over tags
* Remove errant new lines
* Remove redundant brackets
* Initial Fractured Form Pass
* Cleanup
* AAAAAAAAAAAAAAAAAAA
* I forgor
* Sometimes naked
* Untouch and touch where applikcable
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Better optional pattern
* Unbreak it
* Minor Spelling Mistake
* Filthy test fix hack
* Filthy hack to appease the test gods
* A normal number of post-PR commits
* AAAAAAA
* Don't know why I didn't do this in the first place
* Some cleanup
* Damn how did I miss this
* Delta Mandated Cleanup
---------
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* pluh 🗣️🔥
* signs and final PR preparations
collect my signs
* curse of the invalids
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* guh??
* genuinely not sure how this one happened
* ugh
* three fish dancing in a pot
wowza. three of them?
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Evil Ass Perma Maints Doors
* Update elegance.yml
* holy shit
* Update elegance.yml
* curse of the spaces and other miscellaneous issues + plasma tank-ening
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* h
* Merge branch 'Elegance-Rework-But-Stable' of https://github.com/IAmNotGray/Delta-v into Elegance-Rework-But-Stable
* Update elegance.yml
* Update floors.yml
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* aaaaaaaaaaaaaaaaaaa
* add shadow damage to some evil things and add ways to heal it
* bibles healing shadow doesn't work for some reason
* fix attribution, description, and remove placeholder sprite
* Add simple component for handling specialised clothing and armours
* Add awful artwork for k9 armours
* Update secdog template to include head and outer clothing gear
* Add tags for K9Armour and K9
* Ensure Laika has the k9 tag
* Add entity entries for K9 armour, update starting gear for Laika
* Add lathe recipes for new K9 armour
* Update secdog sprite by breaking tail out to separate layers
* Update sprite drawing for Secdogs
* Fix missing pixel in Laika's base sprite
* Add jetpack sprites for secdog
* Remove damage state visuals
* Add layingdown component to laika
* Update helmet sprites from HTMLSystem
* Update hardsuit sprites from HTMLSystem
* Fix prone on crit for secdogs
* Add new damage visual layer for tails
* Add static tail for Laika and hook it up to damage state visuals
* More Skia tweaks
* Swapped whitelist for EntityWhitelist
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