Commit Graph

36638 Commits

Author SHA1 Message Date
Delta-V bot 1d234736a2 Automatic changelog update 2025-01-28 13:36:32 +01:00
pathetic meowmeow 32fe357653
Remove glue requirement from prescription HUDs and departamental glasses (#2629)
Space glue as-is is a somewhat rare item in the game, and locking
one of the basic visual cues and protective equipment for security
or medical behind obtaining this rare item is somewhat annoying, as
in the best case scenario, it amounts to a chore to get a cheap purchase from logi,
and in the worst case scenario, you aren't going to have that important equipment
without sacrificing your vision for the entire shift.

This doesn't produce particularly engaging gameplay in either scenario.

Via the principle of less is more, it follows that removing glue from
the recipe construction makes sense, instead of adding more ways to get
glue in order to handle this one specific scenario.
2025-01-28 12:36:13 +00:00
Delta-V bot 71228bb9ca Automatic changelog update 2025-01-28 13:33:16 +01:00
rosieposie d355d4327e
Meat Decor (#2427)
* initial commit

* Bones.

* Revert "Bones."

This reverts commit 4ad36179a2.

* format

* move DeltaV to _DV

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-28 12:32:57 +00:00
deltanedas ef53af9fa3 small diff reduction 2025-01-28 11:16:44 +00:00
deltanedas 55b36d2858 amber station spawners 2025-01-28 11:15:10 +00:00
Delta-V bot 00a456f599 Automatic changelog update 2025-01-28 09:48:12 +01:00
SolStar 129d436d47
Make MindShielded players immune to becoming Sleeper Agents. (#2803)
* Cherrypick #34648 [Make MindShielded players immune to becoming Sleeper Agents.]

* Untouch

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>

* comment

---------

Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2025-01-28 08:47:52 +00:00
deltanedas 906ef679cc :trollface: 2025-01-28 05:53:47 +00:00
deltanedas 01c727ddcf :trollface: 2025-01-28 05:46:39 +00:00
deltanedas fea66773f9 :trollface: 2025-01-28 05:20:41 +00:00
deltanedas dde900bbd8 enable 2 storage windows 2025-01-28 05:13:12 +00:00
deltanedas 6f21b2a766 engine 2025-01-28 05:03:37 +00:00
TytosB d7ababb3a9 reworking the chunked telecomms salv ruin (#34529)
* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>
2025-01-28 05:03:22 +00:00
PJBot 1294641a17 Automatic changelog update 2025-01-28 05:03:20 +00:00
Zachary Higgs 380e743849 Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-28 05:03:05 +00:00
PJBot 7353971891 Automatic changelog update 2025-01-28 05:02:09 +00:00
SlamBamActionman 63d05a5e53 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
metalgearsloth a525587dcb Storage sidebar fix (#34680) 2025-01-28 05:01:41 +00:00
PJBot 29ce7ebd4b Automatic changelog update 2025-01-28 05:01:34 +00:00
ArtisticRoomba 70b3478144 Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
2025-01-28 05:01:24 +00:00
PJBot b0e336698f Automatic changelog update 2025-01-28 04:55:34 +00:00
August Sun 83730b94dd Added the ability for pAIs and station maps to be stored in engineering belts (#33048)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2025-01-28 04:55:34 +00:00
eoineoineoin 0e0108f19e Make crew monitor update blips at consistent rates (#32555) 2025-01-28 04:55:34 +00:00
Milon 04c20f5b31 update .editorconfig (#34677) 2025-01-28 04:55:34 +00:00
Ed 3ed31ed72c Revert "Fix match box" (#34681)
Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.
2025-01-28 04:55:34 +00:00
PJBot 6337d19231 Automatic changelog update 2025-01-28 04:55:34 +00:00
metalgearsloth 8418a3a62a Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:54:28 +00:00
PJBot d240d7903e Automatic changelog update 2025-01-28 04:53:47 +00:00
Coolsurf6 a7f00f263c Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-28 04:53:45 +00:00
PJBot 122fa449f5 Automatic changelog update 2025-01-28 04:52:58 +00:00
metalgearsloth 767b43fd26 Storage UI V2 (#33045) 2025-01-28 04:52:58 +00:00
kosticia ea9d759072 Hi-viz vest now actually hi-viz (#34087)
* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix
2025-01-28 04:52:58 +00:00
PJBot 7d80e56ebc Automatic changelog update 2025-01-28 04:52:58 +00:00
Helm4142 ce3815c1d1 Fix match box (#34632)
FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
2025-01-28 04:52:58 +00:00
Southbridge 7520259b55 fixrotations - Modified Targetted Entities (#34638) 2025-01-28 04:52:58 +00:00
PJBot 7506e3c077 Automatic changelog update 2025-01-28 04:52:44 +00:00
ArtisticRoomba e168d8ef12 Adds better description to pneumatic valve and build menu description (#32655)
* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa
2025-01-28 04:52:38 +00:00
ArtisticRoomba acfba3e5a7 add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet

* begone test fail
2025-01-28 04:52:33 +00:00
PJBot 148fa2b6f3 Automatic changelog update 2025-01-28 04:52:29 +00:00
Dinner bf29c379ca Fix mv cable crate typo (#34673)
fix mv cable crate typo
2025-01-28 04:52:25 +00:00
PJBot 9b5dbb40b5 Automatic changelog update 2025-01-28 04:52:09 +00:00
Coolsurf6 c2f16f879e Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
2025-01-28 04:50:53 +00:00
PJBot a158534d27 Automatic changelog update 2025-01-28 04:49:50 +00:00
CaasGit fc8f1267c8 New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.
2025-01-28 04:49:38 +00:00
Milon d659d75d25 display the current version in the changelog window (#34556)
* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR
2025-01-28 04:49:34 +00:00
lzk 77a1f29449 delete radstorm locale (#34630) 2025-01-28 04:49:31 +00:00
PJBot c157d7dc50 Automatic changelog update 2025-01-28 04:49:07 +00:00
Errant 28cbd4fb83 Replace starter borg brain with Positronic (#34614)
THE FLESH IS WEAK
2025-01-28 04:49:07 +00:00
PJBot 244aff7ce6 Automatic changelog update 2025-01-28 04:49:07 +00:00