Commit Graph

36638 Commits

Author SHA1 Message Date
Velken 1cfd0e84b0 Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)
Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter
2025-01-28 04:49:06 +00:00
PJBot ff1a5f6b09 Automatic changelog update 2025-01-28 04:45:01 +00:00
JustinWinningham 238ba725b0 Renaming sexy mime and clown mask (#34258)
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
2025-01-28 04:42:53 +00:00
Ignaz "Ian" Kraft ddfbc31fd3 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-28 04:36:11 +00:00
PJBot cbab6d9c0b Automatic changelog update 2025-01-28 04:33:55 +00:00
War Pigeon c1f1d57c7b Make radioactive material radioactive (#34436)
* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks
2025-01-28 04:33:55 +00:00
PJBot 670e613ecf Automatic changelog update 2025-01-28 04:33:55 +00:00
Ed 95c4eafe5f C4 Helmet (#34076)
* worn bomb

* Update meta.json

* Update meta.json
2025-01-28 04:33:55 +00:00
PJBot 614107ab69 Automatic changelog update 2025-01-28 04:33:54 +00:00
Ignaz "Ian" Kraft 37be490332 added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest
2025-01-28 04:33:54 +00:00
PJBot 7ed14d98df Automatic changelog update 2025-01-28 04:33:54 +00:00
K-Dynamic 3c36d82aa7 Return Drozd full-auto and semi-auto firing modes (#34604)
return drozd full auto and firerate, arrange available modes in alphabetical order
2025-01-28 04:33:54 +00:00
PJBot f81aabb827 Automatic changelog update 2025-01-28 04:33:54 +00:00
Fildrance 21c5713374 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-28 04:33:54 +00:00
PJBot b87c369452 Automatic changelog update 2025-01-28 04:33:41 +00:00
Ignaz "Ian" Kraft f91683fd85 pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description

* pluralization specific to contraband descriptions
2025-01-28 04:33:38 +00:00
PJBot 4beb81b482 Automatic changelog update 2025-01-28 04:33:29 +00:00
Emisse 1d4140a686 lecter visual update (#34589) 2025-01-28 04:33:25 +00:00
deltanedas 80a2674f61 undo nerf gun sprites 2025-01-28 04:32:59 +00:00
deltanedas bea309e8f8 move rubber lecter to _DV 2025-01-28 04:31:31 +00:00
PJBot 335bfc812f Automatic changelog update 2025-01-28 04:31:31 +00:00
pathetic meowmeow c26ef7e899 Give the chef access to cloth boxes (#34403)
* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:31:31 +00:00
Errant b9c33d5b1a remove tropico from devmap (#34585) 2025-01-28 04:31:31 +00:00
deltanedas 1c6cc4ab5b enable kick on antag rolling 2025-01-28 04:31:31 +00:00
PJBot f291af6d1b Automatic changelog update 2025-01-28 04:31:31 +00:00
Pieter-Jan Briers e4fc8c2ec5 Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-28 04:31:31 +00:00
Errant 30c6c1f3cf HOTFIX Admin playerlist character update fix (#34560)
fix IdentityChangedEvent subscription
2025-01-28 04:31:30 +00:00
PJBot 65e1da6416 Automatic changelog update 2025-01-28 04:31:30 +00:00
Nim 5dda2b3226 Blueprint double emergency tank (#34232)
* blueprint

* NitrogenTank

* description
2025-01-28 04:31:30 +00:00
PJBot d0344b2574 Automatic changelog update 2025-01-28 04:31:30 +00:00
K-Dynamic a8a65e17b7 Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit
2025-01-28 04:31:30 +00:00
PJBot dc8a690532 Automatic changelog update 2025-01-28 04:31:30 +00:00
John 60e8010947 Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:31:30 +00:00
PJBot f5526d98bd Automatic changelog update 2025-01-28 04:31:30 +00:00
Errant 42062936a8 [HOTFIX] Admin Menu player jobs (#34545)
update job info on spawn
2025-01-28 04:31:30 +00:00
PJBot d8afffc5ae Automatic changelog update 2025-01-28 04:31:30 +00:00
PJBot b42c21240f Automatic changelog update 2025-01-28 04:31:30 +00:00
K-Dynamic 829ce1a2b6 Welding gas mask toggleable with action (#32691)
welding mask removable
2025-01-28 04:31:29 +00:00
PJBot c9ff2c4825 Automatic changelog update 2025-01-28 04:31:29 +00:00
ArtisticRoomba ec3201622b Fixes some mobs not being able to honk/weh (#33777)
* fixes some mobs not being able to honk/weh

* addresss review
2025-01-28 04:31:29 +00:00
PJBot da6486031f Automatic changelog update 2025-01-28 04:31:29 +00:00
Winkarst c9a9a40638 Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-28 04:31:29 +00:00
Tezzaide ef90fa3259 Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)
Update coats.yml
2025-01-28 04:31:29 +00:00
Alfred Baumann 3825ec92c8 Add Airlocks with Bar and Kitchen access (#33821)
* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions
2025-01-28 04:31:29 +00:00
PJBot 299188afbe Automatic changelog update 2025-01-28 04:31:29 +00:00
PJBot 2488de73bb Automatic changelog update 2025-01-28 04:31:29 +00:00
K-Dynamic 406d0d53bd New dry fire sound (#34447)
* new empty.ogg

* source to tg commit
2025-01-28 04:31:29 +00:00
PJBot 349f5f87be Automatic changelog update 2025-01-28 04:31:29 +00:00
Nox 09997c6005 Rarer Highcaps (#34469)
* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5
2025-01-28 04:31:29 +00:00
PJBot a419d2de92 Automatic changelog update 2025-01-28 04:31:28 +00:00