* Renamed sexy clown and mime mask and removed lusty xenomorph poster.
* removing odd file changes. not sure why these were edited at all.
* gaaaahhh
* removed some of the old templates
* Renaming sexy mime and clown instances.
* removed unwanted gitignore edit
* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.
* Remove lusty xenomorph poster.
* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits
* requested changes
* lusty migration removal
* dirty hanging whitespace
* correct date format comment
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Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
* Make radioactive material radioactive
* Increase the slopes of item uranium
No free power for engineering
* Glowing uranium
* Revert "Increase the slopes of item uranium"
This reverts commit 2acbda26
* Nerf Wall Rocks
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Give the chef access to fiber bags
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
* contraband system rework to allow restriction by job, not just department
* Fixing detective trenchcoat inheritance
* removing unnecessary using declarations
* trying to fix testing error by re-adding diagnostics using declaration
* removing unecessary dependency, making allowedJobs nullable
* Adding all of slarti's requested changes except for the hacky job icon method fix
* removing accidental whitespace
* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english
* removing unneeded using dec, fixing nesting logic problem
* didn't remove the old nesting, doing that now
* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.
* rewrite some stuff
* fixes
* fix energy pen
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5