* Reuploading PR, it is readie
* Some convention fixes
* Rename the file again
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
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Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
* Testing phase 1
* Official ready for review
* Fixed the mapping oopsie
* Map Fixes, and cleanup
* 123
* Evac Shuttle updated
* Updated YML of the protothingy
* Fixed fails, cried a few times
* More Fixes. I've ran out of tears
* Revert "More Fixes. I've ran out of tears"
This reverts commit afeefedf3a.
* Had to revert. I feel as though I am going bald, send help, or rogaine
* Subfloor PT1, Many Fixes, Multiple Crying Sessions
* Fixes / Changes / tweaks
* Changes requested
* I broke it
* notepad savior
* mrrp
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* jetpackening
* sprites
* proper descriptioning
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* touch ups
* messy
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* spacing
* permalink
* fixes.....finally
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* Fix Standing up when Exiting Critical State (#1612)
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Made buckled Entities not stand up when recovering from critical state.
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changed. Link any relevant discussions or issues. -->
Just generally annoying having to buckle your patient again - Or have
them unbuckle from your rollerbed as you ferry them.
<!-- Summary of code changes for easier review. -->
Removed redunancies and inserted a check for being buckled before
calling the method to stand up when entering the Alive state.
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- fix: Fixed buckled patients standing up when recovering from crit. Now
they'll stay seated.
* Small fix
* Add Comments
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* Fix comment?
* Returned Useless Import
* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
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Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
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* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
* Extend EvenHealing & Buff Cryochems
* Extend Evenhealing to Specialchems
* Extend to Trinoxadone
* Extend to Pyrogenics
* Update Cryogenics.xml
* Fix Prometheum
* Please the Maintainer Deities
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* The great Comment of 86
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Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* swords are cool
* remove unused tag
* build and test debug is yelling at me about this. presumably it's because of RevealRevenantOnCollide
* just remove both it's too late to deal with right now
* alright try 2 to get the build and debug to not yell at me about it. I dunno why the bible can just have the component but not the sword
* fix merge conflict before syncing branch because this is genuinely just easier for me to do it this way
* aaaaa
* i need merge conflicts to stop yelling at me aaaaaaa
* merge conflict fix pt. 1
* fix merge conflict pt. 2
* nukeops haunts me at night
* ITS ALL C# GOOD LORD
BORN TO PORT
WORLD IS A PR
鬼神 Merge Em All 2025
I am yaml man
410,757,864,530 UPSTREAM MERGE CONFLICTS
* that was, uh. too easy.
* very small tweak
* comment and reuse fixes
* forgot the guidebook Oops
* the guidebookening
* the reusening
* Create grappling system
* Add grappling to Laika and other sec dogs
* Allow grapplers to also throw themselves prone
* Apply prone on grapple to laika
* Add layingdown component to laika
* Ensure grapplers entering crit release their grapples
* Ensure IPCs can be grappled
* Fix typo
* Remove system suffix for fields
* Simplifiy returns for CanGrapple
* Use magic dotnet syntax
* Fix usages of ViewVariables over DataFields
* Swap to using marker component over tags
* Remove errant new lines
* Remove redundant brackets
* port les paintinges
* adds paintings to spawner
* Update Resources/Prototypes/Entities/Markers/Spawners/Random/paintings.yml
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
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* Update Resources/Textures/_DEN/Structures/Wallmounts/paintings.rsi/meta.json
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Signed-off-by: leo <136020119+leonardo-dabepis@users.noreply.github.com>
* relocates to _den (i forgor)
i forgor to not put it upstrem, plx forgib me :pleading:
* untouched
* Update paintings.yml
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Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Initial Fractured Form Pass
* Cleanup
* AAAAAAAAAAAAAAAAAAA
* I forgor
* Sometimes naked
* Untouch and touch where applikcable
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Better optional pattern
* Unbreak it
* Minor Spelling Mistake
* Filthy test fix hack
* Filthy hack to appease the test gods
* A normal number of post-PR commits
* AAAAAAA
* Don't know why I didn't do this in the first place
* Some cleanup
* Damn how did I miss this
* Delta Mandated Cleanup
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* pluh 🗣️🔥
* signs and final PR preparations
collect my signs
* curse of the invalids
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* guh??
* genuinely not sure how this one happened
* ugh
* three fish dancing in a pot
wowza. three of them?
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* Evil Ass Perma Maints Doors
* Update elegance.yml
* holy shit
* Update elegance.yml
* curse of the spaces and other miscellaneous issues + plasma tank-ening
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* h
* Merge branch 'Elegance-Rework-But-Stable' of https://github.com/IAmNotGray/Delta-v into Elegance-Rework-But-Stable
* Update elegance.yml
* Update floors.yml
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