* Add simple component for handling specialised clothing and armours
* Add awful artwork for k9 armours
* Update secdog template to include head and outer clothing gear
* Add tags for K9Armour and K9
* Ensure Laika has the k9 tag
* Add entity entries for K9 armour, update starting gear for Laika
* Add lathe recipes for new K9 armour
* Update secdog sprite by breaking tail out to separate layers
* Update sprite drawing for Secdogs
* Fix missing pixel in Laika's base sprite
* Add jetpack sprites for secdog
* Remove damage state visuals
* Add layingdown component to laika
* Update helmet sprites from HTMLSystem
* Update hardsuit sprites from HTMLSystem
* Fix prone on crit for secdogs
* Add new damage visual layer for tails
* Add static tail for Laika and hook it up to damage state visuals
* Makes the experimental RCDs description not lie
* Revert "Makes the experimental RCDs description not lie"
This reverts commit a8a67093a3.
* Uses FTL attributes instead now
* Share Recipes
* Remove Cybernetic diagnostic from medfab
* We toil in darkness, for light has faded
* CommentOps
* Another CommentOps
* Minor Spelling Mistake = Death
---------
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* Added Scanners to Modules (#1268)
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<!-- What did you change? -->
Added a Medical Scanner to the Cyborg Surgery Modules
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
You'd have to change back to the Treatment module to assess the damages
on the patient, instead of seeing them as you do surgery on them. This
fixes it. I don't know why this wasn't always the case.
If I knew how to make a hand for only organs, I would.
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Simply changed two lines of YML. THE YML WARRIOR AT IT AGAIN!!
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<img width="574" height="625" alt="grafik"
src="https://github.com/user-attachments/assets/8775149d-4374-45ea-a0cb-a2de1f1131a2"
/>
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**Changelog**
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- tweak: Added a medical scanner to Medical Cyborg's Surgery modules!
Now you can see the damages as you work on the patient!
---------
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* Remove Speedmodifier
* The comments are everywhere, THEYRE IN THE WALLS, IN THE GODDAMN WALLS
---------
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>