* CONTRIBUTING.md - reorganized, and added ftl separate file guideline
* minor tweak
* helps when your example is actually relevant
* CONTRIBUTING review comment - features to changes
Signed-off-by: Charlie Morley <cmorley191@gmail.com>
* triple yaml example combo
---------
Signed-off-by: Charlie Morley <cmorley191@gmail.com>
* Holofan re-balance. No longer infinite but recharge.
Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394)
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<!-- What did you change? -->
- Holofans are now timed
- Holobarriers are now charge based, and produce a timed barrier
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changed. Link any relevant discussions or issues. -->
Direction request to avoid them being up all shift and doing atmos
shenanigans.
<!-- Summary of code changes for easier review. -->
New components and systems to handle detailed descriptions on holofan
barriers. Bunch of .yml changes.
Because both holograms can now either be destroyed, or despawn after 5
minutes, a complete rewrite of the way they're produced was necessary.
The projectors still have 6 uses and can recharge 1 use every 2 minutes.
Clicking on a holo barrier/fan with the correct projector will delete
it, and add a charge back to the projector.
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N/A
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**Changelog**
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🆑 Jakumba
- add: Added a warning text when inspecting a Holofan and Holobarrier
with duration before they expire
- tweak: Holobarrier Projectors now work on a charge base system
- tweak: Holofans and Holobarriers now last for five minutes when placed
---------
Co-authored-by: Falcon <falcon@zigtag.dev>
Co-authored by: Vanessa <vanessalouwagie@gmail.com>
* Added a CanPickup variable to the component to disallow picking up holoprojections.
* Hid the empty version of HoloprojectorEngineering
* YAML cleanup
* Holoprojection locale update
* Old logic cleanup
* Fixed holobarrier sprite
* Words
* Fixed hidden projector in DV namespace
* Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp
* PR #4734 feedback changes
* oops. Actually put StopTimer in TimedDespawnDetailed
---------
Co-authored-by: Jakumba <16194688+Jakumba@users.noreply.github.com>
Co-authored-by: Falcon <falcon@zigtag.dev>
* everything rah
* vending.png
* recovered files
* clean up
* .
* final touches?
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Silvia can see health bars. Fixed her slipping too.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Added inventory slots to Silvia.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* PR Feedback
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* part uno
* tada
* aaaaa
* a
* last one i swear
* i lied
* error fixed
* fixed conflict for real this time
* choppas, rickenbacker, and pickaxe reverted
* fixed for real this time
* fixed comments
---------
Signed-off-by: verybigman <171044200+verybigman311@users.noreply.github.com>
* lasers done
* fixed drinks
* one done
* enforcer complete
* messed up the sprites
* fixed suitstorage
* edit
* electric boogaloo
* save
* IK done
* guess who forgot to edit the json
* every gun now has wield sprites
* kammerer is BROKEN
* finally free
* changes
* Oh my god there are sharks here
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* I don't even know man
* Fix spaces
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fixes fixes fixes
* English language was invented to sell more dictionaries
* eveny
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Removed Basic borg IDs.
* Added ID chips to derelict borgs so they don't have to beg to get into the station.
* Added the ability to unlock derelict syndicate cyborgs to roboticists
* Lathes now create borg ID chips with all Borg AA permissions.
* Added new component for Borg ID chips to prevent them from being copied.
* Fixed words
* Added BorgIdCard to BaseIdChip
* Logic hard
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Added BorgModulesDeltaV to exofabs
* Fixed build error
* Update Content.Shared/_DV/Access/Components/BorgIdCardComponent.cs
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* PR #4821 feedback
* Forgot to rename a file.
---------
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>