* Allulalo: finally finishing the ancient raptor species project (#3504)
* well, it loads
* sprite's
* names + starting on displacements
* more displacements
* displacements
* left hand only
* displacements
* yup
* ooa
* inhand displacements
* blood
* accent
* iv bags
* placeholder clarification
* Revert "iv bags"
This reverts commit c2aa504eab8d0673604b33e0ccaf79b406979da6.
* whitespace
* adds tooshortforUI and removes the damage modifier set
* speechsounds
* typing indicator
* basic customisation
* guidebook 1
* fixed full
* markings, displacements, speech verb
* displacement fixes
* trailing newlines
* spelling moment
* brute damage sprites and blood fix
* guidebook iteration
* injection melee + ethanotoxin + guidebook rewrite
* guidebook
* guidebook
* nitpicks + roundstart
---------
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>
* Allulalo tooshotforui bugfix (#3598)
* yay
* p[leebnmar
* oops
* Allulalo Markings (#3602)
* eye markings and two tails
* more
* almost got ya
* yup
* wings yay
* thank you landshark for my life btw
* still needs loc files
* Update allulalo.ftl
* I lost so much progress to git bullshit
* and who can forget dear rat boy
* touch up speech indicator at yesters request
---------
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
* Allulalo Roundstart (#3621)
* yup
* shock blanket + pleebnar fixes
* yuuup (#3655)
* Allulalo fix pass 1 (#3661)
* what if I did it all in one commit like a total moron
* yup
* untuch
* i love you spriting tool
* my birdsty
* Update allulalo.yml
* Update Species.xml
* let allulalo use holopads. (#3669)
* adds a white list for the too small component to add specific allowed entities. e.g holopads
* imp comment
* i love forgetting white space!!!!
---------
Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>
* fix (#3693)
* I need to learn to not do everything in one commit (#3750)
* mime on again (#4243)
* Small fix
* Add them to our accentless trait
* Add unable to wield system
* Fix too short for UI using old blacklist methods
* Fix duplicated localization line
* Add heavyweight drunk comp (might merge this with lightweight later)
* Why was this even added
* Revert "Add unable to wield system"
This reverts commit cbe3a10fc7.
* Revert "Fix too short for UI using old blacklist methods"
This reverts commit 833743f029.
* add TooShortForUIComponent (#3495)
* add TooShortForUIComponent
* correct documentation
* incomplete documentation
* add UnableToWieldComponent (#3496)
* Fixing this again I am dumb I cherrypicked things in the wrong order
* WHY WAS THIS EVEN ADDED THERE'S NO SPRITE EVEN ON IMPSTATION???
* Port Allulalos to Nubody
* Fix for Allulalo chems doing nothing
* Add allulalo to the guidebook species list
* Restore some accidentally deleted effects and comments
* Fix typo that made allu blood 10x more alcoholic than normal
* Delete random misplaced sprites from cherrypicking
* More of the random sprites removal (this time from the meta)
* Add missing allulalo flavor
* Removed some nonexistant fields from the species
* Add unisex cough/sneeze, comment out Wuhey and Ungh emotes
* Fix guidebook not using loc string
* I THINK this fixes that test error and it doesn't seem to break anything either so let's try
* Remove unsupported unshaded shader from eyes
* Ok last one didn't work (sorry for trial and error)
* Removed mention of HARMPACKs and Tether Guns from the guidebook.
* Blacklist allulalos from random humanoid spawns
* Add missing allulalo gulp sound
* Carriable in 1 hand allulalos, fix carrying system blocking both hands always
* Remove DV comments
---------
Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>
Co-authored-by: sev7ves <58966116+sev7ves@users.noreply.github.com>
Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>
Co-authored-by: Yesteryear <208338078+yesteryuri@users.noreply.github.com>
* Added L93 and SKL93
* Made SKL93 Available via Syndicate Uplink for 8 TC. Comes with 10 Shots of AP and a .45 Magnum ammo box
* Made L93 available through salvage.
* Made L93 available via Logistics crate.
Cowboy crate can be bought for 7600. It contains two L93's and two Inspectors. Along side 4 boxes of .45 Magnum and two hats.
* Update licenses
* Remove AP from Syndie SKL93 Bundle, Buff Firerate
* Update sprites to make lever darker on icon
* Brought back AP SKL93.
Made L93 Shoot at 2.5 ROF
Increased price of SKL93 Bundle
Added cowboy hat for SKL93 bundle
* Clean up changes to fit coding style and convention.
Fixed armory.yml's prototype properties ordering. Other Fills may be affected
* new lizard laugh
* typo
* replaced sound with alternative lizard_happy.ogg
adjusted attributions.yml
* Update attributions.yml
Since my friend uses Logic Pro X commercially and paid for
the license, he can freely use the provided samples in his own audio
projects. The resulting lizard_happy.ogg is a combination of multiple
samples transformed to achieve the correct sound, using an original
lizard laugh as reference.
* Add source link for lizard_happy.ogg attribution
Added source information for lizard_happy.ogg.
* update sound
* wtf is a laser raptor
---------
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* this works suspiciously well but also it's not actually that much
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* conflict stuff
* and put the tags back in
* halve glimmer created by psionics and alter the knife a bit
* finally add the guidebook. hopefully this passes tests when I take it off a draft
* fix yaml stuff hopefully
* fix merge conflict stuff
* and put my stuff back
* more merge conflicts aaaaaaaa
* dying
* put implants back in
* c# it up
* Apply suggestions from code review
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* fix some stuff and add mindbreaker to the guidebook
* make audio stuff mono
* aaaaaaaa
---------
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Revert "add lone digger by caravan palace to the jukebox (#1998)"
This reverts commit c38c96fc25.
* deleted: lone digger
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Reapply "Nubody Merge" (#5807)
This reverts commit d62f7cef10.
* Revert "Nubody Merge (#5670)"
This reverts commit b465cfb3fd.
* Revert "IPC fibers (#4968)"
This reverts commit c2b42211f0.
* Revert "IPC Polymorph fix (#4545)"
This reverts commit fa03d8c655.
* Revert "fix IPC not having humanoid emotes (#4445)"
This reverts commit 216fdf999f.
* Revert "ipc heat/cold (#4306)"
This reverts commit fafd5cf816.
* Revert "ipc cables (#4283)"
This reverts commit 54958039a1.
* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"
This reverts commit 71e8b7e64b.
* Revert "fix ipcs not being able to disarm (#3374)"
This reverts commit 764c4dcf54.
* Revert "make steel heal caustic for ipcs (#3206)"
This reverts commit 450ac82550.
* Revert "add missing ipc survival boxes (#3065)"
This reverts commit 888c9cdb00.
* Revert "make borgs use ipc repairing (#3064)"
This reverts commit f77a49dd0b.
* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"
This reverts commit 7220643531.
* Revert "Tweak IPCs (#2979)"
This reverts commit 98b47476de.
* Revert "fix nukies ipc test fail (#2957)"
This reverts commit 4a1acbf863.
* Revert "fix ipc nukies not getting comms (#2884)"
This reverts commit 8a2254770e.
* Revert "fix ipc encryption key mispredict (#2879)"
This reverts commit f08726efc1.
* Revert "Merge pull request #2800 from Spielern/port-ipc"
This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.
* Remove and Fix rest of IPC Hangons causing crashes
* Integration test Errors
* Expand migration file with removed IPC stuff
* IPC Leg was found and migrated to naught
* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"
This reverts commit 83a8002922, reversing
changes made to baa89b0052.
* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"
This reverts commit a40f0be6fd.
* Revert "Psionic Prosthetics (#4689)"
This reverts commit 2679bb238a.
* Revert "Add surgical cleanliness and sanitation (#2847)"
This reverts commit 64565ba4f7.
* Remove unremoved mentions
* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"
This reverts commit d0da90fa2e.
* Shit Med Removed
* Remove _ShitMed Folders and fix Errors in Console
* Add OrganAnimalBrain into the mirgraiton file
* Heads no Input Mover
* Monke
* Full migration file I guess
* oops
* shiv state fix
* Restore accidental deleted recipe
* Forgot one flt mention
* Fix more issues
* Comment out Damage Visual for motorkind for now
* Motorkind...
* Commenting stuff out for now
* thought there'd be more of this to gut
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Created Hitman_Case_catalog.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit:stormyatt. thanks for the help those on discord and the host briefcase
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit: stormyatt with help from the discord sever and the hos briefcase pr
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 16/24 items filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* more added
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* top three filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman, full disguise kit
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 27/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 28/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found the doorjack!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* spyCrewMonitor is cool
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found you!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* hitman: icons
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Created Hitman_Case.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Create Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fixing it all
* I dont get it either but last of the changes which our just righting things
* Hitman_Case_catalog.yml be like that
* goodbye dupe
* renaming a file and removing a duplicate
* attributions changed to repect the caps
* as requested, name changes and useless line removal
* forgot to control S here
* names changed to try and be both simple and actualy describe the goal
* doing review changes and a small change to prototype order to make sense
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* how did i get where i moved this wrong?
* recharging radio jammer to radio jammer.
---------
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: stormyatt <stormyatt@users.noreply.github.com>
* Nubody (#42419)
* Nubody
* fix test fails
* gibbing
* lung test returns
* doc comment
* hand organ test
* giblet test
* yaml formatting
* returning
* relocate
* trimming
* re-smite
* oops thusd tweak
* arachnids have slower metabolism i guess
* never mind the old behaviour is bad actually
* rider whyyy
* style changes and allat
* fix collision
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* C# files done
* Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Let vox eat trash again (#42503)
* C# complete port
* Getting closer
* Harpy Nubody Port
* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff
* Port Oni
* Port Rest, except Motorkind
* Port Motorkind
* Remove more surgery, restore too much deleted stuff
* Fix Typos and change some organ names. Need to split eyes next
* Harpy HAve Wings again
* Some fixes, More Surgeyr Removal, Copying of eye organs
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use correct Body imports
* Markings Refactoring, Harpy Layering
* Motorkind doesn't crash anymore. Some layer remappings.
* Allow Organs to have Markings Displacements again. (#43604)
* first shtep
* readd markings support
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix STalk eyes and several layerings
* Fix sexed organs (#42554)
* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it
* Additional IPC-related removals
* Vulpkanin eyes are now correct again
* Fix Subtle Cultist Marks on species
* Fix Asakim Sprites (sexed) and make CD imports work
* Migration, error fixes, and Height
* Fix humanoid profile voice being broken (#42550)
Fix humanoid appearance voice being broken
* Change Kitsune SexChanged Event to with ref
* Fix asakim issue, Respirator fix
* Simplify hands UI code (#42534)
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration
* yml linter errors and an rudimentary onAdd Organ Functionality
* Fixing it trying to remove nothing
* midpoint migration
* Why do you put so many organs everywhere
* More missing prototypes
* Migration of more organs
* Forgot lungs
* Move character preview handling into a specialized control (#41252)
* Move character preview handling into a specialized control
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
* Restore job name that I accidentally removed from character picker buttons
* Just resolve dependencies the standard way
---------
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Changes to make it work for us.
* No more bald Harpy
* OperatingTables instead of null
* Adding Delta V Comments, commenting out instead of deleting
* Fix broken Height Scale.
* Remove HumanoidSilicon Mention
* Did an error. Readded, uncommented.
* Clean up Marking data structure, add tests for Zombie transformation (#42756)
* Clean up Marking data structure, add tests for Zombie transformation
* empty
* AAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix markings colour setting (#42771)
* Fix: Markings Color For Downstream
* Comment out A Leg. Remove Todo
* Revert to original hidden species code
---------
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
* upstream hushpup
* fixes incorrect filename in attribution
* sprite cleanup
* Make the YAML not ass
* Remove redundant line of code
* Resprite, attributes original sources
* More sourcing fixes
* Last minute sprite touchups
* So... don't accidentally copy paste stuff
* Fixes bolt being on the wrong side while wielded
* adjust rolloffFactor
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Resprite
* No more pegs
* Spanky mind controlled me to commit these changes
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Main Implementation
* Hidden Species basics
* Modified CVar to be a single variable, fixed some errors
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Quiet RSI Warning
* Typo fix
* Force touch to shup up RSI Validator?
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Attempt 3 to shut up rsivalidator?
* Desperation.png
* Remove bad folder. Whoops
* Whoops, Fix poisoning the atmoshpere
* Untouch
* Yesbutwhataboutsecondfix
* Resolved issues
* Gave motorkind intrinsic radios. Whoops
* And unlockable
* Minor Fixes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Conglomerartes Horns, fixes Motorkind Encryption keys
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed fuel digestion
* Made bonk multiplier explicit.
* Removed unused field
* Many fixes
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* add mothership module
* option for mothership to open self UI
* fix mothership module
* remove mothership body
* swapp real hands for modules
* action sprite for mothership module
* removed hands from mothership core sprite
* xenoborgs now drop a pinpointer to the mothership core once destroyed
* add pinpointer to space movment module
* add base for XenoborgRule
* add xenoborg antag option
* something was needed
* something else was needed
* add ghost role spawn points
* change name in antag selection to Xenoborg Core
* add random spawnPoint markers that don't do anything
* add spawn points to mothership
* update spawn points
* add xenoborgs rule
* add xenoborgs rule to rotation
* add xenoborgs preset
* update preset with secret version
also added xenoborg mode description
* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition
* fix ghostroles spawners
* fix rule with new entityPrototype
* add spawnpoints to the mothership
* whitelist system to spawnpoints
* updated xenoborg components
* added xenoborg component to xenoborgs
* updated spawnpoints of xenoborgs in the mothership
* add new tags for xenoborg and mothership core
* add new tags for xenoborgs and mothership core
* update ghostrole spawners for xenoborgs
* message for when you get the xenoborg role
* explode all xenoborgs when mothership core dies
* for real now. explode all xenoborgs when mothership core is destroyed
* round end summary for xenoborgs
* temporary
* add guidebook entry for xenoborgs
* instructions on how to borg players
* removed lock from xenoborg control computer
* announcement when all xenoborgs die
* announcement when mothership core is destroyed
* typos
* fix error
* improve xenoborg mind role
* move sounds to xenoborg and mothership component
* play sounds when turned into xenoborg
* change sprites of mothership core actions
* minor fix
* add custom xenoborg start sound
* carps now attack xenoborgs
* added guide link to xenoborgs
* add guidebook link to xenoborgs
* added guidebook link to mothership core
* add link to source of the sound
* fixed minor issue
* has to be 1
* typo
* add light layer to mothership core sprite
* fixed antag selection system
* update guideboook
* update the guidebook again
* alphabet
* documentation
* simplify documentation
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code
* fix bug with sprites
* fix formating
* remove stuff from AntagSelection
* add stuff to AntagSpawner
* fix game rule
* removed secret xenoborg preset
* support for more than one entity for each antag role
* fix gamerule
* fixes
* no xeonborgs
* add xenoborgs to all at once
* engi xenoborg included
* more comments
* more recognizable
* more xenoborgs when more players
* removed unused stuff
* correct access
* removed unnecessary stuff
* use GetAliveHumans and make comments better
* Make the system more robust
* use a constant
* remove overload from the Destroy method
* has to be public to be used in the xenoborg system
* fix the mindrole methods
* not sure, but I was asked to do it
* use a constant for the color
* forgot to make it static
* removed param comments
* removed useless parameters
* fixed stuff
* added event listeneers to xenoborg mind change
* only 4
* unfuck the antagSpawner
* comment
* unfix stuff
* commentary
* removed xenoborg stuff from siliconLawSystem
* move some stuff to the component
* removed space
* removed uncessary stuff
* no need to crate a var
* move stuff from mothership comp to xenoborg comp
* removed XenoborgCoreRoleComponent
* comment on the AntagSelectLocationEvent
* added back empty line
* comment
* make the summary better
* make AntagRoleToPrototypes summary better
* adding useless stuff back cause it was there before
* hascomp instead of trycomp
* again
* LocId instead of string
* make a new logic for the whitelist of the spawnpoint
* added ghostrole tags back
* use hascomp instead of trycomp
* removed whitelist from SpawnPointComponent
* not needed anymore
* no longer subverted
* fixed names
* make it better
* add not
* i'm dumb
* briefing is now handled by the xenoborg system
* call evac if there is too many xenoborgs
* update submodule
* fix division
* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent
* add lines between stuff
* Make the Blocking system more robust
* Make mothership inherit from BaseMob
* remove this stuff cause is bad
* Revert "Make the Blocking system more robust"
This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.
* Mothership core snaps to grid
* stop mothership core from moving
* mothership core is static again
* make guidebook entry on how to xenoborg crew better
* Make mothership core damageable
* If xenoborgs need it, so do zombies i guess
* Start the NextRoundEndCheck
* follow private static readonly naming rule
* Samething
* Fix announcments
* Make it a datafield, no?
* Revert "Make it a datafield, no?"
This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.
* remove stuff
* doesn't need to move
* is kinda of a structure
* so it doesn't pry floors as soon as it spawns
* powercell hand to mothership core module
* label for new hand
* core_e -> core-e
* mothership core can pilot the shuttle again
* fix duplicated tag + description to xenoborg tags
* scout xenoborg can now move in space without the jetpack so it can better use the sword module
* improve basic xenoborg module
* remove changes from zombie rule comp
* swap AllEntityQuery for EntityQueryEnumerator
* new line at the end
* change to 15 seconds
* make MothershipCoreDeathAnnouncmentSent into a datafield
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* test for now
* icon fix
* text fix
* fucking around, using it more like changeling yo
* whatever failed tests
* probably works?
* fix
* test test
* messing around yet again
* removed useless file
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* why the fuck do objectives work now
* fix round screen not showing up
* implanter, music track and general fixes added
* text improvement
* slightly fixed formatting
* conflict fix
* Update Resources/Prototypes/_DV/Roles/Antags/ntAgent.yml
NTAgent-round-end-name
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Cepelinas1 <kakelis01@gmail.com>
* Update Resources/Prototypes/_DV/Roles/Antags/ntAgent.yml
NTAgent-role-greeting-human
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Cepelinas1 <kakelis01@gmail.com>
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Signed-off-by: Cepelinas1 <kakelis01@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Added Jet Injectors
* Small fixes
* YML Linter fix
* Requested Adjustments
* Better Sprites for the Jet Injector
* Actually forgor to give credit
* Fix merge conflicts and refactor
* Undo Oversight
* Introduction of Advanced Jet Injectors
* minor oversight
* Adhere to requests
* Remove Loadout, add Lockers
* harder better faster stronger
* vend shortage
* Sound effect
* will this work or do I just gotta choose one at random???
* alright fine I'll do it this way
* quiet the hissing, raise the pitch
* Merge new sprites
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* add sprites for box cutter
* move box cutter to melee, add yaml
* remove unneeded soundHit yaml
* add opening sound effect to box cutter
* modify sprites to look more like actual box cutters
* add BoxCutter tag and add to belts
* rename box cutter to utility knife
* remove accidental backtick
* move utility knife to correct place in tags
* remove SECOND accidental backtick??
* Fix utility knife arbitrage by reducing steel to 50
* Reduce damage to 4
* Reduce knife bounty reward to $2000
* modify utility knife icon to be larger
* Make utility knife extendable/retractable
* move slicing out of ComponentToggler
* change utility knife extend/retract sound
* Use TiniestShark's larger inhand images for utility knife
* utilty knife is now only Slicing when activated
* 1
* 2
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* updated attributions
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