* Allulalo: finally finishing the ancient raptor species project (#3504)
* well, it loads
* sprite's
* names + starting on displacements
* more displacements
* displacements
* left hand only
* displacements
* yup
* ooa
* inhand displacements
* blood
* accent
* iv bags
* placeholder clarification
* Revert "iv bags"
This reverts commit c2aa504eab8d0673604b33e0ccaf79b406979da6.
* whitespace
* adds tooshortforUI and removes the damage modifier set
* speechsounds
* typing indicator
* basic customisation
* guidebook 1
* fixed full
* markings, displacements, speech verb
* displacement fixes
* trailing newlines
* spelling moment
* brute damage sprites and blood fix
* guidebook iteration
* injection melee + ethanotoxin + guidebook rewrite
* guidebook
* guidebook
* nitpicks + roundstart
---------
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>
* Allulalo tooshotforui bugfix (#3598)
* yay
* p[leebnmar
* oops
* Allulalo Markings (#3602)
* eye markings and two tails
* more
* almost got ya
* yup
* wings yay
* thank you landshark for my life btw
* still needs loc files
* Update allulalo.ftl
* I lost so much progress to git bullshit
* and who can forget dear rat boy
* touch up speech indicator at yesters request
---------
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
* Allulalo Roundstart (#3621)
* yup
* shock blanket + pleebnar fixes
* yuuup (#3655)
* Allulalo fix pass 1 (#3661)
* what if I did it all in one commit like a total moron
* yup
* untuch
* i love you spriting tool
* my birdsty
* Update allulalo.yml
* Update Species.xml
* let allulalo use holopads. (#3669)
* adds a white list for the too small component to add specific allowed entities. e.g holopads
* imp comment
* i love forgetting white space!!!!
---------
Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>
* fix (#3693)
* I need to learn to not do everything in one commit (#3750)
* mime on again (#4243)
* Small fix
* Add them to our accentless trait
* Add unable to wield system
* Fix too short for UI using old blacklist methods
* Fix duplicated localization line
* Add heavyweight drunk comp (might merge this with lightweight later)
* Why was this even added
* Revert "Add unable to wield system"
This reverts commit cbe3a10fc7.
* Revert "Fix too short for UI using old blacklist methods"
This reverts commit 833743f029.
* add TooShortForUIComponent (#3495)
* add TooShortForUIComponent
* correct documentation
* incomplete documentation
* add UnableToWieldComponent (#3496)
* Fixing this again I am dumb I cherrypicked things in the wrong order
* WHY WAS THIS EVEN ADDED THERE'S NO SPRITE EVEN ON IMPSTATION???
* Port Allulalos to Nubody
* Fix for Allulalo chems doing nothing
* Add allulalo to the guidebook species list
* Restore some accidentally deleted effects and comments
* Fix typo that made allu blood 10x more alcoholic than normal
* Delete random misplaced sprites from cherrypicking
* More of the random sprites removal (this time from the meta)
* Add missing allulalo flavor
* Removed some nonexistant fields from the species
* Add unisex cough/sneeze, comment out Wuhey and Ungh emotes
* Fix guidebook not using loc string
* I THINK this fixes that test error and it doesn't seem to break anything either so let's try
* Remove unsupported unshaded shader from eyes
* Ok last one didn't work (sorry for trial and error)
* Removed mention of HARMPACKs and Tether Guns from the guidebook.
* Blacklist allulalos from random humanoid spawns
* Add missing allulalo gulp sound
* Carriable in 1 hand allulalos, fix carrying system blocking both hands always
* Remove DV comments
---------
Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>
Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
Co-authored-by: mqole <anactualpanacea@gmail.com>
Co-authored-by: sev7ves <58966116+sev7ves@users.noreply.github.com>
Co-authored-by: sev7ves <soapedzone@gmail.com>
Co-authored-by: beck <163376292+widgetbeck@users.noreply.github.com>
Co-authored-by: Yesteryear <208338078+yesteryuri@users.noreply.github.com>
* it breathes
* probably okay
* Create station-report.ftl
thing miwssing
* IAA store update
* guidebook
* update on things
* revert robusttoolbox
* make it fit into folders and clipboards
* update on the styling of paper
* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* feedback popups
* Minor tweaks
* better to understand
* better now?
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Initial commit.
* Minor tweaks to names, added caramel bottle.
* Fixing open state of caramel bottle.
* JSON cleanup.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Minor tweak to cookie dough ice cream recipe. Removed unused sprites.
* Swapping out updated sprites for rainbow sherbet, tropical sundae, neapolitan.
* Removing plushies.zip.
* Moved frozen treats to their own guidebook section under drinks to reduce clutter.
* Fixing flavor references, adding icecreamflavors.yml to contain definitions, corrected loadout ID references in loadoutgroups.
* Committing loadout changes that slipped through the cracks.
* Corrected casing in reference to RSI.
* Changed recipe for caramel to be just sugar to prevent conflict with Sigynate's recipe.
* So I'm kinda dumb and somehow it didn't occur to me that making sugar alone yield caramel would actually not only not fix the issue with Syginate but also wreck it for so many other chems, oopsie daisy, we're swapping it for Saline for a more shelf-stable salted caramel sauce.
* Tweaking ratio for Caramel, also, what are the odds that the tempermental build just works after this?
* At this point I'm just curious if a different build will fail this time.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/_DV/Entities/Clothing/Uniforms/jumpsuits.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/Guidebook/references.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Review changes
* Pascal-ify-ing flavor IDs.
* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
---------
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* this works suspiciously well but also it's not actually that much
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* conflict stuff
* and put the tags back in
* halve glimmer created by psionics and alter the knife a bit
* finally add the guidebook. hopefully this passes tests when I take it off a draft
* fix yaml stuff hopefully
* fix merge conflict stuff
* and put my stuff back
* more merge conflicts aaaaaaaa
* dying
* put implants back in
* c# it up
* Apply suggestions from code review
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* fix some stuff and add mindbreaker to the guidebook
* make audio stuff mono
* aaaaaaaa
---------
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Initial checkin.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fixing a little oopsie daisy with the mouse names.
* Poke.
* Fixed PointLight so it properly displays given spider's larger sprite.
* Changing armor and cost per CR feedback. Also to kick the can so the builds run again.
* Update Resources/Prototypes/_DV/Catalog/Uplink/allies.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/_DV/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Update Resources/Prototypes/_DV/Entities/Mobs/NPCs/nukiespider.yml
Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
* Maintainer feedback changes.
---------
Signed-off-by: robobozu <240598948+robobozu@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
* Reapply "Nubody Merge" (#5807)
This reverts commit d62f7cef10.
* Revert "Nubody Merge (#5670)"
This reverts commit b465cfb3fd.
* Revert "IPC fibers (#4968)"
This reverts commit c2b42211f0.
* Revert "IPC Polymorph fix (#4545)"
This reverts commit fa03d8c655.
* Revert "fix IPC not having humanoid emotes (#4445)"
This reverts commit 216fdf999f.
* Revert "ipc heat/cold (#4306)"
This reverts commit fafd5cf816.
* Revert "ipc cables (#4283)"
This reverts commit 54958039a1.
* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"
This reverts commit 71e8b7e64b.
* Revert "fix ipcs not being able to disarm (#3374)"
This reverts commit 764c4dcf54.
* Revert "make steel heal caustic for ipcs (#3206)"
This reverts commit 450ac82550.
* Revert "add missing ipc survival boxes (#3065)"
This reverts commit 888c9cdb00.
* Revert "make borgs use ipc repairing (#3064)"
This reverts commit f77a49dd0b.
* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"
This reverts commit 7220643531.
* Revert "Tweak IPCs (#2979)"
This reverts commit 98b47476de.
* Revert "fix nukies ipc test fail (#2957)"
This reverts commit 4a1acbf863.
* Revert "fix ipc nukies not getting comms (#2884)"
This reverts commit 8a2254770e.
* Revert "fix ipc encryption key mispredict (#2879)"
This reverts commit f08726efc1.
* Revert "Merge pull request #2800 from Spielern/port-ipc"
This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.
* Remove and Fix rest of IPC Hangons causing crashes
* Integration test Errors
* Expand migration file with removed IPC stuff
* IPC Leg was found and migrated to naught
* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"
This reverts commit 83a8002922, reversing
changes made to baa89b0052.
* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"
This reverts commit a40f0be6fd.
* Revert "Psionic Prosthetics (#4689)"
This reverts commit 2679bb238a.
* Revert "Add surgical cleanliness and sanitation (#2847)"
This reverts commit 64565ba4f7.
* Remove unremoved mentions
* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"
This reverts commit d0da90fa2e.
* Shit Med Removed
* Remove _ShitMed Folders and fix Errors in Console
* Add OrganAnimalBrain into the mirgraiton file
* Heads no Input Mover
* Monke
* Full migration file I guess
* oops
* shiv state fix
* Restore accidental deleted recipe
* Forgot one flt mention
* Fix more issues
* Comment out Damage Visual for motorkind for now
* Motorkind...
* Commenting stuff out for now
* thought there'd be more of this to gut
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Created Hitman_Case_catalog.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit:stormyatt. thanks for the help those on discord and the host briefcase
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit: stormyatt with help from the discord sever and the hos briefcase pr
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 16/24 items filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* more added
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* top three filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman, full disguise kit
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 27/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 28/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found the doorjack!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* spyCrewMonitor is cool
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found you!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* hitman: icons
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Created Hitman_Case.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Create Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fixing it all
* I dont get it either but last of the changes which our just righting things
* Hitman_Case_catalog.yml be like that
* goodbye dupe
* renaming a file and removing a duplicate
* attributions changed to repect the caps
* as requested, name changes and useless line removal
* forgot to control S here
* names changed to try and be both simple and actualy describe the goal
* doing review changes and a small change to prototype order to make sense
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* how did i get where i moved this wrong?
* recharging radio jammer to radio jammer.
---------
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: stormyatt <stormyatt@users.noreply.github.com>
* Nubody (#42419)
* Nubody
* fix test fails
* gibbing
* lung test returns
* doc comment
* hand organ test
* giblet test
* yaml formatting
* returning
* relocate
* trimming
* re-smite
* oops thusd tweak
* arachnids have slower metabolism i guess
* never mind the old behaviour is bad actually
* rider whyyy
* style changes and allat
* fix collision
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* C# files done
* Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Let vox eat trash again (#42503)
* C# complete port
* Getting closer
* Harpy Nubody Port
* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff
* Port Oni
* Port Rest, except Motorkind
* Port Motorkind
* Remove more surgery, restore too much deleted stuff
* Fix Typos and change some organ names. Need to split eyes next
* Harpy HAve Wings again
* Some fixes, More Surgeyr Removal, Copying of eye organs
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use correct Body imports
* Markings Refactoring, Harpy Layering
* Motorkind doesn't crash anymore. Some layer remappings.
* Allow Organs to have Markings Displacements again. (#43604)
* first shtep
* readd markings support
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix STalk eyes and several layerings
* Fix sexed organs (#42554)
* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it
* Additional IPC-related removals
* Vulpkanin eyes are now correct again
* Fix Subtle Cultist Marks on species
* Fix Asakim Sprites (sexed) and make CD imports work
* Migration, error fixes, and Height
* Fix humanoid profile voice being broken (#42550)
Fix humanoid appearance voice being broken
* Change Kitsune SexChanged Event to with ref
* Fix asakim issue, Respirator fix
* Simplify hands UI code (#42534)
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration
* yml linter errors and an rudimentary onAdd Organ Functionality
* Fixing it trying to remove nothing
* midpoint migration
* Why do you put so many organs everywhere
* More missing prototypes
* Migration of more organs
* Forgot lungs
* Move character preview handling into a specialized control (#41252)
* Move character preview handling into a specialized control
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
* Restore job name that I accidentally removed from character picker buttons
* Just resolve dependencies the standard way
---------
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Changes to make it work for us.
* No more bald Harpy
* OperatingTables instead of null
* Adding Delta V Comments, commenting out instead of deleting
* Fix broken Height Scale.
* Remove HumanoidSilicon Mention
* Did an error. Readded, uncommented.
* Clean up Marking data structure, add tests for Zombie transformation (#42756)
* Clean up Marking data structure, add tests for Zombie transformation
* empty
* AAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix markings colour setting (#42771)
* Fix: Markings Color For Downstream
* Comment out A Leg. Remove Todo
* Revert to original hidden species code
---------
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
* holy shit i should've commited a while ago
* passenger thing
* okay error, idk what to do for passengers
* fixed some typos, made records to 1, made chameleon to 1, added fakemindshield, added job filter to ignore passengers hopefully
* redudant
* pricing changes, pointless catalogue, jaws, bombs, a lot of stuff
* prisoner job fix (arrest the prisoner)
* description to desc fix, pwd9 pistol and IA stamp addition
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* reverted jobrequirement, shit is buggy
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* first
* station event rule, random objectives but error with giving antag status
* cleanup
* had a stroke and i think i did the event correctly
* small unfuckery
* listen to cc better wording
* guidebook added
* somehow duplicated the entirety of events.yml
* what they asked of me was implemented...
* add mothership module
* option for mothership to open self UI
* fix mothership module
* remove mothership body
* swapp real hands for modules
* action sprite for mothership module
* removed hands from mothership core sprite
* xenoborgs now drop a pinpointer to the mothership core once destroyed
* add pinpointer to space movment module
* add base for XenoborgRule
* add xenoborg antag option
* something was needed
* something else was needed
* add ghost role spawn points
* change name in antag selection to Xenoborg Core
* add random spawnPoint markers that don't do anything
* add spawn points to mothership
* update spawn points
* add xenoborgs rule
* add xenoborgs rule to rotation
* add xenoborgs preset
* update preset with secret version
also added xenoborg mode description
* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition
* fix ghostroles spawners
* fix rule with new entityPrototype
* add spawnpoints to the mothership
* whitelist system to spawnpoints
* updated xenoborg components
* added xenoborg component to xenoborgs
* updated spawnpoints of xenoborgs in the mothership
* add new tags for xenoborg and mothership core
* add new tags for xenoborgs and mothership core
* update ghostrole spawners for xenoborgs
* message for when you get the xenoborg role
* explode all xenoborgs when mothership core dies
* for real now. explode all xenoborgs when mothership core is destroyed
* round end summary for xenoborgs
* temporary
* add guidebook entry for xenoborgs
* instructions on how to borg players
* removed lock from xenoborg control computer
* announcement when all xenoborgs die
* announcement when mothership core is destroyed
* typos
* fix error
* improve xenoborg mind role
* move sounds to xenoborg and mothership component
* play sounds when turned into xenoborg
* change sprites of mothership core actions
* minor fix
* add custom xenoborg start sound
* carps now attack xenoborgs
* added guide link to xenoborgs
* add guidebook link to xenoborgs
* added guidebook link to mothership core
* add link to source of the sound
* fixed minor issue
* has to be 1
* typo
* add light layer to mothership core sprite
* fixed antag selection system
* update guideboook
* update the guidebook again
* alphabet
* documentation
* simplify documentation
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code
* fix bug with sprites
* fix formating
* remove stuff from AntagSelection
* add stuff to AntagSpawner
* fix game rule
* removed secret xenoborg preset
* support for more than one entity for each antag role
* fix gamerule
* fixes
* no xeonborgs
* add xenoborgs to all at once
* engi xenoborg included
* more comments
* more recognizable
* more xenoborgs when more players
* removed unused stuff
* correct access
* removed unnecessary stuff
* use GetAliveHumans and make comments better
* Make the system more robust
* use a constant
* remove overload from the Destroy method
* has to be public to be used in the xenoborg system
* fix the mindrole methods
* not sure, but I was asked to do it
* use a constant for the color
* forgot to make it static
* removed param comments
* removed useless parameters
* fixed stuff
* added event listeneers to xenoborg mind change
* only 4
* unfuck the antagSpawner
* comment
* unfix stuff
* commentary
* removed xenoborg stuff from siliconLawSystem
* move some stuff to the component
* removed space
* removed uncessary stuff
* no need to crate a var
* move stuff from mothership comp to xenoborg comp
* removed XenoborgCoreRoleComponent
* comment on the AntagSelectLocationEvent
* added back empty line
* comment
* make the summary better
* make AntagRoleToPrototypes summary better
* adding useless stuff back cause it was there before
* hascomp instead of trycomp
* again
* LocId instead of string
* make a new logic for the whitelist of the spawnpoint
* added ghostrole tags back
* use hascomp instead of trycomp
* removed whitelist from SpawnPointComponent
* not needed anymore
* no longer subverted
* fixed names
* make it better
* add not
* i'm dumb
* briefing is now handled by the xenoborg system
* call evac if there is too many xenoborgs
* update submodule
* fix division
* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent
* add lines between stuff
* Make the Blocking system more robust
* Make mothership inherit from BaseMob
* remove this stuff cause is bad
* Revert "Make the Blocking system more robust"
This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.
* Mothership core snaps to grid
* stop mothership core from moving
* mothership core is static again
* make guidebook entry on how to xenoborg crew better
* Make mothership core damageable
* If xenoborgs need it, so do zombies i guess
* Start the NextRoundEndCheck
* follow private static readonly naming rule
* Samething
* Fix announcments
* Make it a datafield, no?
* Revert "Make it a datafield, no?"
This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.
* remove stuff
* doesn't need to move
* is kinda of a structure
* so it doesn't pry floors as soon as it spawns
* powercell hand to mothership core module
* label for new hand
* core_e -> core-e
* mothership core can pilot the shuttle again
* fix duplicated tag + description to xenoborg tags
* scout xenoborg can now move in space without the jetpack so it can better use the sword module
* improve basic xenoborg module
* remove changes from zombie rule comp
* swap AllEntityQuery for EntityQueryEnumerator
* new line at the end
* change to 15 seconds
* make MothershipCoreDeathAnnouncmentSent into a datafield
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* harpy suffocate in the presence of trace pollutant gases
(cherry picked from commit 1a618f3f12716d22c3879ba0760c83d6419a2fd6)
# Conflicts:
# Resources/Prototypes/_DV/Body/Organs/harpy.yml
* harpy asphyxiation finally accurate in the guidebook
* vaguely functional
* Well it didnt crash my game
* what If i capitized Things properly
* I forgor
* poke 1 at fixing the fail?
* Update Resources/Locale/en-US/_DV/objectives/conditions/steal-target-groups.ftl
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Prototypes/_DV/Objectives/stealTargetGroups.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Locale/en-US/_DV/tools/Hos-pistol.ftl
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Prototypes/_DV/Entities/Objects/Specific/HosBriefcase.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Prototypes/_DV/Catalog/HosSidarms.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* Update Resources/Prototypes/_DV/Objectives/traitor.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* what if i didnt shitcode?
* Should fix the fail again....
* That should be the last of it?
* Hate visual studio
* Update steal-target-groups.ftl
* Everything but fr this time surely
* im out of joke commit titles
* Tada
---------
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* - Fixed squished Ovinia and Kitsune in species page of guidebook.
- Added Skia to Minor antagonists in guidebook
* Fixed typo posession -> possession
* changed cryoxadone's dec from saying works regardless if alive or dead to needs to be alive
* added documentation
* Fixed failure to follow contribution guidelines (thanks faint)
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fixed pump part of guide book showing vol pump max kPa as ???.
* Added empty line at bottom of ftl file
* Update Resources/Locale/en-US/reagents/meta/medicine.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Pharaz4 <143268074+Pharaz4@users.noreply.github.com>
* Update Resources/Locale/en-US/_DV/reagents/meta/medicine.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Pharaz4 <143268074+Pharaz4@users.noreply.github.com>
* Fix issue 5151
---------
Signed-off-by: Pharaz4 <143268074+Pharaz4@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>