* Reworked hitman kits, first draft
* Fixed spacing for the kits
* Update hitman-case.ftl
Rename samurai to ninja kit
* Update hitman_case_catalog.yml
* Update hitman-case.yml
* fixed .ftl error
* Added blue oni mask to ninja kit
* fix hitman_case_catalog.yml, wrong mask ID
* Replaced the high frequency blade with a medium frequency blade - this weapon has a lower reflect chance, and deals heat damage instead of shock.
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* Small tweak
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* Added 3 new neck items, 1 new coat, 1 new shoe, and 2 new hats to mime loadout
Also added shoe selection to the mime loadout, new coat to the uniform printer, and new coat + boots to the autodrobe.
* Added missing newlines
* Slime people tweaks and new markings (incl. ports from Impstation)
-Removed eyes, mouth, nose, and torso bitties from base Slime person sprite
-Added them back in as optional markings (excl. mouth as Delta-V has lips already)
-Added the new "OrganSlimeEyes" to Slime people to handle eye markings
-Ported Cyclops and Droopy eyes from Impstation
-Assigned Droopy eyes as "Droopy Eyes (Left)"
-Made corresponding Droopy eyes on the right side
-Added "Four eyes" marking
-Removed eyeshadow tattoo markings from Slime people
-Added a copy into _DV's makeup directory assigned purely to Slime people
-Made new matching eyeshadows for the various new eye types
-Adjusted the marking limits to make sense with the tweaks
-Moved and reorganized the Slime Elf Ears within the _DV directories to make more sense
* Fixed Slime people full.png sprite dimensions
* -Removed "followSkinColor" from Prototypes\_Impstation\Entities\Mobs\Customization\Markings\slime.yml causing an error
* Update Resources/Prototypes/Body/Species/slime.yml
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* Update Resources/Prototypes/Entities/Mobs/Customization/Markings/tattoos.yml
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* Update Resources/Prototypes/Body/Species/slime.yml
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* - Fixed formatting and improved in line comment readability.
- Moved eyeshadow additions from makeup to Slime categories
- Added "matchskin" to relevant body markings that are meant to follow skin color
* -Returned Eyeshadow to eye markings category
-Returned Slime to whitelisted group in tattoos.yml
-Removed Eye markings limit and the requirement to have eyes
-Added two new eyes to complement the r/l eyes for more eye mixing
-Tweaked inline readability and organization
* Removed outdated prototype MatchSkin from slime.yml
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* doors access is now broken.
* Access configs for Engi
* AI can see modified accesses now
* Added ability to see access on Engi borgs
* Fixed comment and namespace
* comment
* Also add to Revenant.
* Update Resources/Prototypes/_Mono/Recipes/Lathes/tools.yml
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* Disallowed crew IDs and talking over binary for xenoborg borgs.
* Added tag
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* Add a EMP resistant battery
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* added EMP duration resistance
* Fixed attribution
* Fixed xenoborg magnet bags. Made the core suck up materials.
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* Removed Xenoborg ID chips since they should never have more than Xenoborg access
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* Apply suggestions from code review
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* meta.json ordering
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* Added 2 new outfits and a mantle for mime
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* Comment Addressed
- Removed changes from \Loadouts\loadout_groups.yml
- Made changes to \_DV\Loudouts\loutout_groups.yml
* Addressed Comment (again)
I missed a spot... oops
- Removed changes from \Loadouts\loadout_groups.yml
- Made changes to \_DV\Loadouts\loadout_groups.yml
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* Probably shouldn't have made that second commit
My fault
- Undid the previous commit
* Removed duplicate
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* Added the small arms mining kit
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* learner pais! (#2269)
* almost published to master holy fuck
* vomits
* grhg
* mqole guiding light
* yupdate!
* escaped the torment nexus of losing my head
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* fix where the sprites are
* learner pais! (#2269)
* almost published to master holy fuck
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* mqole guiding light
* yupdate!
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* fix where the sprites are
* Adds a golden personal AI variant as a trinket, requiring 10hrs Silicon playtime
* Revert "Adds a golden personal AI variant as a trinket, requiring 10hrs Silicon playtime"
This reverts commit 4f545547ed.
* remove golden pai fix names
* move the imp item to the deltaV table (?)
* merge conflict ops
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* comment out borg ion damage
* remove ion damage from disabler
* actually nuke it
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* Additional removals.
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