AlgisAlphonse
379b05f2cf
Increases magnet pull time to 9 minutes, increases warning time for salvage magnet, decreases wreck cost and other tweaks to the Salvage Magnet. ( #3944 )
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* Increases magnet time, reduces fulton time, etc. etc.
* Update Content.Shared/Salvage/Magnet/SalvageOffering.cs
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>
* Update Content.Server/Salvage/SalvageSystem.Magnet.cs
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>
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Signed-off-by: AlgisAlphonse <94876543+AlgisAlphonse@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-07-22 13:15:12 +01:00
Nemanja
fb18b72bb8
Don't despawn off-grid salv mob corpses ( #37169 )
2025-05-18 16:43:31 +01:00
Tayrtahn
0387a6b74c
Fix salvage sites ejecting borg brains when they despawn ( #35855 )
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* Fix salvage sites ejecting borg brains when they despawn
* Extra check in while loop
* Move mobStateQuery to InitializeMagnet
2025-03-23 15:51:09 +00:00
deltanedas
caae5f4d06
update random stuff
2025-03-01 17:02:12 +00:00
Winkarst
a569c4ddb4
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``SalvageSystem.Magnet`` ( #35475 )
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Cleanup
2025-03-01 14:28:21 +00:00
Leon Friedrich
6d25660029
Refactor map loading & saving ( #34020 )
2025-03-01 13:20:37 +00:00
SpaceManiac
e655b9d1e2
Fix 38 non-obsolete warnings ( #33794 )
2025-03-01 12:44:03 +00:00
deltanedas
98f554a8ba
make wrecks cost mining points to pull ( #2457 )
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* add UserHasPoints helper method
* add cost to wreck pulls
* implement wreck pull cost
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-20 05:28:42 +00:00
Nemanja
db4e7cb567
Add space debris to salvage magnet ( #31113 )
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* add space debris to salvage magnet
* multiplication
* necessary mercy for NPCs
* back and forth on mercy
2024-08-28 03:17:20 +01:00
Nemanja
652ce96239
Move mining roid and magnet pulls closer ( #31296 )
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move mining roid and magnet pulls closer
2024-08-27 00:38:07 +01:00
Plykiya
767be16963
Update SalvageSystem.Magnet to not use Component.Owner ( #29961 )
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* Update SalvageSystem.Magnet.cs
* Update SalvageSystem.Magnet.cs the right way
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:39 +01:00
Nemanja
04736e9413
fix borgs getting deleted by salvage magnets ( #29006 )
2024-07-05 20:37:18 +02:00
metalgearsloth
1d63b4cfcb
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
(cherry picked from commit 5896e68752 )
2024-05-03 00:15:32 +02:00
metalgearsloth
4c7ca09c9b
Biome marker layer tweaks ( #23663 )
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* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
(cherry picked from commit d7eb7b700c )
2024-01-26 22:19:17 +01:00
Emisse
464dc88e05
Salvage wrecks ( #23733 )
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* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
(cherry picked from commit e0e4d769ae )
2024-01-26 22:13:02 +01:00
metalgearsloth
3727bdda38
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
(cherry picked from commit 5d1fcf9dff )
2024-01-26 22:07:34 +01:00
metalgearsloth
70a5236127
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
(cherry picked from commit 0fc5bf5546 )
2024-01-26 22:06:24 +01:00
metalgearsloth
a2ae533703
Disable magnet wrecks ( #23664 )
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Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
(cherry picked from commit 3c8d78c0d3 )
2024-01-26 22:06:21 +01:00
metalgearsloth
a430cf15b9
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
(cherry picked from commit 3452521021 )
2024-01-26 22:05:10 +01:00
metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127 )
2024-01-26 21:35:22 +01:00