* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add all code for mapping categories
* add some mapping categories
* add categories to a few things
* ignore prototypes on client
* gaming
* shoukou ops
* chibi ops
* cc real
* sid meiers pirates!
* old ai sat
* pen
* make test errors better, listening post
* fix remaining tests, remove turret toolbox from a wreck
* john gaming
* reduce diff on stamps file
* update test
* :trollface:
* :trollface:
* :trollface:
* :trollface:
* :trollface:
* aaaa
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* resave centcomm
* orphan is good??
* gnu world order
* ok good
* update test to skip old files, not merge for maps
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent
* Remove redundant TryComp
* Use dependency shortcuts
* hol' up
* This filter is redundant
* Don't need EntityManager now
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Elegance Time..
* Elegance Evac & Job List Update
It's so real.
* Actual Elegance Job Slot Changes
* Potential Invalids Fix???-
* Elegance Last(?) Changes
Second to last, if not the last changes to Elegance for a good while.
We're so back!
* Oops :3
* I'm Trying
Fixed some wiring and lighting issues at the bridge.
* More changes
Ditto
* Invalids 2: Electric Boogalo
Hopefully this actually works. If not, I'm going to.. do something, for sure-
HUGE thanks to Velcro for helping me with this one!!
* Removed the paper slip from Transport.
It was causing invalid errors...
* Elegance Maints Update
Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.
* Another Small Update
Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.
And trash. A lot of trash.
* Minor Changes
The Space View in med is so real.
Also forgot to color some pipes...
* More Tweaks
Added a toilet to Perma, among other minor changes, and some prototype file changes.
* Even More Tweaks
There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.
* Armory Changes
The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.
* Changes... Again.
Fixed some minor oopsies and oversights.
I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.
* Actually made the updates this time
I'm stupid, to sum this commit up...
* Epistemics Rework
COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.
* Stupid Fucking Grille
* Botany Overhaul
Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.
* Final Final Touch-ups
Real this time, I swear.
* I lied.
Who's surprised?
* Curse of EVERYTHING
God this was fucking abysmal but I DID IT
* That Fucking Thing That I Hate
* The Greening of '24
* The Christmas Update
* Update elegance.yml
* Elegance Assistants
* Head Bedroom Updates
* Elegance Hotfixes
* More hotfixes
* Elegance Review Fixed 2/?
* I'm going fucking nuts
* Update elegance.yml
* Moar...
* Update elegance.yml
* Update elegance.yml
* Added Salvage Spawns
* Review Fixes (1/3)
* Velcro's lighting fix!!
It's here!~
* Update NTES_Transport.yml
* Update elegance.yml
* Adds purchasable mobs for the Arena
* price fix
* accuracy
* more a
* arbritrargre
* Fix crazy high pricetag
* comment
* DeltaV -> _DV
* Increase Killer Tomatoes
* Big group of small mobs in large crate
* Oops
* merpo
* bruh
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add new station: Byoin
* Fix syntax error
* Changed accented letters
* Reverted accented letters
* Removed UID's with no prototype
* Fixed failed test issue
* Minor fixes and adds to map
* Minor changes to evac and job roles
* Major edits to station to fix issues
* Foxmin found some small problems, now solved
* Complying with latest mapping standards
* Engineering rework and Velcro found some small problems, now solved
* Removed "CargoAssistant" from the map prototype file
* Re-added "Cargo Assistant" to map prototype file
* More minor edits
* Fix evac shuttle file location
* Last minor fixes
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>