* Renamed InPain to ChronicPain. Changed references.
* Updated meds to use the name status effect system for chronic pain suppression. Standardized popup chances for all meds.
* Migrated ChronicPain to the new Status effect system. Basically re-wrote it and re-organized it.
* Cleanup and tweaks.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fixed cloning traits for pain.
* Addressing Milon-san's feedback uwu
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Turned floats into TimeStamps.
* Derp
* Forgot the trait lol
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Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* Change GITHUB_TOKEN to BOT_TOKEN in credits workflow
Signed-off-by: Tobias Berger <toby@tobot.dev>
* If at first you don't succeed
Try try again
* Maybe this one?
* Surely this time it'll work
* Chest compressions, chest compressions, chest compressions
* squasmgsh
* Undo that
* Hm yes newline
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Signed-off-by: Tobias Berger <toby@tobot.dev>
* Fixed some inconsistencies in DV-specific winter coats
* Added longcoat sprites. Changed like everything in the YAML.
* Fixed captain's armored longcoat having pockets.
* Added crew and sec longcoats to their respective drobes.
* Added longcoats to dressers and captain's locker.
* Added non-armored coats to lathe packs.
* Sprite namespace
* Added longcoats to loadouts.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* typo
* Fixed sec off's coat armor values.
* Removed duplicate of WardenLongcoat
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Arbitrage tests once again
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* make avali no longer spawn with space pens
* blows up test fail with mind
* un-modify awawi survial kits
* give space pens "stabilizine" (a modified lepo
* holy shit?
* final touches
* this is dumb
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* whatever go my integration tests
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* whoopsie forgot blacklists
* load bearing loc
* minor stuff
* whoopsie
* cool
* I LOVE REFLECTION
* got a call from the stink department
* i love fluent yes
* direction changes
* waiter more migrations please
* typo ops
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* Allow health analyzers to work if you switch hands
* Added consistency to empty hand borg locales
* Added pills and jet injectors to chemical module. Added soap to advanced surgery. Fixed borg locale strings.
* DeltaV comment
* Also added the ability for surgery modules to hold organs. Fixes#4479.
* * replaced distro and waste pumps with enabled versions
* added vacuum tiles to unused atmos chambers, now trit recycling won't be mixed in chamber.
* split epi artifact APCs to better manage power, wasn't a problem at idle but one scrubber would go over 20k for an APC.
* added fishing spot in park with fishing vendor.
* Robotics Control Console added to robotics.
* Added arrivals signs to arrivals.
* Added AI restoration console to Mystagogue Office
* Added anti-meteor zones for Arrivals and Evac
* Added anti-anomaly zone to PA exterior, no anoms in the Tesla/Singularity!
* Made botany/hydro larger for more trays and grinder.
* Named air alarm in armory.
* removed bombing targets from waypoints to keep up with upstream.
* Added basic materials and plasteel to cargo.
Moved all department holopad fronts behind the counter rather than public access.
* tweaks; replaced toilets with filled versions, named APC in AI core, added valve in atmos exterior, changed most* bedroom lights to have warm lights.