* Initial commit.
* Minor tweaks to names, added caramel bottle.
* Fixing open state of caramel bottle.
* JSON cleanup.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Minor tweak to cookie dough ice cream recipe. Removed unused sprites.
* Swapping out updated sprites for rainbow sherbet, tropical sundae, neapolitan.
* Removing plushies.zip.
* Moved frozen treats to their own guidebook section under drinks to reduce clutter.
* Fixing flavor references, adding icecreamflavors.yml to contain definitions, corrected loadout ID references in loadoutgroups.
* Committing loadout changes that slipped through the cracks.
* Corrected casing in reference to RSI.
* Changed recipe for caramel to be just sugar to prevent conflict with Sigynate's recipe.
* So I'm kinda dumb and somehow it didn't occur to me that making sugar alone yield caramel would actually not only not fix the issue with Syginate but also wreck it for so many other chems, oopsie daisy, we're swapping it for Saline for a more shelf-stable salted caramel sauce.
* Tweaking ratio for Caramel, also, what are the odds that the tempermental build just works after this?
* At this point I'm just curious if a different build will fail this time.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
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* Update Resources/Prototypes/_DV/Entities/Clothing/Uniforms/jumpsuits.yml
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* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
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* Update Resources/Prototypes/Guidebook/references.yml
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* Review changes
* Pascal-ify-ing flavor IDs.
* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
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* Added CentComm Turrets
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Various syndicate hardsuit sprite upgrades for overlay.
* Added (missing) overlays for Feroxi and Reptiles.
* added base bluekie light
* Added stealthsuit variant.
* Fixed duplicate yaml entry
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fix missing entry in meta.json for syndie medic
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* Moved DeltaV modifications of ZombieSystem to a partial class. Fixed factions and pacifist trait on zombie cloning. Added survival objective to cloned II.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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Prevent zombies from using jetpacks
Introduces CanComplexInteract check from ActionBlockerSystem alongside a translation string
When Zombifying: Removes AutomaticJetpackUserComponent, calls SharedJetpackSystem.SetEnable(..., false, ...)