Commit Graph

7539 Commits

Author SHA1 Message Date
Simon 9dba7e8ddc
Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field

(cherry picked from commit 307a1c534dd132c8ce90b6fed79135452601a0b3)
2024-04-07 14:30:54 +02:00
Ed 4c1720df4e
Infinity books (#25840)
* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-04-07 14:30:40 +02:00
Ed b6ff9f6fe4
Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit a4ec01d4719e9489b5cceb23357b3be0ea4b86e7)
2024-04-07 14:28:52 +02:00
Wrexbe (Josh) c147a1ab38
Refactored AdvertiseComponent (#26598)
* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
(cherry picked from commit 5613c3d3ddc64c1fccb1bc591308a19fa2276e9d)
2024-04-07 14:27:06 +02:00
nikthechampiongr 725c177ad2
Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews

(cherry picked from commit 2ffd616c41b548e8fcd869dca7e980ffc6e384b1)
2024-04-07 14:27:05 +02:00
deltanedas 5e3d7350ba
scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1db178b63254c5b509a6493a631fddb596b376a4)
2024-04-07 14:27:04 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
SlamBamActionman d268105585
Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit bed9e9ac6a068495ff70f09eb852a9c7a156d632)
2024-04-07 14:24:24 +02:00
metalgearsloth aa2a8cd6cb
Add ValueList import (#26640)
(cherry picked from commit b7a6fb991f768a693103309867d4128852a56a7a)
2024-04-07 14:24:16 +02:00
Tayrtahn 05cfcb0e9e
Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems

* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d0d12760a88f21368a19e9b523686b304f331a81)
2024-04-07 14:24:13 +02:00
nikthechampiongr 9a378a6b06
Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.

(cherry picked from commit 29c81bcc052ab53c5b10d9a5dbe1c761745e3d1e)
2024-04-07 14:23:46 +02:00
Wrexbe (Josh) e8201e1b1a
Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
(cherry picked from commit 6d1511124f5ba8f3a2ecc5297600e0dd008cfb82)
2024-04-07 14:22:49 +02:00
Leon Friedrich 89ac535f6c
Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly

(cherry picked from commit d2bee7ec91fef6cb2a1ee9b2aada98ae1ba136f3)
2024-04-07 14:22:09 +02:00
avery f5b9f4dd1e
cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave

(cherry picked from commit 5eff7f169e95e94aab54b742c6928c4925cf7887)
2024-04-07 14:22:06 +02:00
Nemanja d9f1a5f042
disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1b69762816c5ae5184baa024a4bcd23b75236a6c)
2024-04-07 14:21:48 +02:00
Bixkitts 070d466494
MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit ae8a68b7cd1d4f89b4d9f429b49d5336dccac6bb)
2024-04-07 14:20:27 +02:00
metalgearsloth ac273c0912
Revert Paint (#26593)
* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml

(cherry picked from commit c91ed9685349efd0cb7dc0e541f5349dbdb17f81)
2024-04-07 14:20:19 +02:00
Tayrtahn 65b6765485
Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.

(cherry picked from commit 1b94e0156311c918d17c7de4b79fedd328e04efc)
2024-04-07 14:20:07 +02:00
UBlueberry d247a10279
Southern accent (#26543)
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 6b7427e3ee8a4453d30b585e0fc4fa734f5f46d5)
2024-04-07 14:20:02 +02:00
J. Brown 389e39e4ba
Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit de62ec204b04809175945a2ccfd4dbce6dafd8eb)
2024-04-07 14:18:45 +02:00
brainfood1183 a7fb1b4bbc
Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

(cherry picked from commit 5f063d2d6d2a41702b60d11f779e23c34fa74410)
2024-04-07 14:18:32 +02:00
Simon 16d1e88389
Make aghost command work on other players using optional argument (#26546)
* Translations

* Make aghost command work on other players using optional argument

* Reviews

(cherry picked from commit 87a56b25c3f06ea98661684b8e62f8acb0afee85)
2024-04-07 14:16:28 +02:00
Wrexbe (Josh) 8ae464a085
Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits

* Add comment to try prevent future bugs

(cherry picked from commit 175f8205c0c43ae12438bc1d9019a72d9fcca341)
2024-04-07 14:15:46 +02:00
keronshb 8749067414
Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user

(cherry picked from commit b8363cd82a4814bce79d08b258566336d3dac95b)
2024-04-07 14:14:56 +02:00
Plykiya 32b1c01066
Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
(cherry picked from commit 7638252df3b0c7e958e988fc7e491d81c1e8a656)
2024-04-07 14:14:51 +02:00
Leon Friedrich 01e6149cc1
Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile

(cherry picked from commit 888a3bda515a214733bf748c5d6a7e7c923a301e)
2024-04-07 14:14:34 +02:00
Plykiya 8d8a7b2004
Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit f192d7901fedd134c38a6cab38731f8e93994492)
2024-04-07 14:14:28 +02:00
Leon Friedrich 01dd82ee0d
Split GasTileOverlaySystem update over two ticks (#26542)
Split GasTileOverlaySystem update over ticks

(cherry picked from commit bb5ca720fccd035e310c12b266f71081f85edf47)
2024-04-07 14:13:02 +02:00
metalgearsloth dffd55c64e
Revert "Fix scram implant's teleportation out of containers" (#25030)
* Revert "Fix scram implant's teleportation out of containers (#24827)"

This reverts commit d4434dbb5e586544a5dbd067a3fee4a6bd4e9e89.

* Remove EntityQuery<T> pass-ins

(cherry picked from commit d215419f9ac6108185b724e40185d2cf27f7a749)
2024-04-07 14:12:59 +02:00
Pieter-Jan Briers f9c225df61
Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.

(cherry picked from commit 3b791459c74c6b56c8ae6204a936f6de06674b93)
2024-04-07 14:12:57 +02:00
Alice "Arimah" Heurlin d995f62300
Fix guardian damage transfer (#26541)
(cherry picked from commit 2e9c8f691c6a1e5f8e45899866a9fe443f9f4b50)
2024-04-07 14:12:37 +02:00
Leon Friedrich 51e98a3f63
Fix empty atmos deserialization (#26540)
Fix atmos deserialization

(cherry picked from commit 985c4b40163a71737d229aa1c4513a93da8a6d23)
2024-04-07 14:12:22 +02:00
deltanedas 2c71088a14
combine same-tile explosions in the same tick (#25664)
* combine same-tile explosions in the same tick

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 355d00a0f2529a5beac6426837fad129d45a41a6)
2024-04-07 14:11:55 +02:00
Tayrtahn 8ecb0d9ae2
Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs

(cherry picked from commit 4cd2fbd076ac09d93e5258bf2b822360c77d1ea1)
2024-04-07 14:11:49 +02:00
keronshb 4914b69307
Change Polymorph Actions to use Polymorph Proto Id (#26419)
* polymorph changes

Adds poly proto ids to polymorph action event and checks for proto id when performing

* nullable proto id

* Replaces instances of Polymorph prototype with a proto id and tryindex

* birdup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 06b14f30cd9267abcb135e6031a273905cf1ba40)
2024-04-07 14:11:43 +02:00
Crotalus 230c1cf328
Add auto modes to reagent grinder (#26290)
* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component

(cherry picked from commit a606909d30477453bc23765df4c78f04b2ead522)
2024-04-07 14:11:40 +02:00
metalgearsloth 36a21ba918
Transform cleanups (#25963)
* Transform cleanups

* Fix build

* ascension

(cherry picked from commit cdfee5aa0c95ea626271136b9e6ad78ad2000f49)
2024-04-07 14:11:37 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
lzk 8f6d167e72
Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support

(cherry picked from commit 69a15ada7f83cd7ad6010c7d6ac80ab7fc6b1e23)
2024-04-07 14:11:02 +02:00
Nemanja 6bae72555b
Go back to constant electrocution damage based on voltage (#26455)
Makes electrocution damage based on the voltage of the wire and bring down the damage to a sane level. It's no longer primarily based on the power being received.

LV Cable -> 10 damage
MV Cable -> 20 damage
HV Cable -> 30 damage

Having a primarily power-based damage system causes there to be massive fluctuations in damage based on things outside of a regular player's control, like the station power output. This removes a lot of player agency and turns grilles into a risky gamble where they can either do no damage or instantly fry the player due to simply being hooked up to the engine.

While this may be a more accurate simulation in some regards, the reality of the gameplay is that it's often just frustrating, resulting in constant death traps as players brushing against electrified grilles and punching wires take absurd amounts of damage. By making them flat rates, it's possible to actually balance the damage output.

(cherry picked from commit aba16198f6846d880b3a1c233b5e9252d21e6985)
2024-04-07 14:10:43 +02:00
nikthechampiongr ff85afa140
Fix Incorrect stealth messages appearing on readmin. (#26511)
Fix major skill issue/Incorrect stealth messages appearing on readmin.

(cherry picked from commit df631ff8a07325a889b45235120eec60fe844233)
2024-04-07 14:10:40 +02:00
Tayrtahn ada94d604b
Fix arcade goodbye message implementation (#26514)
(cherry picked from commit 7759d404c64b2f0701893dea9535cf73f8dc1a9c)
2024-04-07 14:10:38 +02:00
metalgearsloth 9c7d791bbb
Fix master (#26501)
* Fix master

* this

* messages

* Fix missing verb name parrot

* Fix messagePack for blockgame and spacevillain

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
(cherry picked from commit bbe08c0bfb00d2b16961e6b1d4e7aab6b7a02dba)
2024-04-07 14:10:32 +02:00
Tayrtahn fc280ed0c5
Separate "thank you" messages from general ads (#25867)
* Separated "thank you" messages from general ads

* Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
+More suggests changes.

* Rename PackPrototypeID to Pack in both components.

(cherry picked from commit 794a447bb7f0a36abaac802e0fa4d1ce7c8998ef)
2024-04-07 14:10:23 +02:00
deltanedas 9c2666cdb2
voicemask can select speech verb (#25768)
* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d13da2837d3a919df2101b37eae945e633c76c56)
2024-04-07 14:09:57 +02:00
Nemanja e2ddce9938
dynamic alert sprites (#25452)
* dynamic alert sprite

* fix fat cooldowns

(cherry picked from commit d576f5cbbb3969d1399a25b9692c16b63bbf2a46)
2024-04-07 14:09:54 +02:00
Tayrtahn c725fe4cf3
Arcade machine improvements (#24200)
* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.

(cherry picked from commit b1ba6b5bb615615cc58f255dc9fe84c5ffe8822b)
2024-04-07 14:08:06 +02:00
Nemanja 00589754f5
Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements

* :thumbs_up:

(cherry picked from commit 766192f4b509ff6bfc02ee1c665f1ba5b1bdc831)
2024-04-07 14:07:12 +02:00
superjj18 df88e0dded
Remove broadcast cooldown (#26492)
* Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal.

* Revert "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."

This reverts commit c730d6499b6908f6ae7c52e21d5338fa3b7eb80e.

* Reapply "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."

This reverts commit 3c2d66af865a11ca55eb0e98db58a955c0d70c00.

* -Removed cooldown entirely

(cherry picked from commit 578f7e4f2c1cde38e1c66fa2b5fbbb2903576dec)
2024-04-07 14:04:55 +02:00
Leon Friedrich 4e661636d7
Misc ItemToggleSystem changes (#26489)
* Minor ItemToggleSystem tweaks

* Update visuals on startup

* Remove SetIgnited

* Misc toggle fixes

* Update ItemToggleHotComponent.cs

(cherry picked from commit 8a6879bb1b660425faaa30e6bb20746e47603495)
2024-04-07 14:04:40 +02:00