Commit Graph

174 Commits

Author SHA1 Message Date
Ed 145c2158ca
Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit a2d5d74b46060d330e5aa14e166692f32dcce7a9)
2024-01-27 23:40:06 +01:00
IProduceWidgets 058f10078c
Uranium & AP magazine and projectile sprites (#23914)
Add missing uranium and AP magazine and box sprite layers. Add uranium and AP projectile sprites. Fix whitelist issue that made .45 pistol mags not go in secbelt.

(cherry picked from commit 11bbf2b0204781e28ce42262413350ac5ad9c05c)
2024-01-26 22:26:55 +01:00
Boaz1111 477f5fdb97
More pirate weapon content(two new cannon ammo types, a musket and flintlock resprite and rebalance) (#23408)
* tally ho

* yarg

* forgot some shit

* Update projectiles.yml

* fucl

* glass ball

* Update snipers.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
(cherry picked from commit 5fd3d4552c8cf783fe8fe03dc0cfa472958e6282)
2024-01-26 22:19:19 +01:00
IProduceWidgets eeb061ba57
Add the N1984 pistol (#23775)
(cherry picked from commit f39fbd48002e80a38abec16b25feefc13be11dcd)
2024-01-26 22:17:51 +01:00
Emisse cfea52905b
Mining rebalance + seismic charges (#23757)
* push

* PUSH

* reuse cryo explosion

* minus loud

* ore band + pka

* idk dawg

(cherry picked from commit 78442ce4e2deaa373e1347a9f4d7c8f013bb24b9)
2024-01-26 22:15:44 +01:00
MaloTV c4600dc5d7
Bullet Type Visual Indicator (#21068)
* Bullet Class indicators

* New Practice Sprite

* Removed re-specified values

* fixes up whitespace to get this merged

---------

Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
(cherry picked from commit b85a9d76883aa7df022eccda76da9152ff5b8da0)
2024-01-26 22:04:39 +01:00
Ed 41751ecaef
Tesla Gun (#23175)
* add content

* u cant pickup lightning

* -5 heat damage

* Update battery_guns.yml

(cherry picked from commit 7d30b5ae63c99d10394dac4841d20dc99465946d)
2024-01-26 21:48:53 +01:00
Ed acdef432dc
Teslaloose and Singuloose counterplay (#23444)
* add tesla dissapear mechanic
add field holobarrier

* add PD

* add crafting

* spacing

* added to cargo

* Fix

* resprite + damageable

* oopsie

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Locale/en-US/research/technologies.ftl

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 0f8c004a2f6cce3443f0e2e9bbbc3c8ac12d0eba)
2024-01-26 21:41:52 +01:00
zzylex 671fad267b
Allow plungers to be fired by bows and embedded into entities (#23406)
* allow plungers to be fired by bows and embedded into entities

* fixed bow being able to shoot every object

(cherry picked from commit 0f85e10747e3ab3c99b6e300802658cbe343c5f9)
2024-01-26 21:27:13 +01:00
Alekshhh 941435c7e7
Ammo Box Tweaks (#23180)
ammo

(cherry picked from commit 786de55d2fbd80ec93682ba507392328a55d7370)
2024-01-22 21:08:32 +01:00
Nemanja 850e75a073
GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too

(cherry picked from commit 9bd03824ac863cb4d87bfc984dcc163b84926649)
2024-01-22 18:47:45 +01:00
Stanislav4ix 27bebbcda9
Added disabler SMG! (#23051)
* Added disabler SMG!

* Changed a few errors

* errors.. again

* Update battery_guns.yml

* Update security.yml

* Update lathe.yml

* Update security.yml

(cherry picked from commit 28b825d898361b06fc3a942209c0b93d8c2eced0)
2024-01-22 18:46:27 +01:00
PoorMansDreams 41cace14eb
Added "The Throngler" (#22995)
* The Throngler.

* The Thronger

* Thron

* Revert "Thron"

This reverts commit e6774ea4eefd4eee52bd6e3340f77d5890b50083.

* Fixes Inhand sprites

(cherry picked from commit e584970c261aedbe07e834659d75043598ee2ccd)
2024-01-22 18:38:31 +01:00
Nemanja f4264f6a9c
Automatic holiday sprites (#22929)
(cherry picked from commit 00813171c1caa0a6e56dc28fbcbb37dcfc417ebc)
2024-01-22 18:36:53 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Boaz1111 d86ac8804e Uranium Ammo (#22406)
* working on depleted uranium shotgun ammo

* added depleted uranium to more ammo

* Last changes and additions

* Forgot something, theoretically resolved the merge conflict too

* Nerfed the DU munitions, renamed em to uranium because it's not really DU

* made the ammo more expensive, also fixing the crash at the same time

* Fixed the last error, theoretically at least

* Revert "Fixed the last error, theoretically at least"

This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.

* copyright changes, small sprite changes, last references of depleted uranium removed

* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"

This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.

* Update meta.json

* Update meta.json

* Update lathe.yml

* Update arsenal.yml
2023-12-22 23:22:09 +01:00
KittenColony b4df17bacf Fireaxe icon resprite (#22805)
rotated icon 45 degrees
2023-12-22 23:16:26 +01:00
RiceMar1244 98e98482bf Resprites energy sword and double energy sword (#22797)
* Removes old inhand visuals from e_sword.rsi and its meta.json

* Adds new visuals with a longer blade for the e sword

* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands

* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)

* Removes old desword sprites and modifies meta.json

* Temporarily removes esword blade sprites

* Adds back esword sprites after modifying them to flash instead of shimmer

* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them

* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict

* Removes blade inhands

* Adds back blade inhands

* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
2023-12-22 23:15:09 +01:00
Flareguy 628f3cda71 Ports the /tg/ shotgun sprites (#22539)
* ports the /tg/ shotgun sprites

* webedit fail

* i'm wario and my furniture is broken

* hopefully finally actually fix tests? maybe? my couch is broken

* update shotgun cabinet

* update shotgun cabinet MORE

* ohhhhhh my god...
2023-12-16 20:37:13 +01:00
deltanedas 713627f71b smoke grenades (#20996)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 20:32:27 +01:00
Arendian 2ace099252 Cluster grenades for uplink and security (#22029)
* clustergrenades go boom

* Small tweaks

* Some tweaks and soaplet

* clustergrenadesystem changes and launcher types

* small tweaks

* typo

* whitespace

* rsi edit

* another typo

* add containers

* Some changes related to merge

* Forgot to change name

* Made changes based on review

* Removed new china lake ammo based on feedback in other PR

* Unneeded nested loop moment

* Nested loop needed after all moment
2023-12-16 20:19:56 +01:00
Nemanja 3f70a52bab RNG timers for IEDs + small tweaks (#22099) 2023-12-16 19:13:08 +01:00
Boaz1111 12ad113f87 Sling Resprites (#21538)
* DB texture on back changed

* cheese

* test

* CR20 Syndie Sling

* NT slings implemented

* finished SMGS, starting on Laser Weapons

* added more laser slings

* laser weapons done

* small changes to laser weapons and pie cannon slings

* added chinalake and l6 slings

* finished launcher catagory, almost finished rifle catagory

* almost done, just missing the heavy sniper

* Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af

* all slings done

* added copyright to the .meta files

* Revert "cheese"

This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a.

* fixed sln file, in theory at least
2023-11-12 20:50:57 +01:00
PixelTK 3e7feaa4f6 Arachnid 2: Episode 2 (#19984)
* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.
2023-11-12 20:49:58 +01:00
deltanedas 21d0f76e29 add ied (#20966)
* MinSolution and SolutionEmpty construction conditions

* make ied sprites

* add ied

* ied crafting stuff

* deconstruct give cable yes

* fix

* tags

* tag

* 3x3

* sharing is caring

* buff damage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:18 +01:00
Psychpsyo c9c529facd Space Asshole Gear (#21243)
* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer
2023-10-31 19:14:08 +01:00
Jackal298 27ce56d590 Space Ninja 3: an old enemy in a new environment (#20713)
Make Ninja more stable in terms of design
2023-10-08 19:53:56 +02:00
Nemanja 2a052b41bf fix spears linter fail (#20476) 2023-09-27 21:59:12 +02:00
Tunguso4ka 3c85707280 Ash Walker`s spear and uniform (#20292)
* bones, gladiators, milk, spear and tears

* :trollface: my copy/paste python script did the funny

* forgor

* fixed

* mat.yml fixed

* bones

* bone armor

* gladiator uniform now in clothesmate like ss13

* bone armor craft

* pieces

* i was dumb in the past, now im dumb too

* that was dumb...

* fixing stuff

* i hate git

* Revert "i hate git"

This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.

* Revert "fixing stuff"

This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.

* this will work?

* i fucking merged it
2023-09-27 21:59:12 +02:00
drteaspoon420 8995ab4f8e Solutions on thrown spears/shot arrows (#20416)
* Solutions on thrown spears/shot arrows

Spears inject their solution on thrown hit.
Arrows now have 5u solution storage that is injected when it hits target.

* Whoops, wrong arrow.

Instead of base arrow, I accidentally modified the 'regular arrow'

* spear and arrow solution graphics

Spears and arrows now show what they are doped with when they are on ground. (just like beakers)
2023-09-27 21:59:12 +02:00
Kara b8f401d664 Bows & arrows (#19771) 2023-09-27 21:59:12 +02:00
Nim a6a7adfb78 Telescopic shield (#20048)
* telescopic shield

* research

* removed the shield from the locker

* sound

* eh

* fix
2023-09-27 21:59:12 +02:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Kara 70e0520a2c
Watchers (#19367) 2023-08-27 16:14:57 +10:00
chromiumboy 26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
deltanedas 8b1af46a2b
add throwing star (#18700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 01:18:48 +10:00
TaralGit 8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
RiceMar1244 7de1cedff5
PKA resprite (#19024)
* Changed all PKA sprites, added wield sprites, modified meta.json

* Added animation assets for future yaml'ing. Made changes to existing textures.

* meta.json changes

* Corrected arsenal.yml missing sprite

* Removed unused animation assets.

* Put back the one animation asset I was suppose to keep.
2023-08-13 00:50:41 -04:00
AlexMorgan3817 62ccbdaeae
Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
kxv 4772d9e6f5
stun prod (#17467)
* stunprod

* update

alphabetical correct,
the battery charge is less,
stamina damage is less (5 hits now),
graph id fixed

* update

crafting has become more difficult

* update

makeshiftstunprod

* remove netsync

* Update meta.json

* fix

* remove bluntStaminaDamageFactor
2023-08-10 12:33:34 +03:00
metalgearsloth 5688c40f0e
Resprite grappling hook (#18939) 2023-08-10 16:16:57 +10:00
Errant 5b2d20b654
Disabler inhand sprites (#18918) 2023-08-09 14:43:34 -06:00
Vordenburg bd13a4b357
Cull high-velocity ammo (#18656) 2023-08-08 11:08:53 +10:00
Nemanja 2dcf7d21d8
pickaxe inhand resprite + wielded sprites (#18735)
* pickaxe inhand resprite

* wtf piece of shit
2023-08-06 00:50:00 -06:00
Jessetriesagain 1034081bf5
Chainsaw weapon addition (#17743)
Co-authored-by: JessePretendstoCode <j14527998@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-05 14:49:55 +10:00
Nemanja 6db6b423f4
official security anti-inflatable armament (#18634) 2023-08-03 19:53:06 -06:00
Nim 6a2aac39e4
Magazine for C20R in uplink (#17108) 2023-08-02 20:03:39 +10:00
HerCoyote23 27becd8986
Security Melee Weapon, the Truncheon (#17666)
* Added Combat Baton

* Add to secfab

* reduce damage to 15

* Renamed to Truncheon, set damage to 17 again.

* Added T2 research, up dmg to 18 cause it'll be rarer.

* Make recipe dynamic
2023-07-31 14:37:12 -06:00
Jackal298 3ee808fcbe
Syndicate Sniper bundle change and rework of the anti-material ammo box (#18414) 2023-07-29 00:09:33 -06:00
Jackal298 ceb77bc778
Retexture of weapons in the hands of the character Part 2 (#18365) 2023-07-28 13:55:46 -06:00