* add to uplink for 20tc 16 discount, not in nukie uplink
* 75% reflect lasers and bullets, reflects back in 10 degree arc, must be wielded to swing
* formatting
* add sprite offsets so it doesn't look goofy nd is placed predictably (except in pocket i can't fix that)
* Add ItemToggleOnWield component (not functional) so that sword must be wielded to turn on, also fix the sprite offset thing (need a new pocket / inhand sprite)
* use the desword code for requiring wielding, a bit buggy with putting into inventory and deactivating
* cannot be put in bag while active fix
* fix capitalization bug?
* add DV guidebook for devil and make it not lie
* Whitespace fix
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* Whitespace fix
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* Whitespace fix
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* Whitespace fix
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* Add a new filter for checking ObjectiveImmune on both the mind and players' entity
* Swap from TargetObjectiveMind filter to ObjectiveImmune filtering
* Better if statement for checking body
* renamed Δv railing to reinforced variant
* made delv railings craftable, TODO: fix decon and hitbox
* wip
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* commit fixes by the illustrious verybigman311
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* fix: ergo chairs now unanchored on creation, counter corner textures fixed. TODO: counter intersect texture redos for metal, wood, craft
* rug and mat constructiongraphs added, countertops fixed. rug orientations need to be fixed
* i hope this will still work
* out of time
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* i forgot to remove this
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* Delete useless constructiongraph
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* Revert "Delete useless constructiongraph"
This reverts commit 2be446d310.
* final changes before review, fix offset desks
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* Update Resources/Prototypes/Entities/Structures/Walls/railing.yml
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* Update Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml
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* Apply suggestions from code review
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* Apply suggestions from code review
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* add locids
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* revert alt desk to normal
* fix test fails
* fix test fails pt. 2
* hopefully last fix
* rug fixes
* fix up mats required
* oops i forgot to add this
* Apply suggestions from Toby222's code review
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* Apply additional suggestions from Toby222
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* oookay one last thing maybe
* apply additional review changes
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* boop
* forgor about the leviathan
* buff ICEE give cannon scope
* maybe fixed?
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* Update uplink_catalog.yml
* boop
* Update Resources/Prototypes/_DV/Entities/Markers/Spawners/Random/safes.yml
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* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
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* Update Resources/Prototypes/_DV/Entities/Markers/Spawners/Random/security.yml
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* should be all of it
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Ghost types (space-wizards/space-station-14#37949)
* Empty commit
* yeah thingi
* added a GetHighestDamageTypes thingi to the DamageableSystem
* no idea why those files names are different only in github so just in case readding them
* yeah doing that
* first steps of moving the logic somewhere nicer
* still plenty to do
* gosh such a mess but getting progress done
* small fixie push
* big mess of bunch of stuff
* dealing with a conflict and fixing the random numbers
* testing if github will update now
* dealing with the other conflict
* github please update i beg you
* dealing with more conflicts
* hopefully this fixes it
* fixing conflicts again
* cleaning up stuffies
* sprite fixie
* general cleanup
* doing the small fixies first
* getting rid of the new event, gotta handle ashing next
* adding spaces to comments before i forget
* handling ashing
* think that did it?
* small fixies
* more small fixies
* last batch of quickie fixies before i gotta handle the bigger stuff
* last bunch of fixies i do understand
* small bit of progress yknow may as well yeah
* renaming and moving stuff to shared
* comment fixiees
* saving damage in a new component instead of in MindComponent
* protoid's and dict usage instead of the previously ickier methods
* small fixie before biggie fixie
* more fixies im slepy gosh
* thinkie that should fixie it
* smoothed the damage storage systeem so its less repetitive and icki and now itss cooler and i can go eepy
* lots of stuffies x3
* first step of getting git to detect my file name changes
* thinkie that should fixie it
* fixies
* just getting rid of the merge conflict, will check damageable later
* small thingies first
* more small stuffiees
* now all of the sprites have at leeast a 0
* dirtying the lastbody comp
* more fixies
* small thingi first
* another small fixie and a minor sprite fixie
* rng fixie
* moving the damage storage system to shared
* smoothing out code thats likely to be replaced soon but its good to do for now
* just showing progress bcus yis
* general progress stuffies mhm
* pushie
* small cleanup
* general progress :3
* in progress push for helpie
* proper pushie with progress and workies
* removed unnecessary usage of the storedamage component
* minor fixiees
* extra comments
* replaced a couple strings for ProtoId's
* gibbing related fixies :3
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* Oo Icy Fountain
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* Cloaks and hats for captain and HoS
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* Removed time requirement
* evil
* Added fix
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* Add set pose (#4682)
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# Conflicts:
# Resources/Prototypes/_RMC14/Entities/Mobs/Species/base.yml
* hi
* comment
* uncommenting
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* ok so riders still insistent about the adminlog thingy being weird but did it i think? i may be stupid
* ty kotob <3
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* ok ipcs should be able to now!
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* increase structural to 40
* just fix that so I can approve the PR
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---------
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* changed omni OD to 21, combat medpen to 20 omni and 10 tranex
* Changed comments to reflect the previous values
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Co-authored-by: Radezolid <snappednexus@gmail.com>
* All the sprites!
Replaced two winter coat + boots & hospital gown. Added all the sprites and copyright! (Surely I didn't miss anything)
* the entity + fill yaml part
realize I replaced the hospital gown instead of making a new .rsi under _DV but we ball (?)
* loadouts files + tweaks/fixes
I shouldn't do PRs half asleep. Fixed a bunch of pathing and sprites not showing up correctly.
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* yaml linter
whoops changed department -> role time requirement
* Revert "yaml linter"
This reverts commit e9df54797e.
* fix chemist time requirements + more tweaks
gave psychologist more jumpsuits and shuffle the order of things around
* chemist again
ugh
* tweaked colors, not updating the image though
I agree with rebe in the discussion thread, the light blue does seem too light and flat
* requested changes + missing hood sprites
I forgot you can toggle the winter coat for a hood so I resprited that
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* ERT drip or drown
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* Changed ERT suit storage contents to new gas tanks per FieldCommand's request
* Changed copyright to the full file per Toby's review
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