* Allulalo: finally finishing the ancient raptor species project (#3504)
* well, it loads
* sprite's
* names + starting on displacements
* more displacements
* displacements
* left hand only
* displacements
* yup
* ooa
* inhand displacements
* blood
* accent
* iv bags
* placeholder clarification
* Revert "iv bags"
This reverts commit c2aa504eab8d0673604b33e0ccaf79b406979da6.
* whitespace
* adds tooshortforUI and removes the damage modifier set
* speechsounds
* typing indicator
* basic customisation
* guidebook 1
* fixed full
* markings, displacements, speech verb
* displacement fixes
* trailing newlines
* spelling moment
* brute damage sprites and blood fix
* guidebook iteration
* injection melee + ethanotoxin + guidebook rewrite
* guidebook
* guidebook
* nitpicks + roundstart
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Co-authored-by: mqole <anactualpanacea@gmail.com>
* Allulalo tooshotforui bugfix (#3598)
* yay
* p[leebnmar
* oops
* Allulalo Markings (#3602)
* eye markings and two tails
* more
* almost got ya
* yup
* wings yay
* thank you landshark for my life btw
* still needs loc files
* Update allulalo.ftl
* I lost so much progress to git bullshit
* and who can forget dear rat boy
* touch up speech indicator at yesters request
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Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
* Allulalo Roundstart (#3621)
* yup
* shock blanket + pleebnar fixes
* yuuup (#3655)
* Allulalo fix pass 1 (#3661)
* what if I did it all in one commit like a total moron
* yup
* untuch
* i love you spriting tool
* my birdsty
* Update allulalo.yml
* Update Species.xml
* let allulalo use holopads. (#3669)
* adds a white list for the too small component to add specific allowed entities. e.g holopads
* imp comment
* i love forgetting white space!!!!
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* fix (#3693)
* I need to learn to not do everything in one commit (#3750)
* mime on again (#4243)
* Small fix
* Add them to our accentless trait
* Add unable to wield system
* Fix too short for UI using old blacklist methods
* Fix duplicated localization line
* Add heavyweight drunk comp (might merge this with lightweight later)
* Why was this even added
* Revert "Add unable to wield system"
This reverts commit cbe3a10fc7.
* Revert "Fix too short for UI using old blacklist methods"
This reverts commit 833743f029.
* add TooShortForUIComponent (#3495)
* add TooShortForUIComponent
* correct documentation
* incomplete documentation
* add UnableToWieldComponent (#3496)
* Fixing this again I am dumb I cherrypicked things in the wrong order
* WHY WAS THIS EVEN ADDED THERE'S NO SPRITE EVEN ON IMPSTATION???
* Port Allulalos to Nubody
* Fix for Allulalo chems doing nothing
* Add allulalo to the guidebook species list
* Restore some accidentally deleted effects and comments
* Fix typo that made allu blood 10x more alcoholic than normal
* Delete random misplaced sprites from cherrypicking
* More of the random sprites removal (this time from the meta)
* Add missing allulalo flavor
* Removed some nonexistant fields from the species
* Add unisex cough/sneeze, comment out Wuhey and Ungh emotes
* Fix guidebook not using loc string
* I THINK this fixes that test error and it doesn't seem to break anything either so let's try
* Remove unsupported unshaded shader from eyes
* Ok last one didn't work (sorry for trial and error)
* Removed mention of HARMPACKs and Tether Guns from the guidebook.
* Blacklist allulalos from random humanoid spawns
* Add missing allulalo gulp sound
* Carriable in 1 hand allulalos, fix carrying system blocking both hands always
* Remove DV comments
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Co-authored-by: starlighthowls <starlighthowls7@gmail.com>
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* node crawling movement
* more node crawling
* quality assurance
* do-after it
* i'm ratted king
* we don't need to serialize node stuff
* rename and ser/de fix
* review fixes
* Rewrite ion laws
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* edits
* get gooned
* jumpsuit clarity
* review and tests
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* Moved DeltaV modifications of ZombieSystem to a partial class. Fixed factions and pacifist trait on zombie cloning. Added survival objective to cloned II.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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Prevent zombies from using jetpacks
Introduces CanComplexInteract check from ActionBlockerSystem alongside a translation string
When Zombifying: Removes AutomaticJetpackUserComponent, calls SharedJetpackSystem.SetEnable(..., false, ...)
* feat: effigy-driven colossus
* feat: impl final stage, tweaks, randomization, fixes
* fix: actually broadcast first effigy audio
* style: add some newlines
* feat: notify player about updated target location in chat
* tweak: effigy always grows
* feat: make alwaysGrow show on anom scanner
* tweak: raise minimumPlayers to 35
* refactor: move FTL additions to _DV
* refactor: break out buffs into comps, add event
also added missing docs and made effigies heal colossi fully, as
specified in the PR body. I accidentally left it at 50% damage taken.
* docs: add effigy comp docs
* feat: Recent SSD indicator, SSD time in admin overlay
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* tweak: remove colon from ssd time loc string
* feat: add another stage
* feat: ssd examine text
* apply suggestion: make ssdstage serializable, use proper doc comments
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* apply suggestion: more compact switch, throw instead of logging if invalid stage
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* apply suggestion: missing DeltaV comment
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* fix: add missing import
* refactor: remove unnecessary state-keeping
i don't remember why i did it like that
* chore: remove unused import
* refactor: don't separate comp from ent
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* Changed up how emoting works
This was a long 10 hours just to get the chat to behave slightly different.
At least we can now scream over radio!
Will most definitely need some more work to get bugs out since this is the first implementation.
* Not ok
This was unmarked for some reason... I don't remember unmarking this.
* DeltaV comments
Added comments to explain changes.
Moved localization files to the _DV folder.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Moved code
Moved code to more suitable files and added some comments.
* Rights for robots
Now those with intrinsic radios can also emote!
* Fixes up some small stuff
Changes to fix some small issues with the code to align it more with modern standards.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fix by-ref event
Never worked with this event type before so gonna hope this works.
* Update Content.Shared/Chat/SharedChatSystem.Emote.cs
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* Update Content.Shared/Chat/SharedChatSystem.cs
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* Update Content.Server/Chat/Systems/ChatSystem.cs
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
* fix style nits
* remove conflicting chatsan
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* this works suspiciously well but also it's not actually that much
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* conflict stuff
* and put the tags back in
* halve glimmer created by psionics and alter the knife a bit
* finally add the guidebook. hopefully this passes tests when I take it off a draft
* fix yaml stuff hopefully
* fix merge conflict stuff
* and put my stuff back
* more merge conflicts aaaaaaaa
* dying
* put implants back in
* c# it up
* Apply suggestions from code review
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
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* fix some stuff and add mindbreaker to the guidebook
* make audio stuff mono
* aaaaaaaa
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