Leon Friedrich
6982f238e8
Add SaveLoadSavePrototype test ( #18859 )
2023-08-08 17:27:16 +10:00
Leon Friedrich
5cc5a8c82e
Validate that client prototypes are serializable ( #18780 )
2023-08-07 13:44:53 +10:00
Leon Friedrich
6a45d36457
Fix mind test issues ( #18793 )
2023-08-07 13:29:10 +10:00
Leon Friedrich
9af3c8862b
SandboxTest changes ( #18595 )
2023-08-07 07:15:09 +10:00
metalgearsloth
283b900eed
Another StationJobsTest fix ( #18742 )
2023-08-06 15:30:37 +10:00
metalgearsloth
fa16497025
Fix StationJobsTest ( #18741 )
2023-08-06 15:12:01 +10:00
Leon Friedrich
28a5e32f5e
Add prototype serialization tests. ( #18458 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 12:47:45 +10:00
Leon Friedrich
9c84108672
Change default test pooling options. ( #18732 )
2023-08-06 12:30:28 +10:00
Leon Friedrich
d58786faf4
Remove PoolSettings.ExtraPrototypes option ( #18678 )
2023-08-05 14:16:48 +10:00
Leon Friedrich
6a19c1a0f6
Make some tests use the PoolSettings.InLobby option ( #18677 )
2023-08-05 12:10:46 +10:00
Leon Friedrich
9c2af43af6
Deduplicate & fix prediction reconciliation test ( #18635 )
2023-08-04 12:21:44 +10:00
Leon Friedrich
f74c5861f4
Try fix test failures ( #18620 )
2023-08-04 06:34:51 +12:00
Leon Friedrich
5a9317027f
Warn on improperly disposed tests. ( #18594 )
2023-08-03 13:07:21 +10:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Leon Friedrich
7ce68629bc
Make pardon command test non-destructive ( #18518 )
2023-08-02 10:57:11 +10:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Leon Friedrich
5978c7f5b2
Fast recycle more tests ( #18516 )
2023-08-02 01:09:25 +10:00
Leon Friedrich
69c1676d9d
Add enum serialization test. ( #18443 )
2023-07-31 14:32:08 +10:00
Leon Friedrich
3e599e2306
Add missing CleanReturnAsync() to some tests. ( #18471 )
2023-07-31 13:57:52 +10:00
metalgearsloth
c00601acfc
Cleanup metadata + xform on entitytest ( #18396 )
2023-07-30 20:29:33 +10:00
Vordenburg
49f3f07e30
Add pathfinding support for NPCs climbing tables ( #17415 )
2023-07-28 16:37:29 +10:00
metalgearsloth
83e3d614f0
Fix ItemSlots compiler warnings ( #18226 )
2023-07-23 14:48:00 +10:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
Vera Aguilera Puerto
9243050e1a
Construction graph improvements ( #17960 )
2023-07-13 20:23:52 +10:00
metalgearsloth
fbf1d476f2
Component ECS ( #17991 )
2023-07-13 20:20:46 +10:00
metalgearsloth
e9d1e5ea1f
Remove mob crit states ( #17850 )
...
* Remove mob crit states
At least where it was just a dummy mob state. I'm lazy so this will buff mobs where they will remain active until their death state.
* Update Resources/Prototypes/Entities/Mobs/NPCs/behonker.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-07-08 13:44:01 -06:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
TemporalOroboros
ba91023a85
Fix content.integration tests warnings ( #17817 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
metalgearsloth
432e1288bd
Add constraint to InteractionTest Comp ( #17765 )
2023-07-01 23:05:06 +10:00
faint
2f85b5ea3c
Little NodeContainer ECS ( #17702 )
2023-06-28 21:28:38 +10:00
metalgearsloth
44a3db398b
Draw MapAtmosphere gasses ( #17688 )
2023-06-28 21:22:03 +10:00
Nemanja
06fc0122fe
don't require salvage map prototypes to specify their bounds ( #17652 )
2023-06-26 12:29:45 +10:00
Nemanja
5c60a27c7c
Make item size scale with stack size ( #17623 )
...
* Make stack count affect item size
* and the test, too
* readd this check
* vwoom
* huh
* if you ever read this commit message ping me on discord in #contributors
* changerinos
2023-06-25 10:44:37 -05:00
Leon Friedrich
74df2a300e
Try fix even more random mind test failures ( #17581 )
2023-06-23 13:55:54 +10:00
Leon Friedrich
878a684260
Maybe fix more mind test failures ( #17577 )
2023-06-23 10:54:24 +10:00
Nemanja
7ab5127286
Cargo Bounties ( #17344 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-22 21:49:33 +10:00
Leon Friedrich
501bc4be04
Try fix random TestGhostToAghost test failures ( #17546 )
2023-06-22 13:44:11 +10:00
TemporalOroboros
9849737e5a
Cleans up warnings in disposals ( #17419 )
2023-06-22 00:31:19 +10:00
Leon Friedrich
3fa99b8abf
Slight mind test cleanup ( #17521 )
2023-06-21 12:11:58 +10:00
Leon Friedrich
1dde5f39ab
Fix ghost respawn bug ( #17511 )
2023-06-21 11:04:07 +10:00
Leon Friedrich
9fc4fc6ac2
Fix some Mind ECS bugs ( #17480 )
2023-06-20 14:29:26 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Vordenburg
f8888b0960
Allow specific entities to bypass DoAfter delays ( #17349 )
...
* Allow specific entities to bypass DoAfter delays
This adds the InstantDoAfters tag to the admin ghost for mappers.
* Add specific player prototype for InteractionTest
2023-06-15 13:18:38 -06:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
Alex Nordlund
29297970e4
Connect to the closest ExtensionCable instead of the first ( #17271 )
2023-06-15 11:31:14 +10:00
Nemanja
9946bd1f61
Sheet-meister 2000 ( #16686 )
2023-06-15 10:49:23 +10:00
TemporalOroboros
d71b6c84e5
Converts the particle accelerator over to ECS + misc ( #17075 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00
metalgearsloth
559574ccb9
Purge IoC resolves from integration tests ( #17185 )
2023-06-07 21:08:52 +10:00
Leon Friedrich
6434522d66
Fix release mode tag test ( #17053 )
2023-06-02 10:47:24 +10:00
Tom Leys
a196756124
Split Door Bolt functionality out of AirlockDoor ( #16354 )
2023-05-31 10:23:35 -04:00
metalgearsloth
56371c3acb
Docking config changes ( #16945 )
...
* Docking config changes
- Should be more flexible with tight bounds.
- Arrivals should always go for the 4-way dock.
- Don't think it fixes Omega.
* weh
* Basic test
2023-06-01 00:09:14 +10:00
Leon Friedrich
30a36b2fd5
Replace `GetTagOrThrow()` with a debug assert. ( #16974 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-01 00:00:09 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
metalgearsloth
94f3e55e5a
Adjust dungeon bounds some more ( #16929 )
2023-05-29 21:48:15 +10:00
Julian Giebel
49cb9d0e1e
Prevent infinite loops in device linking ( #16856 )
2023-05-29 02:14:06 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
metalgearsloth
c1d8180fde
Fix alerts heisentest ( #16691 )
2023-05-22 18:53:51 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
20kdc
af1d77ed74
Completely remove every last reference to underplating. ( #16559 )
2023-05-19 16:58:49 +10:00
Moony
e91fc652a3
Dynamic space world generation and debris. ( #15120 )
...
* World generation (squash)
* Test fixes.
* command
* o
* Access cleanup.
* Documentation touchups.
* Use a prototype serializer for BiomeSelectionComponent
* Struct enumerator in SimpleFloorPlanPopulatorSystem
* Safety margins around PoissonDiskSampler, cookie acquisition methodologies
* Struct enumerating PoissonDiskSampler; internal side
* Struct enumerating PoissonDiskSampler: Finish it
* Update WorldgenConfigSystem.cs
awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Leon Friedrich
4c620862bd
Fix windoor prototypes ( #16224 )
2023-05-08 10:36:25 +10:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Kevin Zheng
4e5adc2b86
Add interlocking airlocks ( #14177 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
Julian Giebel
6ebd784cb6
Device Linking and better linking ui ( #13645 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Leon Friedrich
e3793227b6
Revert "Revert "Fix UninitializedSaveTest prototypes" ( #16169 )" ( #16175 )
...
* Revert "Revert "Fix UninitializedSaveTest prototypes" (#16169 )"
This reverts commit de1613f7ef .
* Invert if statement
2023-05-06 14:30:51 -04:00
AJCM-git
de1613f7ef
Revert "Fix UninitializedSaveTest prototypes" ( #16169 )
...
This reverts commit 9094727842 .
2023-05-06 10:50:45 -04:00
metalgearsloth
dcb10d4061
Fixture updates ( #15254 )
2023-05-06 16:26:15 +10:00
Tom Leys
79eeefd813
Fix firelock lights for hot / pressurized rooms ( #15892 )
2023-05-06 15:54:36 +10:00
Leon Friedrich
9094727842
Fix UninitializedSaveTest prototypes ( #16144 )
2023-05-06 15:11:01 +10:00
Nemanja
7f3846b7c0
Reduce vendor restocking time + some code cleanup ( #16025 )
2023-05-03 15:38:03 +10:00
AJCM-git
878c7c0b85
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
Leon Friedrich
90a137c752
Add basic map loader support for entity renaming ( #15862 )
2023-05-01 13:41:57 +10:00
metalgearsloth
3a00e29050
Always write for UninitializedSaveTest ( #15937 )
2023-04-30 16:47:32 +10:00
Nemanja
dfc5bcdc12
Convert materials to use PhysicalComposition ( #15414 )
2023-04-29 14:53:41 +10:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
Leon Friedrich
d1cf277919
Add error log test ( #15768 )
2023-04-25 19:30:11 +10:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
Leon Friedrich
5f3d3ecfc1
Add storage fill test ( #15758 )
2023-04-25 10:30:35 +10:00
Leon Friedrich
e4334bb28a
Fix more tests ( #15762 )
2023-04-25 10:30:25 +10:00
Leon Friedrich
110060678f
Disable GridFillComponent on some tests ( #15757 )
2023-04-25 09:48:29 +10:00
Leon Friedrich
a6baf77204
Fix interaction test mind fuckery ( #15726 )
2023-04-24 16:50:37 +10:00
Leon Friedrich
29787f3944
Fix tests not failing when errors get logged ( #15723 )
2023-04-24 16:34:12 +10:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
metalgearsloth
acf79a8209
Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace `ResourcePath` with `ResPath` ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
8af149e61c
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Leon Friedrich
33ed34b532
Add more UI helper methods for tests ( #15463 )
2023-04-17 09:46:28 +10:00
Leon Friedrich
a1f103d1e7
Add reagent dispenser BUI test ( #15443 )
2023-04-17 02:34:36 +10:00
Leon Friedrich
489660a6bb
Add interaction tests ( #15251 )
2023-04-14 12:41:25 -07:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Nemanja
57f2a768a0
Material Reclaimer ( #14969 )
...
* Material Reclaimer
* Fix this test
* autostack output, tweak volume, add upgrade examine
* whitelist AND blacklist support
why not
* trying so hard to get this fucking test to work
* EmoGarbage delves into MaterialArbitrageTest, never to return
* VV and restore cloth to glory
* make the system more robust
* even more stuff has composition; add blacklist for important items
* fix test fails
* convert recycling
* forgor :sadge:
* lol
* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
Leon Friedrich
d662175719
Add pickup-drop test and fix hand state handling ( #15212 )
2023-04-09 03:53:25 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
metalgearsloth
cefc37903e
Random emergency shuttle time ( #10047 )
...
* Random emergency shuttle time
60 to 180 seconds. Rounds up to nearest 10.
All other FTL will go to the default of 30s.
* fix
2023-03-30 22:20:43 -06:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
a8130f177f
Fix static pricing for stacks ( #14865 )
...
Removed BaseItem price as it was always a placeholder and easier to just change without it.
Ensure staticprice is never used if stackprice is present.
Added StackComponent to the test so the behavior matches expectation.
2023-03-26 12:01:42 -05:00
Leon Friedrich
1bccbf4013
Add new map saving test ( #14854 )
2023-03-26 12:17:27 +11:00
Leon Friedrich
dacc9a9d22
Update engine and increases test time limit ( #14853 )
2023-03-26 10:28:02 +11:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
...
* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
Slava0135
d03ca61da1
Telecom server panel check ( #14523 )
2023-03-23 20:09:45 -04:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
...
* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00
Nemanja
49f7575298
Cuffable/Handcuff ECS ( #14382 )
2023-03-13 19:34:26 -04:00
metalgearsloth
49c7c0f9a7
Remove stamina + damageable .Owner ( #14602 )
...
* Remove stamina + damageable .Owner
* More
2023-03-12 09:19:05 -04:00
Pieter-Jan Briers
33f388e66e
Test pooling diagnostic fixes. ( #14349 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 15:09:41 +11:00
metalgearsloth
304ec2c8b3
Cleanreturn materialtest ( #14582 )
2023-03-11 14:01:44 +11:00
metalgearsloth
cbf556c09c
Maybe fix an old heisenbug test ( #14579 )
2023-03-11 12:48:57 +11:00
metalgearsloth
86895f9735
Don't preload content maps in tests ( #14577 )
2023-03-11 12:45:48 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. ( #14281 )
2023-03-06 11:38:07 -08:00
Leon Friedrich
b4bfbbcbe8
Remove tickrate dependence from power tests ( #14326 )
2023-03-01 13:58:05 +11:00
Leon Friedrich
e9fd16f8f6
Fix lung test ( #14325 )
2023-03-01 13:57:48 +11:00
keronshb
e9dbcc4278
Another round of DoAfter fixes ( #14295 )
2023-03-01 11:51:42 +11:00
Nemanja
2a1798ff4c
salvage bounds test ( #13793 )
2023-02-28 08:12:24 -08:00
Nemanja
13d71f14e2
add support for per-id access on AccessReaderComponent ( #13659 )
...
* add support for per-id access on AccessReaderComponent
* comments!!!
* oh yeah we predicting baby
* foobar
* sloth review
* weh
2023-02-28 08:03:55 -08:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
metalgearsloth
6b6c6b1c9f
Fix NPC prototype reloads ( #13981 )
2023-02-07 14:27:34 -07:00
eoineoineoin
be94048932
Convert DisposalUnitVisualizer to VisualizerSystem ( #13637 )
2023-02-03 18:26:50 -04:00
DrSmugleaf
336ebaa4c4
Fix nullable errors in DocumentParsingTest ( #13918 )
2023-02-03 12:41:05 +01:00
Nemanja
3d270bbb3e
add a test for jobs with setPreference: false ( #13182 )
2023-01-28 13:39:14 -04:00
Visne
caed330d0b
Pizza crate price tweaks ( #13651 )
2023-01-24 11:36:49 +11:00
Leon Friedrich
554ec85069
Add SpawnAndDirtyAllEntities test ( #13629 )
2023-01-24 11:33:49 +11:00
Nemanja
3a8241ab1d
fix the last ignored prototypes in prototype save test ( #13672 )
...
Closes https://github.com/space-wizards/space-station-14/issues/10595
2023-01-24 10:41:19 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
2873a830bd
ECS airlocks ( #13500 )
2023-01-17 11:44:32 -07:00
Nemanja
fd9e1f3738
machine upgrade guidebook ( #13511 )
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* machine upgrade guidebook
* oops
* guidehelpcomponent
* build, damn you
2023-01-16 10:53:23 -06:00
Leon Friedrich
22d72f56b5
Guidebook Revival ( #13320 )
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* Fix some bugs in stations and do a little cleanup.
* Begin backporting the guidebook.
* wow that's a lot of work.
* More work, gives the monkey some more interactions.
* disco monkye.
* monky
* jobs entry.
* more writing.
* disco
* im being harassed
* fix spacing.
* i hate writing.
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* builds again
* a
* pilfer changes from AL
* fix and remove unused code
* pilfer actual guide changes from AL
* localization
* more error logs & safety checks
* replace controls button with command
* add test
* todos
* pidgin parsing
* remove old parser
* Move files and change tree sorting
* add localization and public methods.
* Add help component/verb
* rename ITag to IDocumentTag
* Fix yml and tweak tooltips
* autoclose tooltip
* Split container
* Fancier-tree
* Hover color
* txt to xml
* oops
* Curse you hidden merge conflicts
* Rename parsing manager
* Stricter arg parsing
tag args must now be of the form key="value"
* Change default args
* Moar tests
* nullable enable
* Even fancier tree
* extremely fancy trees
* better indent icons
* stricter xml and subheadings
* tweak embed margin
* Fix parsing bugs
* quick fixes.
* spain.
* ogh
* hn bmvdsyc
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Leon Friedrich
cf509c1e38
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Leon Friedrich
899549b770
Remove some obsoleted transform methods/properties ( #13457 )
2023-01-14 11:48:48 +11:00
Leon Friedrich
466384b081
Solution rejig ( #12428 )
2023-01-12 14:41:40 +11:00
Leon Friedrich
1f5bae751f
MaterialComponent cleanup ( #13326 )
2023-01-07 14:36:32 -08:00
Rane
fecd60e98a
Generalized material spawning ( #12489 )
2023-01-08 05:09:05 +11:00
Leon Friedrich
bf2ae6294d
Make clickmap lookups use the sprite tree ( #13275 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-01-05 16:29:27 +11:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
Vordenburg
5553976d70
Add supplies to restock vending machines. ( #11506 )
2023-01-01 15:42:56 -08:00
Nemanja
204e727993
Fix random fails on NoCargoOrderArbitrage Test ( #13273 )
2023-01-01 13:58:18 -08:00
metalgearsloth
54d3f0ee4e
Remove contact pooling cvars ( #13054 )
2022-12-26 10:56:49 +11:00
metalgearsloth
a5f17a590f
Fix tethergun ( #13163 )
2022-12-24 15:24:43 -06:00
Nemanja
6c04811e66
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Pieter-Jan Briers
584921b423
Move NetBufferSize override hack to integration tests specifically ( #12795 )
2022-12-20 14:25:03 -08:00
DrSmugleaf
cd803a82bd
Update projects to C# 11 ( #13111 )
2022-12-20 22:33:57 +11:00
Timothy Teakettle
c046666578
adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) ( #13015 )
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* everything for mixing aside from yaml changes
* add recipe and canmix to bottles and the holy mixer tag to the bible
* fixes as a result of testing
* remove unused usings
* remove emptylines that are not required
Co-authored-by: 0x6273 <0x40@keemail.me>
* more empty line removal!
Co-authored-by: 0x6273 <0x40@keemail.me>
* add single space between if statement and condition
Co-authored-by: 0x6273 <0x40@keemail.me>
* fixes indentation on TryGetMixableSolution
* raise new AfterMixingEvent after attempting to mix a solution
* before mixing event and attempt get mixable solution event
* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing
* make two more beaker types mixable, add attribute for mixing feedback
* bible mix message
* mixing feedback on success
* updates test to use SpawnEntity over new as per feedback
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-12-19 22:05:02 -06:00
Nemanja
8b347dd70f
RCD + research unlock test ( #13062 )
2022-12-19 21:37:40 -06:00
Nemanja
4faf819bc4
write a test to ensure all computers are constructible ( #13096 )
2022-12-19 21:34:26 -06:00
metalgearsloth
b6a59051dd
Fix click sorting ( #11657 )
2022-12-19 06:41:04 +11:00
metalgearsloth
d50517b225
Fix gravity shenanigans ( #12866 )
2022-12-18 16:03:23 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Leon Friedrich
8ad010ea9b
Increase test time limit ( #12911 )
2022-12-07 17:34:58 +11:00
eoineoineoin
ff9cf108b6
UX improvements to Air Alarm UI ( #12681 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2022-12-06 15:46:07 -08:00
Julian Giebel
cc8b90dc44
Add a benchmark for device networking ( #12619 )
2022-12-06 15:22:57 -08:00
Paul Ritter
3884c4d3db
serv4 + submodule update ( #12740 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Vordenburg
7c4ff1c03d
Allow stations to specify their own custom emergency shuttles. ( #12747 )
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* Allow individual stations to specify a custom emergency shuttle.
* Use better assert message.
2022-11-24 12:28:03 -06:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Emisse
76874c7b6d
Derotate Saltern ( #12503 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 15:05:32 +11:00
corentt
29224f166c
Fix price calculation of stacks ( #12645 )
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* stackprice is not compatible with static price
* adjust prices
* more price adjust
* staticprice = 0
* add a test
2022-11-17 07:59:45 -06:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00
DrSmugleaf
d5ae5658a1
ECS buckle ( #12586 )
2022-11-14 20:30:30 +01:00
metalgearsloth
6ab864fcda
Update content to mapsystem ( #12387 )
2022-11-13 17:47:48 +11:00
metalgearsloth
9f5c3318c9
Fix tests ( #12565 )
2022-11-13 17:28:57 +11:00
Leon Friedrich
eebb31493c
Parallelize BatteryRampPegSolver ( #12351 )
2022-11-09 12:43:45 +11:00
metalgearsloth
18961f79c2
Use linter for vendingmachinetest ( #12445 )
...
Probably fixes the dependency issue
2022-11-08 14:39:15 -06:00
Mervill
40b556d206
Refactor GameMapManager a bit (nukes mapforced) ( #11513 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
Nemanja
273e0968e4
XenoArch [Science Overhaul] ( #12204 )
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* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Nemanja
0d4a605a94
bunch of prototype save fixes ( #12421 )
2022-11-07 07:26:45 +11:00
rolfero
2ef33e11b6
Fixing some prototypes modifying components on init ( #12385 )
2022-11-06 02:28:44 +11:00
rolfero
7e3358375d
fixing a bunch more prototype save tests ( #12390 )
2022-11-06 02:23:30 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
Leon Friedrich
f0d02f032a
Content changes for broadphase rejig ( #12290 )
2022-10-31 10:05:34 +11:00
Nemanja
b6135d3be5
Construction warning cleanup ( #12256 )
2022-10-30 17:48:53 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
metalgearsloth
b20c7b3cfe
Add test for latejoin spawns ( #11473 )
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* Add test for latejoin spawns
* Fix the test
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-10-16 20:24:48 -07:00
metalgearsloth
7003a35cb9
Add test to assert specific maps are grids ( #11817 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 09:44:56 -07:00
Leon Friedrich
243876474c
Fix inventory containers ( #11944 )
2022-10-16 15:16:27 +11:00
corentt
56a8dac3fc
Test to ensure all maps have needed job spawnPoints ( #11849 )
2022-10-15 13:18:48 -07:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
Leon Friedrich
c3a74ed6ee
Fix entity spawn test ( #11800 )
2022-10-10 12:50:51 +11:00
Leon Friedrich
3d0ce228f7
Change SaveLoadMultiGridMap to use AssertMultiple() ( #11810 )
2022-10-10 12:50:15 +11:00
Nemanja
75fa4fedf6
machine deconstruct test ( #11779 )
2022-10-09 11:38:35 -07:00
Nemanja
5ba36dad25
Removes prototype construction steps (I HATE PROTOTYPE STEPS) ( #11611 )
2022-10-09 04:47:54 +11:00
metalgearsloth
c555203401
Use nearest edge for interaction range ( #11660 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-07 00:37:21 +11:00
metalgearsloth
b29eeb7c16
Fix gamemap name casing ( #11474 )
2022-10-04 14:33:14 +11:00
metalgearsloth
4e7f09ade5
Add dependency collection to serialization writes ( #11570 )
2022-10-03 20:29:14 +11:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
Nemanja
2ed3779405
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
Nemanja
2e7dcb1ed8
Lathe Refactor and ECS ( #11201 )
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* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00