Leon Friedrich
6434522d66
Fix release mode tag test ( #17053 )
2023-06-02 10:47:24 +10:00
Tom Leys
a196756124
Split Door Bolt functionality out of AirlockDoor ( #16354 )
2023-05-31 10:23:35 -04:00
metalgearsloth
56371c3acb
Docking config changes ( #16945 )
...
* Docking config changes
- Should be more flexible with tight bounds.
- Arrivals should always go for the 4-way dock.
- Don't think it fixes Omega.
* weh
* Basic test
2023-06-01 00:09:14 +10:00
Leon Friedrich
30a36b2fd5
Replace `GetTagOrThrow()` with a debug assert. ( #16974 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-01 00:00:09 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
metalgearsloth
94f3e55e5a
Adjust dungeon bounds some more ( #16929 )
2023-05-29 21:48:15 +10:00
Julian Giebel
49cb9d0e1e
Prevent infinite loops in device linking ( #16856 )
2023-05-29 02:14:06 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
metalgearsloth
c1d8180fde
Fix alerts heisentest ( #16691 )
2023-05-22 18:53:51 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
20kdc
af1d77ed74
Completely remove every last reference to underplating. ( #16559 )
2023-05-19 16:58:49 +10:00
Moony
e91fc652a3
Dynamic space world generation and debris. ( #15120 )
...
* World generation (squash)
* Test fixes.
* command
* o
* Access cleanup.
* Documentation touchups.
* Use a prototype serializer for BiomeSelectionComponent
* Struct enumerator in SimpleFloorPlanPopulatorSystem
* Safety margins around PoissonDiskSampler, cookie acquisition methodologies
* Struct enumerating PoissonDiskSampler; internal side
* Struct enumerating PoissonDiskSampler: Finish it
* Update WorldgenConfigSystem.cs
awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Leon Friedrich
4c620862bd
Fix windoor prototypes ( #16224 )
2023-05-08 10:36:25 +10:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Kevin Zheng
4e5adc2b86
Add interlocking airlocks ( #14177 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
Julian Giebel
6ebd784cb6
Device Linking and better linking ui ( #13645 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Leon Friedrich
e3793227b6
Revert "Revert "Fix UninitializedSaveTest prototypes" ( #16169 )" ( #16175 )
...
* Revert "Revert "Fix UninitializedSaveTest prototypes" (#16169 )"
This reverts commit de1613f7ef .
* Invert if statement
2023-05-06 14:30:51 -04:00
AJCM-git
de1613f7ef
Revert "Fix UninitializedSaveTest prototypes" ( #16169 )
...
This reverts commit 9094727842 .
2023-05-06 10:50:45 -04:00
metalgearsloth
dcb10d4061
Fixture updates ( #15254 )
2023-05-06 16:26:15 +10:00
Tom Leys
79eeefd813
Fix firelock lights for hot / pressurized rooms ( #15892 )
2023-05-06 15:54:36 +10:00
Leon Friedrich
9094727842
Fix UninitializedSaveTest prototypes ( #16144 )
2023-05-06 15:11:01 +10:00
Nemanja
7f3846b7c0
Reduce vendor restocking time + some code cleanup ( #16025 )
2023-05-03 15:38:03 +10:00
AJCM-git
878c7c0b85
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
Leon Friedrich
90a137c752
Add basic map loader support for entity renaming ( #15862 )
2023-05-01 13:41:57 +10:00
metalgearsloth
3a00e29050
Always write for UninitializedSaveTest ( #15937 )
2023-04-30 16:47:32 +10:00
Nemanja
dfc5bcdc12
Convert materials to use PhysicalComposition ( #15414 )
2023-04-29 14:53:41 +10:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
Leon Friedrich
d1cf277919
Add error log test ( #15768 )
2023-04-25 19:30:11 +10:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
Leon Friedrich
5f3d3ecfc1
Add storage fill test ( #15758 )
2023-04-25 10:30:35 +10:00
Leon Friedrich
e4334bb28a
Fix more tests ( #15762 )
2023-04-25 10:30:25 +10:00
Leon Friedrich
110060678f
Disable GridFillComponent on some tests ( #15757 )
2023-04-25 09:48:29 +10:00
Leon Friedrich
a6baf77204
Fix interaction test mind fuckery ( #15726 )
2023-04-24 16:50:37 +10:00
Leon Friedrich
29787f3944
Fix tests not failing when errors get logged ( #15723 )
2023-04-24 16:34:12 +10:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
metalgearsloth
acf79a8209
Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace `ResourcePath` with `ResPath` ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
8af149e61c
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Leon Friedrich
33ed34b532
Add more UI helper methods for tests ( #15463 )
2023-04-17 09:46:28 +10:00
Leon Friedrich
a1f103d1e7
Add reagent dispenser BUI test ( #15443 )
2023-04-17 02:34:36 +10:00
Leon Friedrich
489660a6bb
Add interaction tests ( #15251 )
2023-04-14 12:41:25 -07:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Nemanja
57f2a768a0
Material Reclaimer ( #14969 )
...
* Material Reclaimer
* Fix this test
* autostack output, tweak volume, add upgrade examine
* whitelist AND blacklist support
why not
* trying so hard to get this fucking test to work
* EmoGarbage delves into MaterialArbitrageTest, never to return
* VV and restore cloth to glory
* make the system more robust
* even more stuff has composition; add blacklist for important items
* fix test fails
* convert recycling
* forgor :sadge:
* lol
* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
Leon Friedrich
d662175719
Add pickup-drop test and fix hand state handling ( #15212 )
2023-04-09 03:53:25 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
metalgearsloth
cefc37903e
Random emergency shuttle time ( #10047 )
...
* Random emergency shuttle time
60 to 180 seconds. Rounds up to nearest 10.
All other FTL will go to the default of 30s.
* fix
2023-03-30 22:20:43 -06:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
a8130f177f
Fix static pricing for stacks ( #14865 )
...
Removed BaseItem price as it was always a placeholder and easier to just change without it.
Ensure staticprice is never used if stackprice is present.
Added StackComponent to the test so the behavior matches expectation.
2023-03-26 12:01:42 -05:00
Leon Friedrich
1bccbf4013
Add new map saving test ( #14854 )
2023-03-26 12:17:27 +11:00
Leon Friedrich
dacc9a9d22
Update engine and increases test time limit ( #14853 )
2023-03-26 10:28:02 +11:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
...
* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
Slava0135
d03ca61da1
Telecom server panel check ( #14523 )
2023-03-23 20:09:45 -04:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
...
* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00
Nemanja
49f7575298
Cuffable/Handcuff ECS ( #14382 )
2023-03-13 19:34:26 -04:00
metalgearsloth
49c7c0f9a7
Remove stamina + damageable .Owner ( #14602 )
...
* Remove stamina + damageable .Owner
* More
2023-03-12 09:19:05 -04:00
Pieter-Jan Briers
33f388e66e
Test pooling diagnostic fixes. ( #14349 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 15:09:41 +11:00
metalgearsloth
304ec2c8b3
Cleanreturn materialtest ( #14582 )
2023-03-11 14:01:44 +11:00
metalgearsloth
cbf556c09c
Maybe fix an old heisenbug test ( #14579 )
2023-03-11 12:48:57 +11:00
metalgearsloth
86895f9735
Don't preload content maps in tests ( #14577 )
2023-03-11 12:45:48 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. ( #14281 )
2023-03-06 11:38:07 -08:00
Leon Friedrich
b4bfbbcbe8
Remove tickrate dependence from power tests ( #14326 )
2023-03-01 13:58:05 +11:00
Leon Friedrich
e9fd16f8f6
Fix lung test ( #14325 )
2023-03-01 13:57:48 +11:00
keronshb
e9dbcc4278
Another round of DoAfter fixes ( #14295 )
2023-03-01 11:51:42 +11:00
Nemanja
2a1798ff4c
salvage bounds test ( #13793 )
2023-02-28 08:12:24 -08:00
Nemanja
13d71f14e2
add support for per-id access on AccessReaderComponent ( #13659 )
...
* add support for per-id access on AccessReaderComponent
* comments!!!
* oh yeah we predicting baby
* foobar
* sloth review
* weh
2023-02-28 08:03:55 -08:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
metalgearsloth
6b6c6b1c9f
Fix NPC prototype reloads ( #13981 )
2023-02-07 14:27:34 -07:00
eoineoineoin
be94048932
Convert DisposalUnitVisualizer to VisualizerSystem ( #13637 )
2023-02-03 18:26:50 -04:00
DrSmugleaf
336ebaa4c4
Fix nullable errors in DocumentParsingTest ( #13918 )
2023-02-03 12:41:05 +01:00
Nemanja
3d270bbb3e
add a test for jobs with setPreference: false ( #13182 )
2023-01-28 13:39:14 -04:00
Visne
caed330d0b
Pizza crate price tweaks ( #13651 )
2023-01-24 11:36:49 +11:00
Leon Friedrich
554ec85069
Add SpawnAndDirtyAllEntities test ( #13629 )
2023-01-24 11:33:49 +11:00
Nemanja
3a8241ab1d
fix the last ignored prototypes in prototype save test ( #13672 )
...
Closes https://github.com/space-wizards/space-station-14/issues/10595
2023-01-24 10:41:19 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
2873a830bd
ECS airlocks ( #13500 )
2023-01-17 11:44:32 -07:00
Nemanja
fd9e1f3738
machine upgrade guidebook ( #13511 )
...
* machine upgrade guidebook
* oops
* guidehelpcomponent
* build, damn you
2023-01-16 10:53:23 -06:00
Leon Friedrich
22d72f56b5
Guidebook Revival ( #13320 )
...
* Fix some bugs in stations and do a little cleanup.
* Begin backporting the guidebook.
* wow that's a lot of work.
* More work, gives the monkey some more interactions.
* disco monkye.
* monky
* jobs entry.
* more writing.
* disco
* im being harassed
* fix spacing.
* i hate writing.
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* builds again
* a
* pilfer changes from AL
* fix and remove unused code
* pilfer actual guide changes from AL
* localization
* more error logs & safety checks
* replace controls button with command
* add test
* todos
* pidgin parsing
* remove old parser
* Move files and change tree sorting
* add localization and public methods.
* Add help component/verb
* rename ITag to IDocumentTag
* Fix yml and tweak tooltips
* autoclose tooltip
* Split container
* Fancier-tree
* Hover color
* txt to xml
* oops
* Curse you hidden merge conflicts
* Rename parsing manager
* Stricter arg parsing
tag args must now be of the form key="value"
* Change default args
* Moar tests
* nullable enable
* Even fancier tree
* extremely fancy trees
* better indent icons
* stricter xml and subheadings
* tweak embed margin
* Fix parsing bugs
* quick fixes.
* spain.
* ogh
* hn bmvdsyc
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Leon Friedrich
cf509c1e38
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
...
Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Leon Friedrich
899549b770
Remove some obsoleted transform methods/properties ( #13457 )
2023-01-14 11:48:48 +11:00
Leon Friedrich
466384b081
Solution rejig ( #12428 )
2023-01-12 14:41:40 +11:00
Leon Friedrich
1f5bae751f
MaterialComponent cleanup ( #13326 )
2023-01-07 14:36:32 -08:00
Rane
fecd60e98a
Generalized material spawning ( #12489 )
2023-01-08 05:09:05 +11:00
Leon Friedrich
bf2ae6294d
Make clickmap lookups use the sprite tree ( #13275 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-01-05 16:29:27 +11:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
Vordenburg
5553976d70
Add supplies to restock vending machines. ( #11506 )
2023-01-01 15:42:56 -08:00
Nemanja
204e727993
Fix random fails on NoCargoOrderArbitrage Test ( #13273 )
2023-01-01 13:58:18 -08:00
metalgearsloth
54d3f0ee4e
Remove contact pooling cvars ( #13054 )
2022-12-26 10:56:49 +11:00
metalgearsloth
a5f17a590f
Fix tethergun ( #13163 )
2022-12-24 15:24:43 -06:00
Nemanja
6c04811e66
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Pieter-Jan Briers
584921b423
Move NetBufferSize override hack to integration tests specifically ( #12795 )
2022-12-20 14:25:03 -08:00
DrSmugleaf
cd803a82bd
Update projects to C# 11 ( #13111 )
2022-12-20 22:33:57 +11:00
Timothy Teakettle
c046666578
adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) ( #13015 )
...
* everything for mixing aside from yaml changes
* add recipe and canmix to bottles and the holy mixer tag to the bible
* fixes as a result of testing
* remove unused usings
* remove emptylines that are not required
Co-authored-by: 0x6273 <0x40@keemail.me>
* more empty line removal!
Co-authored-by: 0x6273 <0x40@keemail.me>
* add single space between if statement and condition
Co-authored-by: 0x6273 <0x40@keemail.me>
* fixes indentation on TryGetMixableSolution
* raise new AfterMixingEvent after attempting to mix a solution
* before mixing event and attempt get mixable solution event
* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing
* make two more beaker types mixable, add attribute for mixing feedback
* bible mix message
* mixing feedback on success
* updates test to use SpawnEntity over new as per feedback
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-12-19 22:05:02 -06:00
Nemanja
8b347dd70f
RCD + research unlock test ( #13062 )
2022-12-19 21:37:40 -06:00
Nemanja
4faf819bc4
write a test to ensure all computers are constructible ( #13096 )
2022-12-19 21:34:26 -06:00
metalgearsloth
b6a59051dd
Fix click sorting ( #11657 )
2022-12-19 06:41:04 +11:00
metalgearsloth
d50517b225
Fix gravity shenanigans ( #12866 )
2022-12-18 16:03:23 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Leon Friedrich
8ad010ea9b
Increase test time limit ( #12911 )
2022-12-07 17:34:58 +11:00
eoineoineoin
ff9cf108b6
UX improvements to Air Alarm UI ( #12681 )
...
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2022-12-06 15:46:07 -08:00
Julian Giebel
cc8b90dc44
Add a benchmark for device networking ( #12619 )
2022-12-06 15:22:57 -08:00
Paul Ritter
3884c4d3db
serv4 + submodule update ( #12740 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Vordenburg
7c4ff1c03d
Allow stations to specify their own custom emergency shuttles. ( #12747 )
...
* Allow individual stations to specify a custom emergency shuttle.
* Use better assert message.
2022-11-24 12:28:03 -06:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Emisse
76874c7b6d
Derotate Saltern ( #12503 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 15:05:32 +11:00
corentt
29224f166c
Fix price calculation of stacks ( #12645 )
...
* stackprice is not compatible with static price
* adjust prices
* more price adjust
* staticprice = 0
* add a test
2022-11-17 07:59:45 -06:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00
DrSmugleaf
d5ae5658a1
ECS buckle ( #12586 )
2022-11-14 20:30:30 +01:00
metalgearsloth
6ab864fcda
Update content to mapsystem ( #12387 )
2022-11-13 17:47:48 +11:00
metalgearsloth
9f5c3318c9
Fix tests ( #12565 )
2022-11-13 17:28:57 +11:00
Leon Friedrich
eebb31493c
Parallelize BatteryRampPegSolver ( #12351 )
2022-11-09 12:43:45 +11:00
metalgearsloth
18961f79c2
Use linter for vendingmachinetest ( #12445 )
...
Probably fixes the dependency issue
2022-11-08 14:39:15 -06:00
Mervill
40b556d206
Refactor GameMapManager a bit (nukes mapforced) ( #11513 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
Nemanja
273e0968e4
XenoArch [Science Overhaul] ( #12204 )
...
* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Nemanja
0d4a605a94
bunch of prototype save fixes ( #12421 )
2022-11-07 07:26:45 +11:00
rolfero
2ef33e11b6
Fixing some prototypes modifying components on init ( #12385 )
2022-11-06 02:28:44 +11:00
rolfero
7e3358375d
fixing a bunch more prototype save tests ( #12390 )
2022-11-06 02:23:30 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
Leon Friedrich
f0d02f032a
Content changes for broadphase rejig ( #12290 )
2022-10-31 10:05:34 +11:00
Nemanja
b6135d3be5
Construction warning cleanup ( #12256 )
2022-10-30 17:48:53 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
...
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
metalgearsloth
b20c7b3cfe
Add test for latejoin spawns ( #11473 )
...
* Add test for latejoin spawns
* Fix the test
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-10-16 20:24:48 -07:00
metalgearsloth
7003a35cb9
Add test to assert specific maps are grids ( #11817 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 09:44:56 -07:00
Leon Friedrich
243876474c
Fix inventory containers ( #11944 )
2022-10-16 15:16:27 +11:00
corentt
56a8dac3fc
Test to ensure all maps have needed job spawnPoints ( #11849 )
2022-10-15 13:18:48 -07:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
Leon Friedrich
c3a74ed6ee
Fix entity spawn test ( #11800 )
2022-10-10 12:50:51 +11:00
Leon Friedrich
3d0ce228f7
Change SaveLoadMultiGridMap to use AssertMultiple() ( #11810 )
2022-10-10 12:50:15 +11:00
Nemanja
75fa4fedf6
machine deconstruct test ( #11779 )
2022-10-09 11:38:35 -07:00
Nemanja
5ba36dad25
Removes prototype construction steps (I HATE PROTOTYPE STEPS) ( #11611 )
2022-10-09 04:47:54 +11:00
metalgearsloth
c555203401
Use nearest edge for interaction range ( #11660 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-07 00:37:21 +11:00
metalgearsloth
b29eeb7c16
Fix gamemap name casing ( #11474 )
2022-10-04 14:33:14 +11:00
metalgearsloth
4e7f09ade5
Add dependency collection to serialization writes ( #11570 )
2022-10-03 20:29:14 +11:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
Nemanja
2ed3779405
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
Nemanja
2e7dcb1ed8
Lathe Refactor and ECS ( #11201 )
...
* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00
wrexbe
038f0886e7
Fix test deadlock ( #11353 )
2022-09-16 08:14:49 -07:00
wrexbe
eb4f01f0db
Tests should always stop ( #11338 )
2022-09-15 20:17:02 -07:00
keronshb
e90e8052c4
Beam Component and Lightning Component ( #10196 )
2022-09-16 01:49:01 +10:00
metalgearsloth
ad7a851e27
Cargo economy balance ( #11123 )
...
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2022-09-15 11:53:17 +10:00
Pieter-Jan Briers
7cd0677708
Content-side changes for packaging. ( #9382 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-09-14 19:39:55 +10:00
metalgearsloth
c9d3545b39
Emergency shuttle docking test ( #10614 )
2022-09-14 19:02:59 +10:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Leon Friedrich
5fda606243
Fix even more prototypes for save/spawn test ( #11108 )
2022-09-08 11:30:56 +10:00
Leon Friedrich
6f33d3a7f8
Fix more prototypes for save/spawn test ( #11087 )
2022-09-07 18:35:34 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Kara
3e409528ce
Fixes secret only adding game rules, not starting them ( #11005 )
2022-09-03 18:40:00 -07:00
Andreas Kämper
42f3155c85
Clean up vending machines and port their visualizer ( #10465 )
2022-08-31 05:12:09 -07:00
metalgearsloth
ceaa2f5b48
Hotfix storage arbitrage ( #10652 )
2022-08-31 05:10:06 -07:00
wrexbe
ea95638189
Improve test stability ( #10913 )
2022-08-28 15:13:59 -07:00
wrexbe
9d2a76e2d4
Fix Client EuiManager ( #10898 )
...
* Fix EuiManager cleanup
* cleanup
* This seems to work better
2022-08-27 22:17:30 -07:00
metalgearsloth
d767ce9585
Fix a bunch of warnings ( #10886 )
...
* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-27 20:26:35 -07:00
wrexbe
cf84c20f68
Add class name to test history ( #10895 )
2022-08-27 20:18:42 -07:00
wrexbe
4f7f46590e
Improve test pool messages ( #10894 )
2022-08-27 19:55:31 -07:00
wrexbe
ea2f5e39e3
Mark sandbox test as destructive ( #10889 )
2022-08-27 17:26:07 -07:00
Nemanja
32abdf5f00
Microwave ECS ( #10766 )
...
* microwave ECS
* allcomponentdelete etset
ack
* container purge
2022-08-27 16:40:29 -07:00
wrexbe
37d7ef8579
Add sandbox test ( #10767 )
2022-08-25 21:43:51 -07:00
Leon Friedrich
c65d1c51ce
Load grid error related changes ( #10817 )
2022-08-25 23:33:40 +10:00
wrexbe
e0de16773f
Kill tests when can't make test pair ( #10861 )
2022-08-24 20:55:30 -07:00
wrexbe
0397b63b99
Add test for soft cap ( #10627 )
2022-08-23 21:58:27 +10:00
Leon Friedrich
87d753e910
Add construction graph test ( #10760 )
2022-08-21 17:45:25 -07:00
Leon Friedrich
418a88e760
Fixed PVS changes. ( #10740 )
2022-08-21 08:32:09 +10:00
Leon Friedrich
ff2a67bc74
Revert PVS changes ( #10735 )
2022-08-21 05:27:41 +10:00
Leon Friedrich
25093f5146
Content changes for engine state-handling & PVS PR ( #9273 )
2022-08-21 03:38:20 +10:00
Leon Friedrich
93584f21db
Add entity prototype save test ( #10274 )
2022-08-17 10:47:58 +10:00
wrexbe
ba9ee7300d
Added more docs to integration pool manager ( #10632 )
2022-08-15 20:32:15 -07:00
wrexbe
845ef758b3
Keep player status on disconnect ( #10624 )
2022-08-15 17:09:35 -07:00
metalgearsloth
ee55bd2496
Sort game rules before running tests ( #10484 )
...
Should probably make failures slightly more consistent overall unless something happens to cleanup.
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-14 21:07:20 -07:00
wrexbe
23670ca1e3
Alert test fix ( #10609 )
2022-08-14 20:45:58 -07:00
wrexbe
21d1e185cf
Add test for try disease adding ( #10563 )
2022-08-13 17:41:21 -07:00
metalgearsloth
36ba197a25
Turn role timers on by default ( #10552 )
2022-08-13 14:14:56 +10:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Pieter-Jan Briers
e852ada6c8
Play time tracking: Job timers 3: more titles: when the ( #9978 )
...
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
Leon Friedrich
099d38b562
Fix station deletion bug ( #10348 )
2022-08-07 13:53:07 +10:00
Leon Friedrich
bae540ab2f
Fix gas tank and other hand-interaction bugs ( #9700 )
2022-07-30 19:56:26 -07:00
Leon Friedrich
d279f6172a
Fix item/clothing visual & networking bugs ( #10116 )
2022-07-28 18:02:09 -07:00
metalgearsloth
55692d4d71
Revert map PRs ( #10079 )
...
* Revert "Fix Saltern cvar (#10077 )"
This reverts commit 0f0420eca9 .
* Revert "Map ID fixes (Take 2) (#10075 )"
This reverts commit c15e14676d .
2022-07-27 22:27:23 +10:00
metalgearsloth
2f883cad6b
Cleanup species prototypes a bit ( #9513 )
...
* Cleanup species prototypes a bit
Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species.
I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS).
* a
* drugs
* gonflicts
* no more conflicts I beg
2022-07-27 20:54:23 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Peptide90
c15e14676d
Map ID fixes (Take 2) ( #10075 )
2022-07-27 03:13:55 -07:00
Leon Friedrich
ce24d16593
Remove more server sprite component uses ( #9963 )
2022-07-27 02:22:49 +10:00
metalgearsloth
bfac53e7bc
Per-map parallax support ( #9786 )
...
* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00
metalgearsloth
aad6a22a6a
ECS NPCs ( #9941 )
...
* ECS
* A
* parity
* Remove dummy update
* abs
* thanks rider
2022-07-25 14:57:33 +10:00
metalgearsloth
dda0bd7d5e
Construction graph node test ( #9995 )
...
* Construction graph node test
* fix the test
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-07-24 10:25:23 -07:00
Pieter-Jan Briers
de9df5386f
Compat for Result Analyzer engine PR ( #9966 )
2022-07-23 11:08:11 +02:00
wrexbe
6d53826c58
Stabalize tests ( #9901 )
2022-07-19 22:23:30 -07:00
metalgearsloth
b7623b6c08
Fix content test warnings ( #9865 )
...
* Fix content test warnings
* while I'm here
* fix
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-07-19 21:48:44 -07:00
Nemanja
130a4cdd6a
Update ContainerOcclusionTest.cs ( #9692 )
2022-07-14 09:43:24 +10:00
Nemanja
5edf2ccad5
EntityStorage ECS ( #9291 )
2022-07-14 09:11:59 +10:00
metalgearsloth
9ed9888f86
Update DiseaseTest ( #9639 )
...
Effects / cures are indices not the threshold
2022-07-12 16:15:40 +10:00
Kara
b9a0894d7c
Event refactor ( #9589 )
...
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
Nemanja
7ec23e020d
Disease Stages But Epic ( #9043 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-08 13:44:38 +10:00
metalgearsloth
a2a5df1990
Damage masks ( #9402 )
2022-07-06 17:58:14 +10:00
wrexbe
4766638413
Fix salvage gibbing ( #9426 )
2022-07-05 08:03:36 -07:00
wrexbe
8c4e17eef3
Make destructible test more reliable ( #9425 )
2022-07-05 08:02:24 -07:00
wrexbe
6e0e350e86
Prevent round end test from leaking ( #9342 )
2022-07-01 23:39:16 -07:00
Kara
43b0f303c3
Lower shuttle time + recall turning point ( #9328 )
2022-07-01 13:40:36 -07:00
Leon Friedrich
c13c0b8b0b
Remove implicit GridId conversions ( #8975 )
2022-06-28 22:56:02 +10:00
metalgearsloth
0d5291ff89
Probably fix roundend test in debug ( #9193 )
2022-06-27 01:38:40 +10:00
metalgearsloth
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
wrexbe
bee053a38c
Get test map ( #8987 )
2022-06-22 00:44:19 +10:00
wrexbe
81e3b2da88
Make tests faster ( #8737 )
...
* Test changes
* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
0fc8c0ef5e
Update some nugets ( #8738 )
2022-06-09 18:25:59 -07:00
Pieter-Jan Briers
cb4d5f3e59
More nullable component fixes ( #8659 )
2022-06-04 20:22:26 -07:00
keronshb
d5620aa833
AccessReader IsAllowed use resolve ( #8527 )
2022-06-01 08:26:50 -07:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
...
* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
9cd323e519
Remove IgnoreComponents on the client ( #8308 )
2022-05-28 10:38:59 -07:00
Pieter-Jan Briers
cb95d2ae8d
Bump engine to 0.19.0.0 ( #8417 )
2022-05-28 16:29:12 +02:00
wrexbe
4c84dba2f2
Fix airlocks on some maps ( #8363 )
...
* Fix airlocks on some maps
* Make MapsLoadableTest say the map that failed
2022-05-22 20:31:39 -07:00
Leon Friedrich
4b0578d1d5
Include nospawn in tests ( #8293 )
2022-05-20 09:24:02 +10:00
Vera Aguilera Puerto
c9314914f0
Integration tests no longer have artificial SQLite delays. ( #8289 )
...
Should hopefully fix DEBUG tests.
2022-05-19 13:43:28 +02:00
metalgearsloth
01d2d174fc
Pathfinder hotfixes ( #8201 )
2022-05-16 13:21:00 +10:00
Jacob Tong
cecd1b9ef6
Fix climbing out of CloningPod and MedicalScanner ( #8191 )
...
* Fix climbing out of CloningPod and MedicalScanner
* Fix mask
* Fix test
2022-05-15 19:57:13 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
...
* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Moony
36181334b5
StationSystem/jobs/partial spawning refactor ( #7580 )
...
* Partial work on StationSystem refactor.
* WIP station jobs API.
* forgor to fire off grid events.
* Partial implementation of StationSpawningSystem
* whoops infinite loop.
* Spawners should work now.
* it compiles.
* tfw
* Vestigial code cleanup.
* fix station deletion.
* attempt to make tests go brr
* add latejoin spawnpoints to test maps.
* make sure the station still exists while destructing spawners.
* forgot an exists check.
* destruction order check.
* hopefully fix final test.
* fail-safe radstorm.
* Deep-clean job code further. This is bugged!!!!!
* Fix job bug. (init order moment)
* whooo cleanup
* New job selection algorithm that tries to distribute fairly across stations.
* small nitpicks
* Give the heads their weights to replace the head field.
* make overflow assign take a station list.
* moment
* Fixes and test #1 of many.
* please fix nullspace
* AssignJobs should no longer even consider showing up on a trace.
* add comment.
* Introduce station configs, praying i didn't miss something.
* in one small change stations are now fully serializable.
* Further doc comments.
* whoops.
* Solve bug where assignjobs didn't account for roundstart.
* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.
* Goodbye JobController.
* minor fix..
* fix test fail, remove debug logs.
* quick serialization fixes.
* fixes..
* sus
* partialing
* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Use dirtying to avoid rebuilding the list 2,100 times.
* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)
* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Add the Mysteriously Missing Captain Check.
* Put maprender back the way it belongs.
* I love addressing reviews.
* Update Content.Server/Station/Systems/StationJobsSystem.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* doc cleanup.
* Fix bureaucratic error, add job slot tests.
* zero cost abstractions when
* cri
* saner error.
* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.
* submodule gaming
* Packedenger.
* Documentation consistency.
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
Jacob Tong
0e945b42b2
Rework climbing ( #7706 )
2022-05-10 01:08:52 -07:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Emisse
80138a5a13
Saltern Update 2.91 ( #7665 )
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* Saltern Update 2.91
* Fix LoadSaveTicksSaveSaltern test
* God help me
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-20 22:09:50 +10:00
Moony
4d70395d11
Fix maploading once and for all. ( #7501 )
2022-04-15 14:35:58 -07:00
Leon Friedrich
a4d55235cc
Rejig Device networks ( #7380 )
2022-04-08 22:27:10 +10:00
Leon Friedrich
f583d0b96a
Entity Whitelist changes ( #7426 )
2022-04-06 15:21:45 +10:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes ( #7145 )
2022-04-03 02:01:22 +02:00
DrSmugleaf
a6198ff83a
Remove remaining usages of MapManager Grid/Tile changed and NextMapId ( #7302 )
2022-03-28 17:23:33 +11:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
metalgearsloth
6e1c19092f
Update nuget dependencies ( #6975 )
2022-03-13 23:03:55 -07:00
Leon Friedrich
a0c1453c01
Update clickmap test for world rotation preservation ( #7069 )
2022-03-11 16:21:27 +11:00
Moony
12b682ee4d
Tile variants content ( #6956 )
2022-03-09 20:59:44 +01:00
Vera Aguilera Puerto
b786feffb6
Adds an integration test for FollowerSystem. ( #7048 )
2022-03-10 00:41:24 +11:00
Pieter-Jan Briers
2c721226d6
Revert "Revert "Load Maps on Round Start, not Round Restart v3 ( #6989 )" ( #6990 )"
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This reverts commit 4aa65b6708 .
Fixed the deadlock bug on postgres.
2022-03-04 23:53:44 +01:00