* Elegance Time..
* Elegance Evac & Job List Update
It's so real.
* Actual Elegance Job Slot Changes
* Potential Invalids Fix???-
* Elegance Last(?) Changes
Second to last, if not the last changes to Elegance for a good while.
We're so back!
* Oops :3
* I'm Trying
Fixed some wiring and lighting issues at the bridge.
* More changes
Ditto
* Invalids 2: Electric Boogalo
Hopefully this actually works. If not, I'm going to.. do something, for sure-
HUGE thanks to Velcro for helping me with this one!!
* Removed the paper slip from Transport.
It was causing invalid errors...
* Elegance Maints Update
Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.
* Another Small Update
Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.
And trash. A lot of trash.
* Minor Changes
The Space View in med is so real.
Also forgot to color some pipes...
* More Tweaks
Added a toilet to Perma, among other minor changes, and some prototype file changes.
* Even More Tweaks
There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.
* Armory Changes
The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.
* Changes... Again.
Fixed some minor oopsies and oversights.
I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.
* Actually made the updates this time
I'm stupid, to sum this commit up...
* Epistemics Rework
COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.
* Stupid Fucking Grille
* Botany Overhaul
Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.
* Final Final Touch-ups
Real this time, I swear.
* I lied.
Who's surprised?
* Curse of EVERYTHING
God this was fucking abysmal but I DID IT
* That Fucking Thing That I Hate
* The Greening of '24
* The Christmas Update
* Update elegance.yml
* Elegance Assistants
* Head Bedroom Updates
* Elegance Hotfixes
* More hotfixes
* Elegance Review Fixed 2/?
* I'm going fucking nuts
* Update elegance.yml
* Moar...
* Update elegance.yml
* Update elegance.yml
* Added Salvage Spawns
* Review Fixes (1/3)
* Velcro's lighting fix!!
It's here!~
* Update NTES_Transport.yml
* Update elegance.yml
* Added keybind to swap hands in the reversed direction for borgs or creatures with more than 2 hands.
* Made the reversed hand swap feature more compliant with standards.
* Code review changes
Added default keybind and comment where the previous method was removed.
* Add ability for GunComponent to track their holders
* Add new component to allow Players to modify gun attributes
* Allow users of melee weapons to also modify their weapons damage
* Allow user stamina damage modifiers
* Allow users of tools to also modify tool attributes
* Delete old Oni component and systems
* Replace oni components
* Set default max spread angle to 180 degrees
* Change modifier to multiplier to better reflect the math
* Add documentation.
* Add NetworkedComponent to new components
* logi tech drip for professionals
* logi tech uniform fix attempt
* logi tech drip FUNCTIONAL
* i fixed with hammers
* BLARGH
* nothing bad ever happens to me
* nintendo 3DS streetpass
* family guy funny moments
---------
Signed-off-by: kushbreth <155499319+kushbreth@users.noreply.github.com>
Space glue as-is is a somewhat rare item in the game, and locking
one of the basic visual cues and protective equipment for security
or medical behind obtaining this rare item is somewhat annoying, as
in the best case scenario, it amounts to a chore to get a cheap purchase from logi,
and in the worst case scenario, you aren't going to have that important equipment
without sacrificing your vision for the entire shift.
This doesn't produce particularly engaging gameplay in either scenario.
Via the principle of less is more, it follows that removing glue from
the recipe construction makes sense, instead of adding more ways to get
glue in order to handle this one specific scenario.