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5 changed files with 55 additions and 27 deletions
@@ -163,20 +163,10 @@
suffix: "Salvage Ruleset"
components:
- type: SalvageMobRestrictions
# Begin DeltaV additions: components moved from BaseMobCarp
- type: MobThresholds
thresholds:
0: Alive
50: Dead
- type: MovementSpeedModifier
baseWalkSpeed: 2.5
baseSprintSpeed: 3.5
- type: MeleeWeapon
damage:
types:
Blunt: 5
Slash: 7
# End DeltaV additions
30: Dead
- type: entity
name: space carp
@@ -211,7 +201,7 @@
- type: MobThresholds
thresholds:
0: Alive
50: Dead
40: Dead
- type: SlowOnDamage
speedModifierThresholds:
25: 0.7
@@ -248,7 +238,7 @@
- type: MobThresholds
thresholds:
0: Alive
150: Dead
82: Dead # Might seem random, but this brings up the hits to kill with a crusher mark to 3
- type: Stamina
baseCritThreshold: 150
- type: DamageStateVisuals
@@ -34,7 +34,7 @@
- type: MobThresholds
thresholds:
0: Alive
100: Dead
80: Dead
- type: Stamina
baseCritThreshold: 150
- type: MovementAlwaysTouching
@@ -173,6 +173,10 @@
spawned:
- id: FoodMeat
amount: 1
- type: MobThresholds
thresholds:
0: Alive
60: Dead
- type: entity
id: MobKangarooSpaceSalvage
@@ -199,7 +203,7 @@
- type: MobThresholds
thresholds:
0: Alive
90: Dead
45: Dead
- type: Stamina
baseCritThreshold: 150
- type: DamageStateVisuals
@@ -302,7 +306,7 @@
- type: MobThresholds
thresholds:
0: Alive
100: Dead
45: Dead
- type: Stamina
baseCritThreshold: 150
- type: DamageStateVisuals
@@ -41,7 +41,7 @@
- type: MobThresholds
thresholds:
0: Alive
15: Dead
5: Dead
- type: Destructible
thresholds:
- trigger:
@@ -629,8 +629,8 @@
- MobState
damage:
types:
Blunt: 20
Slash: 5
Blunt: 18
Slash: 4
- type: Projectile
impactEffect: BulletImpactEffectKinetic
damage:
@@ -640,6 +640,21 @@
- type: TimedDespawn
lifetime: 0.4
# Deals less damage, glaive has better HP recovery
- type: entity
id: BulletChargeGlaive
name: leech bolt
parent: BulletCharge
components:
- type: DamageMarkerOnCollide
whitelist:
components:
- MobState
damage:
types:
Blunt: 1
Slash: 5
- type: entity
parent: BaseBullet
id: AnomalousParticleDelta
@@ -109,6 +109,7 @@
transmutesTo: ScytheCosmicCult
requiredGlyphType: CosmicGlyphBlades
# Very high burst damage if you land a mark, while also providing a small amount of healing.
- type: entity
parent: [BaseWeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusher
@@ -155,25 +156,26 @@
capacity: 1
count: 1
- type: MeleeWeapon
attackRate: 1.5
attackRate: 1
wideAnimationRotation: -135
damage:
types:
Blunt: 10
Slash: 5
Blunt: 6
Slash: 4
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 2.5
Slash: 2.5
Blunt: 6
Slash: 2
Structural: 30
- type: GunRequiresWield
- type: DisarmMalus
- type: Prying
# No mark ability in exchange for wideswing, autoattack, and being one-handed
- type: entity
parent: [ BaseKnife, BaseWeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusherDagger
@@ -218,12 +220,12 @@
restitution: 0.3
friction: 0.2
# Like a crusher... but better
# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
- type: entity
parent: [ WeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusherGlaive
name: crusher glaive
description: An early design of the proto-kinetic accelerator, in glaive form.
description: An early design of the proto-kinetic accelerator, in glaive form. Provides better healing in exchange for less charged damage.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/crusher_glaive.rsi
@@ -238,7 +240,11 @@
- Back
- suitStorage
- type: UseDelay
delay: 0.9 # DeltaV - Didn't match the firerate. This is just visuals.
delay: 1.9
- type: BasicEntityAmmoProvider
proto: BulletChargeGlaive
capacity: 1
count: 1
- type: LeechOnMarker
leech:
types:
@@ -248,3 +254,16 @@
- type: Tag
tags:
- Pickaxe
- type: MeleeWeapon
attackRate: 1
wideAnimationRotation: -135
damage:
types:
Blunt: 3
Slash: 7
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 2
Slash: 6
Structural: 20