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Author SHA1 Message Date
Vanessa 45a0ccec2a Limited arti scaling 2026-07-09 11:00:23 -05:00
Vanessa d9bb403264 more glim glim 2026-07-08 23:15:07 -05:00
1068 changed files with 8332 additions and 30305 deletions
+19 -10
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@@ -1,25 +1,34 @@
# Last match in file takes precedence.
# See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners#example-of-a-codeowners-file
* @DeltaV-Station/maintainers
# C# code
/Content.*/ @DeltaV-Station/maintainers
# Any assets
/Resources/ @DeltaV-Station/maintainers
# Server config files
/Resources/ConfigPresets/ @DeltaV-Station/lead-maintainers
# Github workflows
/.github/ @DeltaV-Station/lead-maintainers
/Resources/ConfigPresets/ @Toby222
# Lobby art and music - automatically direction issues since its immediately visible to players
/Resources/Audio/Lobby/ @DeltaV-Station/direction @DeltaV-Station/maintainers
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction @DeltaV-Station/maintainers
/Resources/Audio/Lobby/ @DeltaV-Station/direction
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction
# Maps
/Resources/Maps/ @DeltaV-Station/maptainers
/Resources/Prototypes/Maps/ @DeltaV-Station/maptainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers @DeltaV-Station/maintainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers
# Server rules
/Resources/ServerInfo/Guidebook/_DV/Rules/ @DeltaV-Station/head-administrators
# Wiki
/.wiki/ @DeltaV-Station/direction
/.wiki/ @DeltaV-Station/direction
# Tools and scripts
/Tools/ @Toby222
# Workflows, codeowners, templates, etc.
/.github/ @Toby222
# Standalone files in the root repo
/* @Toby222
+1 -1
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@@ -26,7 +26,7 @@ This just saves them the trouble. Note that AGPL or MIT licensing is only applic
- [ ] I confirm that I am the creator of the code in this PR, and allow licensing it under the following license(s), or that the original author(s) has given me permission to do so:
- [X] AGPL (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-AGPLv3.txt) <!-- This one is required to contribute to DeltaV -->
- [X] MIT (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-MIT.txt) <!-- Optional - A lot of other SS14 forks use MIT -->
<!-- Feel free to add more licenses as you see fit -->
<!-- Feel free to add more licenses as you see fit -->
**Changelog**
<!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay.
@@ -2,7 +2,6 @@ using Content.Client.Cargo.UI;
using Content.Shared.Cargo.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Content.Shared._DV.Cargo.Components; // DeltaV: Bounty claim messages
namespace Content.Client.Cargo.BUI;
@@ -31,18 +30,6 @@ public sealed class CargoBountyConsoleBoundUserInterface : BoundUserInterface
{
SendMessage(new BountySkipMessage(id));
};
// DeltaV: bounty claim stuff begins
_menu.OnClaimButtonPressed += id =>
{
SendMessage(new BountyClaimedMessage(id));
};
_menu.OnStatusOptionSelected += (id, status) =>
{
SendMessage(new BountySetStatusMessage(id, status));
};
// DeltaV: bounty claim stuff ends
}
protected override void UpdateState(BoundUserInterfaceState message)
+4 -14
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@@ -10,8 +10,6 @@
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<RichTextLabel Name="RewardLabel"/>
<RichTextLabel Name="ManifestLabel"/>
<RichTextLabel Name="ClaimedBylabel"/> <!-- DeltaV bounty claim -->
<RichTextLabel Name="StatusLabel"/> <!-- DeltaV bounty claim -->
</BoxContainer>
<Control MinWidth="10"/>
<BoxContainer Orientation="Vertical" MinWidth="120">
@@ -19,22 +17,14 @@
<Button Name="PrintButton"
Text="{Loc 'bounty-console-label-button-text'}"
HorizontalExpand="False"
StyleClasses="OpenBoth"/>
HorizontalAlignment="Right"
StyleClasses="OpenRight"/>
<Button Name="SkipButton"
Text="{Loc 'bounty-console-skip-button-text'}"
HorizontalExpand="True"
HorizontalExpand="False"
HorizontalAlignment="Right"
StyleClasses="OpenLeft"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" MinWidth="120"> <!-- Begin DeltaV bounty claim content -->
<Button Name="ClaimButton"
Text= "{Loc 'bounty-console-claim-button-text'}"
HorizontalExpand="False"
StyleClasses="OpenRight"/>
<OptionButton Name="BountyStatusSelector"
Access="Public"
StyleClasses="OpenBoth"
HorizontalExpand="True"/>
</BoxContainer> <!-- End DeltaV content-->
<RichTextLabel Name="IdLabel" HorizontalAlignment="Right" Margin="0 0 5 0"/>
</BoxContainer>
</BoxContainer>
@@ -17,8 +17,6 @@ public sealed partial class BountyEntry : BoxContainer
public Action? OnLabelButtonPressed;
public Action? OnSkipButtonPressed;
public Action? OnClaimButtonPressed; // DeltaV
public Action? OnStatusOptionSelected; // DeltaV
public TimeSpan EndTime;
public TimeSpan UntilNextSkip;
@@ -47,20 +45,6 @@ public sealed partial class BountyEntry : BoxContainer
PrintButton.OnPressed += _ => OnLabelButtonPressed?.Invoke();
SkipButton.OnPressed += _ => OnSkipButtonPressed?.Invoke();
// Begin DeltaV bounty claiming
ClaimButton.OnPressed += _ => OnClaimButtonPressed?.Invoke();
BountyStatusSelector.AddItem(Loc.GetString($"bounty-console-status-{nameof(CargoBountyStatus.Undelivered)}"), 0);
BountyStatusSelector.AddItem(Loc.GetString($"bounty-console-status-{nameof(CargoBountyStatus.Waiting)}"), 1);
BountyStatusSelector.AddItem(Loc.GetString($"bounty-console-status-{nameof(CargoBountyStatus.OnShuttle)}"), 2);
BountyStatusSelector.Select((int) bounty.Status);
BountyStatusSelector.ToolTip = Loc.GetString($"bounty-console-status-tooltip-{bounty.Status.ToString()}");
var claimedByText = string.IsNullOrEmpty(bounty.ClaimedBy) ? Loc.GetString("bounty-console-claimed-by-none") : bounty.ClaimedBy;
ClaimedBylabel.SetMarkup(Loc.GetString("bounty-console-claimed-by", ("claimant", claimedByText)));
StatusLabel.SetMarkup(Loc.GetString($"bounty-console-status-formatted-{bounty.Status.ToString()}"));
// End DeltaV bounty claiming
}
private void UpdateSkipButton(float deltaSeconds)
+2 -3
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@@ -1,9 +1,8 @@
<!--DeltaV - SetSize was 550, now 750 to accomodate bounty claim UI -->
<controls:FancyWindow xmlns="https://spacestation14.io"
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'bounty-console-menu-title'}"
SetSize="750 420"
SetSize="550 420"
MinSize="400 350">
<BoxContainer Orientation="Vertical"
VerticalExpand="True"
@@ -11,8 +11,6 @@ public sealed partial class CargoBountyMenu : FancyWindow
{
public Action<string>? OnLabelButtonPressed;
public Action<string>? OnSkipButtonPressed;
public Action<string>? OnClaimButtonPressed; // DeltaV
public Action<string, int>? OnStatusOptionSelected; // DeltaV
public CargoBountyMenu()
{
@@ -33,8 +31,6 @@ public sealed partial class CargoBountyMenu : FancyWindow
var entry = new BountyEntry(b, untilNextSkip);
entry.OnLabelButtonPressed += () => OnLabelButtonPressed?.Invoke(b.Id);
entry.OnSkipButtonPressed += () => OnSkipButtonPressed?.Invoke(b.Id);
entry.OnClaimButtonPressed += () => OnClaimButtonPressed?.Invoke(b.Id); // DeltaV
entry.BountyStatusSelector.OnItemSelected += args => OnStatusOptionSelected?.Invoke(b.Id, args.Id); // DeltaV
BountyEntriesContainer.AddChild(entry);
}
@@ -59,12 +59,9 @@
<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
<Label Name="TemperatureLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
<!-- Begin DeltaV - Health Analyzer Plus -->
<Label Name="BloodLevelLabel" />
<!-- Label Name="BloodLabel" / -->
<!-- Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" / -->
<!-- Label Name="DamageLabel" / -->
<!-- End DeltaV - Health Analyzer Plus -->
<Label Name="BloodLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
<Label Name="DamageLabel" />
</GridContainer>
</BoxContainer>
@@ -76,41 +73,10 @@
<PanelContainer StyleClasses="LowDivider" />
<!-- Begin DeltaV - Health Analyzer Plus -->
<!-- BoxContainer Name="GroupsContainer" Margin="0 5 0 5" Orientation="Vertical" -->
<!-- /BoxContainer -->
<GridContainer Margin="0 5 0 5" Columns="3" HorizontalAlignment="Center">
<BoxContainer Name="DamageBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalDamageLabel" HorizontalAlignment="Center" />
<PanelContainer Name="DamageGroupsDivider" StyleClasses="LowDivider" />
<Label
Name="NoDamageLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-damage-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="DamageGroupsContainer" Margin="0 5 0 5" Orientation="Vertical" />
</BoxContainer>
</BoxContainer>
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Name="BloodstreamBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalReagentQuantityLabel" HorizontalAlignment="Center" />
<PanelContainer Name="BloodstreamReagentsDivider" StyleClasses="LowDivider" />
<Label
Name="NoReagentsLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-reagents-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="BloodstreamReagentListContainer" Orientation="Vertical" Margin="0 5 0 5" />
</BoxContainer>
</BoxContainer>
</GridContainer>
<!-- End DeltaV - Health Analyzer Plus -->
<BoxContainer
Name="GroupsContainer"
Margin="0 5 0 5"
Orientation="Vertical">
</BoxContainer>
</BoxContainer>
@@ -19,25 +19,12 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
// BEGIN DeltaV
using Content.Client._DV.Traits.Assorted;
using Content.Shared._DV.Traits.Assorted;
using Content.Shared._DV.Medical; // Uncloneable
using Content.Shared._DV.MedicalRecords; // Medical Records
// Health Analyzer Plus
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Body.Systems;
using Content.Client.Body.Systems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Client.Chemistry.Containers.EntitySystems;
using Content.Shared.Body.Components;
// END DeltaV
namespace Content.Client.HealthAnalyzer.UI;
using Content.Client._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Medical; // DeltaV - Uncloneable
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
// Health analyzer UI is split from its window because it's used by both the
// health analyzer item and the cryo pod UI.
@@ -45,8 +32,6 @@ namespace Content.Client.HealthAnalyzer.UI;
[GenerateTypedNameReferences]
public sealed partial class HealthAnalyzerControl : BoxContainer
{
private const string REAGENT_GROUP_MEDICINE = "Medicine"; // DeltaV - Health Analyzer
private readonly IEntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
@@ -56,8 +41,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
private readonly UnborgableSystem _unborgable; // DeltaV
private readonly RedshirtSystem _redshirt; // DeltaV
private readonly UncloneableSystem _uncloneable; // DeltaV
private readonly SharedBloodstreamSystem _bloodstream; // DeltaV
private readonly SharedSolutionContainerSystem _solutionContainer; // DeltaV
// Begin DeltaV - Medical Records
private readonly ButtonGroup _triageStatusGroup = new();
@@ -83,8 +66,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
_unborgable = _entityManager.System<UnborgableSystem>(); // DeltaV
_redshirt = _entityManager.System<RedshirtSystem>(); // DeltaV
_uncloneable = _entityManager.System<UncloneableSystem>(); // DeltaV
_bloodstream = _entityManager.System<BloodstreamSystem>(); // DeltaV
_solutionContainer = _entityManager.System<SolutionContainerSystem>(); // DeltaV
// Begin DeltaV - Medical Records
foreach (var item in Enum.GetValues<TriageStatus>())
@@ -157,13 +138,9 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Begin DeltaV - Health Analyzer Plus
/*
BloodLabel.Text = !float.IsNaN(state.BloodLevel)
? $"{state.BloodLevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
*/
// End DeltaV - Health Analyzer Plus
StatusLabel.Text =
_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
@@ -172,7 +149,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
// Total Damage
// DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString(); // DeltaV - Health Analyzer Plus
DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString();
// Alerts
// DeltaV traits - This is going to be horrid if we just keep adding things like this.
@@ -239,7 +216,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
var damagePerType = _damageable.GetAllDamage(target.Value).DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
DrawBloodstreamInfo(target.Value, state.BloodSolution, state.BloodLevel); // End DeltaV - Health Analyzer Plus
// Begin DeltaV - Medical Records
if (state.MedicalRecord is not { } records)
@@ -278,15 +254,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> groups,
IReadOnlyDictionary<ProtoId<DamageTypePrototype>, FixedPoint2> damageDict)
{
// Begin DeltaV - Health Analyzer Plus
// GroupsContainer.RemoveAllChildren();
DamageGroupsContainer.RemoveAllChildren();
// Begin DeltaV - Health Analyzer Plus
var totalDamage = damageDict.Sum(x => x.Value.Double());
TotalDamageLabel.Text = Loc.GetString("health-analyzer-plus-window-entity-total-damage-text", ("amount", Math.Round(totalDamage, 2)));
NoDamageLabel.Visible = totalDamage == 0;
// End DeltaV - Health Analyzer Plus
GroupsContainer.RemoveAllChildren();
foreach (var (damageGroupId, damageAmount) in groups)
{
@@ -307,8 +275,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
// GroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
DamageGroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
GroupsContainer.AddChild(groupContainer);
// Show the damage for each type in that group.
var group = _prototypes.Index(damageGroupId);
@@ -329,116 +296,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
}
}
// Begin DeltaV - Health Analyzer Plus
private void DrawBloodstreamInfo(EntityUid target, Solution? bloodSolution, float bloodlevel)
{
BloodstreamReagentListContainer.RemoveAllChildren();
List<ReagentQuantity> bloodstream = new();
double totalReagentQuantity = 0;
double unknownReagents = 0;
// Make sure we can access the bloodtype and reagents before trying to use them
if (bloodSolution is not null)
{
if (!_entityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstreamComp) ||
!_solutionContainer.ResolveSolution(target, bloodstreamComp.BloodSolutionName, ref bloodstreamComp.BloodSolution, out var bloodReagentSolution))
return;
// Get the blood reagent IDs to ignore in the scan
var bloodReagentIds = bloodstreamComp.BloodReferenceSolution.Select(b => b.Reagent);
// Get all of the medicines in the bloodstream
foreach (var reagent in bloodSolution!.Contents)
{
if (bloodReagentIds.Contains(reagent.Reagent))
continue;
if (_prototypes.Index<ReagentPrototype>(reagent.Reagent.Prototype).Group == REAGENT_GROUP_MEDICINE)
{
bloodstream.Add(reagent);
totalReagentQuantity += reagent.Quantity.Double();
}
else
{
unknownReagents += reagent.Quantity.Double();
}
}
}
var bloodQuantityPercent = !float.IsNaN(bloodlevel)
? $"{bloodlevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Display the percent and amount of blood in the system
// Normal health scanner is percent only, this one adds the actual units too
BloodLevelLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-blood-level-quantity-text",
("percent", bloodQuantityPercent)
);
// Display the total amount of reagents in the bloodstream, 0 is valid
TotalReagentQuantityLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-total-reagents-text",
("amount", Math.Round(totalReagentQuantity, 1).ToString("0.0"))
);
// If the bloodstream was empty, display a message instead to fill the space with something
NoReagentsLabel.Visible = bloodstream.Count == 0 && unknownReagents == 0;
// For each of the reagents in the bloodstream, add them to the list of reagents
// If there are none, this loop will simply do nothing
foreach (var (reagentID, reagentQuantity) in bloodstream)
{
var reagentPrototype = _prototypes.Index<ReagentPrototype>(reagentID.Prototype);
// Make a new container for each reagent we add to the list
var reagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
// Add the string "[] <reagent_name>: <reagent_amount>u" for the current reagent
// The [] is a unicode block character, and is colored with the reagent color
// to make it easier to identify
reagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-reagent-text",
("reagentColor", reagentPrototype.SubstanceColor),
("reagentName", reagentPrototype.LocalizedName),
("amount", Math.Round(reagentQuantity.Double(), 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(reagentContainer);
}
// Add unknown reagents (if any)
if (unknownReagents > 0)
{
var unknownReagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
unknownReagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-unknown-reagents-text",
("amount", Math.Round(unknownReagents, 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(unknownReagentContainer);
}
return;
}
// End DeltaV - Health Analyzer Plus
private Texture GetTexture(string texture)
{
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
@@ -7,9 +7,7 @@
<ScrollContainer
Margin="5 5 5 5"
ReturnMeasure="True"
VerticalExpand="True"
VScrollBarHidden="True"
HScrollBarHidden="True"> <!-- DeltaV - Hide the scroll bars -->
VerticalExpand="True">
<ui:HealthAnalyzerControl
Name="HealthAnalyzer"
-3
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@@ -34,9 +34,6 @@ namespace Content.Client.Input
common.AddFunction(ContentKeyFunctions.RotateStoredItem);
common.AddFunction(ContentKeyFunctions.SaveItemLocation);
common.AddFunction(ContentKeyFunctions.Point);
// Floofstation section
common.AddFunction(ContentKeyFunctions.OfferItem);
// Floofstation section end
common.AddFunction(ContentKeyFunctions.ZoomOut);
common.AddFunction(ContentKeyFunctions.ZoomIn);
common.AddFunction(ContentKeyFunctions.ResetZoom);
@@ -9,8 +9,6 @@ using Content.Shared.Preferences;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Content.Client._CD.Records.UI; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
namespace Content.Client.Lobby.UI;
@@ -195,7 +193,6 @@ public sealed partial class HumanoidProfileEditor
RefreshLoadouts();
UpdateSexControls(); // update sex for new species
UpdateSpeciesGuidebookIcon();
UpdateHeightControls(); // DeltaV
ReloadPreview();
}
@@ -207,22 +204,23 @@ public sealed partial class HumanoidProfileEditor
ReloadProfilePreview();
}
private void UpdateHeightControls()
{
if (Profile == null)
{
return;
}
var prototype = _prototypeManager.Index(Profile.Species);
_defaultHeight = prototype.DefaultHeight;
var species = _species.Find(x => x.ID == Profile.Species);
if (species != null)
_defaultHeight = species.DefaultHeight;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var sliderPercent = (Profile.Height - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
var scaleReference = _defaultHeight * prototype.BaseScale.Y;
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, sliderPercent), 2);
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(scaleReference * newHeight);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
CDHeight.Text = Profile.Height.ToString(CultureInfo.InvariantCulture);
}
// End CD - Character Records
@@ -73,13 +73,9 @@
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDHeightLabel" />
<Slider Name="CDHeightSlider" HorizontalAlignment="Right" SetWidth="300" MinValue="0.0" MaxValue="1.0"/>
</BoxContainer>
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-pull-speed-penalty-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDPullSpeedReductionLabel" />
<LineEdit HorizontalAlignment="Right" Name="CDHeight" MinSize="60 0" Text="1.0" />
<Button Name="CDHeightReset" Text="{Loc 'humanoid-profile-editor-reset-height-button'}" HorizontalAlignment="Right"/>
</BoxContainer>
<!-- End CD - Character Records -->
<!-- Sex -->
@@ -2,6 +2,9 @@ using Content.Client.Humanoid;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Sprite;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._DV.Species; // DeltaV - Species hider
using Content.Shared.Body;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
@@ -19,8 +22,13 @@ using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Direction = Robust.Shared.Maths.Direction;
using Content.Client._CD.Records.UI; // CD - Character Records
using Content.Shared._DV.Body.Systems; // DV - Traits
// Begin CD - Character Records
using System.Globalization;
using Content.Client._CD.Records.UI;
using Content.Shared._CD.Records;
// End CD - Character Records
using Content.Shared._DV.Traits;
using Content.Shared.Humanoid.Prototypes; // DV - Traits
namespace Content.Client.Lobby.UI
{
@@ -213,18 +221,34 @@ namespace Content.Client.Lobby.UI
// Begin CD - Character Records
#region CDHeight
CDHeight.OnTextChanged += args =>
{
if (Profile is null || !float.TryParse(args.Text, out var newHeight))
return;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
newHeight = MathF.Round(Math.Clamp(newHeight, prototype.MinHeight, prototype.MaxHeight), 2);
// The percentage between the start and end numbers, aka "inverse lerp"
var sliderPercent = (newHeight - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
SetProfileHeight(newHeight);
};
CDHeightReset.OnPressed += _ =>
{
CDHeight.SetText(_defaultHeight.ToString(CultureInfo.InvariantCulture), true);
};
CDHeightSlider.OnValueChanged += _ =>
{
if (Profile is null)
return;
var prototype = _prototypeManager.Index(Profile.Species);
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, CDHeightSlider.Value), 2);
var speciesScale = prototype.BaseScale.Y;
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(newHeight * speciesScale);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
CDHeight.Text = newHeight.ToString(CultureInfo.InvariantCulture);
SetProfileHeight(newHeight);
};
@@ -75,11 +75,9 @@ public sealed partial class CrewMonitoringNavMapControl : NavMapControl
if (!LocalizedNames.TryGetValue(netEntity, out var name))
name = Loc.GetString("navmap-unknown-entity");
var pos = _xform.ToMapCoordinates(blip.Coordinates); // DeltaV - map-coordinates
var message = name + "\n" + Loc.GetString("navmap-location",
("x", MathF.Round(pos.X)), // DeltaV - map-coordinates
("y", MathF.Round(pos.Y))); // DeltaV - map-coordinates
("x", MathF.Round(blip.Coordinates.X)),
("y", MathF.Round(blip.Coordinates.Y)));
_trackedEntityLabel.Text = message;
_trackedEntityPanel.Visible = true;
@@ -88,9 +88,9 @@ public sealed partial class CryoPodWindow : FancyWindow
// Health analyzer
var maybePatient = _entityManager.GetEntity(msg.Health.TargetEntity);
var hasPatient = msg.Health.TargetEntity.HasValue;
// var hasDamage = hasPatient && msg.HasDamage; // DeltaV - Health Analyzer Plus
var hasDamage = hasPatient && msg.HasDamage;
NoDamageText.Visible = false; //(hasPatient && !hasDamage); // DeltaV - Health Analyzer Plus
NoDamageText.Visible = (hasPatient && !hasDamage);
HealthSection.Visible = hasPatient;
EjectPatientButton.Disabled = !hasPatient;
@@ -208,7 +208,6 @@ namespace Content.Client.Options.UI.Tabs
AddButton(ContentKeyFunctions.MovePulledObject);
AddButton(ContentKeyFunctions.ReleasePulledObject);
AddButton(ContentKeyFunctions.Point);
AddButton(ContentKeyFunctions.OfferItem); // Floofstation
AddButton(ContentKeyFunctions.RotateObjectClockwise);
AddButton(ContentKeyFunctions.RotateObjectCounterclockwise);
AddButton(ContentKeyFunctions.FlipObject);
@@ -11,7 +11,6 @@ using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player; // DeltaV
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using static Robust.Shared.Maths.Color;
@@ -23,7 +22,6 @@ namespace Content.Client.Overlays;
/// </summary>
public sealed class EntityHealthBarOverlay : Overlay
{
[Dependency] private readonly IPlayerManager _player = default!; // DeltaV
private readonly IEntityManager _entManager;
private readonly IPrototypeManager _prototype;
@@ -42,8 +40,6 @@ public sealed class EntityHealthBarOverlay : Overlay
public EntityHealthBarOverlay(IEntityManager entManager, IPrototypeManager prototype)
{
IoCManager.InjectDependencies(this); // DeltaV
_entManager = entManager;
_prototype = prototype;
_transform = _entManager.System<SharedTransformSystem>();
@@ -73,11 +69,6 @@ public sealed class EntityHealthBarOverlay : Overlay
out var damageableComponent,
out var spriteComponent))
{
// BEGIN DeltaV - You can't see your own bar :godo:
if (_player.LocalEntity is { } player && player.Id == uid.Id)
continue;
// END DeltaV
if (statusIcon != null && !_statusIconSystem.IsVisible((uid, _entManager.GetComponent<MetaDataComponent>(uid)), statusIcon))
continue;
@@ -1,8 +1,9 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:chassisSpriteControls="clr-namespace:Content.Client._CD.Silicons.Borgs.UI"
Title="{Loc 'borg-select-type-menu-title'}"
SetSize="550 300">
SetSize="600 480">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
<!-- Left pane: selection of borg type -->
@@ -29,6 +30,9 @@
<RichTextLabel Name="DescriptionLabel" VerticalExpand="True" VerticalAlignment="Top" />
</BoxContainer>
</Control>
<chassisSpriteControls:ChassisSpriteSelection Name="ChassisSpriteSelection"/> <!-- CD change -->
<controls:ConfirmButton Name="ConfirmTypeButton" Text="{Loc 'borg-select-type-menu-confirm'}"
Disabled="True" HorizontalAlignment="Right"
MinWidth="200" />
@@ -1,6 +1,7 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared.Guidebook;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
@@ -29,6 +30,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
private BorgTypePrototype? _selectedBorgType;
public event Action<ProtoId<BorgTypePrototype>>? ConfirmedBorgType;
public event Action<EntityPrototype?>? ConfirmedBorgSubtype; // CosmicDrift event - borg subtypes
private static readonly List<ProtoId<GuideEntryPrototype>> GuidebookEntries = new() { "Cyborgs", "Robotics" };
@@ -56,6 +58,13 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
ConfirmTypeButton.OnPressed += ConfirmButtonPressed;
HelpGuidebookIds = GuidebookEntries;
// Start CosmicDrift Changes - borg subtypes
ChassisSpriteSelection.SubtypeSelected += () =>
{
ConfirmTypeButton.Disabled = false;
};
// End CosmicDrift Changes - borg subtypes
}
private void UpdateInformation(BorgTypePrototype prototype)
@@ -87,6 +96,14 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
NameLabel.Text = PrototypeName(prototype);
DescriptionLabel.Text = Loc.GetString($"borg-type-{prototype.ID}-desc");
ChassisView.SetPrototype(prototype.DummyPrototype);
// Start CosmicDrift Changes - borg subtypes
if (_selectedBorgType != null)
{
ConfirmTypeButton.Disabled = true;
ChassisSpriteSelection.Update(_selectedBorgType);
}
// End CosmicDrift Changes - borg subtypes
}
private void ConfirmButtonPressed(BaseButton.ButtonEventArgs obj)
@@ -94,6 +111,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
if (_selectedBorgType == null)
return;
ConfirmedBorgSubtype?.Invoke(ChassisSpriteSelection.SubtypePrototype); // CosmicDrift
ConfirmedBorgType?.Invoke(_selectedBorgType);
}
@@ -1,4 +1,6 @@
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Shared.Silicons.Borgs.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
@@ -26,5 +28,6 @@ public sealed class BorgSelectTypeUserInterface : BoundUserInterface
_menu = this.CreateWindow<BorgSelectTypeMenu>();
_menu.ConfirmedBorgType += prototype => SendPredictedMessage(new BorgSelectTypeMessage(prototype));
_menu.ConfirmedBorgSubtype += subtypePrototype => SendPredictedMessage(new BorgSelectSubtypeMessage(subtypePrototype?.ID)); // CosmicDrift - borg subtypes
}
}
@@ -1,9 +1,12 @@
using Content.Client.PDA; // DeltaV
using Content.Client.PDA; // DeltaV
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization; // DeltaV
using Robust.Client.ResourceManagement; // CosmicDrift
using Robust.Shared.Serialization.TypeSerializers.Implementations; // CosmicDrift
using Robust.Shared.Timing; // CosmicDrift
namespace Content.Client.Silicons.Borgs;
@@ -17,6 +20,7 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
[Dependency] private readonly BorgSystem _borgSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly IGameTiming _timing = default!; // CosmicDrift - borg subtypes
public override void Initialize()
{
@@ -40,15 +44,20 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
Entity<BorgSwitchableTypeComponent> entity,
BorgTypePrototype prototype)
{
// Begin DeltaV Additions
if (prototype.ClientComponents is {} add)
EntityManager.AddComponents(entity, add);
// End DeltaV Additions
// Begin Afterlight Addition - added checks to stop sprite state errors
if (!_timing.IsFirstTimePredicted)
return;
if (TryComp<BorgSwitchableSubtypeComponent>(entity, out var subtype) &&
subtype.BorgSubtype != null)
{
var ev = new TypeTryingToUpdateVisualsEvent();
RaiseLocalEvent(entity, ref ev);
return;
}
// End Afterlight Additions - added checks to stop sprite state errors
if (TryComp(entity, out SpriteComponent? sprite))
{
// Begin DeltaV Additions - work around engine bug with AddComponents
((ISerializationHooks) sprite).AfterDeserialization();
// End DeltaV Additions
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.Body, prototype.SpriteBodyState);
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.LightStatus, prototype.SpriteToggleLightState);
}
@@ -76,6 +85,26 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
}
// DeltaV - borg pdas
// Start CosmicDrift Changes - borg subtypes
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
// End CosmicDrift Changes - borg subtypes
base.UpdateEntityAppearance(entity, prototype);
}
}
@@ -49,6 +49,11 @@
<Control HorizontalExpand="True" />
<Label Name="RecordContainerSpecies" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}"/>
<Control HorizontalExpand="True" />
<Label Name="RecordContainerHeight" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}"/>
<Control HorizontalExpand="True" />
@@ -325,7 +325,8 @@ public sealed partial class CharacterRecordViewer : FancyWindow
RecordContainerJob.Text = record.JobTitle; /* At some point in the future we might want to display the icon */
RecordContainerGender.Text = record.Gender.ToString();
RecordContainerSpecies.Text = record.Species;
RecordContainerWeight.Text = $"{cr.Weight} ({UnitConversion.GetImperialDisplayMass(cr.Weight)})";
RecordContainerHeight.Text = cr.Height + " " + UnitConversion.GetImperialDisplayLength(cr.Height);
RecordContainerWeight.Text = cr.Weight + " " + UnitConversion.GetImperialDisplayMass(cr.Weight);
RecordContainerContactName.SetValue(cr.EmergencyContactName);
RecordContainerEmployment.Visible = false;
@@ -5,6 +5,12 @@
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="10">
<!-- Height, Weight -->
<GridContainer Columns="2">
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
<LineEdit Name="HeightEdit" HorizontalAlignment="Right" MinSize="60 0" />
<Label Name="HeightImperialLabel" MinWidth="60" />
</BoxContainer>
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
@@ -25,6 +25,14 @@ public sealed partial class RecordEditorGui : Control
#region General
HeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newHeight))
return;
UpdateImperialHeight(newHeight);
UpdateRecords(_records.WithHeight(newHeight));
};
WeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newWeight))
@@ -120,6 +128,8 @@ public sealed partial class RecordEditorGui : Control
private void UpdateWidgets()
{
HeightEdit.SetText(_records.Height.ToString());
UpdateImperialHeight(_records.Height);
WeightEdit.SetText(_records.Weight.ToString());
UpdateImperialWeight(_records.Weight);
ContactNameEdit.SetText(_records.EmergencyContactName);
@@ -133,8 +143,13 @@ public sealed partial class RecordEditorGui : Control
PostmortemEdit.SetText(_records.PostmortemInstructions);
}
private void UpdateImperialHeight(int newHeight)
{
HeightImperialLabel.Text = UnitConversion.GetImperialDisplayLength(newHeight);
}
private void UpdateImperialWeight(int newWeight)
{
WeightImperialLabel.Text = $"({UnitConversion.GetImperialDisplayMass(newWeight)})";
WeightImperialLabel.Text = UnitConversion.GetImperialDisplayMass(newWeight);
}
}
@@ -2,47 +2,15 @@ namespace Content.Client._CD.Records.UI;
public static class UnitConversion
{
/// <summary>
/// DeltaV - The average height of a human in centimeters. According to the US CDC, its
/// 171 for men and 160 for women. So average of that is ~165cm.
///
/// Just kidding, we're going with EE's arbitrary standard of 175cm.
/// </summary>
private const int AVERAGE_HEIGHT_CM = 175;
/// <summary>
/// DeltaV - 1.0 scale is considered average for humans, so a scale of 1 will be 175cm.
/// Ensure that scale also includes the base species height AND the user-defined height.
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
private static int GetMetricHeightFromScale(float scale = 1)
{
// cast as int because we don't care about decimal
return (int)Math.Max(scale * AVERAGE_HEIGHT_CM, 1); // can't be shorter than 1cm I guess
}
/// <summary>
/// DeltaV - Gets nicely formatted string that contains both metric and imperial measurements.
/// With a scale of 1, it should look like... 175cm (5' 9")
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
public static string GetMetricAndImperialDisplayFromScale(float scale = 1)
{
var metricHeight = GetMetricHeightFromScale(scale);
return $"{metricHeight}cm ({GetImperialDisplayLength(metricHeight)})";
}
public static string GetImperialDisplayLength(int lengthCm)
{
var heightIn = (int)Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"{heightIn / 12}'{heightIn % 12}\"";
var heightIn = (int) Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"({heightIn / 12}'{heightIn % 12}'')";
}
public static string GetImperialDisplayMass(int massKg)
{
var weightLbs = (int)Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"{weightLbs} lbs";
var weightLbs = (int) Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"({weightLbs} lbs)";
}
}
@@ -0,0 +1,102 @@
using System.Linq;
using Content.Client.Silicons.Borgs;
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs;
/// <summary>
/// Primarily handles the appearance aspects of the borg subtype.
/// </summary>
public sealed class BorgSwitchableSubtypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly BorgSystem _borg = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterAutoHandleStateEvent>(OnAutoHandleEvent);
}
private void OnAutoHandleEvent(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterAutoHandleStateEvent args)
{
SelectBorgSubtype(ent);
}
private void OnComponentStartup(Entity<BorgSwitchableSubtypeComponent> ent, ref ComponentStartup args)
{
SelectBorgSubtype(ent);
}
protected override void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity, EntityPrototype borgSubtypePrototype)
{
// LOT of copy pasted code from BorgSwitchableTypeSystem, but is probably necessary unless the upstream code
// is refactored
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// get our required components
var (owner, _) = entity;
if (!TryComp<SpriteComponent>(entity, out var chassisSprite))
return;
// remove all existing layers
for (int i = chassisSprite.AllLayers.Count() - 1; i >= 0; i--)
{
_sprite.RemoveLayer((entity, chassisSprite), i);
}
for (int i = 0; i < borgSubtype.LayerData.Length; i++)
{
var layerData = borgSubtype.LayerData[i];
layerData.RsiPath = borgSubtype.SpritePath?.ToString();
if (borgSubtype.Offset != null)
layerData.Offset = borgSubtype.Offset;
_sprite.AddLayer((owner, chassisSprite), layerData, i);
}
if (TryComp<BorgChassisComponent>(entity, out var chassis))
{
_borg.SetMindStates(
(entity.Owner, chassis),
borgSubtype.SpriteHasMindState,
borgSubtype.SpriteNoMindState);
if (TryComp(entity, out AppearanceComponent? appearance))
{
// Queue update so state changes apply.
_appearance.QueueUpdate(entity, appearance);
}
}
if (borgSubtype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = borgSubtype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
base.UpdateEntityAppearance(entity, borgSubtypePrototype);
}
}
@@ -0,0 +1,23 @@
<Control xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Name="MainContainer"
Orientation="Vertical"
SeparationOverride="4"
Visible="False">
<controls:StripeBack>
<Label Text="{Loc 'cd-borg-select-subtype-flavour-text'}"
StyleClasses="LabelSubText"
HorizontalAlignment="Center"
Margin="0 12"/>
</controls:StripeBack>
<ScrollContainer Name="OptionsScrollContainer"
HScrollEnabled="True"
VScrollEnabled="False"
MinHeight="96">
<BoxContainer Name="OptionsContainer"
Orientation="Horizontal"
SeparationOverride="4"/>
</ScrollContainer>
</BoxContainer>
</Control>
@@ -0,0 +1,99 @@
using Content.Shared.Silicons.Borgs;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs.UI;
[GenerateTypedNameReferences]
public sealed partial class ChassisSpriteSelection : Control
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public EntityPrototype? SubtypePrototype;
public event Action? SubtypeSelected;
private const int PrototypeViewSize = 2;
private static readonly ProtoId<EntityCategoryPrototype> _borgSubtypeCategory = "BorgSubtype";
public ChassisSpriteSelection()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void Update(BorgTypePrototype borgTypePrototype)
{
MainContainer.Visible = true;
OptionsContainer.RemoveAllChildren();
var buttonGroup = new ButtonGroup();
List<Button> buttons = new List<Button>();
buttons.Add(CreateDefaultSubtypeButton(borgTypePrototype, buttonGroup));
foreach (var ent in _prototype.Categories.GetValueRefOrNullRef(_borgSubtypeCategory))
{
if (!ent.TryGetComponent<Shared._CD.Silicons.Borgs.BorgSubtypeDefinitionComponent>(out var subtype, _componentFactory))
continue;
// Only add subtypes of the current selected 'main' borg type (engineering, medical, etc.)
if (subtype.ParentType != borgTypePrototype.ID)
continue;
var button = new Button
{
ToolTip = Loc.GetString($"al-borg-{borgTypePrototype.ID}-subtype-{ent.Name.Replace(' ', '-').ToLower()}-name"),
Group = buttonGroup,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = ent;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(subtype.DummyPrototype));
buttons.Add(button);
}
foreach (var button in buttons)
{
OptionsContainer.AddChild(button);
}
}
private Button CreateDefaultSubtypeButton(BorgTypePrototype borgTypePrototype, ButtonGroup group)
{
var button = new Button
{
ToolTip = "default",
Group = group,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = null;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(borgTypePrototype.DummyPrototype));
return button;
}
private EntityPrototypeView CreateEntityPrototypeView(EntProtoId entProtoId)
{
var entPrototypeView = new EntityPrototypeView();
entPrototypeView.SetPrototype(entProtoId);
entPrototypeView.Scale *= PrototypeViewSize;
return entPrototypeView;
}
}
@@ -1,73 +0,0 @@
using System.Linq;
using Content.Shared._DV.Forensics;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Client._DV.Forensics;
public sealed class DVItemSlotVisualsSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
private static readonly ResPath TextureRoot = new("/Textures");
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVItemSlotVisualsComponent, EntInsertedIntoContainerMessage>(OnInsertedIntoContainer);
SubscribeLocalEvent<DVItemSlotVisualsComponent, EntRemovedFromContainerMessage>(OnRemovedFromContainer);
}
private void RefreshVisuals(Entity<DVItemSlotVisualsComponent> ent)
{
var slot = _container.EnsureContainer<ContainerSlot>(ent, ent.Comp.ItemSlot);
if (slot.ContainedEntity is { } contained)
{
_sprite.CopySprite(contained, ent.Owner);
_sprite.AddLayer(ent.Owner, ent.Comp.FilledSprite);
}
else
{
var sprite = Comp<SpriteComponent>(ent);
var count = sprite.AllLayers.Count();
for (var i = count - 1; i >= 0; i--)
{
_sprite.RemoveLayer((ent, sprite), i);
}
if (ent.Comp.UnfilledSprite is not SpriteSpecifier.Rsi rsi)
{
throw new InvalidOperationException($"{ToPrettyString(ent)} has an unfilled sprite that's not an RSI");
}
if (!_resourceCache.TryGetResource<RSIResource>(TextureRoot / rsi.RsiPath, out var res))
{
throw new InvalidOperationException($"{ToPrettyString(ent)} has invalid RSI: {TextureRoot / rsi.RsiPath}");
}
_sprite.SetBaseRsi(ent.Owner, res.RSI);
_sprite.AddLayer(ent.Owner, ent.Comp.UnfilledSprite);
}
}
private void OnInsertedIntoContainer(Entity<DVItemSlotVisualsComponent> ent, ref EntInsertedIntoContainerMessage args)
{
if (args.Container.ID != ent.Comp.ItemSlot)
return;
RefreshVisuals(ent);
}
private void OnRemovedFromContainer(Entity<DVItemSlotVisualsComponent> ent, ref EntRemovedFromContainerMessage args)
{
if (args.Container.ID != ent.Comp.ItemSlot)
return;
RefreshVisuals(ent);
}
}
@@ -1,104 +0,0 @@
using System.Numerics;
using Content.Client.Graphics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._DV.Overlays;
/// <summary>
/// Makes darkness visible, and bright lights painfully visible
/// Tweakable. Algo is max((light*gain)^exp, lightFloor)
/// </summary>
public sealed class DarkVisionOverlay : Overlay
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
private readonly ProtoId<ShaderPrototype> _shaderProto = "DarkVision";
public float LightFloor = 0.5f;
public float LightGain = 2f;
public float LightExp = 1f;
private readonly ShaderInstance _copyShader;
private readonly ShaderInstance _remapShader;
private readonly OverlayResourceCache<CachedResources> _resources = new();
public DarkVisionOverlay()
{
IoCManager.InjectDependencies(this);
var proto = _prototype.Index<ShaderPrototype>(_shaderProto);
_remapShader = proto.InstanceUnique();
// With floor 0, gain 1, exp 1 the shader is an exact blend-mode-none copy.
_copyShader = proto.InstanceUnique();
_copyShader.SetParameter("lightFloor", 0f);
_copyShader.SetParameter("lightGain", 1f);
_copyShader.SetParameter("lightExp", 1f);
}
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.Viewport;
var worldHandle = args.WorldHandle;
if (viewport.Eye == null)
return;
var lightTarget = viewport.LightRenderTarget;
var res = _resources.GetForViewport(viewport, static _ => new CachedResources());
if (res.ScratchTarget?.Size != lightTarget.Size)
{
res.ScratchTarget?.Dispose();
res.ScratchTarget = _clyde.CreateLightRenderTarget(lightTarget.Size, "darkvision-scratch", depthStencil: false);
}
var bounds = args.WorldBounds;
var lightScale = lightTarget.Size / (Vector2) viewport.Size;
var scale = viewport.RenderScale / (Vector2.One / lightScale);
var localMatrix = lightTarget.GetWorldToLocalMatrix(viewport.Eye, scale);
// Copy the light buffer aside first: a texture can't be sampled while it is also the
// render target being drawn into.
worldHandle.RenderInRenderTarget(res.ScratchTarget, () =>
{
worldHandle.UseShader(_copyShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(lightTarget.Texture, bounds);
worldHandle.UseShader(null);
}, Color.Black);
// Then write it back through the remap.
_remapShader.SetParameter("lightFloor", LightFloor);
_remapShader.SetParameter("lightGain", LightGain);
_remapShader.SetParameter("lightExp", LightExp);
worldHandle.RenderInRenderTarget(lightTarget, () =>
{
worldHandle.UseShader(_remapShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(res.ScratchTarget.Texture, bounds);
worldHandle.UseShader(null);
}, null);
}
protected override void DisposeBehavior()
{
_resources.Dispose();
base.DisposeBehavior();
}
private sealed class CachedResources : IDisposable
{
public IRenderTexture? ScratchTarget;
public void Dispose()
{
ScratchTarget?.Dispose();
}
}
}
@@ -1,56 +0,0 @@
using Content.Shared._DV.Overlays.Components;
using Robust.Client.Graphics;
using Robust.Shared.Player;
namespace Content.Client._DV.Overlays;
public sealed class DarkVisionSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private DarkVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DarkVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DarkVisionComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnInit(Entity<DarkVisionComponent> ent, ref ComponentInit args)
{
if (ent.Owner == _playerMan.LocalEntity)
EnableOverlay(ent.Comp);
}
private void OnShutdown(Entity<DarkVisionComponent> ent, ref ComponentShutdown args)
{
if (ent.Owner == _playerMan.LocalEntity)
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(Entity<DarkVisionComponent> ent, ref LocalPlayerAttachedEvent args)
{
EnableOverlay(ent.Comp);
}
private void OnPlayerDetached(Entity<DarkVisionComponent> ent, ref LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void EnableOverlay(DarkVisionComponent comp)
{
_overlay.LightFloor = comp.LightFloor;
_overlay.LightGain = comp.LightGain;
_overlay.LightExp = comp.LightExp;
if (!_overlayMan.HasOverlay<DarkVisionOverlay>())
_overlayMan.AddOverlay(_overlay);
}
}
@@ -0,0 +1,5 @@
using Content.Shared._DV.Silicons;
namespace Content.Client._DV.Silicons;
public sealed class SiliconEmpSystem : SharedSiliconEmpSystem;
@@ -1,71 +0,0 @@
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Enums;
using Robust.Shared.Utility;
namespace Content.Client._Floof.OfferItem;
public sealed class OfferItemIndicatorsOverlay : Overlay
{
private readonly IInputManager _inputManager;
private readonly IEntityManager _entMan;
private readonly IEyeManager _eye;
private readonly OfferItemSystem _offer;
private readonly Texture _sight;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private readonly Color _mainColor = Color.White.WithAlpha(0.3f);
private readonly Color _strokeColor = Color.Black.WithAlpha(0.5f);
private readonly float _scale = 0.6f; // 1 is a little big
public OfferItemIndicatorsOverlay(IInputManager input, IEntityManager entMan,
IEyeManager eye, OfferItemSystem offerSys)
{
_inputManager = input;
_entMan = entMan;
_eye = eye;
_offer = offerSys;
var spriteSys = _entMan.EntitySysManager.GetEntitySystem<SpriteSystem>();
_sight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new("/Textures/_Floof/Interface/Misc/give_item.rsi"), "give_item"));
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_offer.IsInOfferMode())
return false;
return base.BeforeDraw(in args);
}
protected override void Draw(in OverlayDrawArgs args)
{
var mouseScreenPosition = _inputManager.MouseScreenPosition;
var mousePosMap = _eye.PixelToMap(mouseScreenPosition);
if (mousePosMap.MapId != args.MapId)
return;
var mousePos = mouseScreenPosition.Position;
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
var limitedScale = uiScale > 1.25f ? 1.25f : uiScale;
DrawSight(_sight, args.ScreenHandle, mousePos, limitedScale * _scale);
}
private void DrawSight(Texture sight, DrawingHandleScreen screen, Vector2 centerPos, float scale)
{
var sightSize = sight.Size * scale;
var expandedSize = sightSize + new Vector2(7f, 7f);
screen.DrawTextureRect(sight,
UIBox2.FromDimensions(centerPos - sightSize * 0.5f, sightSize), _strokeColor);
screen.DrawTextureRect(sight,
UIBox2.FromDimensions(centerPos - expandedSize * 0.5f, expandedSize), _mainColor);
}
}
@@ -1,39 +0,0 @@
using Content.Shared._Floof.OfferItem;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
namespace Content.Client._Floof.OfferItem;
public sealed class OfferItemSystem : SharedOfferItemSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eye = default!;
public override void Initialize()
{
base.Initialize();
_overlayManager.AddOverlay(new OfferItemIndicatorsOverlay(
_inputManager,
EntityManager,
_eye,
this));
}
public override void Shutdown()
{
_overlayManager.RemoveOverlay<OfferItemIndicatorsOverlay>();
base.Shutdown();
}
public bool IsInOfferMode()
{
var entity = _playerManager.LocalEntity;
if (entity == null)
return false;
return IsInOfferMode(entity.Value);
}
}
@@ -1,5 +1,4 @@
using Content.Server.Administration.Managers;
using Content.Shared._DV.Administration.Components; // DeltaV - Unorbitable
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Utility;
@@ -7,7 +6,7 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Stealth)]
public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unorbitable, LocalizedCommands to LocalizedEntityCommands
public sealed class StealthminCommand : LocalizedCommands
{
[Dependency] private readonly IAdminManager _adminManager = default!;
@@ -27,20 +26,8 @@ public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unor
DebugTools.AssertNotNull(adminData);
if (!adminData!.Stealth)
{
_adminManager.Stealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.EnsureComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
else
{
_adminManager.UnStealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.RemoveComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
}
}
@@ -1,6 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Access.Systems; // DeltaV
using Content.Server.Cargo.Components;
using Content.Server.NameIdentifier;
using Content.Shared.Access.Components;
@@ -21,7 +20,6 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared._DV.Cargo.Components; // DeltaV: Bounty claim messages
namespace Content.Server.Cargo.Systems;
@@ -30,7 +28,6 @@ public sealed partial class CargoSystem
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly NameIdentifierSystem _nameIdentifier = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSys = default!;
[Dependency] private readonly IdCardSystem _idCard = default!; // DeltaV
private static readonly ProtoId<NameIdentifierGroupPrototype> BountyNameIdentifierGroup = "Bounty";
@@ -43,8 +40,6 @@ public sealed partial class CargoSystem
SubscribeLocalEvent<CargoBountyConsoleComponent, BoundUIOpenedEvent>(OnBountyConsoleOpened);
SubscribeLocalEvent<CargoBountyConsoleComponent, BountyPrintLabelMessage>(OnPrintLabelMessage);
SubscribeLocalEvent<CargoBountyConsoleComponent, BountySkipMessage>(OnSkipBountyMessage);
SubscribeLocalEvent<CargoBountyConsoleComponent, BountyClaimedMessage>(OnBountyClaimedMessage); // DeltaV
SubscribeLocalEvent<CargoBountyConsoleComponent, BountySetStatusMessage>(OnSetBountyStatusMessage); // DeltaV
SubscribeLocalEvent<CargoBountyLabelComponent, PriceCalculationEvent>(OnGetBountyPrice);
SubscribeLocalEvent<EntitySoldEvent>(OnSold);
SubscribeLocalEvent<StationCargoBountyDatabaseComponent, MapInitEvent>(OnMapInit);
@@ -116,72 +111,6 @@ public sealed partial class CargoSystem
_audio.PlayPvs(component.SkipSound, uid);
}
// Begin DeltaV bounty claim system
private void OnSetBountyStatusMessage(Entity<CargoBountyConsoleComponent> ent, ref BountySetStatusMessage args)
{
if (_station.GetOwningStation(ent.Owner) is not { } station || !TryComp<StationCargoBountyDatabaseComponent>(station, out var bountyDbComp))
return;
for (var i = 0; i < bountyDbComp.Bounties.Count; i++)
{
var bounty = bountyDbComp.Bounties[i];
if (bounty.Id != args.BountyId)
continue;
var newData = new CargoBountyData
{
Id = bounty.Id,
Bounty = bounty.Bounty,
ClaimedBy = bounty.ClaimedBy,
Status = (CargoBountyStatus)args.Status,
};
bountyDbComp.Bounties[i] = newData;
}
var untilNextSkip = bountyDbComp.NextSkipTime - Timing.CurTime;
_uiSystem.SetUiState(ent.Owner, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(bountyDbComp.Bounties, bountyDbComp.History, untilNextSkip));
}
private void OnBountyClaimedMessage(Entity<CargoBountyConsoleComponent> ent, ref BountyClaimedMessage args)
{
if (_station.GetOwningStation(ent.Owner) is not { } station || !TryComp<StationCargoBountyDatabaseComponent>(station, out var bountyDbComp))
return;
for (var i = 0; i < bountyDbComp.Bounties.Count; i++)
{
var bounty = bountyDbComp.Bounties[i];
if (bounty.Id != args.BountyId)
continue;
string name;
if (_idCard.TryFindIdCard(args.Actor, out var idCard) && idCard.Comp.FullName != null)
{
name = idCard.Comp.FullName;
}
else
{
name = Loc.GetString("bounty-console-claimed-by-unknown");
}
var newData = new CargoBountyData
{
Id = bounty.Id,
Bounty = bounty.Bounty,
ClaimedBy = name.Equals(bounty.ClaimedBy) ? string.Empty : name,
Status = bounty.Status,
};
bountyDbComp.Bounties[i] = newData;
}
var untilNextSkip = bountyDbComp.NextSkipTime - Timing.CurTime;
_uiSystem.SetUiState(ent.Owner, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(bountyDbComp.Bounties, bountyDbComp.History, untilNextSkip));
}
// End DeltaV bounty claim system
public void SetupBountyLabel(EntityUid uid, EntityUid stationId, CargoBountyData bounty, PaperComponent? paper = null, CargoBountyLabelComponent? label = null)
{
if (!Resolve(uid, ref paper, ref label) || !_protoMan.Resolve<CargoBountyPrototype>(bounty.Bounty, out var prototype))
+1
View File
@@ -1,4 +1,5 @@
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Damage; // DeltaV - EMP damage
using Content.Server.Power.EntitySystems;
using Content.Server.Radio;
using Content.Server.SurveillanceCamera;
@@ -23,7 +23,6 @@ using Robust.Shared.Timing;
using System.Linq;
using Content.Shared.EntityEffects.Effects.Solution;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
using Content.Server.Body.Components; // Delta V
namespace Content.Server.Fluids.EntitySystems;
@@ -268,8 +267,7 @@ public sealed class SmokeSystem : EntitySystem
if (!_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution) || bloodSolution.AvailableVolume <= 0)
return;
var blockIngestion = _internals.AreInternalsWorking(entity)
|| !HasComp<RespiratorComponent>(entity); // Starlight - Shadekin does not breathe and "AreInternalsWorking" does not check for that
var blockIngestion = _internals.AreInternalsWorking(entity);
var cloneSolution = solution.Clone();
var availableTransfer = FixedPoint2.Min(cloneSolution.Volume, component.TransferRate);
@@ -1,4 +1,3 @@
using Content.Server.RoundEnd; // DeltaV
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
@@ -44,16 +43,4 @@ public sealed partial class XenoborgsRuleComponent : Component
/// </summary>
[DataField]
public bool XenoborgShuttleCalled = false;
/// <summary>
/// DeltaV - The behavior of the round if the mothership core is deleted.
/// </summary>
[DataField]
public RoundEndBehavior XenoborgRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the XenoborgRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan XenoborgShuttleDelay = TimeSpan.FromMinutes(10);
}
@@ -30,20 +30,10 @@ public sealed partial class ZombieRuleComponent : Component
/// <summary>
/// DeltaV - The behavior of the round if all zombies are defeated.
/// </summary>
[DataField]
public RoundEndBehavior ZombieRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the ZombieRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan ZombieShuttleDelay = TimeSpan.FromMinutes(10);
/// <summary>
/// DeltaV - If true, ZombieRuleSystem will do the ZombieRoundEndBehavior if zombies are defeated.
/// This is needed because ZombieOutbreak uses the ZombieRuleComponent but the system won't know if
/// it was roundstart or not.
/// </summary>
[DataField]
public bool IsRoundStartZombies = false;
}
@@ -520,17 +520,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
// BEGIN DeltaV - Detect Nukie Failure Better
// We need to use a EntityQueryEnumerator instead of a EntityQuery, because we need the uid to check for cuffs
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState))
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent, TransformComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent, TransformComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState, out var transform))
{
operatives.Add((uid, nukeOp, mobState));
operatives.Add((uid, nukeOp, mobState, transform));
}
var operativesAlive = operatives
.Any(op => op.Comp1.Running
&& op.Comp2.CurrentState == MobState.Alive
&& TryComp<CuffableComponent>(op, out var cuffable) && cuffable.CuffedHandCount == 0); // in the case the crew keeps one alive
.Where(op => op.Comp3.MapID == shuttleMapId
|| op.Comp3.MapID == targetStationMap)
.Any(op => op.Comp2.CurrentState == MobState.Alive && op.Comp1.Running &&
!TryComp<CuffableComponent>(op, out _)); // in the case the crew keeps one alive
// END DeltaV
if (operativesAlive)
@@ -42,14 +42,6 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
colorOverride: AnnouncmentColor);
ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
// BEGIN DeltaV - Convert to Survival
if (ent.Comp.XenoborgRoundEndBehavior != RoundEndBehavior.Nothing)
{
_roundEnd.DoRoundEndBehavior(ent.Comp.XenoborgRoundEndBehavior, ent.Comp.XenoborgShuttleDelay);
ent.Comp.XenoborgRoundEndBehavior = RoundEndBehavior.Nothing;
}
// END DeltaV
}
// TODO: Refactor the end of round text
@@ -18,7 +18,6 @@ using Content.Shared.Zombies;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using System.Globalization;
using System.Linq; // DeltaV
namespace Content.Server.GameTicking.Rules;
@@ -115,34 +114,27 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
/// </summary>
private void CheckRoundEnd(ZombieRuleComponent zombieRuleComponent)
{
// BEGIN DeltaV - Change mode to survival if zombies die
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// END DeltaV
var healthy = GetHealthyHumans();
if (healthy.Count == 1) // Only one human left. spooky
_popup.PopupEntity(Loc.GetString("zombie-alone"), healthy[0], healthy[0]);
// BEGIN DeltaV - Change mode to survival if zombies die
if (zombieRuleComponent.IsRoundStartZombies)
var infectedPercent = GetInfectedFraction(false);
if (Math.Round(infectedPercent, 0) == 0) // All zombies defeated
{
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// BEGIN DeltaV - Change mode to survival if zombies die
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
{
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
}
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
}
// END DeltaV
if (GetInfectedFraction(false) > zombieRuleComponent.ZombieShuttleCallPercentage && !_roundEnd.IsRoundEndRequested())
if (infectedPercent > zombieRuleComponent.ZombieShuttleCallPercentage && !_roundEnd.IsRoundEndRequested()) // DeltaV - Move GetInfectedFraction to var
{
foreach (var station in _station.GetStations())
{
+1 -17
View File
@@ -29,7 +29,6 @@ using Content.Shared.Movement.Systems;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Popups;
using Content.Server.Preferences.Managers; // DeltaV
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Storage.Components;
using Content.Shared.Tag;
using Content.Shared.Warps;
@@ -42,7 +41,6 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Server.Mobs; // Starlight
namespace Content.Server.Ghost
{
@@ -76,7 +74,6 @@ namespace Content.Server.Ghost
[Dependency] private readonly GhostSpriteStateSystem _ghostState = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; // DeltaV
[Dependency] private readonly IAdminManager _admin = default!; // DeltaV
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -343,11 +340,6 @@ namespace Content.Server.Ghost
return;
}
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(attached, realTarget))
return;
// DeltaV END
WarpTo(attached, realTarget);
}
@@ -627,15 +619,7 @@ namespace Content.Server.Ghost
_damageable.GetTotalDamage((playerEntity.Value, damageable));
}
// Starlight - Start
//DamageSpecifier damage = new(_prototypeManager.Index(AsphyxiationDamageType), dealtDamage);
var damageType = _prototypeManager.Index(AsphyxiationDamageType);
if (TryComp<DeathgaspComponent>(playerEntity, out var deathgasp))
damageType = _prototypeManager.Index(deathgasp.DamageType);
DamageSpecifier damage = new(damageType, dealtDamage);
// Starlight - End
DamageSpecifier damage = new(_prototypeManager.Index(AsphyxiationDamageType), dealtDamage);
_damageable.ChangeDamage(playerEntity.Value, damage, true);
}
@@ -23,7 +23,6 @@ using Content.Server.Body.Systems;
// Begin DeltaV
using Content.Server._DV.MedicalRecords;
using Content.Shared._DV.MedicalRecords;
using Content.Shared.Chemistry.Components;
// End DeltaV
namespace Content.Server.Medical;
@@ -270,11 +269,9 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
var bleeding = false;
var unrevivable = false;
Solution? bloodSolution = null; // DeltaV - Health Analyzer Plus
if (TryComp<BloodstreamComponent>(entity, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName,
ref bloodstream.BloodSolution, out bloodSolution)) // DeltaV - Health Analyzer Plus
ref bloodstream.BloodSolution, out var bloodSolution))
{
bloodAmount = _bloodstreamSystem.GetBloodLevel(entity);
bleeding = bloodstream.BleedAmount > 0;
@@ -290,7 +287,6 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
null,
bleeding,
unrevivable,
bloodSolution, // DeltaV - Health Analyzer Plus
_medicalRecords.GetMedicalRecords(entity) // DeltaV - Medical Records
);
}
+1 -9
View File
@@ -1,6 +1,4 @@
using Content.Shared.Chat.Prototypes; // Starlight
using Content.Shared.Damage.Prototypes; // Starlight
using Robust.Shared.Prototypes;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Mobs;
@@ -23,10 +21,4 @@ public sealed partial class DeathgaspComponent : Component
/// </summary>
[DataField]
public bool NeedsCritical = true;
/// <summary>
/// Starlight - The damage that is taken when succumbing
/// </summary>
[DataField]
public ProtoId<DamageTypePrototype> DamageType = "Asphyxiation";
}
@@ -55,13 +55,9 @@ public sealed class PseudoItemSystem : SharedPseudoItemSystem
protected override void OnGettingPickedUpAttempt(EntityUid uid, PseudoItemComponent component, GettingPickedUpAttemptEvent args)
{
// Floof - changed this a bit to actually start a do-after
// Try to pick the entity up instead first
if (args.User != args.Item
&& TryComp<CarriableComponent>(uid, out var carriable)
&& _carrying.CanCarry(args.User, (uid, carriable)))
if (args.User != args.Item && _carrying.TryCarry(args.User, uid))
{
_carrying.StartCarryDoAfter(args.User, (uid, carriable));
args.Cancel();
return;
}
@@ -209,24 +209,20 @@ namespace Content.Server.Psionics.Glimmer
private void OnDestroyed(EntityUid uid, SharedGlimmerReactiveComponent component, DestructionEventArgs args)
{
var proberCoords = Transform(uid).Coordinates;
Spawn("MaterialBluespace1", Transform(uid).Coordinates);
var tier = _glimmerSystem.GetGlimmerTier();
if (tier < GlimmerTier.High)
return;
var explosionMultiplier = 2;
if (_glimmerSystem.GetGlimmerTier() == GlimmerTier.Critical) // YOU DONE FUCKED UP
explosionMultiplier = 3;
var totalIntensity = (float) (_glimmerSystem.Glimmer * 2);
var slope = (float) (11 - _glimmerSystem.Glimmer / 100);
var maxIntensity = 20;
var totalIntensity = (float)(_glimmerSystem.Glimmer * explosionMultiplier);
var slope = (float)(11 - _glimmerSystem.Glimmer / 100);
var maxIntensity = 75; // Same as syndicate bomb
var removed = _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
_glimmerSystem.Glimmer -= (int)removed;
var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
_glimmerSystem.Glimmer -= (int) removed;
BeamRandomNearProber(uid, _glimmerSystem.Glimmer / 350, _glimmerSystem.Glimmer / 50);
_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity, addLog: true);
Spawn("MaterialBluespace1", proberCoords); // Congrats on your bluespace!
_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity);
}
private void OnUnanchorAttempt(EntityUid uid, SharedGlimmerReactiveComponent component, UnanchorAttemptEvent args)
@@ -234,7 +230,7 @@ namespace Content.Server.Psionics.Glimmer
if (component.Locked)
{
_sharedAudioSystem.PlayPvs(component.ShockNoises, args.User);
_electrocutionSystem.TryDoElectrocution(args.User, uid, _glimmerSystem.Glimmer / 200, TimeSpan.FromSeconds((float) _glimmerSystem.Glimmer / 100), false);
_electrocutionSystem.TryDoElectrocution(args.User, null, _glimmerSystem.Glimmer / 200, TimeSpan.FromSeconds((float) _glimmerSystem.Glimmer / 100), false);
args.Cancel();
}
}
@@ -184,8 +184,7 @@ public sealed class OracleSystem : EntitySystem
while (i != 0)
{
var entityToSpawn = _random.Next(0, 2) == 0 ? "MaterialBluespace1" : "CrystalNormality";
Spawn(entityToSpawn, Transform(user).Coordinates);
Spawn("MaterialBluespace1", Transform(user).Coordinates);
i--;
}
@@ -125,12 +125,12 @@ public sealed class ProjectileSystem : SharedProjectileSystem
RaiseLocalEvent(projectile, ref pierceEv);
// If the object won't be destroyed, it "tanks" the penetration hit.
if (damage.GetTotal() < damageRequired && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
if (damage.GetTotal() < damageRequired)
{
return false;
}
if (!projectile.Comp.ProjectileSpent && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
if (!projectile.Comp.ProjectileSpent)
{
projectile.Comp.PenetrationAmount += damageRequired;
// The projectile has dealt enough damage to be spent.
@@ -139,7 +139,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
return false;
}
if (projectile.Comp.ProjectileSpent)
if (projectile.Comp.ProjectileSpent && pierceEv.Pierced) // DeltaV - Addition of the NT-3
{
return true;
}
@@ -41,8 +41,7 @@ namespace Content.Server.StationEvents
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions
@@ -82,7 +81,7 @@ namespace Content.Server.StationEvents
if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent)));
// Cycle the stashed event with the new generated event and time.
var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -14,12 +14,9 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
[Dependency] private readonly IChatManager _chatManager = default!; // DeltaV
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EventManagerSystem _event = default!;
#if DEBUG // DeltaV - Only used if built by Debug
[Dependency] private readonly GameTicker _gameTicker = default!;
#endif
[Dependency] private readonly NextEventSystem _next = default!; // DeltaV
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
/* DeltaV
/// <summary>
/// Returns the ChaosModifier which increases as round time increases to a point.
@@ -53,8 +50,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions: init NextEventComp
@@ -87,7 +83,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (_event.TryGenerateRandomEvent(scheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)scheduler.TimeUntilNextEvent)));
// Cycle the stashed event with the new generated event and time.
string? storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -118,28 +114,13 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
// Begin DeltaV Additions
var averageTimeUntilNextEvent = component.TimeKeyPoints[0].Y;
var timeUntilNextEventDeviation = _random.NextFloat(-1f, 1f) * component.TimeDeviation;
var ruleActivated = TimeSpan.FromSeconds(0);
if (TryComp<GameRuleComponent>(uid, out var gameRule))
{
ruleActivated = gameRule.ActivatedAt;
}
var ruleTime = _timing.CurTime.Subtract(ruleActivated);
#if DEBUG
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-round-time", ("time", _gameTicker.RoundDuration())));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-ramping-time", ("time", ruleActivated)));
// This will be what the keypoint system looks at to determine where to start ramping
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-keypoint-time", ("time", ruleTime)));
_chatManager.SendAdminAlert("_______________"); // Easier to read
#endif
var roundTime = (float)_gameTicker.RoundDuration().TotalMinutes;
var absoluteTimePoint = 0f;
foreach (var point in component.TimeKeyPoints)
{
absoluteTimePoint += point.X;
if (ruleTime.TotalMinutes >= absoluteTimePoint)
if (roundTime >= absoluteTimePoint)
averageTimeUntilNextEvent = point.Y;
}
@@ -0,0 +1,43 @@
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Inventory;
namespace Content.Server._CD.Silicons.Borgs;
/// <summary>
/// Server-side logic that shouldn't be exposed to the client.
/// </summary>
public sealed class BorgSwitchableSubstypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
protected override void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
{
if (ent.Comp.BorgSubtype == null)
return;
if (!Prototypes.Index(ent.Comp.BorgSubtype.Value)
.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// Configure special components
if (Prototypes.TryIndex(ent.Comp.BorgSubtype, out var previousPrototype) &&
previousPrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var previousSubtype, ComponentFactory))
{
if (previousSubtype.AddComponents is { } removeComponents)
EntityManager.RemoveComponents(ent, removeComponents);
}
if (borgSubtype.AddComponents is { } addComponents)
{
EntityManager.AddComponents(ent, addComponents);
}
// inventory template configuration (hats spacing)
if (TryComp(ent, out InventoryComponent? inventory))
{
_inventorySystem.SetTemplateId((ent.Owner, inventory), borgSubtype.InventoryTemplateId);
}
base.SelectBorgSubtype(ent);
}
}
@@ -75,7 +75,8 @@ public sealed partial class CosmicFinaleComponent : Component
{ "Blunt", 2.25},
{ "Cold", 2.25},
{ "Radiation", 2.25},
{ "Asphyxiation", 2.25}
{ "Asphyxiation", 2.25},
{ "Ion", 2.25}
}
};
}
@@ -174,7 +174,7 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
if (!EntityIsCultist(args.Equipee))
{
_statusEffects.TryAddStatusEffect<CosmicEntropyDebuffComponent>(args.Equipee, EntropicDegen, TimeSpan.FromDays(1), true); // TimeSpan.MaxValue causes a crash here, so we use FromDays(1) instead.
if (TryComp<CosmicEntropyDebuffComponent>(args.Equipee, out var comp)) comp.Degen = new(){DamageDict = new(){{"Cold", 0.5}, {"Asphyxiation", 1.5}}};
if (TryComp<CosmicEntropyDebuffComponent>(args.Equipee, out var comp)) comp.Degen = new(){DamageDict = new(){{"Cold", 0.5}, {"Asphyxiation", 1.5}, {"Ion", 1.5}}};
}
}
@@ -188,7 +188,7 @@ public sealed partial class CosmicCultSystem : SharedCosmicCultSystem
if (!EntityIsCultist(args.User))
{
_statusEffects.TryAddStatusEffect<CosmicEntropyDebuffComponent>(args.User, EntropicDegen, TimeSpan.FromDays(1), true);
if (TryComp<CosmicEntropyDebuffComponent>(args.User, out var comp)) comp.Degen = new(){DamageDict = new(){{"Cold", 0.5}, {"Asphyxiation", 1.5}}};
if (TryComp<CosmicEntropyDebuffComponent>(args.User, out var comp)) comp.Degen = new(){DamageDict = new(){{"Cold", 0.5}, {"Asphyxiation", 1.5}, {"Ion", 1.5}}};
_popup.PopupEntity(Loc.GetString("cosmiccult-gear-pickup", ("ITEM", args.Equipped)), args.User, args.User, PopupType.MediumCaution);
}
}
@@ -75,7 +75,8 @@ public sealed class CosmicRiftSystem : EntitySystem
if (TryComp<CosmicEntropyDebuffComponent>(mob, out var debuff)) debuff.Degen =
new(){DamageDict = new(){
{"Cold", 0.05 * damageMultiplier},
{"Asphyxiation", 0.15 * damageMultiplier}
{"Asphyxiation", 0.15 * damageMultiplier},
{"Ion", 0.15 * damageMultiplier}
}};
}
}
@@ -33,7 +33,7 @@ public sealed partial class GameTicker
public bool ConvertRoundToSurvival()
{
// Ramping scheduler is already added. Do nothing.
if (IsGameRuleAdded(RampingSchedulerProto))
if (IsGameRuleActive(RampingSchedulerProto))
{
_chatManager.SendAdminAlert("RampingStationEventScheduler detected. No rules added.");
return true;
@@ -44,7 +44,7 @@ public sealed partial class GameTicker
var rampingSchedulerStart = _gameTiming.CurTime.Add(GracePeriod);
EnsureComp<DelayedStartRuleComponent>(rampingScheduler).RuleStartTime = rampingSchedulerStart;
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {(RoundDuration() + GracePeriod).ToString(@"hh\:mm\:ss")}.");
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {rampingSchedulerStart}.");
// End Basic Rules
var basicRules = EntityQueryEnumerator<BasicStationEventSchedulerComponent>();
@@ -8,7 +8,6 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared._DV.NodeCrawl;
using Content.Shared.Atmos;
using Content.Shared.NodeContainer;
using Content.Shared.Polymorph;
using Content.Shared.Zombies;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
@@ -31,7 +30,6 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
SubscribeLocalEvent<NodeCrawlerComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, AtmosExposedGetAirEvent>(OnGetAir);
SubscribeLocalEvent<NodeCrawlerComponent, PolymorphActionEvent>(OnPolymorph);
SubscribeLocalEvent<NodeCrawlerComponent, EntityZombifiedEvent>(OnZombify);
}
@@ -224,15 +222,4 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
ent.Comp.EnterDelay = ent.Comp.ZombieEnterDelay;
Dirty(ent);
}
/// <summary>
/// Exit on polymorph or else the entity's movement bugs out.
/// </summary>
/// <param name="ent"></param>
/// <param name="args"></param>
private void OnPolymorph(Entity<NodeCrawlerComponent> ent, ref PolymorphActionEvent args)
{
if (ent.Comp.Mover.HasValue)
ExitNodeCrawl(ent);
}
}
@@ -1,5 +1,4 @@
using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Projectiles.Components;
@@ -22,14 +21,10 @@ public sealed partial class PiercingProjectileComponent : Component
public float PierceCounter;
/// <summary>
/// The whitelist for checking what increments the <see cref="PierceCounter"/>.
/// The tag that will cause the piercing bullet to increment it's <see cref="PierceCounter"/>.
/// </summary>
/// <example>
/// If this has the tag "Wall" in it, any entity with the tag "Wall" will increment <see cref="PierceCounter"/>
/// upon being hit.
/// </example>
[DataField]
public EntityWhitelist PierceCounterWhitelist;
public List<ProtoId<TagPrototype>> PierceBlockTag = ["Wall", "Window"];
/// <summary>
/// The number of entities it is allowed to pierce before being deleted.
@@ -3,7 +3,7 @@ using Content.Shared.FixedPoint;
namespace Content.Server._DV.Projectiles.Events;
/// <summary>
/// Raised when a piercing projectile that doesn't follow upstream piercing rules hits an entity.
/// Raised when a piercing projectile hits an entity that doesn't follow upstream piercing rules.
/// </summary>
[ByRefEvent]
public record struct ProjectilePierceEvent(EntityUid Target, FixedPoint2 RequiredDamage, bool Pierced = false);
@@ -1,33 +1,29 @@
using Content.Server._DV.Projectiles.Components;
using Content.Server._DV.Projectiles.Events;
using Content.Shared.Whitelist;
using Content.Shared.Tag;
namespace Content.Server._DV.Projectiles.Systems;
public sealed class PiercingProjectileSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
// Mobs return a required Damage amount of Float.MaxValue. Therefore, we need to check for absurdly high values.
private readonly int _indestructibleNumber = 20000000;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PiercingProjectileComponent, ProjectilePierceEvent>(OnPierce);
}
private void OnPierce(Entity<PiercingProjectileComponent> bullet, ref ProjectilePierceEvent args)
{
// If the target doesn't have any tags to stop the bullet from piercing, it's automatically true.
if (_whitelist.IsWhitelistFail(bullet.Comp.PierceCounterWhitelist, args.Target))
if (!_tagSystem.HasAnyTag(args.Target, bullet.Comp.PierceBlockTag))
{
args.Pierced = true;
return;
}
// If it does have the tag to stop it and enough health to count as "strongly armored", it'll block the bullet.
if (bullet.Comp.HealthThreshold < args.RequiredDamage && args.RequiredDamage < _indestructibleNumber)
if (bullet.Comp.HealthThreshold < args.RequiredDamage)
return;
if (bullet.Comp.Direction == null) // Get the direction of the bullet to determine which walls count.
@@ -0,0 +1,5 @@
using Content.Shared._DV.Silicons;
namespace Content.Server._DV.Silicons;
public sealed class SiliconEmpSystem : SharedSiliconEmpSystem;
@@ -109,10 +109,8 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
var report = new FormattedMessage();
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-title"));
report.PushNewline();
report.PushNewline();
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-first-line"));
report.PushNewline();
report.PushNewline();
if (!TryComp<HumanoidProfileComponent>(uid, out var humanoid))
{
@@ -123,28 +121,22 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
var species = PrototypeManager.Index(humanoid.Species);
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-morphotype", ("species", Loc.GetString(species.Name))));
report.PushNewline();
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-age", ("age", humanoid.Age)));
report.PushNewline();
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-sex", ("sex", humanoid.Sex)));
report.PushNewline();
if (TryComp<PhysicsComponent>(uid, out var physics))
{
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-weight", ("weight", Math.Round(physics.FixturesMass))));
report.PushNewline();
}
// add a random identifying quality that officers can use to track them down
report.AddMarkupOrThrow(RobustRandom.Next(0, 2) switch
{
0 => Loc.GetString("fugitive-report-detail-dna", ("dna", GetDNA(uid))),
_ => Loc.GetString("fugitive-report-detail-prints", ("prints", GetPrints(uid)))
});
report.PushNewline();
report.PushNewline();
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-crimes-header"));
report.PushNewline();
// generate some random crimes to avoid this situation
// "officer what are my charges?"
// "uh i dunno a piece of paper said to arrest you thats it"
@@ -180,7 +172,6 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
{
var count = RobustRandom.Next(rule.MinCounts, rule.MaxCounts + 1);
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-crime", ("crime", Loc.GetString(crime)), ("count", count)));
report.PushNewline();
}
}
}
@@ -1,44 +0,0 @@
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Store.Conditions;
/// <summary>
/// XOR (eXclusive-OR) Buy Condition
/// A condition where that blocks buying a listing if another listing
/// specified is bought before it. Used to enforce that a traitor
/// can only buy 1 of X options.
///
/// Primarily used for choose-your-own-adventure DAGD Implants.
/// </summary>
public sealed partial class XORBuyCondition : ListingCondition
{
/// <summary>
/// Listing(s) that if bought, block this purchase, if any.
/// </summary>
[DataField(required: true)]
public HashSet<ProtoId<ListingPrototype>>? Listings;
public override bool Condition(ListingConditionArgs args)
{
if (!args.EntityManager.TryGetComponent<StoreComponent>(args.StoreEntity, out var storeComp))
return false;
var allListings = storeComp.FullListingsCatalog;
if (Listings != null)
{
foreach (var blacklistListing in Listings)
{
foreach (var listing in allListings)
{
if (listing.ID == blacklistListing.Id && listing.PurchaseAmount > 0)
return false; // it was purchased, so return false to fail the condition
}
}
}
return true; // If no purchases were found, return true
}
}
-163
View File
@@ -1,163 +0,0 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Numerics;
using System.Text.RegularExpressions;
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Maths;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.Errors;
using Robust.Shared.Utility;
namespace Content.Server._DV.Toolshed;
/// <summary>
/// An extended version of the engine's <c>do</c> command. Runs a console command once per piped value,
/// substituting <c>$NAME</c> tokens in the command string first.
/// </summary>
/// <remarks>
/// On top of the built-in tokens that <c>do</c> supports (<c>$ID</c>, <c>$PID</c>, <c>$WX</c>, <c>$WY</c>,
/// <c>$LX</c>, <c>$LY</c>, <c>$SELF</c>), any other <c>$name</c> is resolved as a toolshed variable and
/// converted to a string. Tokens that don't resolve to anything are left untouched.
///
/// Where the command actually runs is explicit:
/// <list type="bullet">
/// <item><c>doext:client</c> sends it back down to the calling user's own client to run locally. This is what
/// you want for client-side commands like <c>exec</c>, which resolve paths against the client's user data.</item>
/// <item><c>doext:server</c> runs it server-side as the calling session, like <c>do</c> does.</item>
/// </list>
/// </remarks>
/// <example><code>
/// self doext:client "exec /Script_$var.txt"
/// i 5 => $count; self doext:server "somecommand $count"
/// </code></example>
[ToolshedCommand(Name = "doext"), AdminCommand(AdminFlags.Debug)]
public sealed class DoExtCommand : ToolshedCommand
{
/// <summary>
/// Matches a <c>$name</c> token. Names use the same character set as toolshed variable names, so this
/// matches whole identifiers - <c>$IDLE</c> resolves as "IDLE" rather than being mangled into <c>$ID</c>.
/// </summary>
private static readonly Regex TokenRegex = new(@"\$(\w+)", RegexOptions.Compiled);
[Dependency] private readonly IConsoleHost _console = default!;
private SharedTransformSystem? _xform;
/// <summary>
/// Sends the command back down to the calling user's client, which runs it locally.
/// </summary>
[CommandImplementation("client"), TakesPipedTypeAsGeneric]
public IEnumerable<T> Client<T>(IInvocationContext ctx, [PipedArgument] IEnumerable<T> input, string command)
{
// No session means there's no client to hand this back to - e.g. the server console.
if (ctx.Session is not { } session)
{
ctx.ReportError(new NoClientSessionError());
yield break;
}
foreach (var value in input)
{
_console.RemoteExecuteCommand(session, Substitute(command, value, ctx));
yield return value;
}
}
/// <summary>
/// Runs the command on the server as the calling session.
/// </summary>
[CommandImplementation("server"), TakesPipedTypeAsGeneric]
public IEnumerable<T> Server<T>(IInvocationContext ctx, [PipedArgument] IEnumerable<T> input, string command)
{
foreach (var value in input)
{
_console.ExecuteCommand(ctx.Session, Substitute(command, value, ctx));
yield return value;
}
}
private string Substitute<T>(string command, T value, IInvocationContext ctx)
{
return TokenRegex.Replace(command, match =>
{
var name = match.Groups[1].Value;
if (TryGetBuiltin(name, value, ctx, out var builtin))
return builtin;
// Anything else is looked up as a toolshed variable and implicitly stringified.
if (ctx.ReadVar(name) is { } variable)
return Stringify(variable);
// Unresolved, so leave the token alone rather than silently blanking it.
return match.Value;
});
}
private bool TryGetBuiltin<T>(string name, T value, IInvocationContext ctx, [NotNullWhen(true)] out string? result)
{
switch (name)
{
case "SELF":
result = Stringify(value);
return true;
case "PID":
result = (ctx.Session?.AttachedEntity ?? EntityUid.Invalid).ToString();
return true;
}
// The remaining tokens are all positional, so they only apply when piping entities.
if (value is not EntityUid uid)
{
result = null;
return false;
}
switch (name)
{
case "ID":
result = uid.ToString();
return true;
case "WX":
result = Number(WorldPosition(uid).X);
return true;
case "WY":
result = Number(WorldPosition(uid).Y);
return true;
case "LX":
result = Number(Transform(uid).Coordinates.X);
return true;
case "LY":
result = Number(Transform(uid).Coordinates.Y);
return true;
}
result = null;
return false;
}
private Vector2 WorldPosition(EntityUid uid)
{
_xform ??= GetSys<SharedTransformSystem>();
return _xform.GetWorldPosition(uid);
}
private static string Number(float value) => value.ToString(CultureInfo.InvariantCulture);
private static string Stringify(object? value) => value?.ToString() ?? string.Empty;
}
public sealed class NoClientSessionError : IConError
{
public FormattedMessage DescribeInner()
{
return FormattedMessage.FromUnformatted("There is no client to run this on. doext:client must be run by a player, not the server console.");
}
public string? Expression { get; set; }
public Vector2i? IssueSpan { get; set; }
public StackTrace? Trace { get; set; }
}
-136
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@@ -1,136 +0,0 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Maths;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.Errors;
using Robust.Shared.Toolshed.Syntax;
using Robust.Shared.Toolshed.TypeParsers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server._DV.Toolshed;
/// <summary>
/// Reads the value of a single field or property off of the piped input, by name.
/// Member names are resolved the same way <c>vvread</c> does: the member must be exposed
/// via <c>[ViewVariables]</c>, <c>[DataField]</c>, or <c>[IncludeDataField]</c>.
/// </summary>
/// <example><code>ent 12345 . Name</code></example>
[ToolshedCommand(Name = "."), AdminCommand(AdminFlags.Debug)]
public sealed class FieldCommand : ToolshedCommand
{
[CommandImplementation]
public object? Field([PipedArgument] object? value, [CommandArgument(typeof(FieldNameParser))] string field, IInvocationContext ctx)
{
if (value == null)
{
ctx.ReportError(new NullInputFieldError());
return null;
}
var type = value.GetType();
var member = GetSingleMember(type, field);
// Restrict to members that vvread would let you read, so this can't be used to peek at arbitrary internals.
if (member == null || !ViewVariablesUtility.TryGetViewVariablesAccess(member, out _))
{
ctx.ReportError(new NoSuchFieldError(type, field));
return null;
}
return member switch
{
FieldInfo f => f.GetValue(value),
PropertyInfo p => p.GetValue(value),
_ => null,
};
}
/// <summary>
/// Finds the field or property with the given name, mirroring the resolution used by <c>vvread</c>.
/// </summary>
private static MemberInfo? GetSingleMember(Type type, string member)
{
var members = type
.GetMembers(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
.Where(m => m.Name == member && m is FieldInfo or PropertyInfo)
.ToArray();
if (members.Length == 0)
return null;
// In case there's member hiding going on, grab the one declared by the type of the object by default.
return members.Length > 1
? members.FirstOrDefault(m => m.DeclaringType == type) ?? members[0]
: members[0];
}
}
/// <summary>
/// Parses a field name as a bare identifier (letters, digits, underscore) so that the <c>.</c> command doesn't
/// require the name to be wrapped in quotes like the default <see cref="string"/> parser does.
/// </summary>
public sealed class FieldNameParser : CustomTypeParser<string>
{
public override bool TryParse(ParserContext ctx, [NotNullWhen(true)] out string? result)
{
ctx.ConsumeWhitespace();
result = ctx.GetWord(ParserContext.IsToken);
if (result != null)
return true;
if (ctx.PeekRune() is null)
ctx.Error = new OutOfInputError();
else
ctx.Error = new InvalidFieldNameError();
ctx.Error.Contextualize(ctx.Input, (ctx.Index, ctx.Index + 1));
return false;
}
public override CompletionResult? TryAutocomplete(ParserContext ctx, CommandArgument? arg)
{
return CompletionResult.FromHint(GetArgHint(arg));
}
}
public sealed class InvalidFieldNameError : IConError
{
public FormattedMessage DescribeInner()
{
return FormattedMessage.FromUnformatted("Expected a field name (letters, digits, or underscores).");
}
public string? Expression { get; set; }
public Vector2i? IssueSpan { get; set; }
public StackTrace? Trace { get; set; }
}
public sealed class NullInputFieldError : IConError
{
public FormattedMessage DescribeInner()
{
return FormattedMessage.FromUnformatted("Cannot read a field off of a null input.");
}
public string? Expression { get; set; }
public Vector2i? IssueSpan { get; set; }
public StackTrace? Trace { get; set; }
}
public sealed class NoSuchFieldError(Type type, string field) : IConError
{
public FormattedMessage DescribeInner()
{
return FormattedMessage.FromUnformatted($"Type {type.Name} has no readable field or property named '{field}'. It must be exposed via [ViewVariables], [DataField], or [IncludeDataField].");
}
public string? Expression { get; set; }
public Vector2i? IssueSpan { get; set; }
public StackTrace? Trace { get; set; }
}
@@ -1,5 +0,0 @@
using Content.Shared._Floof.OfferItem;
namespace Content.Server._Floof.OfferItem;
public sealed partial class OfferItemSystem : SharedOfferItemSystem;
@@ -13,7 +13,7 @@ public sealed partial class RevenantStasisComponent : Component
public Entity<RevenantComponent> Revenant;
[ViewVariables(VVAccess.ReadOnly)]
public TimeSpan StasisDuration = TimeSpan.FromSeconds(100); // DeltaV - change from 60 to 100s
public TimeSpan StasisDuration = TimeSpan.FromSeconds(60);
public RevenantStasisComponent(TimeSpan stasisDuration, Entity<RevenantComponent> revenant)
{
@@ -27,7 +27,6 @@ using Content.Shared.Mobs;
using Robust.Shared.Timing;
using Content.Shared.Construction.Components;
using Content.Shared.Trigger.Components;
using Content.Shared.Zombies; // DeltaV
namespace Content.Server._Impstation.Revenant.EntitySystems;
@@ -197,7 +196,6 @@ public sealed partial class RevenantAnimatedSystem : EntitySystem
animate.EndTime = _gameTiming.CurTime + duration.Value;
else if (revenant != null)
animate.EndTime = _gameTiming.CurTime + revenant.Value.Comp.AnimateTime;
EnsureComp<ZombieImmuneComponent>(target); // DeltaV - ensure immune from zombies so we don't break clients
return true;
}
-293
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@@ -1,293 +0,0 @@
using Content.Shared.Humanoid;
using Content.Shared.Alert;
using Robust.Server.GameObjects;
using Content.Shared.Examine;
using Robust.Server.Containers;
using Content.Shared._Starlight;
using Content.Shared.Damage.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Content.Shared.Movement.Components;
using Content.Shared.Damage;
using Content.Server.Chat.Managers;
using Content.Shared.Damage.Systems;
using Content.Shared._Goobstation.Overlays;
using Robust.Shared.Timing;
using Content.Server.Body.Components;
using System.Linq;
using Content.Shared._Goobstation.Flashbang;
using Content.Shared._Starlight.Flash.Components;
using Content.Shared.Body.Components;
using Content.Shared.Flash; // Delta V - Flash Work
using Content.Shared._DV.Body.Components; // Delta V - Remove various comps related to breathing
namespace Content.Server._Starlight;
public sealed class ShadekinSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speed = default!;
[Dependency] private readonly SharedFlashSystem _flashSystem = default!;
private sealed class LightCone
{
public float Direction { get; set; }
public float InnerWidth { get; set; }
public float OuterWidth { get; set; }
}
private readonly Dictionary<string, List<LightCone>> lightMasks = new()
{
["/Textures/Effects/LightMasks/cone.png"] = new List<LightCone>
{
new LightCone { Direction = 0, InnerWidth = 30, OuterWidth = 60 }
},
["/Textures/Effects/LightMasks/double_cone.png"] = new List<LightCone>
{
new LightCone { Direction = 0, InnerWidth = 30, OuterWidth = 60 },
new LightCone { Direction = 180, InnerWidth = 30, OuterWidth = 60 }
}
};
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShadekinComponent, ComponentStartup>(OnInit);
SubscribeLocalEvent<ShadekinComponent, EyeColorInitEvent>(OnEyeColorChange);
SubscribeLocalEvent<ShadekinComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeedModifiers);
SubscribeLocalEvent<ShadekinComponent, AfterFlashedEvent>(OnShadekinFlashed); // Delta V - Prevent Chain Flashing
SubscribeLocalEvent<ShadekinComponent, FlashDurationMultiplierEvent>(GetFlashModifier); // Delta V - Flash Modifier to Shadekin
}
private void OnInit(EntityUid uid, ShadekinComponent component, ComponentStartup args)
{
UpdateAlert(uid, component, (short)component.CurrentState);
RemComp<InternalsComponent>(uid);
RemComp<RespiratorComponent>(uid);
RemComp<AffectedByCPRComponent>(uid); // No lungs = no CPR
}
private void OnEyeColorChange(EntityUid uid, ShadekinComponent component, EyeColorInitEvent args)
{
if (!TryComp<HumanoidProfileComponent>(uid, out var humanoid))
return;
// humanoid.EyeColor = Color.Black;
Dirty(uid, humanoid);
}
public void UpdateAlert(EntityUid uid, ShadekinComponent component, short state)
{
_alerts.ShowAlert(uid, component.ShadekinAlert, state);
}
private Angle GetAngle(EntityUid lightUid, SharedPointLightComponent lightComp, EntityUid targetUid)
{
var (lightPos, lightRot) = _transform.GetWorldPositionRotation(lightUid);
lightPos += lightRot.RotateVec(lightComp.Offset);
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetUid);
var mapDiff = targetPos - lightPos;
var oppositeMapDiff = (-lightRot).RotateVec(mapDiff);
var angle = oppositeMapDiff.ToWorldAngle();
if (angle == double.NaN && _transform.ContainsEntity(targetUid, lightUid) || _transform.ContainsEntity(lightUid, targetUid))
{
angle = 0f;
}
return angle;
}
/// <summary>
/// Return an illumination float value with is how many "energy" of light is hitting our ent.
/// WARNING: This function might be expensive, Avoid calling it too much and CACHE THE RESULT!
/// </summary>
/// <param name="uid"></param>
/// <returns></returns>
public float GetLightExposure(EntityUid uid)
{
var illumination = 0f;
var lightQuery = _lookup.GetEntitiesInRange<PointLightComponent>(Transform(uid).Coordinates, 20, LookupFlags.Uncontained);
foreach (var light in lightQuery)
{
if (!light.Comp.Enabled
|| light.Comp.Radius < 1
|| light.Comp.Energy <= 0)
continue;
var (lightPos, lightRot) = _transform.GetWorldPositionRotation(light);
lightPos += lightRot.RotateVec(light.Comp.Offset);
if (!_examine.InRangeUnOccluded(light, uid, light.Comp.Radius, null))
continue;
Transform(uid).Coordinates.TryDistance(EntityManager, Transform(light).Coordinates, out var dist);
var denom = dist / light.Comp.Radius;
var attenuation = 1 - (denom * denom);
var calculatedLight = 0f;
if (light.Comp.MaskPath is not null)
{
var angleToTarget = GetAngle(light, light.Comp, uid);
foreach (var cone in lightMasks[light.Comp.MaskPath])
{
var coneLight = 0f;
var angleAttenuation = (float)Math.Min((float)Math.Max(cone.OuterWidth - angleToTarget, 0f), cone.InnerWidth) / cone.OuterWidth;
if (angleToTarget.Degrees - cone.Direction > cone.OuterWidth)
continue;
else if (angleToTarget.Degrees - cone.Direction > cone.InnerWidth
&& angleToTarget.Degrees - cone.Direction < cone.OuterWidth)
coneLight = light.Comp.Energy * attenuation * attenuation * angleAttenuation;
else
coneLight = light.Comp.Energy * attenuation * attenuation;
calculatedLight = Math.Max(calculatedLight, coneLight);
}
}
else
calculatedLight = light.Comp.Energy * attenuation * attenuation;
illumination += calculatedLight; //Math.Max(illumination, calculatedLight);
}
return illumination;
}
private void SetPassiveBuff(EntityUid uid, ShadekinState state)
{
if (!TryComp<PassiveDamageComponent>(uid, out var passive))
return;
if (state == ShadekinState.Extreme || state == ShadekinState.Annoying || state == ShadekinState.High)
{
// passive.DamageCap = 1;
}
else if (state == ShadekinState.Low)
{
// passive.DamageCap = 20;
passive.AllowedStates.Clear();
passive.AllowedStates.Add(MobState.Alive);
passive.Interval = 1f;
}
else if (state != ShadekinState.Dark)
{
// passive.DamageCap = 0;
passive.AllowedStates.Clear();
passive.AllowedStates.Add(MobState.Alive);
passive.AllowedStates.Add(MobState.Critical);
passive.AllowedStates.Add(MobState.Dead);
passive.Interval = 0.5f;
}
}
private void ToggleNightVision(EntityUid uid, ShadekinState state)
{
if (state == ShadekinState.Dark)
{
var nightVisionComponent = EnsureComp<NightVisionComponent>(uid);
nightVisionComponent.Color = Color.FromHex("#808080"); // Delta V - Change Night Vision Color
}
else
{
if (TryComp<NightVisionComponent>(uid, out var nightVision) && nightVision.IsActive)
_flashSystem.Flash(uid, uid, uid, TimeSpan.FromSeconds(0.5 * (int)state), 0.5f);
RemComp<NightVisionComponent>(uid);
}
}
private void ApplyLightDamage(EntityUid uid, float dmg)
{
var damage = new DamageSpecifier();
damage.DamageDict.Add("Heat", dmg);
_damageable.TryChangeDamage(uid, damage, true, false);
}
private void OnRefreshMovementSpeedModifiers(EntityUid uid, ShadekinComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (component.CurrentState == ShadekinState.Low || component.CurrentState == ShadekinState.Annoying ||
component.CurrentState == ShadekinState.Dark || component.CurrentState == ShadekinState.Invalid)
return;
if (!TryComp<MovementSpeedModifierComponent>(uid, out var movement))
return;
var sprintDif = movement.BaseWalkSpeed / movement.BaseSprintSpeed;
args.ModifySpeed(1f, sprintDif);
}
private ShadekinState GetStateByThreshold(ShadekinComponent component, float lightExposure)
{
var returnState = ShadekinState.Dark;
foreach (var (threshold, shadekinState) in component.Thresholds.Reverse())
{
if (threshold <= lightExposure)
{
returnState = shadekinState;
break;
}
}
return returnState;
}
// Delta V - Begin Shadekin Flash Changes
private void GetFlashModifier(EntityUid uid, ShadekinComponent comp, FlashDurationMultiplierEvent args)
{
if (!TryComp<FlashModifierComponent>(uid, out var flashModifier))
return;
args.Multiplier = flashModifier.Modifier;
}
private void OnShadekinFlashed(EntityUid uid, ShadekinComponent comp, AfterFlashedEvent ev)
{
RemComp<NightVisionComponent>(uid);
}
// Delta V - End
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ShadekinComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (_timing.CurTime < component.NextUpdate)
continue;
component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
var lightExposure = 0f;
if (!_container.IsEntityInContainer(uid))
lightExposure = GetLightExposure(uid);
component.CurrentState = GetStateByThreshold(component, lightExposure);
UpdateAlert(uid, component, (short)component.CurrentState);
SetPassiveBuff(uid, component.CurrentState);
ToggleNightVision(uid, component.CurrentState);
_speed.RefreshMovementSpeedModifiers(uid);
if (component.CurrentState == ShadekinState.Extreme)
ApplyLightDamage(uid, 5);
}
}
}
@@ -23,8 +23,6 @@ using Robust.Shared.Timing;
using Content.Shared._DV.Access.Systems;
using Content.Shared._DV.Access.Components;
using Content.Shared.Mind; // DeltaV - Subdermal ID Cards
using Content.Shared.Ninja.Components; // DeltaV
using Content.Shared.Revenant.Components; // DeltaV
namespace Content.Shared.Access.Systems;
@@ -33,6 +31,7 @@ public sealed class AccessReaderSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly EmagSystem _emag = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly SharedGameTicker _gameTicker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
@@ -152,7 +151,7 @@ public sealed class AccessReaderSystem : EntitySystem
private void OnEmagged(EntityUid uid, AccessReaderComponent reader, ref GotEmaggedEvent args)
{
if (HasComp<SpaceNinjaComponent>(args.UserUid) || HasComp<RevenantComponent>(args.UserUid)) // DeltaV - Don't break access if its a ninja doing it
if (!_emag.CompareFlag(args.Type, EmagType.Interaction)) // DeltaV - emag for lockers etc instead of doorjack
return;
if (!reader.BreakOnAccessBreaker)
+22 -2
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@@ -1,7 +1,9 @@
using System.Linq;
using Content.Shared._DV.Humanoid; // DeltaV
using System.Numerics;
using Content.Shared._DV.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Content.Shared.Sprite;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -16,6 +18,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scaleVisualsSystem = default!;
public override void Initialize()
{
@@ -25,6 +28,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnMarkingsOrganCopyAppearance);
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<ApplyOrganProfileDataEvent>>(OnVisualOrganApplyProfile);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<ApplyOrganMarkingsEvent>>(OnMarkingsOrganApplyMarkings);
SubscribeLocalEvent<HumanoidProfileComponent, ApplyOrganProfileDataEvent>(OnApplyOrganProfileData); // Delta V - Taking the solution from CD
InitializeModifiers();
InitializeInitial();
@@ -99,6 +103,22 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
SetOrganAppearance(ent, other.Data);
}
// Delta V - BEGIN CD Solution
private void OnApplyOrganProfileData(Entity<HumanoidProfileComponent> entity, ref ApplyOrganProfileDataEvent args)
{
var speciesPrototype = _prototype.Index(entity.Comp.Species);
if (args.Base == null)
return;
var height = Math.Clamp(MathF.Round(args.Base.Value.Height, 2), speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
_scaleVisualsSystem.SetSpriteScale(
entity.Owner,
new Vector2(speciesPrototype.ScaleHeight ? height : 1f, height)
);
}
// Delta V - END
private void OnMarkingsOrganCopyAppearance(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
{
@@ -128,7 +148,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
if (ent.Comp.Layer.Equals(HumanoidVisualLayers.Eyes))
{
// Delta V - Begin Add AppearanceLoaded Event
var appearanceLoaded = new AppearanceLoadedEvent(ent.Comp.Profile.EyeColor, ent.Comp.Profile.SkinColor);
var appearanceLoaded = new AppearanceLoadedEvent(ent.Comp.Profile.EyeColor);
RaiseLocalEvent(args.Body.Owner, ref appearanceLoaded);
// Delta V - End
SetOrganColor(ent, ent.Comp.Profile.EyeColor);
@@ -392,6 +392,7 @@ public abstract partial class SharedBuckleSystem
if (TryComp<PhysicsComponent>(buckle, out var physics))
_physics.ResetDynamics(buckle, physics);
// TOOD: DV - This fails when you try to buckle the entity you're carrying to something. Figure out why later.
DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
}
+1 -15
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@@ -28,18 +28,4 @@ public readonly partial record struct CargoBountyData
Bounty = bounty.ID;
Id = $"{bounty.IdPrefix}{uniqueIdentifier:D3}";
}
// Begin DeltaV bounty claiming
[DataField]
public string ClaimedBy { get; init; } = string.Empty;
[DataField]
public CargoBountyStatus Status { get; init; } = CargoBountyStatus.Undelivered;
}
public enum CargoBountyStatus
{
Undelivered,
Waiting,
OnShuttle,
} // End DeltaV bounty claiming
}
@@ -94,4 +94,3 @@ public sealed class BountySkipMessage : BoundUserInterfaceMessage
BountyId = bountyId;
}
}
+24 -9
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@@ -25,6 +25,12 @@ public abstract class SharedEmpSystem : EntitySystem
[Dependency] private readonly SharedPvsOverrideSystem _pvs = default!; // Frontier
[Dependency] private readonly IConfigurationManager _cfg = default!; // Frontier: EMP Blast PVS
/// <summary>
/// DeltaV. Default damage of EMPs, as dertermined by direction. There's no good component to put
/// this on so its defined here.
/// </summary>
private static readonly DamageSpecifier? DefaultEmpDamage = new() { DamageDict = new() { { "Ion", 130 } } };
private HashSet<EntityUid> _entSet = new();
private EntityQuery<EmpResistanceComponent> _resistanceQuery;
@@ -53,11 +59,12 @@ public abstract class SharedEmpSystem : EntitySystem
/// <param name="energyConsumption">The amount of energy consumed by the EMP pulse. In Joule.</param>
/// <param name="duration">The duration of the EMP effects.</param>
/// <param name="user">The player that caused the effect. Used for predicted audio.</param>
public void EmpPulse(MapCoordinates mapCoordinates, float range, float energyConsumption, TimeSpan duration, EntityUid? user = null)
/// <param name="damage">DeltaV - The damage that that EMP will do. If not specified or null, will do 130 Ion damage. To do no damage, pass in a DamageSpecifier with no damage types.</param>
public void EmpPulse(MapCoordinates mapCoordinates, float range, float energyConsumption, TimeSpan duration, EntityUid? user = null, DamageSpecifier? damage = null) // DeltaV - Add Ion Damage
{
foreach (var uid in _lookup.GetEntitiesInRange(mapCoordinates, range))
{
TryEmpEffects(uid, energyConsumption, duration, user);
TryEmpEffects(uid, energyConsumption, duration, user, damage ?? DefaultEmpDamage); // DeltaV - Add Ion Damage
}
// TODO: replace with PredictedSpawn once it works with animated sprites
@@ -85,13 +92,15 @@ public abstract class SharedEmpSystem : EntitySystem
/// <param name="energyConsumption">The amount of energy consumed by the EMP pulse.</param>
/// <param name="duration">The duration of the EMP effects.</param>
/// <param name="user">The player that caused the effect. Used for predicted audio.</param>'
public void EmpPulse(EntityCoordinates coordinates, float range, float energyConsumption, TimeSpan duration, EntityUid? user = null, bool predicted = true)
/// <param name="damage">DeltaV - The damage that that EMP will do. If not specified or null, will do 130 Ion damage. To do no damage, pass in a DamageSpecifier with no damage types.</param>
/// <param name="predicted">Whether this pulse is being replicated on the client.</param>
public void EmpPulse(EntityCoordinates coordinates, float range, float energyConsumption, TimeSpan duration, EntityUid? user = null, DamageSpecifier? damage = null, bool predicted = true) // Delta V - Add ion damage
{
_entSet.Clear();
_lookup.GetEntitiesInRange(coordinates, range, _entSet);
foreach (var uid in _entSet)
{
TryEmpEffects(uid, energyConsumption, duration, user);
TryEmpEffects(uid, energyConsumption, duration, user, damage ?? DefaultEmpDamage); // DeltaV - Add Ion Damage
}
// TODO: replace with PredictedSpawn once it works with animated sprites
if (_net.IsServer)
@@ -114,31 +123,37 @@ public abstract class SharedEmpSystem : EntitySystem
/// <summary>
/// Attempts to apply the effects of an EMP pulse onto an entity by first raising an <see cref="EmpAttemptEvent"/>, followed by raising a <see cref="EmpPulseEvent"/> on it.
/// <br/>
/// <br/>DeltaV - In most cases, you will want to use <see cref="EmpPulse"/> instead.
/// </summary>
/// <param name="uid">The entity to apply the EMP effects on.</param>
/// <param name="energyConsumption">The amount of energy consumed by the EMP.</param>
/// <param name="duration">The duration of the EMP effects.</param>
/// <param name="user">The player that caused the EMP. For prediction purposes.</param>
/// <param name="damage">DeltaV - The damage that that EMP will do. If null, no damage is done.</param>
/// <returns>If the entity was affected by the EMP.</returns>
public bool TryEmpEffects(EntityUid uid, float energyConsumption, TimeSpan duration, EntityUid? user = null)
public bool TryEmpEffects(EntityUid uid, float energyConsumption, TimeSpan duration, EntityUid? user = null, DamageSpecifier? damage = null) // DeltaV - Add Ion Damage
{
var attemptEv = new EmpAttemptEvent();
RaiseLocalEvent(uid, ref attemptEv);
if (attemptEv.Cancelled)
return false;
return DoEmpEffects(uid, energyConsumption, duration, user);
return DoEmpEffects(uid, energyConsumption, duration, user, damage); // DeltaV - Add Ion Damage
}
/// <summary>
/// Applies the effects of an EMP pulse onto an entity by raising a <see cref="EmpPulseEvent"/> on it.
/// <br/>
/// <br/>DeltaV - In most cases, you will want to use <see cref="EmpPulse"/> instead.
/// </summary>
/// <param name="uid">The entity to apply the EMP effects on.</param>
/// <param name="energyConsumption">The amount of energy consumed by the EMP.</param>
/// <param name="duration">The duration of the EMP effects.</param>
/// <param name="user">The player that caused the EMP. For prediction purposes.</param>
/// <param name="damage">DeltaV - The damage that that EMP will do. If null, no damage is done.</param>
/// <returns>If the entity was affected by the EMP.</returns>
public bool DoEmpEffects(EntityUid uid, float energyConsumption, TimeSpan duration, EntityUid? user = null)
public bool DoEmpEffects(EntityUid uid, float energyConsumption, TimeSpan duration, EntityUid? user = null, DamageSpecifier? damage = null) // DeltaV - Add Ion Damage
{
var strMultiplier = 1f;
var durMultiplier = 1f;
@@ -147,7 +162,7 @@ public abstract class SharedEmpSystem : EntitySystem
strMultiplier = resistance.StrengthMultiplier;
durMultiplier = resistance.DurationMultiplier;
}
var ev = new EmpPulseEvent(energyConsumption * strMultiplier, false, false, duration * durMultiplier, user);
var ev = new EmpPulseEvent(energyConsumption * strMultiplier, false, false, duration * durMultiplier, user, damage); // DeltaV - Add Ion Damage
RaiseLocalEvent(uid, ref ev);
// TODO: replace with PredictedSpawn once it works with animated sprites
@@ -220,7 +235,7 @@ public record struct EmpAttemptEvent(bool Cancelled);
/// <param name="User">The player that caused the EMP. For prediction purposes.</param>
[ByRefEvent]
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled, TimeSpan Duration, EntityUid? User);
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled, TimeSpan Duration, EntityUid? User, DamageSpecifier? Damage = null); // DeltaV - Added Damage
/// <summary>
/// Raised on an entity after <see cref="EmpDisabledComponent"/> is removed.
+1 -2
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@@ -26,7 +26,6 @@ using System.Linq;
using Content.Shared.Movement.Systems;
using Content.Shared.Random.Helpers;
using Content.Shared.Clothing.Components;
using Content.Shared._Starlight.Flash.Components; // Delta V - For Flash Duration
namespace Content.Shared.Flash;
@@ -174,7 +173,7 @@ public abstract class SharedFlashSystem : EntitySystem
// Goobstation end
// don't paralyze, slowdown or convert to rev if the target is immune to flashes
if (!_statusEffectsSystem.TryAddStatusEffect<FlashedComponent>(target, FlashedKey, flashDuration * multiplier, true) && !ignoreProtection) //DeltaV: allow flashing to ignore flash protection. Added Flashduration Multiplier
if (!_statusEffectsSystem.TryAddStatusEffect<FlashedComponent>(target, FlashedKey, flashDuration, true) && !ignoreProtection) //DeltaV: allow flashing to ignore flash protection
return;
if (stunDuration != null)
-12
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@@ -1,6 +1,5 @@
using System.Linq;
using System.Numerics;
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Administration.Managers;
using Content.Shared.Database;
using Content.Shared.Follower.Components;
@@ -34,7 +33,6 @@ public sealed class FollowerSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private static readonly ProtoId<TagPrototype> ForceableFollowTag = "ForceableFollow";
private static readonly ProtoId<TagPrototype> PreventGhostnadoWarpTag = "NotGhostnadoWarpable";
@@ -100,11 +98,6 @@ public sealed class FollowerSystem : EntitySystem
if (ev.User == ev.Target || IsClientSide(ev.Target))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(ev.User, ev.Target))
return;
// DeltaV END
if (HasComp<GhostComponent>(ev.User))
{
var verb = new AlternativeVerb()
@@ -194,11 +187,6 @@ public sealed class FollowerSystem : EntitySystem
if (follower == entity || TerminatingOrDeleted(entity))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(follower, entity))
return;
// DeltaV END
// No recursion for you
var targetXform = Transform(entity);
while (targetXform.ParentUid.IsValid())
@@ -2,7 +2,8 @@ using Content.Shared.Armor; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Atmos;
using Content.Shared.Camera;
using Content.Shared.Cuffs;
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Damage; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Damage.Systems; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Projectiles;
@@ -1,9 +1,7 @@
using System.Numerics; // DeltaV
using Content.Shared.Examine;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.Preferences;
using Content.Shared.Sprite; // DeltaV
using Robust.Shared.GameObjects.Components.Localization;
using Robust.Shared.Prototypes;
@@ -13,7 +11,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly GrammarSystem _grammar = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scale = default!; // DeltaV
public override void Initialize()
{
@@ -31,7 +28,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
ent.Comp.Age = profile.Age;
ent.Comp.Species = profile.Species;
ent.Comp.Sex = profile.Sex;
ent.Comp.Height = profile.Height; // DeltaV
Dirty(ent);
var sexChanged = new SexChangedEvent(ent.Comp.Sex, profile.Sex);
@@ -41,15 +37,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
_grammar.SetGender((ent, grammar), profile.Gender);
}
// START DeltaV - Apply profile/species size
// Assume 1.0 scale unless the original scale exists (blame Allulalo)
var scale = Vector2.One;
if (TryComp<ScaleVisualsComponent>(ent, out var scaledVisuals) && scaledVisuals.OriginalScale is { } originalScale)
scale = originalScale;
_scale.SetSpriteScale(ent, scale);
// END DeltaV
}
private void OnExamined(Entity<HumanoidProfileComponent> ent, ref ExaminedEvent args)
@@ -1,4 +1,3 @@
using System.Numerics; // DeltaV
using Content.Shared.Body;
using Content.Shared.Dataset;
using Content.Shared.Humanoid.Markings;
@@ -112,7 +111,7 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The base height scale for this species
/// </summary>
[DataField("baseScale")]
public Vector2 BaseScale = new(1f, 1f);
public System.Numerics.Vector2 BaseScale = new(1f, 1f);
// End DV - CD Character Records shouldn't nuke species heights
// Begin CD - Character Records
@@ -120,13 +119,13 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The minimum height for this species
/// </summary>
[DataField("minHeight")]
public float MinHeight = 0.8f; // DeltaV
public float MinHeight = 0.9f; // DeltaV - less trolling with the heights
/// <summary>
/// The maximum height for this species
/// </summary>
[DataField("maxHeight")]
public float MaxHeight = 1.2f; // DeltaV
public float MaxHeight = 1.1f; // DeltaV - less trolling with the heights
/// <summary>
/// The default height for this species
@@ -68,7 +68,6 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction TakeScreenshotNoUI = "TakeScreenshotNoUI";
public static readonly BoundKeyFunction ToggleFullscreen = "ToggleFullscreen";
public static readonly BoundKeyFunction Point = "Point";
public static readonly BoundKeyFunction OfferItem = "OfferItem"; // Floofstation
public static readonly BoundKeyFunction ZoomOut = "ZoomOut";
public static readonly BoundKeyFunction ZoomIn = "ZoomIn";
public static readonly BoundKeyFunction ResetZoom = "ResetZoom";
@@ -1,4 +1,4 @@
using Content.Shared._DV.Overlays; // DeltaV
using Content.Shared._DV.Overlays;
using Content.Shared._DV.Psionics.Events; // DeltaV
using Content.Shared.Armor;
using Content.Shared.Atmos;
@@ -85,15 +85,13 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(RefRelayInventoryEvent);
// DeltaV Start
// Psionic Events
// DeltaV Start - Psionic Events
SubscribeLocalEvent<InventoryComponent, DispelledEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, PsionicPowerUseAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, TargetedByPsionicPowerEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, NoosphericFryEvent>(RefRelayInventoryEvent);
// Heavy Clothing
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent);
// DeltaV End
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent); // Heavy Clothing
// DeltaV End - Psionic Events
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
-16
View File
@@ -103,22 +103,6 @@ public abstract class SharedItemSystem : EntitySystem
VisualsChanged(uid);
}
/// <summary>
/// DeltaV - clear item visuals
/// </summary>
public void ClearVisuals(Entity<ItemComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.RsiPath = null;
ent.Comp.InhandVisuals = new();
ent.Comp.HeldPrefix = null;
Dirty(ent, ent.Comp);
VisualsChanged(ent.Owner);
}
#endregion
private void OnHandInteract(EntityUid uid, ItemComponent component, InteractHandEvent args)
@@ -1,5 +1,4 @@
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
using Content.Shared.Chemistry.Components; // DeltaV - Health Analyzer Plus
using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner;
@@ -30,12 +29,11 @@ public struct HealthAnalyzerUiState
public bool? ScanMode;
public bool? Bleeding;
public bool? Unrevivable;
public readonly Solution? BloodSolution; // DeltaV - Health Analyzer Plus
public MedicalRecord? MedicalRecord; // DeltaV - Medical Records
public HealthAnalyzerUiState() {}
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, Solution? bloodSolution, MedicalRecord? medicalRecord = null) // DeltaV - Health Analyzer Plus, Medical Records
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, MedicalRecord? medicalRecord = null) // DeltaV - Medical Records
{
TargetEntity = targetEntity;
Temperature = temperature;
@@ -43,7 +41,6 @@ public struct HealthAnalyzerUiState
ScanMode = scanMode;
Bleeding = bleeding;
Unrevivable = unrevivable;
BloodSolution = bloodSolution; // DeltaV - Health Analyzer Plus
MedicalRecord = medicalRecord; // DeltaV - Medical Records
}
}
@@ -1,7 +1,4 @@
using Content.Shared._DV.Body.Components; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
using Content.Shared._ST.Interaction; // Stellar - interaction particles
using Content.Shared._Floof.OfferItem; // Floof
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
@@ -12,7 +9,6 @@ using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid; // DeltaV
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
@@ -58,7 +54,6 @@ public sealed class PullingSystem : EntitySystem
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
[Dependency] private readonly SmallCharacterSystem _smallCharacter = default!; // DeltaV
public override void Initialize()
{
@@ -122,11 +117,10 @@ public sealed class PullingSystem : EntitySystem
if (TryComp(args.PullerUid, out PullerComponent? pullerComp) && !pullerComp.NeedsHands)
return;
if (!_virtual.TrySpawnVirtualItemInHand(args.PulledUid, uid, out var virt)) // Floofstation - store item
if (!_virtual.TrySpawnVirtualItemInHand(args.PulledUid, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
EnsureComp<OfferableVirtualItemComponent>(virt.Value); // Floofstation - add a special component to allow offering it
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
@@ -299,14 +293,6 @@ public sealed class PullingSystem : EntitySystem
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
{
// BEGIN DeltaV - Slow if smaller puller
if (TryComp<SmallCharacterComponent>(uid, out var smol))
{
var sizePenalty = _smallCharacter.ApplyPullSpeedPenalty((uid, smol), component.Pulling);
args.ModifySpeed(sizePenalty, sizePenalty);
}
// END DeltaV
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
{
var (walkMod, sprintMod) =
@@ -1,7 +1,8 @@
using Content.Shared.Actions;
using Content.Shared.Bed.Sleep;
using Content.Shared.DoAfter;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Item.PseudoItem;
@@ -23,8 +24,7 @@ public abstract partial class SharedPseudoItemSystem : EntitySystem
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedContainerSystem _container = default!; // Floofstation
[Dependency] private readonly SharedHandsSystem _hands = default!; // Floofstation
[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly ProtoId<TagPrototype> PreventTag = "PreventLabel";
private readonly EntProtoId SleepActionId = "ActionSleep"; // The action used for sleeping inside bags. Currently uses the default sleep action (same as beds)
@@ -116,35 +116,17 @@ public abstract partial class SharedPseudoItemSystem : EntitySystem
protected virtual void OnGettingPickedUpAttempt(EntityUid uid, PseudoItemComponent component,
GettingPickedUpAttemptEvent args)
{
args.Cancel(); // Floof - this is a terrible idea. This triggers every time ANY system checks if a pseudo-item can be picked up.
// WHY DID YOU DO THAT, NYANOTRASEN???
if (args.User == args.Item)
return;
// if (args.User == args.Item)
// return;
//
// _transform.AttachToGridOrMap(uid);
// args.Cancel();
_transform.AttachToGridOrMap(uid);
args.Cancel();
}
private void OnDropAttempt(EntityUid uid, PseudoItemComponent component, DropAttemptEvent args)
{
if (!component.Active)
return;
// Floof - we try to get the containing container and try to drop it into it
// If possible, we do it, since a bagged cat probably can put things back into the bag just like they can pick them up.
string? failReason = null;
if (_hands.GetActiveItem(uid) is { Valid: true, } droppedItem
&& _container.TryGetContainingContainer(Transform(uid).ParentUid, uid, out var pseudoItemContainer)
&& TryComp<StorageComponent>(pseudoItemContainer.Owner, out var targetStorage)
&& _storage.CanInsert(pseudoItemContainer.Owner, droppedItem, out failReason, targetStorage, ignoreStacks: true)
)
_storage.Insert(pseudoItemContainer.Owner, droppedItem, out _, uid, targetStorage, stackAutomatically: false);
if (failReason != null)
_popupSystem.PopupEntity(Loc.GetString(failReason), uid, uid);
args.Cancel();
if (component.Active)
args.Cancel();
}
private void OnInsertAttempt(EntityUid uid, PseudoItemComponent component,
@@ -159,9 +141,8 @@ public abstract partial class SharedPseudoItemSystem : EntitySystem
// Prevents moving within the bag :)
private void OnInteractAttempt(EntityUid uid, PseudoItemComponent component, InteractionAttemptEvent args)
{
// Floof - why the fuck.
// if (args.Uid == args.Target && component.Active)
// args.Cancelled = true;
if (args.Uid == args.Target && component.Active)
args.Cancelled = true;
}
private void OnDoAfter(EntityUid uid, PseudoItemComponent component, DoAfterEvent args)
@@ -17,7 +17,7 @@ namespace Content.Shared.Psionics.Glimmer
get { return _glimmer; }
set
{
var newGlimmer = _enabled ? Math.Clamp(value, 0, 1000) : 0;
var newGlimmer = _enabled ? Math.Clamp(value, 0, 2000) : 0;
if (_glimmer == newGlimmer)
return;
@@ -97,7 +97,7 @@ public sealed partial class ParcelWrappingSystem
if (target == user)
{
var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
_popup.PopupEntity(selfMsg, user, user);
_popup.PopupClient(selfMsg, user, user);
}
else
{
@@ -143,7 +143,7 @@ public sealed partial class ParcelWrappingSystem
// Spawn the actual parcel entity.
var targetTransform = Transform(target);
var spawned = SpawnAtPosition(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
var spawned = Spawn(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
// If the target is in a container, try to put the parcel in its place in the container.
@@ -177,7 +177,7 @@ namespace Content.Shared.Preferences
_traitPreferences = traitPreferences;
_loadouts = loadouts;
// Begin CD - Character Records
Height = height; // This is the user-set scale on the profile editor. Not actual height measurements.
Height = height;
CDCharacterRecords = cdCharacterRecords;
// End CD - Character Records
@@ -1,5 +1,4 @@
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems; // DeltaV
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
@@ -20,7 +19,6 @@ namespace Content.Shared.Remotes.EntitySystems;
public abstract class SharedDoorRemoteSystem : EntitySystem
{
[Dependency] private readonly SharedAirlockSystem _airlock = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!; // DeltaV
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
@@ -98,19 +96,6 @@ public abstract class SharedDoorRemoteSystem : EntitySystem
else if (entity.Comp.RequireTagWhitelist)
return;
// Begin DeltaV - Emergency access only bypasses open/close; bolting and toggling emergency access still require actual access.
if (entity.Comp.Mode != OperatingMode.OpenClose
&& accessComponent != null
&& !_accessReader.IsAllowed(accessTarget, args.Target.Value, accessComponent))
{
if (isAirlock)
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
_popup.PopupClient(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
// End DeltaV
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
@@ -32,7 +32,7 @@ public sealed partial class RevenantComponent : Component
public string SpawnOnDeathPrototype = "EctoplasmRevenant"; // DeltaV
[DataField("stasisTime"), ViewVariables(VVAccess.ReadWrite)] // Begin Imp Changes
public TimeSpan StasisTime = TimeSpan.FromSeconds(100); // DeltaV - change from 60 to 100s
public TimeSpan StasisTime = TimeSpan.FromSeconds(60);
/// <summary>
/// If true, only bible users can exorcise this revenant
@@ -50,7 +50,7 @@ public sealed partial class RevenantComponent : Component
/// grinder will explode.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool GrindingRequiresSalt = false; // End Imp Changes - DeltaV - true to false
public bool GrindingRequiresSalt = true; // End Imp Changes
/// <summary>
/// The entity's current max amount of essence. Can be increased
@@ -1,3 +1,4 @@
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift - borg subtypes
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
@@ -96,6 +97,10 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
_userInterface.CloseUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType);
UpdateEntityAppearance(ent);
// AL - event for subtype system, always runs at end of borg type code
var ev = new AfterBorgTypeSelectEvent();
RaiseLocalEvent(ent, ref ev);
}
protected void UpdateEntityAppearance(Entity<BorgSwitchableTypeComponent> entity)
@@ -120,24 +125,25 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
{
footstepModifier.FootstepSoundCollection = prototype.FootstepCollection;
}
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
// Start CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
// if (prototype.SpriteBodyMovementState is { } movementState)
// {
// var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
// spriteMovement.NoMovementLayers.Clear();
// spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
// {
// State = prototype.SpriteBodyState,
// };
// spriteMovement.MovementLayers.Clear();
// spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
// {
// State = movementState,
// };
// }
// else
// {
// RemComp<SpriteMovementComponent>(entity);
// }
// End CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
}
}
+3 -19
View File
@@ -25,27 +25,11 @@ public sealed partial class ScaleVisualsComponent : Component
[ViewVariables]
public Vector2? OriginalScale;
// Delta V Addition
/// <summary>
/// DeltaV - Contains the species scale. Set dynamically by
/// baseScale in the Species prototype.
/// Base Scale of the Species, which we use to set a new height relative to this.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 SpeciesScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the user-defined scale from the character creation
/// screen.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ProfileScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the computer scale from applying Scale, SpeciesScale, and ProfileScale.
/// This will contain the actual scale after all modifiers are applied.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ComputedScale;
public Vector2 SpeciesScale = Vector2.One;
}
@@ -1,6 +1,4 @@
using System.Numerics;
using Content.Shared.Humanoid; // DeltaV
using Robust.Shared.Prototypes; // DeltaV
using Robust.Shared.Serialization;
namespace Content.Shared.Sprite;
@@ -8,7 +6,6 @@ namespace Content.Shared.Sprite;
public abstract class SharedScaleVisualsSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
public override void Initialize()
{
@@ -42,28 +39,15 @@ public abstract class SharedScaleVisualsSystem : EntitySystem
{
var comp = EnsureComp<ScaleVisualsComponent>(uid);
comp.Scale = scale;
// BEGIN DeltaV - Apply species and profile height
// We have to ensure this is idempotent so that if it gets applied more than once
// the sprite size at the end is the same.
if (TryComp<HumanoidProfileComponent>(uid, out var profile))
{
var speciesProto = _proto.Index(profile.Species);
comp.SpeciesScale = speciesProto.BaseScale;
scale *= comp.SpeciesScale; // Apply both species scale and character-defined height
Vector2 profileHeight = new(profile.Height, profile.Height);
comp.ProfileScale = profileHeight;
scale *= comp.ProfileScale;
}
comp.ComputedScale = scale; // Nice to know what the computed size is in case of bugs
// END DeltaV
Dirty(uid, comp);
// Delta V - Begin Species Scaling
// 120% species scale => add 0.2 to scale
var newScale = scale + comp.SpeciesScale - Vector2.One;
// Delta V - End Species Scaling
var appearanceComponent = EnsureComp<AppearanceComponent>(uid);
_appearance.SetData(uid, ScaleVisuals.Scale, scale, appearanceComponent);
_appearance.SetData(uid, ScaleVisuals.Scale, newScale /* Delta V - Custom Species Scale */, appearanceComponent);
// Raise an event for content use.
var ev = new ScaleEntityEvent(uid, scale);
@@ -1,5 +1,6 @@
using Content.Shared.Examine;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stealth.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
@@ -188,20 +188,12 @@ public abstract class SharedStorageSystem : EntitySystem
return;
}
// Begin DeltaV - the grid check excludes the item being resized because it's already in the storage which defeats the purpose so yoink it out to remove that
storage.StoredItems.Remove(itemEnt.Owner);
UpdateOccupied((container.Owner, storage));
if (ItemFitsInGridLocation((itemEnt.Owner, itemEnt.Comp), (container.Owner, storage), loc))
{
storage.StoredItems.Add(itemEnt.Owner, loc);
UpdateOccupied((container.Owner, storage));
}
else
if (!ItemFitsInGridLocation((itemEnt.Owner, itemEnt.Comp), (container.Owner, storage), loc))
{
ContainerSystem.Remove(itemEnt.Owner, container, force: true);
}
// End DeltaV - the grid check excludes the item being resized because it's already in the storage which defeats the purpose so yoink it out to remove that
}
private void OnNestedStorageCvar(bool obj)
@@ -28,4 +28,10 @@ public sealed partial class EmpOnTriggerComponent : BaseXOnTriggerComponent
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan DisableDuration = TimeSpan.FromSeconds(60);
/// <summary>
/// DeltaV - The damage dealt to silicons instead of draining their power cells
/// </summary>
[DataField, AutoNetworkedField]
public DamageSpecifier? Damage;
}

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