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https://github.com/DeltaV-Station/Delta-v.git
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2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8e7895cf57 | ||
|
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162db0b954 |
+19
-10
@@ -1,25 +1,34 @@
|
||||
# Last match in file takes precedence.
|
||||
# See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners#example-of-a-codeowners-file
|
||||
|
||||
* @DeltaV-Station/maintainers
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||||
# C# code
|
||||
/Content.*/ @DeltaV-Station/maintainers
|
||||
|
||||
# Any assets
|
||||
/Resources/ @DeltaV-Station/maintainers
|
||||
|
||||
# Server config files
|
||||
/Resources/ConfigPresets/ @DeltaV-Station/lead-maintainers
|
||||
|
||||
# Github workflows
|
||||
/.github/ @DeltaV-Station/lead-maintainers
|
||||
/Resources/ConfigPresets/ @Toby222
|
||||
|
||||
# Lobby art and music - automatically direction issues since its immediately visible to players
|
||||
/Resources/Audio/Lobby/ @DeltaV-Station/direction @DeltaV-Station/maintainers
|
||||
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction @DeltaV-Station/maintainers
|
||||
/Resources/Audio/Lobby/ @DeltaV-Station/direction
|
||||
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction
|
||||
|
||||
# Maps
|
||||
/Resources/Maps/ @DeltaV-Station/maptainers
|
||||
/Resources/Prototypes/Maps/ @DeltaV-Station/maptainers
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||||
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers @DeltaV-Station/maintainers
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||||
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers
|
||||
|
||||
# Server rules
|
||||
/Resources/ServerInfo/Guidebook/_DV/Rules/ @DeltaV-Station/head-administrators
|
||||
|
||||
# Wiki
|
||||
/.wiki/ @DeltaV-Station/direction
|
||||
/.wiki/ @DeltaV-Station/direction
|
||||
|
||||
# Tools and scripts
|
||||
/Tools/ @Toby222
|
||||
|
||||
# Workflows, codeowners, templates, etc.
|
||||
/.github/ @Toby222
|
||||
|
||||
# Standalone files in the root repo
|
||||
/* @Toby222
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||||
|
||||
@@ -26,7 +26,7 @@ This just saves them the trouble. Note that AGPL or MIT licensing is only applic
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||||
- [ ] I confirm that I am the creator of the code in this PR, and allow licensing it under the following license(s), or that the original author(s) has given me permission to do so:
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- [X] AGPL (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-AGPLv3.txt) <!-- This one is required to contribute to DeltaV -->
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||||
- [X] MIT (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-MIT.txt) <!-- Optional - A lot of other SS14 forks use MIT -->
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<!-- Feel free to add more licenses as you see fit -->
|
||||
<!-- Feel free to add more licenses as you see fit -->
|
||||
|
||||
**Changelog**
|
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<!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay.
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||||
|
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@@ -59,7 +59,7 @@ public sealed partial class BountyEntry : BoxContainer
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|
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var claimedByText = string.IsNullOrEmpty(bounty.ClaimedBy) ? Loc.GetString("bounty-console-claimed-by-none") : bounty.ClaimedBy;
|
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ClaimedBylabel.SetMarkup(Loc.GetString("bounty-console-claimed-by", ("claimant", claimedByText)));
|
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StatusLabel.SetMarkup(Loc.GetString($"bounty-console-status-formatted-{bounty.Status.ToString()}"));
|
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StatusLabel.SetMarkup(Loc.GetString($"bounty-console-formatted-status-{bounty.Status.ToString()}"));
|
||||
// End DeltaV bounty claiming
|
||||
}
|
||||
|
||||
|
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@@ -59,12 +59,9 @@
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<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
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<Label Name="TemperatureLabel" />
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<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
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<!-- Begin DeltaV - Health Analyzer Plus -->
|
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<Label Name="BloodLevelLabel" />
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<!-- Label Name="BloodLabel" / -->
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<!-- Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" / -->
|
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<!-- Label Name="DamageLabel" / -->
|
||||
<!-- End DeltaV - Health Analyzer Plus -->
|
||||
<Label Name="BloodLabel" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
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<Label Name="DamageLabel" />
|
||||
</GridContainer>
|
||||
</BoxContainer>
|
||||
|
||||
@@ -76,41 +73,10 @@
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||||
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
|
||||
<!-- Begin DeltaV - Health Analyzer Plus -->
|
||||
<!-- BoxContainer Name="GroupsContainer" Margin="0 5 0 5" Orientation="Vertical" -->
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<!-- /BoxContainer -->
|
||||
|
||||
<GridContainer Margin="0 5 0 5" Columns="3" HorizontalAlignment="Center">
|
||||
<BoxContainer Name="DamageBox" Margin="5 5 5 5" Orientation="Vertical">
|
||||
<Label Name="TotalDamageLabel" HorizontalAlignment="Center" />
|
||||
<PanelContainer Name="DamageGroupsDivider" StyleClasses="LowDivider" />
|
||||
<Label
|
||||
Name="NoDamageLabel"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{Loc 'health-analyzer-plus-window-no-damage-text'}"
|
||||
FontColorOverride="DeepSkyBlue"
|
||||
Margin="0 5 0 5" />
|
||||
<BoxContainer HorizontalAlignment="Center">
|
||||
<BoxContainer Name="DamageGroupsContainer" Margin="0 5 0 5" Orientation="Vertical" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
|
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<BoxContainer Name="BloodstreamBox" Margin="5 5 5 5" Orientation="Vertical">
|
||||
<Label Name="TotalReagentQuantityLabel" HorizontalAlignment="Center" />
|
||||
<PanelContainer Name="BloodstreamReagentsDivider" StyleClasses="LowDivider" />
|
||||
<Label
|
||||
Name="NoReagentsLabel"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{Loc 'health-analyzer-plus-window-no-reagents-text'}"
|
||||
FontColorOverride="DeepSkyBlue"
|
||||
Margin="0 5 0 5" />
|
||||
<BoxContainer HorizontalAlignment="Center">
|
||||
<BoxContainer Name="BloodstreamReagentListContainer" Orientation="Vertical" Margin="0 5 0 5" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</GridContainer>
|
||||
<!-- End DeltaV - Health Analyzer Plus -->
|
||||
<BoxContainer
|
||||
Name="GroupsContainer"
|
||||
Margin="0 5 0 5"
|
||||
Orientation="Vertical">
|
||||
</BoxContainer>
|
||||
|
||||
</BoxContainer>
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||||
|
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@@ -19,25 +19,12 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
|
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
|
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|
||||
// BEGIN DeltaV
|
||||
using Content.Client._DV.Traits.Assorted;
|
||||
using Content.Shared._DV.Traits.Assorted;
|
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using Content.Shared._DV.Medical; // Uncloneable
|
||||
using Content.Shared._DV.MedicalRecords; // Medical Records
|
||||
|
||||
// Health Analyzer Plus
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Content.Client.Body.Systems;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Client.Chemistry.Containers.EntitySystems;
|
||||
using Content.Shared.Body.Components;
|
||||
// END DeltaV
|
||||
namespace Content.Client.HealthAnalyzer.UI;
|
||||
|
||||
|
||||
using Content.Client._DV.Traits.Assorted; // DeltaV
|
||||
using Content.Shared._DV.Traits.Assorted; // DeltaV
|
||||
using Content.Shared._DV.Medical; // DeltaV - Uncloneable
|
||||
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
|
||||
|
||||
// Health analyzer UI is split from its window because it's used by both the
|
||||
// health analyzer item and the cryo pod UI.
|
||||
@@ -45,8 +32,6 @@ namespace Content.Client.HealthAnalyzer.UI;
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
{
|
||||
private const string REAGENT_GROUP_MEDICINE = "Medicine"; // DeltaV - Health Analyzer
|
||||
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
private readonly IPrototypeManager _prototypes;
|
||||
@@ -56,8 +41,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
private readonly UnborgableSystem _unborgable; // DeltaV
|
||||
private readonly RedshirtSystem _redshirt; // DeltaV
|
||||
private readonly UncloneableSystem _uncloneable; // DeltaV
|
||||
private readonly SharedBloodstreamSystem _bloodstream; // DeltaV
|
||||
private readonly SharedSolutionContainerSystem _solutionContainer; // DeltaV
|
||||
|
||||
// Begin DeltaV - Medical Records
|
||||
private readonly ButtonGroup _triageStatusGroup = new();
|
||||
@@ -83,8 +66,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
_unborgable = _entityManager.System<UnborgableSystem>(); // DeltaV
|
||||
_redshirt = _entityManager.System<RedshirtSystem>(); // DeltaV
|
||||
_uncloneable = _entityManager.System<UncloneableSystem>(); // DeltaV
|
||||
_bloodstream = _entityManager.System<BloodstreamSystem>(); // DeltaV
|
||||
_solutionContainer = _entityManager.System<SolutionContainerSystem>(); // DeltaV
|
||||
|
||||
// Begin DeltaV - Medical Records
|
||||
foreach (var item in Enum.GetValues<TriageStatus>())
|
||||
@@ -157,13 +138,9 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
|
||||
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
|
||||
|
||||
// Begin DeltaV - Health Analyzer Plus
|
||||
/*
|
||||
BloodLabel.Text = !float.IsNaN(state.BloodLevel)
|
||||
? $"{state.BloodLevel * 100:F1} %"
|
||||
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
|
||||
*/
|
||||
// End DeltaV - Health Analyzer Plus
|
||||
|
||||
StatusLabel.Text =
|
||||
_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
|
||||
@@ -172,7 +149,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
|
||||
// Total Damage
|
||||
|
||||
// DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString(); // DeltaV - Health Analyzer Plus
|
||||
DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString();
|
||||
|
||||
// Alerts
|
||||
// DeltaV traits - This is going to be horrid if we just keep adding things like this.
|
||||
@@ -239,7 +216,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
var damagePerType = _damageable.GetAllDamage(target.Value).DamageDict;
|
||||
|
||||
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
|
||||
DrawBloodstreamInfo(target.Value, state.BloodSolution, state.BloodLevel); // End DeltaV - Health Analyzer Plus
|
||||
|
||||
// Begin DeltaV - Medical Records
|
||||
if (state.MedicalRecord is not { } records)
|
||||
@@ -278,15 +254,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> groups,
|
||||
IReadOnlyDictionary<ProtoId<DamageTypePrototype>, FixedPoint2> damageDict)
|
||||
{
|
||||
// Begin DeltaV - Health Analyzer Plus
|
||||
// GroupsContainer.RemoveAllChildren();
|
||||
DamageGroupsContainer.RemoveAllChildren();
|
||||
|
||||
// Begin DeltaV - Health Analyzer Plus
|
||||
var totalDamage = damageDict.Sum(x => x.Value.Double());
|
||||
TotalDamageLabel.Text = Loc.GetString("health-analyzer-plus-window-entity-total-damage-text", ("amount", Math.Round(totalDamage, 2)));
|
||||
NoDamageLabel.Visible = totalDamage == 0;
|
||||
// End DeltaV - Health Analyzer Plus
|
||||
GroupsContainer.RemoveAllChildren();
|
||||
|
||||
foreach (var (damageGroupId, damageAmount) in groups)
|
||||
{
|
||||
@@ -307,8 +275,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
|
||||
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
|
||||
|
||||
// GroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
|
||||
DamageGroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
|
||||
GroupsContainer.AddChild(groupContainer);
|
||||
|
||||
// Show the damage for each type in that group.
|
||||
var group = _prototypes.Index(damageGroupId);
|
||||
@@ -329,116 +296,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Begin DeltaV - Health Analyzer Plus
|
||||
private void DrawBloodstreamInfo(EntityUid target, Solution? bloodSolution, float bloodlevel)
|
||||
{
|
||||
BloodstreamReagentListContainer.RemoveAllChildren();
|
||||
|
||||
List<ReagentQuantity> bloodstream = new();
|
||||
double totalReagentQuantity = 0;
|
||||
double unknownReagents = 0;
|
||||
// Make sure we can access the bloodtype and reagents before trying to use them
|
||||
if (bloodSolution is not null)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstreamComp) ||
|
||||
!_solutionContainer.ResolveSolution(target, bloodstreamComp.BloodSolutionName, ref bloodstreamComp.BloodSolution, out var bloodReagentSolution))
|
||||
return;
|
||||
|
||||
// Get the blood reagent IDs to ignore in the scan
|
||||
var bloodReagentIds = bloodstreamComp.BloodReferenceSolution.Select(b => b.Reagent);
|
||||
|
||||
// Get all of the medicines in the bloodstream
|
||||
foreach (var reagent in bloodSolution!.Contents)
|
||||
{
|
||||
if (bloodReagentIds.Contains(reagent.Reagent))
|
||||
continue;
|
||||
|
||||
if (_prototypes.Index<ReagentPrototype>(reagent.Reagent.Prototype).Group == REAGENT_GROUP_MEDICINE)
|
||||
{
|
||||
bloodstream.Add(reagent);
|
||||
totalReagentQuantity += reagent.Quantity.Double();
|
||||
}
|
||||
else
|
||||
{
|
||||
unknownReagents += reagent.Quantity.Double();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var bloodQuantityPercent = !float.IsNaN(bloodlevel)
|
||||
? $"{bloodlevel * 100:F1} %"
|
||||
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
|
||||
|
||||
// Display the percent and amount of blood in the system
|
||||
// Normal health scanner is percent only, this one adds the actual units too
|
||||
BloodLevelLabel.Text = Loc.GetString(
|
||||
"health-analyzer-plus-window-entity-blood-level-quantity-text",
|
||||
("percent", bloodQuantityPercent)
|
||||
);
|
||||
|
||||
// Display the total amount of reagents in the bloodstream, 0 is valid
|
||||
TotalReagentQuantityLabel.Text = Loc.GetString(
|
||||
"health-analyzer-plus-window-entity-total-reagents-text",
|
||||
("amount", Math.Round(totalReagentQuantity, 1).ToString("0.0"))
|
||||
);
|
||||
|
||||
// If the bloodstream was empty, display a message instead to fill the space with something
|
||||
NoReagentsLabel.Visible = bloodstream.Count == 0 && unknownReagents == 0;
|
||||
|
||||
// For each of the reagents in the bloodstream, add them to the list of reagents
|
||||
// If there are none, this loop will simply do nothing
|
||||
foreach (var (reagentID, reagentQuantity) in bloodstream)
|
||||
{
|
||||
var reagentPrototype = _prototypes.Index<ReagentPrototype>(reagentID.Prototype);
|
||||
|
||||
// Make a new container for each reagent we add to the list
|
||||
var reagentContainer = new BoxContainer
|
||||
{
|
||||
Align = AlignMode.Begin,
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
|
||||
// Add the string "[] <reagent_name>: <reagent_amount>u" for the current reagent
|
||||
// The [] is a unicode block character, and is colored with the reagent color
|
||||
// to make it easier to identify
|
||||
reagentContainer.AddChild(
|
||||
new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-plus-window-reagent-text",
|
||||
("reagentColor", reagentPrototype.SubstanceColor),
|
||||
("reagentName", reagentPrototype.LocalizedName),
|
||||
("amount", Math.Round(reagentQuantity.Double(), 1).ToString("0.0"))
|
||||
)
|
||||
}
|
||||
);
|
||||
|
||||
BloodstreamReagentListContainer.AddChild(reagentContainer);
|
||||
}
|
||||
|
||||
// Add unknown reagents (if any)
|
||||
if (unknownReagents > 0)
|
||||
{
|
||||
var unknownReagentContainer = new BoxContainer
|
||||
{
|
||||
Align = AlignMode.Begin,
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
|
||||
unknownReagentContainer.AddChild(
|
||||
new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-plus-window-unknown-reagents-text",
|
||||
("amount", Math.Round(unknownReagents, 1).ToString("0.0"))
|
||||
)
|
||||
}
|
||||
);
|
||||
BloodstreamReagentListContainer.AddChild(unknownReagentContainer);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
// End DeltaV - Health Analyzer Plus
|
||||
|
||||
private Texture GetTexture(string texture)
|
||||
{
|
||||
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
|
||||
|
||||
@@ -7,9 +7,7 @@
|
||||
<ScrollContainer
|
||||
Margin="5 5 5 5"
|
||||
ReturnMeasure="True"
|
||||
VerticalExpand="True"
|
||||
VScrollBarHidden="True"
|
||||
HScrollBarHidden="True"> <!-- DeltaV - Hide the scroll bars -->
|
||||
VerticalExpand="True">
|
||||
|
||||
<ui:HealthAnalyzerControl
|
||||
Name="HealthAnalyzer"
|
||||
|
||||
@@ -9,8 +9,6 @@ using Content.Shared.Preferences;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Client._CD.Records.UI; // DeltaV
|
||||
using Content.Shared._DV.Body.Systems; // DeltaV
|
||||
|
||||
namespace Content.Client.Lobby.UI;
|
||||
|
||||
@@ -195,7 +193,6 @@ public sealed partial class HumanoidProfileEditor
|
||||
RefreshLoadouts();
|
||||
UpdateSexControls(); // update sex for new species
|
||||
UpdateSpeciesGuidebookIcon();
|
||||
UpdateHeightControls(); // DeltaV
|
||||
ReloadPreview();
|
||||
}
|
||||
|
||||
@@ -207,22 +204,23 @@ public sealed partial class HumanoidProfileEditor
|
||||
ReloadProfilePreview();
|
||||
}
|
||||
|
||||
|
||||
private void UpdateHeightControls()
|
||||
{
|
||||
if (Profile == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var prototype = _prototypeManager.Index(Profile.Species);
|
||||
_defaultHeight = prototype.DefaultHeight;
|
||||
var species = _species.Find(x => x.ID == Profile.Species);
|
||||
if (species != null)
|
||||
_defaultHeight = species.DefaultHeight;
|
||||
|
||||
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
|
||||
var sliderPercent = (Profile.Height - prototype.MinHeight) /
|
||||
(prototype.MaxHeight - prototype.MinHeight);
|
||||
CDHeightSlider.Value = sliderPercent;
|
||||
|
||||
var scaleReference = _defaultHeight * prototype.BaseScale.Y;
|
||||
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, sliderPercent), 2);
|
||||
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(scaleReference * newHeight);
|
||||
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
|
||||
CDHeight.Text = Profile.Height.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
// End CD - Character Records
|
||||
|
||||
|
||||
@@ -73,13 +73,9 @@
|
||||
<BoxContainer HorizontalExpand="True">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-height-label'}" />
|
||||
<Control HorizontalExpand="True" />
|
||||
<Label Name="CDHeightLabel" />
|
||||
<Slider Name="CDHeightSlider" HorizontalAlignment="Right" SetWidth="300" MinValue="0.0" MaxValue="1.0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer HorizontalExpand="True">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-height-pull-speed-penalty-label'}" />
|
||||
<Control HorizontalExpand="True" />
|
||||
<Label Name="CDPullSpeedReductionLabel" />
|
||||
<LineEdit HorizontalAlignment="Right" Name="CDHeight" MinSize="60 0" Text="1.0" />
|
||||
<Button Name="CDHeightReset" Text="{Loc 'humanoid-profile-editor-reset-height-button'}" HorizontalAlignment="Right"/>
|
||||
</BoxContainer>
|
||||
<!-- End CD - Character Records -->
|
||||
<!-- Sex -->
|
||||
|
||||
@@ -2,6 +2,9 @@ using Content.Client.Humanoid;
|
||||
using Content.Client.Message;
|
||||
using Content.Client.Players.PlayTimeTracking;
|
||||
using Content.Client.Sprite;
|
||||
using Content.Client.UserInterface.Systems.Guidebook;
|
||||
using Content.Shared._DV.Species; // DeltaV - Species hider
|
||||
using Content.Shared.Body;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Humanoid;
|
||||
@@ -19,8 +22,13 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Direction = Robust.Shared.Maths.Direction;
|
||||
using Content.Client._CD.Records.UI; // CD - Character Records
|
||||
using Content.Shared._DV.Body.Systems; // DV - Traits
|
||||
// Begin CD - Character Records
|
||||
using System.Globalization;
|
||||
using Content.Client._CD.Records.UI;
|
||||
using Content.Shared._CD.Records;
|
||||
// End CD - Character Records
|
||||
using Content.Shared._DV.Traits;
|
||||
using Content.Shared.Humanoid.Prototypes; // DV - Traits
|
||||
|
||||
namespace Content.Client.Lobby.UI
|
||||
{
|
||||
@@ -213,18 +221,34 @@ namespace Content.Client.Lobby.UI
|
||||
// Begin CD - Character Records
|
||||
#region CDHeight
|
||||
|
||||
CDHeight.OnTextChanged += args =>
|
||||
{
|
||||
if (Profile is null || !float.TryParse(args.Text, out var newHeight))
|
||||
return;
|
||||
|
||||
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
|
||||
newHeight = MathF.Round(Math.Clamp(newHeight, prototype.MinHeight, prototype.MaxHeight), 2);
|
||||
|
||||
// The percentage between the start and end numbers, aka "inverse lerp"
|
||||
var sliderPercent = (newHeight - prototype.MinHeight) /
|
||||
(prototype.MaxHeight - prototype.MinHeight);
|
||||
CDHeightSlider.Value = sliderPercent;
|
||||
|
||||
SetProfileHeight(newHeight);
|
||||
};
|
||||
|
||||
CDHeightReset.OnPressed += _ =>
|
||||
{
|
||||
CDHeight.SetText(_defaultHeight.ToString(CultureInfo.InvariantCulture), true);
|
||||
};
|
||||
|
||||
CDHeightSlider.OnValueChanged += _ =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
|
||||
var prototype = _prototypeManager.Index(Profile.Species);
|
||||
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
|
||||
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, CDHeightSlider.Value), 2);
|
||||
|
||||
var speciesScale = prototype.BaseScale.Y;
|
||||
|
||||
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(newHeight * speciesScale);
|
||||
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
|
||||
CDHeight.Text = newHeight.ToString(CultureInfo.InvariantCulture);
|
||||
SetProfileHeight(newHeight);
|
||||
};
|
||||
|
||||
|
||||
@@ -88,9 +88,9 @@ public sealed partial class CryoPodWindow : FancyWindow
|
||||
// Health analyzer
|
||||
var maybePatient = _entityManager.GetEntity(msg.Health.TargetEntity);
|
||||
var hasPatient = msg.Health.TargetEntity.HasValue;
|
||||
// var hasDamage = hasPatient && msg.HasDamage; // DeltaV - Health Analyzer Plus
|
||||
var hasDamage = hasPatient && msg.HasDamage;
|
||||
|
||||
NoDamageText.Visible = false; //(hasPatient && !hasDamage); // DeltaV - Health Analyzer Plus
|
||||
NoDamageText.Visible = (hasPatient && !hasDamage);
|
||||
HealthSection.Visible = hasPatient;
|
||||
EjectPatientButton.Disabled = !hasPatient;
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
<controls:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
|
||||
xmlns:chassisSpriteControls="clr-namespace:Content.Client._CD.Silicons.Borgs.UI"
|
||||
Title="{Loc 'borg-select-type-menu-title'}"
|
||||
SetSize="550 300">
|
||||
SetSize="600 480">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
|
||||
<!-- Left pane: selection of borg type -->
|
||||
@@ -29,6 +30,9 @@
|
||||
<RichTextLabel Name="DescriptionLabel" VerticalExpand="True" VerticalAlignment="Top" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
|
||||
<chassisSpriteControls:ChassisSpriteSelection Name="ChassisSpriteSelection"/> <!-- CD change -->
|
||||
|
||||
<controls:ConfirmButton Name="ConfirmTypeButton" Text="{Loc 'borg-select-type-menu-confirm'}"
|
||||
Disabled="True" HorizontalAlignment="Right"
|
||||
MinWidth="200" />
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Linq;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Client.UserInterface.Systems.Guidebook;
|
||||
using Content.Shared._CD.Silicons; // CosmicDrift
|
||||
using Content.Shared.Guidebook;
|
||||
using Content.Shared.Silicons.Borgs;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
@@ -29,6 +30,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
|
||||
private BorgTypePrototype? _selectedBorgType;
|
||||
|
||||
public event Action<ProtoId<BorgTypePrototype>>? ConfirmedBorgType;
|
||||
public event Action<EntityPrototype?>? ConfirmedBorgSubtype; // CosmicDrift event - borg subtypes
|
||||
|
||||
private static readonly List<ProtoId<GuideEntryPrototype>> GuidebookEntries = new() { "Cyborgs", "Robotics" };
|
||||
|
||||
@@ -56,6 +58,13 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
|
||||
|
||||
ConfirmTypeButton.OnPressed += ConfirmButtonPressed;
|
||||
HelpGuidebookIds = GuidebookEntries;
|
||||
|
||||
// Start CosmicDrift Changes - borg subtypes
|
||||
ChassisSpriteSelection.SubtypeSelected += () =>
|
||||
{
|
||||
ConfirmTypeButton.Disabled = false;
|
||||
};
|
||||
// End CosmicDrift Changes - borg subtypes
|
||||
}
|
||||
|
||||
private void UpdateInformation(BorgTypePrototype prototype)
|
||||
@@ -87,6 +96,14 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
|
||||
NameLabel.Text = PrototypeName(prototype);
|
||||
DescriptionLabel.Text = Loc.GetString($"borg-type-{prototype.ID}-desc");
|
||||
ChassisView.SetPrototype(prototype.DummyPrototype);
|
||||
|
||||
// Start CosmicDrift Changes - borg subtypes
|
||||
if (_selectedBorgType != null)
|
||||
{
|
||||
ConfirmTypeButton.Disabled = true;
|
||||
ChassisSpriteSelection.Update(_selectedBorgType);
|
||||
}
|
||||
// End CosmicDrift Changes - borg subtypes
|
||||
}
|
||||
|
||||
private void ConfirmButtonPressed(BaseButton.ButtonEventArgs obj)
|
||||
@@ -94,6 +111,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
|
||||
if (_selectedBorgType == null)
|
||||
return;
|
||||
|
||||
ConfirmedBorgSubtype?.Invoke(ChassisSpriteSelection.SubtypePrototype); // CosmicDrift
|
||||
ConfirmedBorgType?.Invoke(_selectedBorgType);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Content.Shared._CD.Silicons; // CosmicDrift
|
||||
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
@@ -26,5 +28,6 @@ public sealed class BorgSelectTypeUserInterface : BoundUserInterface
|
||||
|
||||
_menu = this.CreateWindow<BorgSelectTypeMenu>();
|
||||
_menu.ConfirmedBorgType += prototype => SendPredictedMessage(new BorgSelectTypeMessage(prototype));
|
||||
_menu.ConfirmedBorgSubtype += subtypePrototype => SendPredictedMessage(new BorgSelectSubtypeMessage(subtypePrototype?.ID)); // CosmicDrift - borg subtypes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Content.Client.PDA; // DeltaV
|
||||
using Content.Client.PDA; // DeltaV
|
||||
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Silicons.Borgs;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Serialization; // DeltaV
|
||||
using Robust.Client.ResourceManagement; // CosmicDrift
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations; // CosmicDrift
|
||||
using Robust.Shared.Timing; // CosmicDrift
|
||||
|
||||
namespace Content.Client.Silicons.Borgs;
|
||||
|
||||
@@ -17,6 +20,7 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
|
||||
[Dependency] private readonly BorgSystem _borgSystem = default!;
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!; // CosmicDrift - borg subtypes
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -40,15 +44,20 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
|
||||
Entity<BorgSwitchableTypeComponent> entity,
|
||||
BorgTypePrototype prototype)
|
||||
{
|
||||
// Begin DeltaV Additions
|
||||
if (prototype.ClientComponents is {} add)
|
||||
EntityManager.AddComponents(entity, add);
|
||||
// End DeltaV Additions
|
||||
// Begin Afterlight Addition - added checks to stop sprite state errors
|
||||
if (!_timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
if (TryComp<BorgSwitchableSubtypeComponent>(entity, out var subtype) &&
|
||||
subtype.BorgSubtype != null)
|
||||
{
|
||||
var ev = new TypeTryingToUpdateVisualsEvent();
|
||||
RaiseLocalEvent(entity, ref ev);
|
||||
return;
|
||||
}
|
||||
// End Afterlight Additions - added checks to stop sprite state errors
|
||||
if (TryComp(entity, out SpriteComponent? sprite))
|
||||
{
|
||||
// Begin DeltaV Additions - work around engine bug with AddComponents
|
||||
((ISerializationHooks) sprite).AfterDeserialization();
|
||||
// End DeltaV Additions
|
||||
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.Body, prototype.SpriteBodyState);
|
||||
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.LightStatus, prototype.SpriteToggleLightState);
|
||||
}
|
||||
@@ -76,6 +85,26 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
|
||||
}
|
||||
// DeltaV - borg pdas
|
||||
|
||||
// Start CosmicDrift Changes - borg subtypes
|
||||
if (prototype.SpriteBodyMovementState is { } movementState)
|
||||
{
|
||||
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
|
||||
spriteMovement.NoMovementLayers.Clear();
|
||||
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = prototype.SpriteBodyState,
|
||||
};
|
||||
spriteMovement.MovementLayers.Clear();
|
||||
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = movementState,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
RemComp<SpriteMovementComponent>(entity);
|
||||
}
|
||||
// End CosmicDrift Changes - borg subtypes
|
||||
base.UpdateEntityAppearance(entity, prototype);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,11 @@
|
||||
<Control HorizontalExpand="True" />
|
||||
<Label Name="RecordContainerSpecies" Align="Right" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}"/>
|
||||
<Control HorizontalExpand="True" />
|
||||
<Label Name="RecordContainerHeight" Align="Right" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}"/>
|
||||
<Control HorizontalExpand="True" />
|
||||
|
||||
@@ -325,7 +325,8 @@ public sealed partial class CharacterRecordViewer : FancyWindow
|
||||
RecordContainerJob.Text = record.JobTitle; /* At some point in the future we might want to display the icon */
|
||||
RecordContainerGender.Text = record.Gender.ToString();
|
||||
RecordContainerSpecies.Text = record.Species;
|
||||
RecordContainerWeight.Text = $"{cr.Weight} ({UnitConversion.GetImperialDisplayMass(cr.Weight)})";
|
||||
RecordContainerHeight.Text = cr.Height + " " + UnitConversion.GetImperialDisplayLength(cr.Height);
|
||||
RecordContainerWeight.Text = cr.Weight + " " + UnitConversion.GetImperialDisplayMass(cr.Weight);
|
||||
RecordContainerContactName.SetValue(cr.EmergencyContactName);
|
||||
|
||||
RecordContainerEmployment.Visible = false;
|
||||
|
||||
@@ -5,6 +5,12 @@
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="10">
|
||||
<!-- Height, Weight -->
|
||||
<GridContainer Columns="2">
|
||||
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}" />
|
||||
<Control HorizontalExpand="True" MinSize="5 0" />
|
||||
<LineEdit Name="HeightEdit" HorizontalAlignment="Right" MinSize="60 0" />
|
||||
<Label Name="HeightImperialLabel" MinWidth="60" />
|
||||
</BoxContainer>
|
||||
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}" />
|
||||
<Control HorizontalExpand="True" MinSize="5 0" />
|
||||
|
||||
@@ -25,6 +25,14 @@ public sealed partial class RecordEditorGui : Control
|
||||
|
||||
#region General
|
||||
|
||||
HeightEdit.OnTextChanged += args =>
|
||||
{
|
||||
if (!int.TryParse(args.Text, out var newHeight))
|
||||
return;
|
||||
UpdateImperialHeight(newHeight);
|
||||
UpdateRecords(_records.WithHeight(newHeight));
|
||||
};
|
||||
|
||||
WeightEdit.OnTextChanged += args =>
|
||||
{
|
||||
if (!int.TryParse(args.Text, out var newWeight))
|
||||
@@ -120,6 +128,8 @@ public sealed partial class RecordEditorGui : Control
|
||||
|
||||
private void UpdateWidgets()
|
||||
{
|
||||
HeightEdit.SetText(_records.Height.ToString());
|
||||
UpdateImperialHeight(_records.Height);
|
||||
WeightEdit.SetText(_records.Weight.ToString());
|
||||
UpdateImperialWeight(_records.Weight);
|
||||
ContactNameEdit.SetText(_records.EmergencyContactName);
|
||||
@@ -133,8 +143,13 @@ public sealed partial class RecordEditorGui : Control
|
||||
PostmortemEdit.SetText(_records.PostmortemInstructions);
|
||||
}
|
||||
|
||||
private void UpdateImperialHeight(int newHeight)
|
||||
{
|
||||
HeightImperialLabel.Text = UnitConversion.GetImperialDisplayLength(newHeight);
|
||||
}
|
||||
|
||||
private void UpdateImperialWeight(int newWeight)
|
||||
{
|
||||
WeightImperialLabel.Text = $"({UnitConversion.GetImperialDisplayMass(newWeight)})";
|
||||
WeightImperialLabel.Text = UnitConversion.GetImperialDisplayMass(newWeight);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,47 +2,15 @@ namespace Content.Client._CD.Records.UI;
|
||||
|
||||
public static class UnitConversion
|
||||
{
|
||||
/// <summary>
|
||||
/// DeltaV - The average height of a human in centimeters. According to the US CDC, its
|
||||
/// 171 for men and 160 for women. So average of that is ~165cm.
|
||||
///
|
||||
/// Just kidding, we're going with EE's arbitrary standard of 175cm.
|
||||
/// </summary>
|
||||
private const int AVERAGE_HEIGHT_CM = 175;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - 1.0 scale is considered average for humans, so a scale of 1 will be 175cm.
|
||||
/// Ensure that scale also includes the base species height AND the user-defined height.
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
/// <returns></returns>
|
||||
private static int GetMetricHeightFromScale(float scale = 1)
|
||||
{
|
||||
// cast as int because we don't care about decimal
|
||||
return (int)Math.Max(scale * AVERAGE_HEIGHT_CM, 1); // can't be shorter than 1cm I guess
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Gets nicely formatted string that contains both metric and imperial measurements.
|
||||
/// With a scale of 1, it should look like... 175cm (5' 9")
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetMetricAndImperialDisplayFromScale(float scale = 1)
|
||||
{
|
||||
var metricHeight = GetMetricHeightFromScale(scale);
|
||||
return $"{metricHeight}cm ({GetImperialDisplayLength(metricHeight)})";
|
||||
}
|
||||
|
||||
public static string GetImperialDisplayLength(int lengthCm)
|
||||
{
|
||||
var heightIn = (int)Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
|
||||
return $"{heightIn / 12}'{heightIn % 12}\"";
|
||||
var heightIn = (int) Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
|
||||
return $"({heightIn / 12}'{heightIn % 12}'')";
|
||||
}
|
||||
|
||||
public static string GetImperialDisplayMass(int massKg)
|
||||
{
|
||||
var weightLbs = (int)Math.Round(massKg * 2.2046226218 /* kg to lbs */);
|
||||
return $"{weightLbs} lbs";
|
||||
var weightLbs = (int) Math.Round(massKg * 2.2046226218 /* kg to lbs */);
|
||||
return $"({weightLbs} lbs)";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
using System.Linq;
|
||||
using Content.Client.Silicons.Borgs;
|
||||
using Content.Shared._CD.Silicons.Borgs;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._CD.Silicons.Borgs;
|
||||
|
||||
/// <summary>
|
||||
/// Primarily handles the appearance aspects of the borg subtype.
|
||||
/// </summary>
|
||||
public sealed class BorgSwitchableSubtypeSystem : SharedBorgSwitchableSubtypeSystem
|
||||
{
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
[Dependency] private readonly BorgSystem _borg = default!;
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, ComponentStartup>(OnComponentStartup);
|
||||
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterAutoHandleStateEvent>(OnAutoHandleEvent);
|
||||
}
|
||||
|
||||
private void OnAutoHandleEvent(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
SelectBorgSubtype(ent);
|
||||
}
|
||||
|
||||
private void OnComponentStartup(Entity<BorgSwitchableSubtypeComponent> ent, ref ComponentStartup args)
|
||||
{
|
||||
SelectBorgSubtype(ent);
|
||||
}
|
||||
|
||||
protected override void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity, EntityPrototype borgSubtypePrototype)
|
||||
{
|
||||
// LOT of copy pasted code from BorgSwitchableTypeSystem, but is probably necessary unless the upstream code
|
||||
// is refactored
|
||||
|
||||
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
|
||||
return;
|
||||
|
||||
// get our required components
|
||||
var (owner, _) = entity;
|
||||
if (!TryComp<SpriteComponent>(entity, out var chassisSprite))
|
||||
return;
|
||||
|
||||
// remove all existing layers
|
||||
for (int i = chassisSprite.AllLayers.Count() - 1; i >= 0; i--)
|
||||
{
|
||||
_sprite.RemoveLayer((entity, chassisSprite), i);
|
||||
}
|
||||
|
||||
for (int i = 0; i < borgSubtype.LayerData.Length; i++)
|
||||
{
|
||||
var layerData = borgSubtype.LayerData[i];
|
||||
|
||||
layerData.RsiPath = borgSubtype.SpritePath?.ToString();
|
||||
if (borgSubtype.Offset != null)
|
||||
layerData.Offset = borgSubtype.Offset;
|
||||
_sprite.AddLayer((owner, chassisSprite), layerData, i);
|
||||
}
|
||||
|
||||
if (TryComp<BorgChassisComponent>(entity, out var chassis))
|
||||
{
|
||||
_borg.SetMindStates(
|
||||
(entity.Owner, chassis),
|
||||
borgSubtype.SpriteHasMindState,
|
||||
borgSubtype.SpriteNoMindState);
|
||||
|
||||
if (TryComp(entity, out AppearanceComponent? appearance))
|
||||
{
|
||||
// Queue update so state changes apply.
|
||||
_appearance.QueueUpdate(entity, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
if (borgSubtype.SpriteBodyMovementState is { } movementState)
|
||||
{
|
||||
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
|
||||
spriteMovement.NoMovementLayers.Clear();
|
||||
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = borgSubtype.SpriteBodyState,
|
||||
};
|
||||
spriteMovement.MovementLayers.Clear();
|
||||
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = movementState,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
RemComp<SpriteMovementComponent>(entity);
|
||||
}
|
||||
|
||||
base.UpdateEntityAppearance(entity, borgSubtypePrototype);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
<BoxContainer Name="MainContainer"
|
||||
Orientation="Vertical"
|
||||
SeparationOverride="4"
|
||||
Visible="False">
|
||||
<controls:StripeBack>
|
||||
<Label Text="{Loc 'cd-borg-select-subtype-flavour-text'}"
|
||||
StyleClasses="LabelSubText"
|
||||
HorizontalAlignment="Center"
|
||||
Margin="0 12"/>
|
||||
</controls:StripeBack>
|
||||
<ScrollContainer Name="OptionsScrollContainer"
|
||||
HScrollEnabled="True"
|
||||
VScrollEnabled="False"
|
||||
MinHeight="96">
|
||||
<BoxContainer Name="OptionsContainer"
|
||||
Orientation="Horizontal"
|
||||
SeparationOverride="4"/>
|
||||
</ScrollContainer>
|
||||
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
@@ -0,0 +1,99 @@
|
||||
using Content.Shared.Silicons.Borgs;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._CD.Silicons.Borgs.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ChassisSpriteSelection : Control
|
||||
{
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
public EntityPrototype? SubtypePrototype;
|
||||
public event Action? SubtypeSelected;
|
||||
|
||||
private const int PrototypeViewSize = 2;
|
||||
private static readonly ProtoId<EntityCategoryPrototype> _borgSubtypeCategory = "BorgSubtype";
|
||||
|
||||
public ChassisSpriteSelection()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
public void Update(BorgTypePrototype borgTypePrototype)
|
||||
{
|
||||
MainContainer.Visible = true;
|
||||
|
||||
OptionsContainer.RemoveAllChildren();
|
||||
|
||||
var buttonGroup = new ButtonGroup();
|
||||
List<Button> buttons = new List<Button>();
|
||||
buttons.Add(CreateDefaultSubtypeButton(borgTypePrototype, buttonGroup));
|
||||
|
||||
foreach (var ent in _prototype.Categories.GetValueRefOrNullRef(_borgSubtypeCategory))
|
||||
{
|
||||
if (!ent.TryGetComponent<Shared._CD.Silicons.Borgs.BorgSubtypeDefinitionComponent>(out var subtype, _componentFactory))
|
||||
continue;
|
||||
|
||||
// Only add subtypes of the current selected 'main' borg type (engineering, medical, etc.)
|
||||
if (subtype.ParentType != borgTypePrototype.ID)
|
||||
continue;
|
||||
|
||||
var button = new Button
|
||||
{
|
||||
ToolTip = Loc.GetString($"al-borg-{borgTypePrototype.ID}-subtype-{ent.Name.Replace(' ', '-').ToLower()}-name"),
|
||||
Group = buttonGroup,
|
||||
MinHeight = 32,
|
||||
};
|
||||
|
||||
button.OnPressed += _ =>
|
||||
{
|
||||
SubtypePrototype = ent;
|
||||
SubtypeSelected?.Invoke();
|
||||
};
|
||||
|
||||
button.AddChild(CreateEntityPrototypeView(subtype.DummyPrototype));
|
||||
buttons.Add(button);
|
||||
}
|
||||
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
OptionsContainer.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
private Button CreateDefaultSubtypeButton(BorgTypePrototype borgTypePrototype, ButtonGroup group)
|
||||
{
|
||||
var button = new Button
|
||||
{
|
||||
ToolTip = "default",
|
||||
Group = group,
|
||||
MinHeight = 32,
|
||||
};
|
||||
|
||||
button.OnPressed += _ =>
|
||||
{
|
||||
SubtypePrototype = null;
|
||||
SubtypeSelected?.Invoke();
|
||||
};
|
||||
|
||||
button.AddChild(CreateEntityPrototypeView(borgTypePrototype.DummyPrototype));
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
private EntityPrototypeView CreateEntityPrototypeView(EntProtoId entProtoId)
|
||||
{
|
||||
var entPrototypeView = new EntityPrototypeView();
|
||||
|
||||
entPrototypeView.SetPrototype(entProtoId);
|
||||
entPrototypeView.Scale *= PrototypeViewSize;
|
||||
|
||||
return entPrototypeView;
|
||||
}
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._DV.Overlays;
|
||||
|
||||
/// <summary>
|
||||
/// Makes darkness visible, and bright lights painfully visible
|
||||
/// Tweakable. Algo is max((light*gain)^exp, lightFloor)
|
||||
/// </summary>
|
||||
public sealed class DarkVisionOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
|
||||
|
||||
private readonly ProtoId<ShaderPrototype> _shaderProto = "DarkVision";
|
||||
|
||||
public float LightFloor = 0.5f;
|
||||
public float LightGain = 2f;
|
||||
public float LightExp = 1f;
|
||||
|
||||
private readonly ShaderInstance _copyShader;
|
||||
private readonly ShaderInstance _remapShader;
|
||||
private readonly OverlayResourceCache<CachedResources> _resources = new();
|
||||
|
||||
public DarkVisionOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var proto = _prototype.Index<ShaderPrototype>(_shaderProto);
|
||||
_remapShader = proto.InstanceUnique();
|
||||
// With floor 0, gain 1, exp 1 the shader is an exact blend-mode-none copy.
|
||||
_copyShader = proto.InstanceUnique();
|
||||
_copyShader.SetParameter("lightFloor", 0f);
|
||||
_copyShader.SetParameter("lightGain", 1f);
|
||||
_copyShader.SetParameter("lightExp", 1f);
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var viewport = args.Viewport;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
if (viewport.Eye == null)
|
||||
return;
|
||||
|
||||
var lightTarget = viewport.LightRenderTarget;
|
||||
var res = _resources.GetForViewport(viewport, static _ => new CachedResources());
|
||||
|
||||
if (res.ScratchTarget?.Size != lightTarget.Size)
|
||||
{
|
||||
res.ScratchTarget?.Dispose();
|
||||
res.ScratchTarget = _clyde.CreateLightRenderTarget(lightTarget.Size, "darkvision-scratch", depthStencil: false);
|
||||
}
|
||||
|
||||
var bounds = args.WorldBounds;
|
||||
var lightScale = lightTarget.Size / (Vector2) viewport.Size;
|
||||
var scale = viewport.RenderScale / (Vector2.One / lightScale);
|
||||
var localMatrix = lightTarget.GetWorldToLocalMatrix(viewport.Eye, scale);
|
||||
|
||||
// Copy the light buffer aside first: a texture can't be sampled while it is also the
|
||||
// render target being drawn into.
|
||||
worldHandle.RenderInRenderTarget(res.ScratchTarget, () =>
|
||||
{
|
||||
worldHandle.UseShader(_copyShader);
|
||||
worldHandle.SetTransform(localMatrix);
|
||||
worldHandle.DrawTextureRect(lightTarget.Texture, bounds);
|
||||
worldHandle.UseShader(null);
|
||||
}, Color.Black);
|
||||
|
||||
// Then write it back through the remap.
|
||||
_remapShader.SetParameter("lightFloor", LightFloor);
|
||||
_remapShader.SetParameter("lightGain", LightGain);
|
||||
_remapShader.SetParameter("lightExp", LightExp);
|
||||
worldHandle.RenderInRenderTarget(lightTarget, () =>
|
||||
{
|
||||
worldHandle.UseShader(_remapShader);
|
||||
worldHandle.SetTransform(localMatrix);
|
||||
worldHandle.DrawTextureRect(res.ScratchTarget.Texture, bounds);
|
||||
worldHandle.UseShader(null);
|
||||
}, null);
|
||||
}
|
||||
|
||||
protected override void DisposeBehavior()
|
||||
{
|
||||
_resources.Dispose();
|
||||
|
||||
base.DisposeBehavior();
|
||||
}
|
||||
|
||||
private sealed class CachedResources : IDisposable
|
||||
{
|
||||
public IRenderTexture? ScratchTarget;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ScratchTarget?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
using Content.Shared._DV.Overlays.Components;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client._DV.Overlays;
|
||||
|
||||
public sealed class DarkVisionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
|
||||
|
||||
private DarkVisionOverlay _overlay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DarkVisionComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<DarkVisionComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
private void OnInit(Entity<DarkVisionComponent> ent, ref ComponentInit args)
|
||||
{
|
||||
if (ent.Owner == _playerMan.LocalEntity)
|
||||
EnableOverlay(ent.Comp);
|
||||
}
|
||||
|
||||
private void OnShutdown(Entity<DarkVisionComponent> ent, ref ComponentShutdown args)
|
||||
{
|
||||
if (ent.Owner == _playerMan.LocalEntity)
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(Entity<DarkVisionComponent> ent, ref LocalPlayerAttachedEvent args)
|
||||
{
|
||||
EnableOverlay(ent.Comp);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(Entity<DarkVisionComponent> ent, ref LocalPlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void EnableOverlay(DarkVisionComponent comp)
|
||||
{
|
||||
_overlay.LightFloor = comp.LightFloor;
|
||||
_overlay.LightGain = comp.LightGain;
|
||||
_overlay.LightExp = comp.LightExp;
|
||||
if (!_overlayMan.HasOverlay<DarkVisionOverlay>())
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Shared._DV.Administration.Components; // DeltaV - Unorbitable
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -7,7 +6,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.Administration.Commands;
|
||||
|
||||
[AdminCommand(AdminFlags.Stealth)]
|
||||
public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unorbitable, LocalizedCommands to LocalizedEntityCommands
|
||||
public sealed class StealthminCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
|
||||
@@ -27,20 +26,8 @@ public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unor
|
||||
DebugTools.AssertNotNull(adminData);
|
||||
|
||||
if (!adminData!.Stealth)
|
||||
{
|
||||
_adminManager.Stealth(player);
|
||||
// DeltaV - Unorbitable START
|
||||
if (player.AttachedEntity is { } attachedEntity)
|
||||
EntityManager.EnsureComponent<UnorbitableComponent>(attachedEntity);
|
||||
// DeltaV END
|
||||
}
|
||||
else
|
||||
{
|
||||
_adminManager.UnStealth(player);
|
||||
// DeltaV - Unorbitable START
|
||||
if (player.AttachedEntity is { } attachedEntity)
|
||||
EntityManager.RemoveComponent<UnorbitableComponent>(attachedEntity);
|
||||
// DeltaV END
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server.RoundEnd; // DeltaV
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules.Components;
|
||||
@@ -44,16 +43,4 @@ public sealed partial class XenoborgsRuleComponent : Component
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool XenoborgShuttleCalled = false;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The behavior of the round if the mothership core is deleted.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public RoundEndBehavior XenoborgRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The amount of time before the evac shuttle will arrive if the XenoborgRoundEndBehavior is set to ShuttleCall.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan XenoborgShuttleDelay = TimeSpan.FromMinutes(10);
|
||||
}
|
||||
|
||||
@@ -30,20 +30,10 @@ public sealed partial class ZombieRuleComponent : Component
|
||||
/// <summary>
|
||||
/// DeltaV - The behavior of the round if all zombies are defeated.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public RoundEndBehavior ZombieRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - The amount of time before the evac shuttle will arrive if the ZombieRoundEndBehavior is set to ShuttleCall.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan ZombieShuttleDelay = TimeSpan.FromMinutes(10);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - If true, ZombieRuleSystem will do the ZombieRoundEndBehavior if zombies are defeated.
|
||||
/// This is needed because ZombieOutbreak uses the ZombieRuleComponent but the system won't know if
|
||||
/// it was roundstart or not.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool IsRoundStartZombies = false;
|
||||
}
|
||||
|
||||
@@ -520,17 +520,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
|
||||
// BEGIN DeltaV - Detect Nukie Failure Better
|
||||
// We need to use a EntityQueryEnumerator instead of a EntityQuery, because we need the uid to check for cuffs
|
||||
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent>>();
|
||||
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent>();
|
||||
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState))
|
||||
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent, TransformComponent>>();
|
||||
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent, TransformComponent>();
|
||||
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState, out var transform))
|
||||
{
|
||||
operatives.Add((uid, nukeOp, mobState));
|
||||
operatives.Add((uid, nukeOp, mobState, transform));
|
||||
}
|
||||
|
||||
var operativesAlive = operatives
|
||||
.Any(op => op.Comp1.Running
|
||||
&& op.Comp2.CurrentState == MobState.Alive
|
||||
&& TryComp<CuffableComponent>(op, out var cuffable) && cuffable.CuffedHandCount == 0); // in the case the crew keeps one alive
|
||||
.Where(op => op.Comp3.MapID == shuttleMapId
|
||||
|| op.Comp3.MapID == targetStationMap)
|
||||
.Any(op => op.Comp2.CurrentState == MobState.Alive && op.Comp1.Running &&
|
||||
!TryComp<CuffableComponent>(op, out _)); // in the case the crew keeps one alive
|
||||
// END DeltaV
|
||||
|
||||
if (operativesAlive)
|
||||
|
||||
@@ -42,14 +42,6 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
|
||||
colorOverride: AnnouncmentColor);
|
||||
|
||||
ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
|
||||
|
||||
// BEGIN DeltaV - Convert to Survival
|
||||
if (ent.Comp.XenoborgRoundEndBehavior != RoundEndBehavior.Nothing)
|
||||
{
|
||||
_roundEnd.DoRoundEndBehavior(ent.Comp.XenoborgRoundEndBehavior, ent.Comp.XenoborgShuttleDelay);
|
||||
ent.Comp.XenoborgRoundEndBehavior = RoundEndBehavior.Nothing;
|
||||
}
|
||||
// END DeltaV
|
||||
}
|
||||
|
||||
// TODO: Refactor the end of round text
|
||||
|
||||
@@ -115,30 +115,29 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
/// </summary>
|
||||
private void CheckRoundEnd(ZombieRuleComponent zombieRuleComponent)
|
||||
{
|
||||
// BEGIN DeltaV - Change mode to survival if zombies die
|
||||
// Zombies have failed to launch and the mode has been switched to survival
|
||||
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
|
||||
return;
|
||||
// END DeltaV
|
||||
|
||||
var healthy = GetHealthyHumans();
|
||||
if (healthy.Count == 1) // Only one human left. spooky
|
||||
_popup.PopupEntity(Loc.GetString("zombie-alone"), healthy[0], healthy[0]);
|
||||
|
||||
|
||||
// BEGIN DeltaV - Change mode to survival if zombies die
|
||||
if (zombieRuleComponent.IsRoundStartZombies)
|
||||
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
|
||||
.Any(x => x.Item2.CurrentState != MobState.Dead);
|
||||
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
|
||||
.Any(x => x.Item2.CurrentState != MobState.Dead);
|
||||
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
|
||||
|
||||
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
|
||||
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
|
||||
{
|
||||
// Zombies have failed to launch and the mode has been switched to survival
|
||||
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
|
||||
return;
|
||||
|
||||
// BEGIN DeltaV - Change mode to survival if zombies die
|
||||
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
|
||||
.Any(x => x.Item2.CurrentState != MobState.Dead);
|
||||
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
|
||||
.Any(x => x.Item2.CurrentState != MobState.Dead);
|
||||
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
|
||||
|
||||
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
|
||||
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
|
||||
{
|
||||
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
|
||||
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
|
||||
}
|
||||
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
|
||||
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@ using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.NameModifier.EntitySystems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Server.Preferences.Managers; // DeltaV
|
||||
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Warps;
|
||||
@@ -76,7 +75,6 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly GhostSpriteStateSystem _ghostState = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; // DeltaV
|
||||
[Dependency] private readonly IAdminManager _admin = default!; // DeltaV
|
||||
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
|
||||
|
||||
private EntityQuery<GhostComponent> _ghostQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
@@ -343,11 +341,6 @@ namespace Content.Server.Ghost
|
||||
return;
|
||||
}
|
||||
|
||||
// DeltaV - Unorbitable START
|
||||
if (!_unorbitable.CanFollow(attached, realTarget))
|
||||
return;
|
||||
// DeltaV END
|
||||
|
||||
WarpTo(attached, realTarget);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,6 @@ using Content.Server.Body.Systems;
|
||||
// Begin DeltaV
|
||||
using Content.Server._DV.MedicalRecords;
|
||||
using Content.Shared._DV.MedicalRecords;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
// End DeltaV
|
||||
|
||||
namespace Content.Server.Medical;
|
||||
@@ -270,11 +269,9 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
|
||||
var bleeding = false;
|
||||
var unrevivable = false;
|
||||
|
||||
Solution? bloodSolution = null; // DeltaV - Health Analyzer Plus
|
||||
|
||||
if (TryComp<BloodstreamComponent>(entity, out var bloodstream) &&
|
||||
_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName,
|
||||
ref bloodstream.BloodSolution, out bloodSolution)) // DeltaV - Health Analyzer Plus
|
||||
ref bloodstream.BloodSolution, out var bloodSolution))
|
||||
{
|
||||
bloodAmount = _bloodstreamSystem.GetBloodLevel(entity);
|
||||
bleeding = bloodstream.BleedAmount > 0;
|
||||
@@ -290,7 +287,6 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
|
||||
null,
|
||||
bleeding,
|
||||
unrevivable,
|
||||
bloodSolution, // DeltaV - Health Analyzer Plus
|
||||
_medicalRecords.GetMedicalRecords(entity) // DeltaV - Medical Records
|
||||
);
|
||||
}
|
||||
|
||||
@@ -125,12 +125,12 @@ public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
RaiseLocalEvent(projectile, ref pierceEv);
|
||||
|
||||
// If the object won't be destroyed, it "tanks" the penetration hit.
|
||||
if (damage.GetTotal() < damageRequired && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
|
||||
if (damage.GetTotal() < damageRequired)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!projectile.Comp.ProjectileSpent && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
|
||||
if (!projectile.Comp.ProjectileSpent)
|
||||
{
|
||||
projectile.Comp.PenetrationAmount += damageRequired;
|
||||
// The projectile has dealt enough damage to be spent.
|
||||
@@ -139,7 +139,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
if (projectile.Comp.ProjectileSpent)
|
||||
if (projectile.Comp.ProjectileSpent && pierceEv.Pierced) // DeltaV - Addition of the NT-3
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -41,8 +41,7 @@ namespace Content.Server.StationEvents
|
||||
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
|
||||
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
|
||||
{
|
||||
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
|
||||
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
|
||||
}
|
||||
// End DeltaV Additions
|
||||
@@ -82,7 +81,7 @@ namespace Content.Server.StationEvents
|
||||
if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
|
||||
continue;
|
||||
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent)));
|
||||
// Cycle the stashed event with the new generated event and time.
|
||||
var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
|
||||
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
|
||||
|
||||
@@ -14,12 +14,9 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
|
||||
[Dependency] private readonly IChatManager _chatManager = default!; // DeltaV
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly EventManagerSystem _event = default!;
|
||||
#if DEBUG // DeltaV - Only used if built by Debug
|
||||
[Dependency] private readonly GameTicker _gameTicker = default!;
|
||||
#endif
|
||||
[Dependency] private readonly NextEventSystem _next = default!; // DeltaV
|
||||
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
|
||||
|
||||
|
||||
/* DeltaV
|
||||
/// <summary>
|
||||
/// Returns the ChaosModifier which increases as round time increases to a point.
|
||||
@@ -53,8 +50,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
|
||||
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
|
||||
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
|
||||
{
|
||||
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
|
||||
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
|
||||
}
|
||||
// End DeltaV Additions: init NextEventComp
|
||||
@@ -87,7 +83,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
|
||||
if (_event.TryGenerateRandomEvent(scheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
|
||||
continue;
|
||||
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)scheduler.TimeUntilNextEvent)));
|
||||
// Cycle the stashed event with the new generated event and time.
|
||||
string? storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
|
||||
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
|
||||
@@ -118,28 +114,13 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
|
||||
// Begin DeltaV Additions
|
||||
var averageTimeUntilNextEvent = component.TimeKeyPoints[0].Y;
|
||||
var timeUntilNextEventDeviation = _random.NextFloat(-1f, 1f) * component.TimeDeviation;
|
||||
|
||||
var ruleActivated = TimeSpan.FromSeconds(0);
|
||||
if (TryComp<GameRuleComponent>(uid, out var gameRule))
|
||||
{
|
||||
ruleActivated = gameRule.ActivatedAt;
|
||||
}
|
||||
|
||||
var ruleTime = _timing.CurTime.Subtract(ruleActivated);
|
||||
|
||||
#if DEBUG
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-round-time", ("time", _gameTicker.RoundDuration())));
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-ramping-time", ("time", ruleActivated)));
|
||||
// This will be what the keypoint system looks at to determine where to start ramping
|
||||
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-keypoint-time", ("time", ruleTime)));
|
||||
_chatManager.SendAdminAlert("_______________"); // Easier to read
|
||||
#endif
|
||||
|
||||
var roundTime = (float)_gameTicker.RoundDuration().TotalMinutes;
|
||||
var absoluteTimePoint = 0f;
|
||||
|
||||
foreach (var point in component.TimeKeyPoints)
|
||||
{
|
||||
absoluteTimePoint += point.X;
|
||||
if (ruleTime.TotalMinutes >= absoluteTimePoint)
|
||||
if (roundTime >= absoluteTimePoint)
|
||||
averageTimeUntilNextEvent = point.Y;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using Content.Shared._CD.Silicons.Borgs;
|
||||
using Content.Shared.Inventory;
|
||||
|
||||
namespace Content.Server._CD.Silicons.Borgs;
|
||||
|
||||
/// <summary>
|
||||
/// Server-side logic that shouldn't be exposed to the client.
|
||||
/// </summary>
|
||||
public sealed class BorgSwitchableSubstypeSystem : SharedBorgSwitchableSubtypeSystem
|
||||
{
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
|
||||
protected override void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
|
||||
{
|
||||
if (ent.Comp.BorgSubtype == null)
|
||||
return;
|
||||
|
||||
if (!Prototypes.Index(ent.Comp.BorgSubtype.Value)
|
||||
.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
|
||||
return;
|
||||
|
||||
// Configure special components
|
||||
if (Prototypes.TryIndex(ent.Comp.BorgSubtype, out var previousPrototype) &&
|
||||
previousPrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var previousSubtype, ComponentFactory))
|
||||
{
|
||||
if (previousSubtype.AddComponents is { } removeComponents)
|
||||
EntityManager.RemoveComponents(ent, removeComponents);
|
||||
}
|
||||
|
||||
if (borgSubtype.AddComponents is { } addComponents)
|
||||
{
|
||||
EntityManager.AddComponents(ent, addComponents);
|
||||
}
|
||||
|
||||
// inventory template configuration (hats spacing)
|
||||
if (TryComp(ent, out InventoryComponent? inventory))
|
||||
{
|
||||
_inventorySystem.SetTemplateId((ent.Owner, inventory), borgSubtype.InventoryTemplateId);
|
||||
}
|
||||
|
||||
base.SelectBorgSubtype(ent);
|
||||
}
|
||||
}
|
||||
@@ -33,7 +33,7 @@ public sealed partial class GameTicker
|
||||
public bool ConvertRoundToSurvival()
|
||||
{
|
||||
// Ramping scheduler is already added. Do nothing.
|
||||
if (IsGameRuleAdded(RampingSchedulerProto))
|
||||
if (IsGameRuleActive(RampingSchedulerProto))
|
||||
{
|
||||
_chatManager.SendAdminAlert("RampingStationEventScheduler detected. No rules added.");
|
||||
return true;
|
||||
@@ -44,7 +44,7 @@ public sealed partial class GameTicker
|
||||
var rampingSchedulerStart = _gameTiming.CurTime.Add(GracePeriod);
|
||||
EnsureComp<DelayedStartRuleComponent>(rampingScheduler).RuleStartTime = rampingSchedulerStart;
|
||||
|
||||
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {(RoundDuration() + GracePeriod).ToString(@"hh\:mm\:ss")}.");
|
||||
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {rampingSchedulerStart}.");
|
||||
|
||||
// End Basic Rules
|
||||
var basicRules = EntityQueryEnumerator<BasicStationEventSchedulerComponent>();
|
||||
|
||||
@@ -8,7 +8,6 @@ using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared._DV.NodeCrawl;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.NodeContainer;
|
||||
using Content.Shared.Polymorph;
|
||||
using Content.Shared.Zombies;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -31,7 +30,6 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
|
||||
SubscribeLocalEvent<NodeCrawlerComponent, InhaleLocationEvent>(OnInhaleLocation);
|
||||
SubscribeLocalEvent<NodeCrawlerComponent, ExhaleLocationEvent>(OnExhaleLocation);
|
||||
SubscribeLocalEvent<NodeCrawlerComponent, AtmosExposedGetAirEvent>(OnGetAir);
|
||||
SubscribeLocalEvent<NodeCrawlerComponent, PolymorphActionEvent>(OnPolymorph);
|
||||
|
||||
SubscribeLocalEvent<NodeCrawlerComponent, EntityZombifiedEvent>(OnZombify);
|
||||
}
|
||||
@@ -224,15 +222,4 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
|
||||
ent.Comp.EnterDelay = ent.Comp.ZombieEnterDelay;
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exit on polymorph or else the entity's movement bugs out.
|
||||
/// </summary>
|
||||
/// <param name="ent"></param>
|
||||
/// <param name="args"></param>
|
||||
private void OnPolymorph(Entity<NodeCrawlerComponent> ent, ref PolymorphActionEvent args)
|
||||
{
|
||||
if (ent.Comp.Mover.HasValue)
|
||||
ExitNodeCrawl(ent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._DV.Projectiles.Components;
|
||||
@@ -22,14 +21,10 @@ public sealed partial class PiercingProjectileComponent : Component
|
||||
public float PierceCounter;
|
||||
|
||||
/// <summary>
|
||||
/// The whitelist for checking what increments the <see cref="PierceCounter"/>.
|
||||
/// The tag that will cause the piercing bullet to increment it's <see cref="PierceCounter"/>.
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// If this has the tag "Wall" in it, any entity with the tag "Wall" will increment <see cref="PierceCounter"/>
|
||||
/// upon being hit.
|
||||
/// </example>
|
||||
[DataField]
|
||||
public EntityWhitelist PierceCounterWhitelist;
|
||||
public List<ProtoId<TagPrototype>> PierceBlockTag = ["Wall", "Window"];
|
||||
|
||||
/// <summary>
|
||||
/// The number of entities it is allowed to pierce before being deleted.
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Shared.FixedPoint;
|
||||
namespace Content.Server._DV.Projectiles.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a piercing projectile that doesn't follow upstream piercing rules hits an entity.
|
||||
/// Raised when a piercing projectile hits an entity that doesn't follow upstream piercing rules.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ProjectilePierceEvent(EntityUid Target, FixedPoint2 RequiredDamage, bool Pierced = false);
|
||||
|
||||
@@ -1,33 +1,29 @@
|
||||
using Content.Server._DV.Projectiles.Components;
|
||||
using Content.Server._DV.Projectiles.Events;
|
||||
using Content.Shared.Whitelist;
|
||||
using Content.Shared.Tag;
|
||||
|
||||
namespace Content.Server._DV.Projectiles.Systems;
|
||||
|
||||
public sealed class PiercingProjectileSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
|
||||
// Mobs return a required Damage amount of Float.MaxValue. Therefore, we need to check for absurdly high values.
|
||||
private readonly int _indestructibleNumber = 20000000;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PiercingProjectileComponent, ProjectilePierceEvent>(OnPierce);
|
||||
}
|
||||
|
||||
private void OnPierce(Entity<PiercingProjectileComponent> bullet, ref ProjectilePierceEvent args)
|
||||
{
|
||||
// If the target doesn't have any tags to stop the bullet from piercing, it's automatically true.
|
||||
if (_whitelist.IsWhitelistFail(bullet.Comp.PierceCounterWhitelist, args.Target))
|
||||
if (!_tagSystem.HasAnyTag(args.Target, bullet.Comp.PierceBlockTag))
|
||||
{
|
||||
args.Pierced = true;
|
||||
return;
|
||||
}
|
||||
// If it does have the tag to stop it and enough health to count as "strongly armored", it'll block the bullet.
|
||||
if (bullet.Comp.HealthThreshold < args.RequiredDamage && args.RequiredDamage < _indestructibleNumber)
|
||||
if (bullet.Comp.HealthThreshold < args.RequiredDamage)
|
||||
return;
|
||||
|
||||
if (bullet.Comp.Direction == null) // Get the direction of the bullet to determine which walls count.
|
||||
|
||||
@@ -19,7 +19,6 @@ using Content.Shared._Goobstation.Flashbang;
|
||||
using Content.Shared._Starlight.Flash.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Flash; // Delta V - Flash Work
|
||||
using Content.Shared._DV.Body.Components; // Delta V - Remove various comps related to breathing
|
||||
|
||||
|
||||
namespace Content.Server._Starlight;
|
||||
@@ -69,8 +68,6 @@ public sealed class ShadekinSystem : EntitySystem
|
||||
{
|
||||
UpdateAlert(uid, component, (short)component.CurrentState);
|
||||
RemComp<InternalsComponent>(uid);
|
||||
RemComp<RespiratorComponent>(uid);
|
||||
RemComp<AffectedByCPRComponent>(uid); // No lungs = no CPR
|
||||
}
|
||||
|
||||
private void OnEyeColorChange(EntityUid uid, ShadekinComponent component, EyeColorInitEvent args)
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System.Linq;
|
||||
using Content.Shared._DV.Humanoid; // DeltaV
|
||||
using System.Numerics;
|
||||
using Content.Shared._DV.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Sprite;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -16,6 +18,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly MarkingManager _marking = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedScaleVisualsSystem _scaleVisualsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -25,6 +28,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
|
||||
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnMarkingsOrganCopyAppearance);
|
||||
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<ApplyOrganProfileDataEvent>>(OnVisualOrganApplyProfile);
|
||||
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<ApplyOrganMarkingsEvent>>(OnMarkingsOrganApplyMarkings);
|
||||
SubscribeLocalEvent<HumanoidProfileComponent, ApplyOrganProfileDataEvent>(OnApplyOrganProfileData); // Delta V - Taking the solution from CD
|
||||
|
||||
InitializeModifiers();
|
||||
InitializeInitial();
|
||||
@@ -96,9 +100,36 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
|
||||
if (!other.Layer.Equals(ent.Comp.Layer))
|
||||
return;
|
||||
|
||||
// Delta V - Begin Fix Height for Cloning
|
||||
var height = other.Profile.Height;
|
||||
if (TryComp<HumanoidProfileComponent>(args.Body.Owner, out var component))
|
||||
ScaleBody((args.Body.Owner, component), height, height);
|
||||
// Delta V - End
|
||||
|
||||
SetOrganAppearance(ent, other.Data);
|
||||
}
|
||||
|
||||
// Delta V - BEGIN CD Solution
|
||||
private void OnApplyOrganProfileData(Entity<HumanoidProfileComponent> entity, ref ApplyOrganProfileDataEvent args)
|
||||
{
|
||||
var speciesPrototype = _prototype.Index(entity.Comp.Species);
|
||||
if (args.Base == null)
|
||||
return;
|
||||
|
||||
var height = Math.Clamp(MathF.Round(args.Base.Value.Height, 2), speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
|
||||
|
||||
ScaleBody(entity, speciesPrototype.ScaleHeight ? height : 1f, height);
|
||||
}
|
||||
|
||||
private void ScaleBody(Entity<HumanoidProfileComponent> entity, float heightX, float heightY)
|
||||
{
|
||||
_scaleVisualsSystem.SetSpriteScale(
|
||||
entity.Owner,
|
||||
new Vector2(heightX, heightY)
|
||||
);
|
||||
}
|
||||
// Delta V - END
|
||||
|
||||
|
||||
private void OnMarkingsOrganCopyAppearance(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
|
||||
{
|
||||
|
||||
@@ -392,6 +392,7 @@ public abstract partial class SharedBuckleSystem
|
||||
if (TryComp<PhysicsComponent>(buckle, out var physics))
|
||||
_physics.ResetDynamics(buckle, physics);
|
||||
|
||||
// TOOD: DV - This fails when you try to buckle the entity you're carrying to something. Figure out why later.
|
||||
DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
|
||||
using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Follower.Components;
|
||||
@@ -34,7 +33,6 @@ public sealed class FollowerSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
|
||||
|
||||
private static readonly ProtoId<TagPrototype> ForceableFollowTag = "ForceableFollow";
|
||||
private static readonly ProtoId<TagPrototype> PreventGhostnadoWarpTag = "NotGhostnadoWarpable";
|
||||
@@ -100,11 +98,6 @@ public sealed class FollowerSystem : EntitySystem
|
||||
if (ev.User == ev.Target || IsClientSide(ev.Target))
|
||||
return;
|
||||
|
||||
// DeltaV - Unorbitable START
|
||||
if (!_unorbitable.CanFollow(ev.User, ev.Target))
|
||||
return;
|
||||
// DeltaV END
|
||||
|
||||
if (HasComp<GhostComponent>(ev.User))
|
||||
{
|
||||
var verb = new AlternativeVerb()
|
||||
@@ -194,11 +187,6 @@ public sealed class FollowerSystem : EntitySystem
|
||||
if (follower == entity || TerminatingOrDeleted(entity))
|
||||
return;
|
||||
|
||||
// DeltaV - Unorbitable START
|
||||
if (!_unorbitable.CanFollow(follower, entity))
|
||||
return;
|
||||
// DeltaV END
|
||||
|
||||
// No recursion for you
|
||||
var targetXform = Transform(entity);
|
||||
while (targetXform.ParentUid.IsValid())
|
||||
|
||||
@@ -2,7 +2,8 @@ using Content.Shared.Armor; // DeltaV - Addition of HandHeldArmor
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Cuffs;
|
||||
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
|
||||
using Content.Shared.Damage; // DeltaV End - Addition of HandHeldArmor
|
||||
using Content.Shared.Damage.Systems; // DeltaV End - Addition of HandHeldArmor
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Projectiles;
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using System.Numerics; // DeltaV
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Sprite; // DeltaV
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -13,7 +11,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly GrammarSystem _grammar = default!;
|
||||
[Dependency] private readonly SharedScaleVisualsSystem _scale = default!; // DeltaV
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -31,7 +28,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
|
||||
ent.Comp.Age = profile.Age;
|
||||
ent.Comp.Species = profile.Species;
|
||||
ent.Comp.Sex = profile.Sex;
|
||||
ent.Comp.Height = profile.Height; // DeltaV
|
||||
Dirty(ent);
|
||||
|
||||
var sexChanged = new SexChangedEvent(ent.Comp.Sex, profile.Sex);
|
||||
@@ -41,15 +37,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
|
||||
{
|
||||
_grammar.SetGender((ent, grammar), profile.Gender);
|
||||
}
|
||||
|
||||
// START DeltaV - Apply profile/species size
|
||||
// Assume 1.0 scale unless the original scale exists (blame Allulalo)
|
||||
var scale = Vector2.One;
|
||||
if (TryComp<ScaleVisualsComponent>(ent, out var scaledVisuals) && scaledVisuals.OriginalScale is { } originalScale)
|
||||
scale = originalScale;
|
||||
|
||||
_scale.SetSpriteScale(ent, scale);
|
||||
// END DeltaV
|
||||
}
|
||||
|
||||
private void OnExamined(Entity<HumanoidProfileComponent> ent, ref ExaminedEvent args)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Numerics; // DeltaV
|
||||
using Content.Shared.Body;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
@@ -112,7 +111,7 @@ public sealed partial class SpeciesPrototype : IPrototype
|
||||
/// The base height scale for this species
|
||||
/// </summary>
|
||||
[DataField("baseScale")]
|
||||
public Vector2 BaseScale = new(1f, 1f);
|
||||
public System.Numerics.Vector2 BaseScale = new(1f, 1f);
|
||||
// End DV - CD Character Records shouldn't nuke species heights
|
||||
|
||||
// Begin CD - Character Records
|
||||
@@ -120,13 +119,13 @@ public sealed partial class SpeciesPrototype : IPrototype
|
||||
/// The minimum height for this species
|
||||
/// </summary>
|
||||
[DataField("minHeight")]
|
||||
public float MinHeight = 0.8f; // DeltaV
|
||||
public float MinHeight = 0.9f; // DeltaV - less trolling with the heights
|
||||
|
||||
/// <summary>
|
||||
/// The maximum height for this species
|
||||
/// </summary>
|
||||
[DataField("maxHeight")]
|
||||
public float MaxHeight = 1.2f; // DeltaV
|
||||
public float MaxHeight = 1.1f; // DeltaV - less trolling with the heights
|
||||
|
||||
/// <summary>
|
||||
/// The default height for this species
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared._DV.Overlays; // DeltaV
|
||||
using Content.Shared._DV.Overlays;
|
||||
using Content.Shared._DV.Psionics.Events; // DeltaV
|
||||
using Content.Shared.Armor;
|
||||
using Content.Shared.Atmos;
|
||||
@@ -85,15 +85,13 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(RefRelayInventoryEvent);
|
||||
// DeltaV Start
|
||||
// Psionic Events
|
||||
// DeltaV Start - Psionic Events
|
||||
SubscribeLocalEvent<InventoryComponent, DispelledEvent>(RefRelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, PsionicPowerUseAttemptEvent>(RefRelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, TargetedByPsionicPowerEvent>(RefRelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, NoosphericFryEvent>(RefRelayInventoryEvent);
|
||||
// Heavy Clothing
|
||||
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent);
|
||||
// DeltaV End
|
||||
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent); // Heavy Clothing
|
||||
// DeltaV End - Psionic Events
|
||||
|
||||
// Eye/vision events
|
||||
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
|
||||
using Content.Shared.Chemistry.Components; // DeltaV - Health Analyzer Plus
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.MedicalScanner;
|
||||
@@ -30,12 +29,11 @@ public struct HealthAnalyzerUiState
|
||||
public bool? ScanMode;
|
||||
public bool? Bleeding;
|
||||
public bool? Unrevivable;
|
||||
public readonly Solution? BloodSolution; // DeltaV - Health Analyzer Plus
|
||||
public MedicalRecord? MedicalRecord; // DeltaV - Medical Records
|
||||
|
||||
public HealthAnalyzerUiState() {}
|
||||
|
||||
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, Solution? bloodSolution, MedicalRecord? medicalRecord = null) // DeltaV - Health Analyzer Plus, Medical Records
|
||||
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, MedicalRecord? medicalRecord = null) // DeltaV - Medical Records
|
||||
{
|
||||
TargetEntity = targetEntity;
|
||||
Temperature = temperature;
|
||||
@@ -43,7 +41,6 @@ public struct HealthAnalyzerUiState
|
||||
ScanMode = scanMode;
|
||||
Bleeding = bleeding;
|
||||
Unrevivable = unrevivable;
|
||||
BloodSolution = bloodSolution; // DeltaV - Health Analyzer Plus
|
||||
MedicalRecord = medicalRecord; // DeltaV - Medical Records
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Content.Shared._DV.Body.Components; // DeltaV
|
||||
using Content.Shared._DV.Body.Systems; // DeltaV
|
||||
using Content.Shared._ST.Interaction; // Stellar - interaction particles
|
||||
using Content.Shared._Floof.OfferItem; // Floof
|
||||
using Content.Shared.ActionBlocker;
|
||||
@@ -12,7 +10,6 @@ using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Humanoid; // DeltaV
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -58,7 +55,6 @@ public sealed class PullingSystem : EntitySystem
|
||||
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
|
||||
[Dependency] private readonly SmallCharacterSystem _smallCharacter = default!; // DeltaV
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -299,14 +295,6 @@ public sealed class PullingSystem : EntitySystem
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
// BEGIN DeltaV - Slow if smaller puller
|
||||
if (TryComp<SmallCharacterComponent>(uid, out var smol))
|
||||
{
|
||||
var sizePenalty = _smallCharacter.ApplyPullSpeedPenalty((uid, smol), component.Pulling);
|
||||
args.ModifySpeed(sizePenalty, sizePenalty);
|
||||
}
|
||||
// END DeltaV
|
||||
|
||||
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
|
||||
{
|
||||
var (walkMod, sprintMod) =
|
||||
|
||||
@@ -97,7 +97,7 @@ public sealed partial class ParcelWrappingSystem
|
||||
if (target == user)
|
||||
{
|
||||
var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
|
||||
_popup.PopupEntity(selfMsg, user, user);
|
||||
_popup.PopupClient(selfMsg, user, user);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -143,7 +143,7 @@ public sealed partial class ParcelWrappingSystem
|
||||
|
||||
// Spawn the actual parcel entity.
|
||||
var targetTransform = Transform(target);
|
||||
var spawned = SpawnAtPosition(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
|
||||
var spawned = Spawn(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
|
||||
_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
|
||||
|
||||
// If the target is in a container, try to put the parcel in its place in the container.
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace Content.Shared.Preferences
|
||||
_traitPreferences = traitPreferences;
|
||||
_loadouts = loadouts;
|
||||
// Begin CD - Character Records
|
||||
Height = height; // This is the user-set scale on the profile editor. Not actual height measurements.
|
||||
Height = height;
|
||||
CDCharacterRecords = cdCharacterRecords;
|
||||
// End CD - Character Records
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems; // DeltaV
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Doors.Components;
|
||||
@@ -20,7 +19,6 @@ namespace Content.Shared.Remotes.EntitySystems;
|
||||
public abstract class SharedDoorRemoteSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly AccessReaderSystem _accessReader = default!; // DeltaV
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
|
||||
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
|
||||
@@ -98,19 +96,6 @@ public abstract class SharedDoorRemoteSystem : EntitySystem
|
||||
else if (entity.Comp.RequireTagWhitelist)
|
||||
return;
|
||||
|
||||
// Begin DeltaV - Emergency access only bypasses open/close; bolting and toggling emergency access still require actual access.
|
||||
if (entity.Comp.Mode != OperatingMode.OpenClose
|
||||
&& accessComponent != null
|
||||
&& !_accessReader.IsAllowed(accessTarget, args.Target.Value, accessComponent))
|
||||
{
|
||||
if (isAirlock)
|
||||
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
|
||||
|
||||
_popup.PopupClient(Loc.GetString("door-remote-denied"), args.User, args.User);
|
||||
return;
|
||||
}
|
||||
// End DeltaV
|
||||
|
||||
switch (entity.Comp.Mode)
|
||||
{
|
||||
case OperatingMode.OpenClose:
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift - borg subtypes
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Components;
|
||||
@@ -96,6 +97,10 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
|
||||
_userInterface.CloseUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType);
|
||||
|
||||
UpdateEntityAppearance(ent);
|
||||
|
||||
// AL - event for subtype system, always runs at end of borg type code
|
||||
var ev = new AfterBorgTypeSelectEvent();
|
||||
RaiseLocalEvent(ent, ref ev);
|
||||
}
|
||||
|
||||
protected void UpdateEntityAppearance(Entity<BorgSwitchableTypeComponent> entity)
|
||||
@@ -120,24 +125,25 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
|
||||
{
|
||||
footstepModifier.FootstepSoundCollection = prototype.FootstepCollection;
|
||||
}
|
||||
|
||||
if (prototype.SpriteBodyMovementState is { } movementState)
|
||||
{
|
||||
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
|
||||
spriteMovement.NoMovementLayers.Clear();
|
||||
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = prototype.SpriteBodyState,
|
||||
};
|
||||
spriteMovement.MovementLayers.Clear();
|
||||
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
|
||||
{
|
||||
State = movementState,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
RemComp<SpriteMovementComponent>(entity);
|
||||
}
|
||||
// Start CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
|
||||
// if (prototype.SpriteBodyMovementState is { } movementState)
|
||||
// {
|
||||
// var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
|
||||
// spriteMovement.NoMovementLayers.Clear();
|
||||
// spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
|
||||
// {
|
||||
// State = prototype.SpriteBodyState,
|
||||
// };
|
||||
// spriteMovement.MovementLayers.Clear();
|
||||
// spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
|
||||
// {
|
||||
// State = movementState,
|
||||
// };
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// RemComp<SpriteMovementComponent>(entity);
|
||||
// }
|
||||
// End CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,27 +25,11 @@ public sealed partial class ScaleVisualsComponent : Component
|
||||
[ViewVariables]
|
||||
public Vector2? OriginalScale;
|
||||
|
||||
// Delta V Addition
|
||||
/// <summary>
|
||||
/// DeltaV - Contains the species scale. Set dynamically by
|
||||
/// baseScale in the Species prototype.
|
||||
/// Base Scale of the Species, which we use to set a new height relative to this.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables]
|
||||
public Vector2 SpeciesScale = new(1f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Contains the user-defined scale from the character creation
|
||||
/// screen.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables]
|
||||
public Vector2 ProfileScale = new(1f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV - Contains the computer scale from applying Scale, SpeciesScale, and ProfileScale.
|
||||
/// This will contain the actual scale after all modifiers are applied.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables]
|
||||
public Vector2 ComputedScale;
|
||||
public Vector2 SpeciesScale = Vector2.One;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Humanoid; // DeltaV
|
||||
using Robust.Shared.Prototypes; // DeltaV
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Sprite;
|
||||
@@ -8,7 +6,6 @@ namespace Content.Shared.Sprite;
|
||||
public abstract class SharedScaleVisualsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -42,28 +39,15 @@ public abstract class SharedScaleVisualsSystem : EntitySystem
|
||||
{
|
||||
var comp = EnsureComp<ScaleVisualsComponent>(uid);
|
||||
comp.Scale = scale;
|
||||
|
||||
// BEGIN DeltaV - Apply species and profile height
|
||||
// We have to ensure this is idempotent so that if it gets applied more than once
|
||||
// the sprite size at the end is the same.
|
||||
if (TryComp<HumanoidProfileComponent>(uid, out var profile))
|
||||
{
|
||||
var speciesProto = _proto.Index(profile.Species);
|
||||
comp.SpeciesScale = speciesProto.BaseScale;
|
||||
scale *= comp.SpeciesScale; // Apply both species scale and character-defined height
|
||||
|
||||
Vector2 profileHeight = new(profile.Height, profile.Height);
|
||||
comp.ProfileScale = profileHeight;
|
||||
scale *= comp.ProfileScale;
|
||||
}
|
||||
|
||||
comp.ComputedScale = scale; // Nice to know what the computed size is in case of bugs
|
||||
// END DeltaV
|
||||
|
||||
Dirty(uid, comp);
|
||||
|
||||
// Delta V - Begin Species Scaling
|
||||
// 120% species scale => add 0.2 to scale
|
||||
var newScale = scale + comp.SpeciesScale - Vector2.One;
|
||||
// Delta V - End Species Scaling
|
||||
|
||||
var appearanceComponent = EnsureComp<AppearanceComponent>(uid);
|
||||
_appearance.SetData(uid, ScaleVisuals.Scale, scale, appearanceComponent);
|
||||
_appearance.SetData(uid, ScaleVisuals.Scale, newScale /* Delta V - Custom Species Scale */, appearanceComponent);
|
||||
|
||||
// Raise an event for content use.
|
||||
var ev = new ScaleEntityEvent(uid, scale);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Stealth.Components;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
using Content.Shared.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CD.Prototypes;
|
||||
|
||||
public sealed class ALPrototypeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
public IEnumerable<(EntityPrototype Prototype, T Component)> EnumerateComponents<T>() where T : IComponent, new()
|
||||
{
|
||||
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (entity.TryGetComponent(out T? comp, _compFactory))
|
||||
yield return (entity, comp);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<EntityPrototype> EnumerateEntities<T>() where T : IComponent, new()
|
||||
{
|
||||
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (entity.HasComponent<T>(_compFactory))
|
||||
yield return entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Silicons.Borgs;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared._CD.Silicons.Borgs;
|
||||
|
||||
/// <summary>
|
||||
/// Information relating to a borg's subtype. Should be mostly cosmetic.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[EntityCategory("BorgSubtype")]
|
||||
public sealed partial class BorgSubtypeDefinitionComponent : Component
|
||||
{
|
||||
private static ProtoId<SoundCollectionPrototype> DefaultFootsteps = new("FootstepBorg"); // DeltaV - Removed Readonly
|
||||
|
||||
/// <summary>
|
||||
/// <inheritdoc cref="BorgTypePrototype.InventoryTemplateId"/>
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField] public ProtoId<InventoryTemplatePrototype> InventoryTemplateId = "borgShort";
|
||||
|
||||
/// <summary>
|
||||
/// The parent borg type of this subtype.
|
||||
/// </summary>
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public string ParentType;
|
||||
|
||||
/// <summary>
|
||||
/// <inheritdoc cref="BorgTypePrototype.AddComponents"/>
|
||||
/// </summary>
|
||||
[DataField] public ComponentRegistry? AddComponents;
|
||||
|
||||
/// <summary>
|
||||
/// Sprite path that the prototype's layer data will reference.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField] public ResPath? SpritePath;
|
||||
|
||||
/// <summary>
|
||||
/// The visual layer data for the subtype.
|
||||
/// At the minimum should have definitions for each value of <see cref="BorgVisualLayers"/>.
|
||||
/// </summary>
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public PrototypeLayerData[] LayerData;
|
||||
|
||||
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public string SpriteHasMindState;
|
||||
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public string SpriteNoMindState;
|
||||
|
||||
[DataField, AutoNetworkedField] public string? SpriteBodyState;
|
||||
|
||||
[DataField, AutoNetworkedField] public Vector2? Offset;
|
||||
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public EntProtoId DummyPrototype;
|
||||
|
||||
[DataField, AutoNetworkedField] public string PetSuccessString = "petting-success-generic-cyborg";
|
||||
[DataField, AutoNetworkedField] public string PetFailureString = "petting-failure-generic-cyborg";
|
||||
|
||||
/// <summary>
|
||||
/// Sound specifier for footstep sounds created by this subtype.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public SoundSpecifier FootstepCollection { get; set; } = new SoundCollectionSpecifier(DefaultFootsteps);
|
||||
|
||||
/// <summary>
|
||||
/// <inheritdoc cref="BorgTypePrototype.SpriteBodyMovementState"/>
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public string? SpriteBodyMovementState { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CD.Silicons.Borgs;
|
||||
|
||||
/// <summary>
|
||||
/// Component given to borgs that should be able to select subtypes inside of the borg type selection menu.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[AutoGenerateComponentState(true)]
|
||||
public sealed partial class BorgSwitchableSubtypeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="BorgSubtypeDefinitionComponent"/> of this chassis.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public ProtoId<EntityPrototype>? BorgSubtype;
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Silicons.Borgs;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CD.Silicons.Borgs;
|
||||
|
||||
/// <summary>
|
||||
/// Shared behaviour for borg switchable subtype logic.
|
||||
/// Essentially a reimplementation of <see cref="SharedBorgSwitchableTypeSystem"/> specifically for cosmetic functions.
|
||||
/// </summary>
|
||||
public abstract class SharedBorgSwitchableSubtypeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly InteractionPopupSystem _interactionPopup = default!;
|
||||
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
|
||||
[Dependency] protected readonly IComponentFactory ComponentFactory = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, MapInitEvent>(OnMapInit); // make sure that our subtype is selected first
|
||||
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterBorgTypeSelectEvent>(OnBorgTypeSelect);
|
||||
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, TypeTryingToUpdateVisualsEvent>(OnBorgTypeUpdatingVisuals);
|
||||
|
||||
Subs.BuiEvents<BorgSwitchableTypeComponent>(BorgSwitchableTypeUiKey.SelectBorgType,
|
||||
sub =>
|
||||
{
|
||||
sub.Event<BorgSelectSubtypeMessage>(SelectSubtypeMessageHandler);
|
||||
});
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
private void OnBorgTypeUpdatingVisuals(Entity<BorgSwitchableSubtypeComponent> ent, ref TypeTryingToUpdateVisualsEvent args)
|
||||
{
|
||||
if (!ent.Comp.BorgSubtype.HasValue)
|
||||
return;
|
||||
|
||||
Dirty(ent);
|
||||
SelectBorgSubtype(ent);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<BorgSwitchableSubtypeComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
if (ent.Comp.BorgSubtype != null)
|
||||
{
|
||||
SelectBorgSubtype(ent);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBorgTypeSelect(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterBorgTypeSelectEvent args)
|
||||
{
|
||||
if (!ent.Comp.BorgSubtype.HasValue)
|
||||
return;
|
||||
|
||||
UpdateEntityAppearance(ent);
|
||||
Dirty(ent);
|
||||
}
|
||||
|
||||
protected virtual void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
|
||||
{
|
||||
UpdateEntityAppearance(ent);
|
||||
}
|
||||
|
||||
private void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity)
|
||||
{
|
||||
if (!Prototypes.TryIndex(entity.Comp.BorgSubtype, out var subtypePrototype))
|
||||
return;
|
||||
|
||||
UpdateEntityAppearance(entity, subtypePrototype);
|
||||
}
|
||||
|
||||
protected virtual void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity,
|
||||
EntityPrototype borgSubtypePrototype)
|
||||
{
|
||||
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
|
||||
return;
|
||||
|
||||
if (TryComp(entity, out InteractionPopupComponent? popup))
|
||||
{
|
||||
_interactionPopup.SetInteractSuccessString((entity.Owner, popup), borgSubtype.PetSuccessString);
|
||||
_interactionPopup.SetInteractFailureString((entity.Owner, popup), borgSubtype.PetFailureString);
|
||||
}
|
||||
|
||||
if (TryComp(entity, out FootstepModifierComponent? footstepModifier))
|
||||
{
|
||||
footstepModifier.FootstepSoundCollection = borgSubtype.FootstepCollection;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectSubtypeMessageHandler(EntityUid uid, BorgSwitchableTypeComponent borgSwitchableTypeComponent, BorgSelectSubtypeMessage args)
|
||||
{
|
||||
if (!TryComp<BorgSwitchableSubtypeComponent>(uid, out var subtypeComp))
|
||||
return;
|
||||
|
||||
subtypeComp.BorgSubtype = args.Subtype;
|
||||
Dirty(uid, subtypeComp);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._CD.Silicons.Borgs;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class BorgSelectSubtypeMessage(ProtoId<EntityPrototype>? subtype) : BoundUserInterfaceMessage
|
||||
{
|
||||
public ProtoId<EntityPrototype>? Subtype = subtype;
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
public record struct AfterBorgTypeSelectEvent;
|
||||
|
||||
[ByRefEvent]
|
||||
public record struct TypeTryingToUpdateVisualsEvent;
|
||||
@@ -1,12 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._DV.Administration.Components;
|
||||
|
||||
/// This component prevents an entity from being followed by ghosts.
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class UnorbitableComponent : Component
|
||||
{
|
||||
/// Whether to allow adminned players to follow the entity.
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool AllowAdmins = false;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using Content.Shared._DV.Administration.Components;
|
||||
using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Follower;
|
||||
using Content.Shared.Follower.Components;
|
||||
|
||||
namespace Content.Shared._DV.Administration.EntitySystems;
|
||||
|
||||
public sealed class UnorbitableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly FollowerSystem _followerSystem = default!;
|
||||
[Dependency] private readonly ISharedAdminManager _admin = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<UnorbitableComponent, ComponentInit>(OnInit);
|
||||
}
|
||||
|
||||
private void OnInit(Entity<UnorbitableComponent> ent, ref ComponentInit args)
|
||||
{
|
||||
if (!HasComp<FollowedComponent>(ent))
|
||||
return;
|
||||
|
||||
_followerSystem.StopAllFollowers(ent);
|
||||
}
|
||||
|
||||
public bool CanFollow(EntityUid follower, EntityUid target)
|
||||
{
|
||||
if (TryComp<UnorbitableComponent>(target, out var unorbitable))
|
||||
{
|
||||
return unorbitable.AllowAdmins && _admin.IsAdmin(follower);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using Content.Shared._DV.Body.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._DV.Body.Components;
|
||||
|
||||
/// <summary>
|
||||
/// If an entity has this, if a small character has penalties (such as pull speed),
|
||||
/// the small character will ignore the penalties associated with their size.
|
||||
///
|
||||
/// Mostly used for things like wheeled/floating objects.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[AutoGenerateComponentState]
|
||||
[Access(typeof(SmallCharacterSystem))]
|
||||
public sealed partial class SmallCharacterComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The speed of which to scale the small character's pull speed by if the
|
||||
/// object is big enough to warrant a pull-speed slowdown.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float PullSpeedPenalty = 1f;
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace Content.Shared._DV.Body.Components;
|
||||
|
||||
/// <summary>
|
||||
/// If an entity has this, if a small character has penalties (such as pull speed),
|
||||
/// the small character will ignore the penalties associated with their size.
|
||||
///
|
||||
/// Mostly used for things like wheeled/floating objects.
|
||||
///
|
||||
/// See <see cref="Systems.SmallCharacterSystem"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class UnaffectedBySizePenaltyComponent : Component;
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Shared._DV.Body.Components;
|
||||
using Content.Shared._DV.Body.Events;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
@@ -14,7 +13,6 @@ public sealed class CPRSystem : EntitySystem
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -87,7 +85,7 @@ public sealed class CPRSystem : EntitySystem
|
||||
{
|
||||
Act = () => StartCPR(user, target, cprComp.TimeLength),
|
||||
Text = Loc.GetString("cpr-verb-start"),
|
||||
Priority = _buckle.IsBuckled(target) ? 3 : 1, // Higher priority if they are buckled. Otherwise, this conflicts with trying to carry.
|
||||
Priority = 2,
|
||||
Disabled = alreadyAffected,
|
||||
Message = alreadyAffected ? Loc.GetString("cpr-verb-disabled-description") : Loc.GetString("cpr-verb-description"),
|
||||
};
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
using Content.Shared._DV.Body.Components;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Item;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared._DV.Body.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Used to relay or subscribe to events if a character's scale is 1.0 or below.
|
||||
/// This is only used for the height slider scale.
|
||||
/// </summary>
|
||||
public sealed partial class SmallCharacterSystem : EntitySystem
|
||||
{
|
||||
private const float NO_PENALTY = 1.0f;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawn);
|
||||
}
|
||||
|
||||
private void OnSpawn(PlayerSpawnCompleteEvent ev)
|
||||
{
|
||||
if (TryComp<HumanoidProfileComponent>(ev.Mob, out var profile))
|
||||
ApplySmallCharacter(ev.Mob, profile.Height);
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
public float ApplyPullSpeedPenalty(Entity<SmallCharacterComponent?> puller, EntityUid? pulledEntity)
|
||||
{
|
||||
// Ignore if they aren't pulling anything...
|
||||
if (!pulledEntity.HasValue)
|
||||
return NO_PENALTY;
|
||||
|
||||
// Ignore if they aren't a small character in the first place
|
||||
if (!Resolve(puller, ref puller.Comp, false))
|
||||
return NO_PENALTY;
|
||||
|
||||
// If the pulled entity has the component that ignores the penalty
|
||||
if (HasComp<UnaffectedBySizePenaltyComponent>(pulledEntity))
|
||||
return NO_PENALTY;
|
||||
|
||||
// Ignore if it's an item that can be held or stored. It would be weird to
|
||||
// slow by X% from pulling a piece of paper or a gun when you can just hold it
|
||||
// and not suffer from a penalty.
|
||||
if (HasComp<ItemComponent>(pulledEntity))
|
||||
return NO_PENALTY;
|
||||
|
||||
// Ignore if the object is floating in the air.
|
||||
if (TryComp<PhysicsComponent>(pulledEntity, out var pulledPhysics)
|
||||
&& pulledPhysics.BodyStatus == BodyStatus.InAir)
|
||||
return NO_PENALTY;
|
||||
|
||||
return puller.Comp.PullSpeedPenalty;
|
||||
}
|
||||
|
||||
#region Static Members
|
||||
/// <summary>
|
||||
/// Gets the move-speed penalty as a float. Should be applied multiplicatively.
|
||||
/// Caps at 1 so we don't make bigger characters faster when pulling.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[PublicAPI]
|
||||
public static float GetPullSpeedPenaltyFromScale(float scale = 1.0f)
|
||||
{
|
||||
return Math.Min(scale * scale, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a well-formed display string of the pull speed penalty.
|
||||
/// Used primarily in the character editor to get the well-formed percent
|
||||
/// without having to duplicate formulas.
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
/// <returns></returns>
|
||||
[PublicAPI]
|
||||
public static string GetPullSpeedPenaltyDisplayFromScale(float scale = 1.0f)
|
||||
{
|
||||
return $"{Math.Round((1 - GetPullSpeedPenaltyFromScale(scale)) * 100)}%";
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private Members
|
||||
private void ApplySmallCharacter(EntityUid uid, float scale = 1)
|
||||
{
|
||||
if (scale >= 1)
|
||||
return;
|
||||
|
||||
// The character scale is stored in the HumanoidProfileComponent if you ever
|
||||
// need it.
|
||||
var comp = EnsureComp<SmallCharacterComponent>(uid);
|
||||
comp.PullSpeedPenalty = GetPullSpeedPenaltyFromScale(scale);
|
||||
Dirty(uid, comp);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@@ -30,7 +30,6 @@ using System.Numerics;
|
||||
using Content.Shared._DV.Polymorph;
|
||||
using Content.Shared._Floof.OfferItem;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Buckle;
|
||||
|
||||
namespace Content.Shared._DV.Carrying;
|
||||
|
||||
@@ -71,7 +70,7 @@ public sealed class CarryingSystem : EntitySystem
|
||||
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnDrop);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnBuckle);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnDrop);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, UnbuckledEvent>(OnDrop);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, StrappedEvent>(OnDrop);
|
||||
SubscribeLocalEvent<BeingCarriedComponent, UnstrappedEvent>(OnDrop);
|
||||
@@ -221,13 +220,6 @@ public sealed class CarryingSystem : EntitySystem
|
||||
DropCarried(ent.Comp.Carrier, ent);
|
||||
}
|
||||
|
||||
private void OnBuckle(Entity<BeingCarriedComponent> ent, ref BuckledEvent args)
|
||||
{
|
||||
// Buckling to a bed already handles the reparenting to the entity that the carried
|
||||
// entity is buckled to, and then relays the BuckledEvent, so don't reparent to the grid.
|
||||
DropCarried(ent.Comp.Carrier, ent, attachToGrid: false);
|
||||
}
|
||||
|
||||
private void OnRemoved(Entity<BeingCarriedComponent> ent, ref ComponentRemove args)
|
||||
{
|
||||
/*
|
||||
@@ -335,9 +327,9 @@ public sealed class CarryingSystem : EntitySystem
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DropCarried(EntityUid carrier, EntityUid carried, bool attachToGrid = true)
|
||||
public void DropCarried(EntityUid carrier, EntityUid carried)
|
||||
{
|
||||
Drop(carried, attachToGrid);
|
||||
Drop(carried);
|
||||
CleanupCarrier(carrier, carried);
|
||||
}
|
||||
|
||||
@@ -349,15 +341,12 @@ public sealed class CarryingSystem : EntitySystem
|
||||
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
|
||||
}
|
||||
|
||||
private void Drop(EntityUid carried, bool attachToGrid = true)
|
||||
private void Drop(EntityUid carried)
|
||||
{
|
||||
RemComp<BeingCarriedComponent>(carried);
|
||||
RemComp<KnockedDownComponent>(carried); // TODO SHITMED: make sure this doesnt let you make someone with no legs walk
|
||||
_actionBlocker.UpdateCanMove(carried);
|
||||
|
||||
// Some systems will handle re-parenting and then throw an event, and this changes the parent when it should not
|
||||
if (attachToGrid)
|
||||
_transform.AttachToGridOrMap(carried);
|
||||
_transform.AttachToGridOrMap(carried);
|
||||
_standingState.Stand(carried);
|
||||
}
|
||||
|
||||
|
||||
@@ -70,23 +70,13 @@ public abstract class SharedLightReactiveSystem : EntitySystem
|
||||
/// Avoid calling this too often, as it can be expensive.
|
||||
/// </summary>
|
||||
public float GetLightLevelForPoint(EntityUid uid, TransformComponent? xform = null)
|
||||
{
|
||||
return GetLightLevelAtPosition(uid, _transform.GetWorldPosition(uid), xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the light level at an arbitrary world position, using <paramref name="uid"/> for the
|
||||
/// light lookup and map resolution. Lets callers sample somewhere other than the entity's
|
||||
/// centre — e.g. a point just outside a wall, so the wall's own body can occlude the ray.
|
||||
/// Avoid calling this too often, as it can be expensive.
|
||||
/// </summary>
|
||||
public float GetLightLevelAtPosition(EntityUid uid, Vector2 pos, TransformComponent? xform = null)
|
||||
{
|
||||
float val = 0.0f;
|
||||
// Get the current map entity so we can get a MapLightComponent from it if it has one
|
||||
var map = _transform.GetMap((uid, xform));
|
||||
if (TryComp(map, out MapLightComponent? mapLight))
|
||||
val += (mapLight.AmbientLightColor.R + mapLight.AmbientLightColor.G + mapLight.AmbientLightColor.B) / 3f;
|
||||
var pos = _transform.GetWorldPosition(uid);
|
||||
|
||||
foreach (var (lightUid, lightComp) in GetLights(uid))
|
||||
{
|
||||
|
||||
@@ -187,14 +187,14 @@ public abstract class SharedNodeCrawlSystem : EntitySystem
|
||||
|
||||
private void OnMovementShutdown(Entity<NodeCrawlerMovementComponent> ent, ref ComponentShutdown args)
|
||||
{
|
||||
if (ent.Comp.Node is { } node && node.IsValid())
|
||||
if (ent.Comp.Node is { } node)
|
||||
{
|
||||
var nodeComp = Comp<CrawlableNodeComponent>(node);
|
||||
nodeComp.Crawlers.Remove(ent);
|
||||
Dirty(node, nodeComp);
|
||||
}
|
||||
|
||||
if (ent.Comp.HeldCrawler is { } crawler && crawler.IsValid() && !TerminatingOrDeleted(crawler) && TryComp<NodeCrawlerComponent>(crawler, out var nodeCrawler))
|
||||
if (ent.Comp.HeldCrawler is { } crawler && !TerminatingOrDeleted(crawler) && TryComp<NodeCrawlerComponent>(crawler, out var nodeCrawler))
|
||||
{
|
||||
ExitNodeCrawl((crawler, nodeCrawler));
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._DV.Overlays.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Gives the owner darkvision: lighting still renders, but total darkness is raised to
|
||||
/// <see cref="LightFloor"/> brightness instead of pitch black. Unlike night vision this keeps
|
||||
/// the whole lighting gradient visible, so creatures like the Skia can judge what is and isn't dark enough for them.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class DarkVisionComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Brightness that full darkness renders at, 0-1. Rendered light is clamped to a minimum of this value.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float LightFloor = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier applied to actual light on top of the floor. Values above 1 overbrighten lit areas so they are unmistakable next to the grey darkness floor.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float LightGain = 8f;
|
||||
|
||||
/// <summary>
|
||||
/// Exponent applied to lights, to make brighter areas look notably brighter
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float LightExp = 2f;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._DV.ShadowWalk;
|
||||
|
||||
/// <summary>
|
||||
/// Lets this entity walk straight through solid static objects (walls, doors, windows...)
|
||||
/// while the entity itself is bathed in darkness (the same light level it heals in.)
|
||||
/// Mobs and projectiles always stay solid.
|
||||
/// <para>
|
||||
/// On collision, checks our light level. Objects we're stuck in are tagged in <see cref="PassableEntities"/>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class ShadowWalkerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Light level below which an object counts as bathed in darkness.
|
||||
/// If the entity has a <c>LightLevelHealthComponent</c> its DarkThreshold is used
|
||||
/// instead, so objects are passable exactly where the entity would heal.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float DarkThreshold = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Objects we're currently in. Objects in this list are never solid until we fully leave.
|
||||
/// </summary>
|
||||
public HashSet<EntityUid> PassableEntities = new();
|
||||
|
||||
/// <summary>
|
||||
/// Light level for this tick, to avoid re-calculating for more than one collision a tick.
|
||||
/// </summary>
|
||||
public GameTick LastLightCheckTick = GameTick.Zero;
|
||||
|
||||
public float LastLightLevel;
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
using Content.Shared._DV.Body;
|
||||
using Content.Shared._DV.Light;
|
||||
using Content.Shared.Projectiles;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._DV.ShadowWalk;
|
||||
|
||||
/// <summary>
|
||||
/// Can walk through darkness freely.
|
||||
/// </summary>
|
||||
public sealed partial class SharedShadowWalkSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SharedLightReactiveSystem _lightReactive = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
/// <summary>
|
||||
/// How far outside a tagged object's AABB the walker's centre must be before the object is untagged (and so becomes solid again on the next collision).
|
||||
/// At least the walker's collision radius, so an object is never made solid while it still overlaps the walker.
|
||||
/// </summary>
|
||||
private const float UnstickMargin = 0.45f;
|
||||
|
||||
/// <summary>
|
||||
/// Gamefeel. Non-walls get a bigger unstick margin so they stay unstick even if you clip into a wall. Prevents getting stuck in walls.
|
||||
/// </summary>
|
||||
private const float MovableUnstickMargin = 1f;
|
||||
|
||||
private EntityQuery<LightLevelHealthComponent> _lightHealthQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<ProjectileComponent> _projectileQuery;
|
||||
|
||||
private readonly List<EntityUid> _toRemove = [];
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_lightHealthQuery = GetEntityQuery<LightLevelHealthComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_projectileQuery = GetEntityQuery<ProjectileComponent>();
|
||||
|
||||
SubscribeLocalEvent<ShadowWalkerComponent, PreventCollideEvent>(OnPreventCollide);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var query = EntityQueryEnumerator<ShadowWalkerComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
if (comp.PassableEntities.Count == 0)
|
||||
continue;
|
||||
|
||||
var worldPos = _transform.GetWorldPosition(uid);
|
||||
|
||||
_toRemove.Clear();
|
||||
foreach (var other in comp.PassableEntities)
|
||||
{
|
||||
// Untag anything we've deleted or fully walked clear of; the next collision with it will re-check the light level from scratch.
|
||||
if (Deleted(other))
|
||||
{
|
||||
_toRemove.Add(other);
|
||||
continue;
|
||||
}
|
||||
|
||||
var margin = UnstickMargin;
|
||||
// Non-statics get a bigger margin :)
|
||||
if (_physicsQuery.TryComp(other, out var body) && body.BodyType != BodyType.Static)
|
||||
margin += MovableUnstickMargin;
|
||||
|
||||
if (!_lookup.GetWorldAABB(other).Enlarged(margin).Contains(worldPos))
|
||||
_toRemove.Add(other);
|
||||
}
|
||||
|
||||
foreach (var other in _toRemove)
|
||||
comp.PassableEntities.Remove(other);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPreventCollide(Entity<ShadowWalkerComponent> ent, ref PreventCollideEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
// Only phase through hard blockers; sensor fixtures must keep triggering.
|
||||
if (!args.OurFixture.Hard || !args.OtherFixture.Hard)
|
||||
return;
|
||||
|
||||
// Already phasing through this one: keep it passable until we've left it (pruned in
|
||||
// Update), so a light change mid-overlap can never trap us inside it.
|
||||
if (ent.Comp.PassableEntities.Contains(args.OtherEntity))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CanPhaseThrough(args.OtherEntity, args.OtherBody))
|
||||
return;
|
||||
|
||||
// A fresh collision: only phase if the walker itself is currently in darkness.
|
||||
if (!InDarkness(ent))
|
||||
return;
|
||||
|
||||
args.Cancelled = true;
|
||||
ent.Comp.PassableEntities.Add(args.OtherEntity);
|
||||
}
|
||||
|
||||
private bool CanPhaseThrough(EntityUid other, PhysicsComponent otherBody)
|
||||
{
|
||||
if (otherBody.BodyType == BodyType.KinematicController)
|
||||
return false;
|
||||
// Bullets never pass or hit based on collision timing.
|
||||
if (_projectileQuery.HasComp(other))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool InDarkness(Entity<ShadowWalkerComponent> ent)
|
||||
{
|
||||
// Darkness is whatever the walker heals in, if it heals in darkness at all.
|
||||
var threshold = _lightHealthQuery.TryComp(ent, out var lightHealth)
|
||||
? lightHealth.DarkThreshold
|
||||
: ent.Comp.DarkThreshold;
|
||||
|
||||
var curTick = _timing.CurTick;
|
||||
if (ent.Comp.LastLightCheckTick != curTick)
|
||||
{
|
||||
ent.Comp.LastLightLevel = _lightReactive.GetLightLevelForPoint(ent.Owner);
|
||||
ent.Comp.LastLightCheckTick = curTick;
|
||||
}
|
||||
|
||||
return ent.Comp.LastLightLevel < threshold;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
- files: ["shadowkin_female_scream.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Edited and composited by MajorMoth. Re-encoded to Ogg Vorbis."
|
||||
source: "https://freesound.org/people/AlesiaDavina/sounds/722718/"
|
||||
|
||||
- files: ["shadowkin_male_scream.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Edited and composited by MajorMoth. Re-encoded to Ogg Vorbis."
|
||||
source: "https://freesound.org/people/AlesiaDavina/sounds/722718/"
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,14 +0,0 @@
|
||||
- files: ["shadowkin_speak_say.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Edited and composited by MajorMoth. Re-encoded to Ogg Vorbis."
|
||||
source: "https://freesound.org/people/JKata/sounds/632414/"
|
||||
|
||||
- files: ["shadowkin_speak_ask.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Edited and composited by MajorMoth. Re-encoded to Ogg Vorbis."
|
||||
source: "https://freesound.org/people/templeofhades/sounds/95516/"
|
||||
|
||||
- files: ["shadowkin_speak_exclaim.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Edited and composited by MajorMoth. Re-encoded to Ogg Vorbis."
|
||||
source: "https://freesound.org/people/taure/sounds/376392/"
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,4 +0,0 @@
|
||||
- files: ["gnome_scream.ogg", "gnomedeath.ogg", "gnomelaugh.ogg", "gnome1.ogg"]
|
||||
license: "CC-BY-SA-4.0"
|
||||
copyright: "Audio recorded by Cepelinas and edited by rebe83"
|
||||
source: "https://github.com/DeltaV-Station/Delta-v/pull/6027"
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -348,28 +348,5 @@ Entries:
|
||||
id: 38
|
||||
time: '2026-07-19T16:18:47.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6317
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: '`entities` and a lot of other basic QUERY commare are now a DEBUG-level
|
||||
commands.'
|
||||
type: Tweak
|
||||
id: 39
|
||||
time: '2026-07-24T17:27:48.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6351
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Curators, get off your lazy asses and help out the newbies.
|
||||
type: Tweak
|
||||
id: 40
|
||||
time: '2026-08-09T18:14:15.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6374
|
||||
- author: DisposableCrewmember42
|
||||
changes:
|
||||
- message: Added Unorbitable component, which prevents entities from being followed/warped
|
||||
to.
|
||||
type: Add
|
||||
id: 41
|
||||
time: '2026-08-22T16:18:32.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6435
|
||||
Name: DeltaVAdmin
|
||||
Order: 5
|
||||
|
||||
@@ -1,4 +1,403 @@
|
||||
Entries:
|
||||
- author: ShepardToTheStars, foxcumberland
|
||||
changes:
|
||||
- message: Added fashionable longcoats for command, security, and crew. Find them
|
||||
in the loadouts for command, security, and passengers, or in the ClothesMate
|
||||
on station!
|
||||
type: Add
|
||||
id: 2089
|
||||
time: '2026-01-21T16:23:14.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5235
|
||||
- author: Apachito
|
||||
changes:
|
||||
- message: Made tide breaker actually craftable
|
||||
type: Fix
|
||||
id: 2090
|
||||
time: '2026-01-21T16:28:54.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5239
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Certain painkillers are more long-lasting than others, based on how strong
|
||||
they are.
|
||||
type: Tweak
|
||||
- message: Players with the chronic pain trait start with ~5 minutes of suppressed
|
||||
pain before they start feeling the effects.
|
||||
type: Tweak
|
||||
- message: Fixed chronic pain's effects from pulsing continuously.
|
||||
type: Fix
|
||||
id: 2091
|
||||
time: '2026-01-23T10:24:32.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5180
|
||||
- author: snowywinters
|
||||
changes:
|
||||
- message: Captain's armored winter coat a alternative to the carapace
|
||||
type: Add
|
||||
- message: Changed the defense of captain's EVA suit and carapace
|
||||
type: Tweak
|
||||
id: 2092
|
||||
time: '2026-01-23T19:31:48.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5227
|
||||
- author: pootslap
|
||||
changes:
|
||||
- message: Listening Post Operatives only have the ability to hear binary comms
|
||||
now. They can no longer talk on binary.
|
||||
type: Tweak
|
||||
id: 2093
|
||||
time: '2026-01-23T19:35:58.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5243
|
||||
- author: MilonPL
|
||||
changes:
|
||||
- message: The traits points bar will now show up correctly.
|
||||
type: Fix
|
||||
id: 2094
|
||||
time: '2026-01-24T20:55:31.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5275
|
||||
- author: MilonPL
|
||||
changes:
|
||||
- message: The uncloneable trait no longer prevents your character from getting
|
||||
revived by defibrillators.
|
||||
type: Fix
|
||||
id: 2095
|
||||
time: '2026-01-24T21:29:58.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5273
|
||||
- author: Halo3moth
|
||||
changes:
|
||||
- message: The energy magnums "magnum" rounds no longer pierce windows
|
||||
type: Fix
|
||||
id: 2096
|
||||
time: '2026-01-25T13:48:54.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5270
|
||||
- author: Toby222
|
||||
changes:
|
||||
- message: Added buttons for build info and credits to the escape menu
|
||||
type: Tweak
|
||||
id: 2097
|
||||
time: '2026-01-25T14:42:09.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5260
|
||||
- author: MilonPL
|
||||
changes:
|
||||
- message: Added the "Marked as Protected" trait which makes you immune to becoming
|
||||
a target objective.
|
||||
type: Add
|
||||
id: 2098
|
||||
time: '2026-01-25T16:30:18.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5274
|
||||
- author: AeraAuling
|
||||
changes:
|
||||
- message: Shadow damage no longer removes all your blood immediately
|
||||
type: Tweak
|
||||
id: 2099
|
||||
time: '2026-01-25T16:31:20.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5268
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: You can now toggle your hardsuit helmet on over your hat or beret!
|
||||
type: Add
|
||||
id: 2100
|
||||
time: '2026-01-25T16:31:55.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5263
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Bingus can no longer drink the **ENTIRE** keg.
|
||||
type: Fix
|
||||
- message: You can eat rice dishes with chopsticks now.
|
||||
type: Add
|
||||
- message: Fixed Smartfridge visuals always showing their wire panels open.
|
||||
type: Fix
|
||||
- message: Projectiles and Mr. Butlertion are now insulated against wizardry.
|
||||
type: Fix
|
||||
- message: Wording fix to initial infected's prompt. It now states that they can
|
||||
explicitly kill people.
|
||||
type: Fix
|
||||
id: 2101
|
||||
time: '2026-01-25T16:31:39.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5278
|
||||
- author: MantasDab360, whatston3, ShepardToTheStars
|
||||
changes:
|
||||
- message: Chemical Dispenser can now toggle between auto labeling!
|
||||
type: Add
|
||||
id: 2102
|
||||
time: '2026-01-25T16:46:12.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5261
|
||||
- author: keekee38
|
||||
changes:
|
||||
- message: a new compact submachine gun for security should be shipping in soon!
|
||||
type: Add
|
||||
- message: added machine pistol magazines to the security techfab's recipes.
|
||||
type: Tweak
|
||||
- message: added rubber SMG mags to the security techfab.
|
||||
type: Tweak
|
||||
id: 2103
|
||||
time: '2026-01-26T10:46:23.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5212
|
||||
- author: Halo3moth
|
||||
changes:
|
||||
- message: Security long coats have been resprited to be more in line with other
|
||||
security gear. (we ran out of red dye)
|
||||
type: Tweak
|
||||
id: 2104
|
||||
time: '2026-01-27T05:50:41.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5288
|
||||
- author: EmberAstra
|
||||
changes:
|
||||
- message: Plasteel can now be printed at the Engineering Techfab.
|
||||
type: Add
|
||||
id: 2105
|
||||
time: '2026-01-27T16:05:20.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5284
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Wizard has been disabled pending a balance update.
|
||||
type: Remove
|
||||
id: 2106
|
||||
time: '2026-01-27T17:55:11.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5228
|
||||
- author: Toby222
|
||||
changes:
|
||||
- message: Prevented the plasteel market from crashing and burning.
|
||||
type: Fix
|
||||
id: 2107
|
||||
time: '2026-01-27T18:58:24.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5298
|
||||
- author: BarryNorfolk
|
||||
changes:
|
||||
- message: Upstream's November updates are here!
|
||||
type: Add
|
||||
- message: Xenoborgs have arrived in DeltaV. Please report any foriegn borgs to
|
||||
security!
|
||||
type: Add
|
||||
- message: APCs now trip when they are under high load.
|
||||
type: Add
|
||||
- message: Traitors can now find the iconic Mini Energy Crossbow in their uplink
|
||||
for 5 TC.
|
||||
type: Add
|
||||
- message: Attorneys can find a new briefcase gun in their uplink.
|
||||
type: Add
|
||||
- message: Defibs will shock anyone interacting with the patient other than the
|
||||
person using the defib.
|
||||
type: Tweak
|
||||
- message: Added mail cart.
|
||||
type: Add
|
||||
- message: Tourniquets can now fit in medical belts.
|
||||
type: Tweak
|
||||
- message: Make DAGD more likely but restrict it to 1 traitor per round.
|
||||
type: Tweak
|
||||
id: 2108
|
||||
time: '2026-01-29T16:56:03.499291+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5087
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Lizards now get hardsuit tails
|
||||
type: Add
|
||||
id: 2109
|
||||
time: '2026-01-29T16:55:44.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5293
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: removed syndicate comms from refugees and guards
|
||||
type: Remove
|
||||
id: 2110
|
||||
time: '2026-01-29T17:25:06.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5280
|
||||
- author: Toby222, PureBreadBagel
|
||||
changes:
|
||||
- message: Added the ability to see if a patient is uncloneable via the Health Analyzer!
|
||||
type: Add
|
||||
- message: Medical doctor and Cloning entries have been changed to reflect the new
|
||||
uncloneable trait, as uncloneable and unrevivable are no longer the same.
|
||||
type: Tweak
|
||||
id: 2111
|
||||
time: '2026-01-30T16:18:07.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5310
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: The uncloneable alert in the health analyzer window only shows up when
|
||||
its relevant (i.e. when the patient is dead).
|
||||
type: Tweak
|
||||
id: 2112
|
||||
time: '2026-01-30T21:11:56.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5330
|
||||
- author: verybigman311
|
||||
changes:
|
||||
- message: Wielding a guitar should no longer turn it invisible in your hands.
|
||||
type: Fix
|
||||
id: 2113
|
||||
time: '2026-02-01T19:29:59.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5331
|
||||
- author: verybigman311
|
||||
changes:
|
||||
- message: The Brigmed beret is now avaliable in the Corpsman loadout.
|
||||
type: Add
|
||||
id: 2114
|
||||
time: '2026-02-01T19:30:27.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5333
|
||||
- author: keekee38
|
||||
changes:
|
||||
- message: modified the bandolier slightly, and added a recipe for it in the sec
|
||||
techfab
|
||||
type: Tweak
|
||||
id: 2115
|
||||
time: '2026-02-01T19:32:36.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5313
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Changed the mapped enabled pumps from 310 to 300 kPa
|
||||
type: Tweak
|
||||
id: 2116
|
||||
time: '2026-02-01T19:34:53.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5336
|
||||
- author: makyo
|
||||
changes:
|
||||
- message: Rodentia! Now your sneak action has an icon showing your sneak status.
|
||||
type: Add
|
||||
id: 2117
|
||||
time: '2026-02-01T19:39:29.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5308
|
||||
- author: makyo
|
||||
changes:
|
||||
- message: Perma chefvends now get a few bowls!
|
||||
type: Add
|
||||
id: 2118
|
||||
time: '2026-02-01T19:43:05.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5304
|
||||
- author: verybigman311
|
||||
changes:
|
||||
- message: Feroxi can now waggy their tails.
|
||||
type: Add
|
||||
id: 2119
|
||||
time: '2026-02-02T17:56:08.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5319
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Fixed harpy suits not displaying on some clothing.
|
||||
type: Fix
|
||||
- message: Added missing sprite for Lizards on multipe suits.
|
||||
type: Add
|
||||
- message: Removed upstream spawners from entity spawn panel.
|
||||
type: Remove
|
||||
id: 2120
|
||||
time: '2026-02-05T20:04:40.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5325
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Shoko improved!
|
||||
type: Tweak
|
||||
id: 2121
|
||||
time: '2026-02-10T11:26:42.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5334
|
||||
- author: MantasDab360
|
||||
changes:
|
||||
- message: Gas condenser now uses 2kW instead of 10 kW!
|
||||
type: Tweak
|
||||
id: 2122
|
||||
time: '2026-02-17T23:22:38.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5365
|
||||
- author: Pharaz4
|
||||
changes:
|
||||
- message: Fixed pew sprites!
|
||||
type: Fix
|
||||
id: 2123
|
||||
time: '2026-02-20T23:13:13.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5375
|
||||
- author: Woljif
|
||||
changes:
|
||||
- message: Removed the slowdown penalty when wielding the Estoc DMR.
|
||||
type: Tweak
|
||||
id: 2124
|
||||
time: '2026-02-24T04:26:44.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5242
|
||||
- author: keekee38
|
||||
changes:
|
||||
- message: added a new cryogenics chemical, photoxadone, that heals both holy and
|
||||
shadow damage. it even works on the dead!
|
||||
type: Add
|
||||
- message: added purifying salt to the med vend, as well as a recipe in the techfab.
|
||||
type: Tweak
|
||||
id: 2125
|
||||
time: '2026-02-24T05:05:59.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5276
|
||||
- author: IAmNotGray
|
||||
changes:
|
||||
- message: The maximum record length has been increased from 4096 to 8192. Remember
|
||||
that these things exist?
|
||||
type: Tweak
|
||||
id: 2126
|
||||
time: '2026-02-24T19:11:26.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5385
|
||||
- author: HameyTychol
|
||||
changes:
|
||||
- message: removed ability for limbs to be placed in trash bag and recycled
|
||||
type: Fix
|
||||
id: 2127
|
||||
time: '2026-02-24T19:11:40.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5416
|
||||
- author: rebe83
|
||||
changes:
|
||||
- message: Skias can now emote. Harvest souls with some flavor. and spin.
|
||||
type: Tweak
|
||||
id: 2128
|
||||
time: '2026-02-25T18:18:15.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5366
|
||||
- author: BarryNorfolk
|
||||
changes:
|
||||
- message: Shrapnel Landmines are once again actually dangerous and will murder
|
||||
you.
|
||||
type: Fix
|
||||
id: 2129
|
||||
time: '2026-02-25T18:19:58.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5379
|
||||
- author: Eternally-Confused
|
||||
changes:
|
||||
- message: Bluespace beakers and lead bottles can now only be obtained by emagging
|
||||
the chemvend, instead of cutting the manager wire.
|
||||
type: Tweak
|
||||
id: 2130
|
||||
time: '2026-02-25T18:20:57.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5392
|
||||
- author: zelezniciar
|
||||
changes:
|
||||
- message: Added Engineering SOP, formalizing safety regs, building permits, hazard
|
||||
areas, and more.
|
||||
type: Add
|
||||
- message: RCDs are now a controlled item, restricted to Engineering.
|
||||
type: Tweak
|
||||
id: 2131
|
||||
time: '2026-02-25T20:35:40.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5282
|
||||
- author: Stxcking
|
||||
changes:
|
||||
- message: Gun safes have new sprites!
|
||||
type: Tweak
|
||||
id: 2132
|
||||
time: '2026-02-25T22:42:48.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5314
|
||||
- author: zelezniciar, AraiMaia
|
||||
changes:
|
||||
- message: Added Engineering Tape for use by Engineers to mark off hazardous areas.
|
||||
Danger, Keep Out!
|
||||
type: Add
|
||||
id: 2133
|
||||
time: '2026-02-26T07:29:13.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5277
|
||||
- author: AeraAuling
|
||||
changes:
|
||||
- message: certain tails no longer make skirts look like shorts
|
||||
type: Tweak
|
||||
id: 2134
|
||||
time: '2026-02-26T20:00:49.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/4548
|
||||
- author: SuperGDPWYL, youtissoum, DisposableCrewmember42
|
||||
changes:
|
||||
- message: Conspirators have been ported from Harmony! Check the guidebook for more
|
||||
details.
|
||||
type: Add
|
||||
- message: Conspirators are more likely to be chosen from different departments
|
||||
type: Tweak
|
||||
- message: Conspirators can use custom objective summaries
|
||||
type: Tweak
|
||||
id: 2135
|
||||
time: '2026-02-27T18:24:44.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5218
|
||||
- author: zelezniciar
|
||||
changes:
|
||||
- message: Added a generic Slavic accent that can be selected as a character trait.
|
||||
@@ -3966,458 +4365,4 @@
|
||||
id: 2589
|
||||
time: '2026-07-21T00:05:09.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6201
|
||||
- author: Stxcking
|
||||
changes:
|
||||
- message: Vulps can yip properly now.
|
||||
type: Fix
|
||||
id: 2590
|
||||
time: '2026-07-21T02:20:30.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6354
|
||||
- author: Coryler
|
||||
changes:
|
||||
- message: Shadekin meds working on them
|
||||
type: Fix
|
||||
- message: Shadekin emotes being available to other species
|
||||
type: Fix
|
||||
id: 2591
|
||||
time: '2026-07-21T07:58:56.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6357
|
||||
- author: Coryler
|
||||
changes:
|
||||
- message: Add back Felinid root ability
|
||||
type: Add
|
||||
id: 2592
|
||||
time: '2026-07-21T18:44:49.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6358
|
||||
- author: EmberAstra
|
||||
changes:
|
||||
- message: Cosmic Cult's Entropic Blades are now smaller (2x4 spaces)
|
||||
type: Tweak
|
||||
id: 2593
|
||||
time: '2026-07-23T03:17:02.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6371
|
||||
- author: turtlemutt
|
||||
changes:
|
||||
- message: Gave Lighthouse new doorbells and pagers. Have fun harassing departments!
|
||||
type: Tweak
|
||||
id: 2594
|
||||
time: '2026-07-23T16:29:30.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6088
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Buckling someone while they are being carried should work as intended
|
||||
now.
|
||||
type: Fix
|
||||
- message: Picking someone up that is criticla will have priority over CPR unless
|
||||
they are buckled to something.
|
||||
type: Tweak
|
||||
id: 2595
|
||||
time: '2026-07-23T20:07:04.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6375
|
||||
- author: ManuDemoen
|
||||
changes:
|
||||
- message: Emergency access no longer allows anyone with a remote to bolt the door
|
||||
and checks if the remote has access to bolt.
|
||||
type: Fix
|
||||
id: 2596
|
||||
time: '2026-07-24T17:28:01.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6141
|
||||
- author: pootslap
|
||||
changes:
|
||||
- message: Monkeys now make sounds when using emotes!
|
||||
type: Add
|
||||
id: 2597
|
||||
time: '2026-07-24T17:28:47.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5928
|
||||
- author: keekee38
|
||||
changes:
|
||||
- message: The WT550 once again fires at 5.5 rounds a second and has 30-round magazines.
|
||||
type: Tweak
|
||||
id: 2598
|
||||
time: '2026-07-24T17:34:48.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6364
|
||||
- author: SirWarock
|
||||
changes:
|
||||
- message: The NT-3 cannot be parcel-wrapped anymore!
|
||||
type: Tweak
|
||||
- message: Adjusted the wielding sprites of the NT-3 to look less wrong.
|
||||
type: Fix
|
||||
- message: The NT-3 can pierce things again.
|
||||
type: Fix
|
||||
id: 2599
|
||||
time: '2026-07-24T17:39:18.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5653
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: The additional borg chassis from Cosmic Drift has been reverted due to
|
||||
implementation issues.
|
||||
type: Remove
|
||||
id: 2600
|
||||
time: '2026-07-27T13:48:14.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6385
|
||||
- author: JustAnOrange, Stxcking
|
||||
changes:
|
||||
- message: Added 6 departmental bomber jackets and 3 non-departmental ones, they're
|
||||
zippable! They can be found in your loadout option or in the clothing drobes!
|
||||
type: Add
|
||||
id: 2601
|
||||
time: '2026-07-27T16:43:20.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6220
|
||||
- author: CalliganSierre
|
||||
changes:
|
||||
- message: Ported TheDen Shadowkin scream, laugh, and talk sounds for Shadekin.
|
||||
(CC-BY-SA-3.0 MajorMoth)
|
||||
type: Add
|
||||
- message: Shadekin now use custom laughs and speech voice instead of Slime-person
|
||||
sounds for those lines.
|
||||
type: Tweak
|
||||
- message: Shadekin are assigned Felinid Growl, Hiss, and Purr emotes as is consistent
|
||||
with most other servers.
|
||||
type: Tweak
|
||||
id: 2602
|
||||
time: '2026-07-27T19:26:38.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6370
|
||||
- author: starabsurddark-png
|
||||
changes:
|
||||
- message: Increased the resistances of the Durathread Vest to 50% Blunt, Slash
|
||||
and 20% Heat
|
||||
type: Tweak
|
||||
- message: Reduced the resistances of the Plate Carrier to 10% Blunt
|
||||
type: Tweak
|
||||
id: 2603
|
||||
time: '2026-07-29T12:18:54.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6311
|
||||
- author: ShepardToTheStars, rebe83
|
||||
changes:
|
||||
- message: Felinid's sink claws ability delay has been reduced from 3s to 0.5s.
|
||||
type: Tweak
|
||||
- message: Felinids now get a unique icon on their alert bar when they protract
|
||||
their claws.
|
||||
type: Add
|
||||
id: 2604
|
||||
time: '2026-07-29T15:42:01.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6376
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Remote Medical Tracking has been added to the Biochemical research tree
|
||||
as a T3 technology. It allows you to print crew monitors and crew monitoring
|
||||
server boards!
|
||||
type: Add
|
||||
- message: The crew monitoring crate from Logistics now requires medical access
|
||||
to unlock instead of epistemics.
|
||||
type: Tweak
|
||||
id: 2605
|
||||
time: '2026-07-30T17:30:47.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6272
|
||||
- author: ErhardSteinhauer, Stxcking
|
||||
changes:
|
||||
- message: 'Coming from Frontier: Added Construction Bags and Bag of Holding Variant
|
||||
(T2) to the Engineering Techfab.'
|
||||
type: Add
|
||||
id: 2606
|
||||
time: '2026-08-02T13:31:31.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5846
|
||||
- author: TehFlaminTaco
|
||||
changes:
|
||||
- message: Removed Skia Ventcrawl
|
||||
type: Remove
|
||||
- message: Added Skia Shadowwalk
|
||||
type: Add
|
||||
- message: Replaced Skia NightVision with DarkVision
|
||||
type: Tweak
|
||||
id: 2607
|
||||
time: '2026-08-03T02:45:12.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6346
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: The height slider on your profile now shows actual height measurements.
|
||||
type: Tweak
|
||||
- message: Characters now have a +/- 20% scale in the character creator for all
|
||||
species.
|
||||
type: Tweak
|
||||
- message: In exchange for being harder to click on, characters that are smaller
|
||||
than average for their species have pull speed penalties while pulling for being
|
||||
so small. This effects only items that are not held in-hand, not in the air,
|
||||
and do not have wheels.
|
||||
type: Tweak
|
||||
- message: Slightly reduced the density of Ovinia so they aren't as dense as an
|
||||
Oni.
|
||||
type: Tweak
|
||||
- message: Increased the density of Thaven to slightly less than a normal human
|
||||
player.
|
||||
type: Tweak
|
||||
id: 2608
|
||||
time: '2026-08-04T16:27:56.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6320
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Shadekin cannot receive CPR anymore due to them not breathing or having
|
||||
lungs. They are still able to perform CPR.
|
||||
type: Remove
|
||||
- message: Shadekin should have an internal temperature now, so they can get cold
|
||||
and hot.
|
||||
type: Fix
|
||||
id: 2609
|
||||
time: '2026-08-04T16:41:14.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6381
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Fixed changelog saying Shadekin can't perform CPR. Shadekin can still
|
||||
perform CPR, but cannot receive it (as it would do nothing for them).
|
||||
type: Fix
|
||||
id: 2610
|
||||
time: '2026-08-04T21:49:19.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6395
|
||||
- author: Stxcking
|
||||
changes:
|
||||
- message: Mothroach and Mouse can emote again.
|
||||
type: Fix
|
||||
- message: Moproaches ghostrole can be raffled for properly now.
|
||||
type: Fix
|
||||
id: 2611
|
||||
time: '2026-08-04T22:18:47.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6356
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Nuclear operatives and ninjas will now be correctly scaled.
|
||||
type: Fix
|
||||
id: 2612
|
||||
time: '2026-08-07T16:51:25.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6398
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Parcel wrapping when buckled to a chair no longer will make you invisible
|
||||
and uninteractable.
|
||||
type: Fix
|
||||
id: 2613
|
||||
time: '2026-08-07T23:24:54.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6399
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Polymorphing/jaunting while ventcrawling will no longer break movement
|
||||
for the polymorphed/jaunting player.
|
||||
type: Fix
|
||||
id: 2614
|
||||
time: '2026-08-09T16:57:32.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6400
|
||||
- author: rebe83, cepelinas, ShepardtotheStars, einknusprigestoast, Sloppr
|
||||
changes:
|
||||
- message: Added gnomes! Remember to secure your valuables and be polite.
|
||||
type: Add
|
||||
- message: Added gnome hats, for when you butcher the gnome. This kills the gnome.
|
||||
type: Add
|
||||
- message: Gnome guidebook. All good gnomes know their fae laws! (They don't believe
|
||||
in SOP)
|
||||
type: Add
|
||||
id: 2615
|
||||
time: '2026-08-09T18:24:26.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6027
|
||||
- author: Coryler
|
||||
changes:
|
||||
- message: Harpy Wing Layers on Hardsuits
|
||||
type: Fix
|
||||
id: 2616
|
||||
time: '2026-08-10T16:14:56.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6406
|
||||
- author: SumofThreeParts
|
||||
changes:
|
||||
- message: Universals are cheaper now.
|
||||
type: Tweak
|
||||
id: 2617
|
||||
time: '2026-08-12T16:49:32.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6366
|
||||
- author: keekee38
|
||||
changes:
|
||||
- message: the cowboy crate now has 2 rifles, 2 ammo boxes, 2 hats, and 2 pairs
|
||||
of boots
|
||||
type: Tweak
|
||||
id: 2618
|
||||
time: '2026-08-12T17:05:32.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6363
|
||||
- author: sowelipililimute
|
||||
changes:
|
||||
- message: The set of ion laws has been refined to a smaller set of the best laws.
|
||||
type: Tweak
|
||||
id: 2619
|
||||
time: '2026-08-12T17:34:12.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6390
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Fixed some visitor shuttles (e.g. Asakim, Interdyne Chemists, Syndie
|
||||
Recruiter, etc) not spawning.
|
||||
type: Fix
|
||||
- message: There should roughly be 1.5x as many random shuttle events per round.
|
||||
type: Tweak
|
||||
- message: Slightly increased the chances of Asakim, LoneOp and SRN events to happen.
|
||||
type: Tweak
|
||||
- message: Asakim and Hitman shuttles are now more likely to appear during survival
|
||||
rounds.
|
||||
type: Tweak
|
||||
id: 2620
|
||||
time: '2026-08-13T01:17:04.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6401
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Onis should again be able to drink tea without getting poisoned.
|
||||
type: Fix
|
||||
id: 2621
|
||||
time: '2026-08-13T15:01:47.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6409
|
||||
- author: Stop-Signs
|
||||
changes:
|
||||
- message: Cosmic Censer no longer mindwipes people who were not cultists.
|
||||
type: Tweak
|
||||
id: 2622
|
||||
time: '2026-08-14T04:30:57.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6414
|
||||
- author: SirWarock
|
||||
changes:
|
||||
- message: Ejecting from a security belt now prioritizes the handgun instead of
|
||||
the radio!
|
||||
type: Tweak
|
||||
id: 2623
|
||||
time: '2026-08-16T14:07:46.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6418
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Holy water now heals when injected into someone's bloodstream.
|
||||
type: Fix
|
||||
id: 2624
|
||||
time: '2026-08-16T15:04:40.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6421
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Kitsune can eat raw meat without getting poisoned again.
|
||||
type: Fix
|
||||
id: 2625
|
||||
time: '2026-08-17T17:38:03.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6422
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Traitors now have an average of 4 objectives, up from 2.
|
||||
type: Tweak
|
||||
- message: The max number of traitors per Traitor shift has been reduced slightly,
|
||||
from 10 to 8.
|
||||
type: Tweak
|
||||
- message: Added the Logistic Officer's Golden Knuckledusters as a traitor objective.
|
||||
type: Add
|
||||
- message: Added a new steal objective to the CMO, the sensitive medical documents.
|
||||
type: Add
|
||||
- message: Traitors with DAGD can now roll steal objectives, otherwise they end
|
||||
up rolling all killing objectives.
|
||||
type: Tweak
|
||||
- message: The syndicate surplus and the super surplus crates have had their costs
|
||||
adjusted to 30 and 60 TC respectively.
|
||||
type: Tweak
|
||||
- message: The syndicate surplus and the super surplus crates have had the number
|
||||
of items increased to account for the increased cost.
|
||||
type: Tweak
|
||||
id: 2626
|
||||
time: '2026-08-17T19:14:31.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6389
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: The ramping scheduler will now look at when it was added to determine
|
||||
event density, rather than overall round time. This will result in less events
|
||||
and more time to recover after a major antag is defeated.
|
||||
type: Tweak
|
||||
- message: The Xenoborgs gamemode no longer has a ramping scheduler at round start.
|
||||
Instead, it gets added when the mothership core dies (like other game modes).
|
||||
type: Tweak
|
||||
- message: Fixed a bug where the ramping scheduler would get added if a nukie died
|
||||
on nukie planet.
|
||||
type: Fix
|
||||
- message: Fixed a bug where a ramping scheduler would get added if the crew defeated
|
||||
midround zombies.
|
||||
type: Fix
|
||||
id: 2627
|
||||
time: '2026-08-17T20:26:09.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6416
|
||||
- author: rebe83
|
||||
changes:
|
||||
- message: Hristovs are now bulkier and require use of a bipod to aim properly,
|
||||
but fire slightly faster when aimed.
|
||||
type: Tweak
|
||||
- message: .60 antimateriel bullets now pierce up to 3 regular walls, windows, and
|
||||
airlocks. To shreds you say?
|
||||
type: Tweak
|
||||
id: 2628
|
||||
time: '2026-08-18T16:39:08.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/5905
|
||||
- author: Coryler
|
||||
changes:
|
||||
- message: Vulpkanins have their own scream now.
|
||||
type: Add
|
||||
id: 2629
|
||||
time: '2026-08-18T17:51:37.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6348
|
||||
- author: starabsurddark-png
|
||||
changes:
|
||||
- message: Reduced ARCS slowdown to 10%
|
||||
type: Tweak
|
||||
- message: Increased ARCS explosion resist to 40%, Caustic Resist to 10%. Reduced
|
||||
the Heat resist to 10% and removed ranged stamina resist to match upstream Riot
|
||||
Suit
|
||||
type: Tweak
|
||||
- message: Replaced the ARCS with the Riot Suit in the Swat Crate
|
||||
type: Tweak
|
||||
id: 2630
|
||||
time: '2026-08-18T18:14:44.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6353
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Fixed missing locale strings on the cargo bounty request computer.
|
||||
type: Fix
|
||||
id: 2631
|
||||
time: '2026-08-20T14:25:00.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6427
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Hitmen can no longer get nuclear operatives nor characters with the marked
|
||||
as protected trait as targets.
|
||||
type: Fix
|
||||
- message: SRN will no longer get command with unborgable as a 'Condemn them to
|
||||
Metal' objective.
|
||||
type: Fix
|
||||
id: 2632
|
||||
time: '2026-08-20T17:19:46.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6426
|
||||
- author: Radezolid, FieldCommand
|
||||
changes:
|
||||
- message: The syndicate recruiter's ship no longer has AA on it's doors.
|
||||
type: Fix
|
||||
- message: The synthesis ship no longer has AA on it's doors.
|
||||
type: Fix
|
||||
- message: The synthesis ship is now power independent from the station, with a
|
||||
17 kW generator.
|
||||
type: Tweak
|
||||
- message: New syndicate evacuation pod for the shuttle event
|
||||
type: Add
|
||||
- message: Most syndicate shuttles should now have a syndicate fax machine.
|
||||
type: Tweak
|
||||
id: 2633
|
||||
time: '2026-08-21T02:38:46.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6094
|
||||
- author: Radezolid
|
||||
changes:
|
||||
- message: Medkits now occupy a 2x3 in your bag, from 2x4.
|
||||
type: Tweak
|
||||
id: 2634
|
||||
time: '2026-08-21T18:29:38.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6413
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Removed suit coordinates for Arms Dealer, Asakim, and SRN ghost roles.
|
||||
type: Fix
|
||||
id: 2635
|
||||
time: '2026-08-23T12:56:13.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6441
|
||||
- author: ShepardToTheStars
|
||||
changes:
|
||||
- message: Syndicate and hitman business cards now embed if they are throwing at
|
||||
someone.
|
||||
type: Add
|
||||
id: 2636
|
||||
time: '2026-08-23T12:57:01.0000000+00:00'
|
||||
url: https://github.com/DeltaV-Station/Delta-v/pull/6439
|
||||
Order: 1
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
[game]
|
||||
hostname = "[EN][MRP] Delta-V (Ψ) | Apoapsis [NA East 1]"
|
||||
hostname = "[EN][MRP] Delta-v (Ψ) | Apoapsis [US East 1]"
|
||||
soft_max_players = 100
|
||||
|
||||
[adminlogs]
|
||||
server_name = "Apoapsis"
|
||||
|
||||
[hub]
|
||||
tags = "lang:en-US,region:am_n_e,rp:med,no_tag_infer"
|
||||
|
||||
|
||||
@@ -108,7 +108,6 @@ time = 600
|
||||
|
||||
[chat]
|
||||
max_announcement_length = 512
|
||||
rate_limit_announce_admins_delay = -1
|
||||
|
||||
[audio]
|
||||
attenuation = 4 # inversedistanceclamped 1 << 2, see audioparams.cs
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
[game]
|
||||
hostname = "[EN][MRP] Delta-V (Ψ) | Horizon [NA East 3]"
|
||||
hostname = "[EN][MRP] Delta-v (Ψ) | Horizon [US East 3]"
|
||||
soft_max_players = 80
|
||||
|
||||
[adminlogs]
|
||||
server_name = "Horizon"
|
||||
|
||||
[vote]
|
||||
preset_enabled = true
|
||||
map_enabled = true
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
[game]
|
||||
hostname = "[EN][MRP] Delta-V (Ψ) | Inclination [EU West]"
|
||||
hostname = "[EN][MRP] Delta-v (Ψ) | Inclination [EU West]"
|
||||
soft_max_players = 50
|
||||
|
||||
[adminlogs]
|
||||
server_name = "Inclination"
|
||||
|
||||
[server]
|
||||
rules_file = "DeltaVRuleset"
|
||||
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
[game]
|
||||
hostname = "[EN][MRP] Delta-V (Ψ) | Meridian [EU West]"
|
||||
hostname = "[EN][MRP] Delta-v (Ψ) | Meridian [EU West]"
|
||||
soft_max_players = 40
|
||||
|
||||
[adminlogs]
|
||||
server_name = "Meridian"
|
||||
|
||||
[hub]
|
||||
tags = "lang:en-US,region:eu_w,rp:med,no_tag_infer"
|
||||
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
[game]
|
||||
hostname = "[EN][MRP] Delta-V (Ψ) | Periapsis [NA East 2]"
|
||||
hostname = "[EN][MRP] Delta-v (Ψ) | Periapsis [US East 2]"
|
||||
soft_max_players = 60
|
||||
desc = """\
|
||||
A medium roleplay fork based around the mysterious Noösphere, featuring unique content, custom maps, new species and a revamped science department.\
|
||||
This server focuses on calmer shifts.\
|
||||
"""
|
||||
fallbackpreset = "Extended"
|
||||
|
||||
[adminlogs]
|
||||
server_name = "Periapsis"
|
||||
|
||||
[vote]
|
||||
preset_enabled = true
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,4 @@
|
||||
cd-borg-select-subtype-flavour-text = Available cosmetic subtypes
|
||||
|
||||
# medical
|
||||
al-borg-medical-subtype-qualified-doctor-name = qualified doctor
|
||||
@@ -1,3 +1,2 @@
|
||||
humanoid-profile-editor-height-label = Size - Height:
|
||||
humanoid-profile-editor-height-pull-speed-penalty-label = Size - Pull Speed Reduction:
|
||||
humanoid-profile-editor-height-label = Height:
|
||||
humanoid-profile-editor-reset-height-button = Reset
|
||||
|
||||
@@ -92,7 +92,6 @@ psionic-power-precognition-unknown-shuttle-disaster-evac-pod-result-message = Yo
|
||||
psionic-power-precognition-syndicate-armsdealer-result-message = You see a vision of a ship lurking in the shadows, its cargo deadly.
|
||||
psionic-power-precognition-rift-spawn-result-message = You see a small spark of energy, quickly expanding as it tears reality apart, twisting everything around it.
|
||||
psionic-power-precognition-asakim-spawn-result-message = You smell stale air from a cryopod opening, and the faint echo of an intelligence far away but very near.
|
||||
psionic-power-precognition-gnome-spawn-result-message = You hear laughter coming from the walls and quick footsteps when your back is turned.
|
||||
psionic-power-precognition-pitbull-spawn-result-message = You see a vision of a hundred small creatures being torn apart by bloodthirsty beasts in a maze of steel.
|
||||
psionic-power-precognition-hitman-spawn-result-message = You see a man in a business suit, a corpse at their feet.
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
cmd-stealthmin-desc = Toggle whether others can see you in adminwho and your current entity is followable by ghosts.
|
||||
cmd-stealthmin-help = Usage: stealthmin\nUse stealthmin to toggle whether you appear in the output of the adminwho command and your current entity is followable by ghosts.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user