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Author SHA1 Message Date
pre-commit-ci[bot] 8e7895cf57 [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2026-07-21 02:14:08 +00:00
Vanessa 162db0b954 yips 2026-07-20 21:08:58 -05:00
1199 changed files with 51016 additions and 419249 deletions
+19 -10
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@@ -1,25 +1,34 @@
# Last match in file takes precedence.
# See https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners#example-of-a-codeowners-file
* @DeltaV-Station/maintainers
# C# code
/Content.*/ @DeltaV-Station/maintainers
# Any assets
/Resources/ @DeltaV-Station/maintainers
# Server config files
/Resources/ConfigPresets/ @DeltaV-Station/lead-maintainers
# Github workflows
/.github/ @DeltaV-Station/lead-maintainers
/Resources/ConfigPresets/ @Toby222
# Lobby art and music - automatically direction issues since its immediately visible to players
/Resources/Audio/Lobby/ @DeltaV-Station/direction @DeltaV-Station/maintainers
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction @DeltaV-Station/maintainers
/Resources/Audio/Lobby/ @DeltaV-Station/direction
/Resources/Textures/LobbyScreens/ @DeltaV-Station/direction
# Maps
/Resources/Maps/ @DeltaV-Station/maptainers
/Resources/Prototypes/Maps/ @DeltaV-Station/maptainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers @DeltaV-Station/maintainers
/Content.IntegrationTests/Tests/PostMapInitTest.cs @DeltaV-Station/maptainers
# Server rules
/Resources/ServerInfo/Guidebook/_DV/Rules/ @DeltaV-Station/head-administrators
# Wiki
/.wiki/ @DeltaV-Station/direction
/.wiki/ @DeltaV-Station/direction
# Tools and scripts
/Tools/ @Toby222
# Workflows, codeowners, templates, etc.
/.github/ @Toby222
# Standalone files in the root repo
/* @Toby222
+1 -1
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@@ -26,7 +26,7 @@ This just saves them the trouble. Note that AGPL or MIT licensing is only applic
- [ ] I confirm that I am the creator of the code in this PR, and allow licensing it under the following license(s), or that the original author(s) has given me permission to do so:
- [X] AGPL (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-AGPLv3.txt) <!-- This one is required to contribute to DeltaV -->
- [X] MIT (https://github.com/DeltaV-Station/Delta-v/blob/master/LICENSE-MIT.txt) <!-- Optional - A lot of other SS14 forks use MIT -->
<!-- Feel free to add more licenses as you see fit -->
<!-- Feel free to add more licenses as you see fit -->
**Changelog**
<!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay.
+1 -1
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@@ -59,7 +59,7 @@ public sealed partial class BountyEntry : BoxContainer
var claimedByText = string.IsNullOrEmpty(bounty.ClaimedBy) ? Loc.GetString("bounty-console-claimed-by-none") : bounty.ClaimedBy;
ClaimedBylabel.SetMarkup(Loc.GetString("bounty-console-claimed-by", ("claimant", claimedByText)));
StatusLabel.SetMarkup(Loc.GetString($"bounty-console-status-formatted-{bounty.Status.ToString()}"));
StatusLabel.SetMarkup(Loc.GetString($"bounty-console-formatted-status-{bounty.Status.ToString()}"));
// End DeltaV bounty claiming
}
@@ -28,6 +28,7 @@ namespace Content.Client.Communications.UI
_menu.OnBroadcast += BroadcastButtonPressed;
_menu.OnAlertLevel += AlertLevelSelected;
_menu.OnEmergencyLevel += EmergencyShuttleButtonPressed;
_menu.OnExfiltrationLevel += ExfiltrationShuttleButtonPressed; // DeltaV - Exfiltration shuttle
}
public void AlertLevelSelected(string level)
@@ -47,6 +48,13 @@ namespace Content.Client.Communications.UI
CallShuttle();
}
// Begin DeltaV - Exfiltration Shuttle
public void ExfiltrationShuttleButtonPressed()
{
SendMessage(new CommunicationsConsoleExfiltrationShuttleMessage(!_menu!.CountdownStarted));
}
// End DeltaV - Exfiltration Shuttle
public void AnnounceButtonPressed(string message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
@@ -86,6 +94,13 @@ namespace Content.Client.Communications.UI
_menu.CurrentLevel = commsState.CurrentAlert;
_menu.CountdownEnd = commsState.ExpectedCountdownEnd;
// Begin DeltaV - Exfiltration Shuttle
_menu.CanExfiltrate = commsState.CanCall;
_menu.ExfiltrationCountdownEnd = commsState.ExpectedExfiltrationCountdownEnd;
_menu.ExfiltrationShuttleButton.Disabled = !_menu.CanExfiltrate;
// End DeltaV - Exfiltration Shuttle
_menu.UpdateCountdown();
_menu.UpdateAlertLevels(commsState.AlertLevels, _menu.CurrentLevel);
_menu.AlertLevelButton.Disabled = !_menu.AlertLevelSelectable;
@@ -52,10 +52,19 @@
<RichTextLabel Name="CountdownLabel"/>
<!-- DeltaV - Exfiltration Shuttle -->
<RichTextLabel Name="ExfiltrationCountdownLabel"/>
<Button Name="EmergencyShuttleButton"
Access="Public"
Text="Placeholder Text"
ToolTip="{Loc 'comms-console-menu-emergency-shuttle-button-tooltip'}"/>
<!-- DeltaV - Exfiltration Shuttle -->
<Button Name="ExfiltrationShuttleButton"
Access="Public"
Text="Placeholder Text"
ToolTip="{Loc 'comms-console-menu-exfiltration-shuttle-button-tooltip'}"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
@@ -29,6 +29,12 @@ namespace Content.Client.Communications.UI
public event Action<string>? OnAnnounce;
public event Action<string>? OnBroadcast;
// Begin DeltaV - Exfiltration Shuttle
public bool CanExfiltrate;
public TimeSpan? ExfiltrationCountdownEnd;
public event Action? OnExfiltrationLevel;
// End DeltaV - Exfiltration Shuttle
public CommunicationsConsoleMenu()
{
IoCManager.InjectDependencies(this);
@@ -72,12 +78,18 @@ namespace Content.Client.Communications.UI
EmergencyShuttleButton.OnPressed += _ => OnEmergencyLevel?.Invoke();
EmergencyShuttleButton.Disabled = !CanCall;
// Begin DeltaV - Exfiltration Shuttle
ExfiltrationShuttleButton.OnPressed += _ => OnExfiltrationLevel?.Invoke();
ExfiltrationShuttleButton.Disabled = !CanExfiltrate;
// End DeltaV - Exfiltration Shuttle
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdateCountdown();
UpdateExfiltrationCountdown(); // DeltaV - Exfiltration shuttle
}
// The current alert could make levels unselectable, so we need to ensure that the UI reacts properly.
@@ -117,6 +129,25 @@ namespace Content.Client.Communications.UI
}
}
// Begin DeltaV - Exfiltration Shuttle
public void UpdateExfiltrationCountdown()
{
if (ExfiltrationCountdownEnd is null)
{
ExfiltrationCountdownLabel.SetMessage(string.Empty);
ExfiltrationShuttleButton.Text = Loc.GetString("comms-console-menu-call-exfiltration");
return;
}
var exfiltrationDiff = MathHelper.Max((ExfiltrationCountdownEnd - _timing.CurTime) ?? TimeSpan.Zero, TimeSpan.Zero);
ExfiltrationShuttleButton.Text = Loc.GetString("comms-console-menu-recall-exfiltration");
var exfiltrationInfoText = Loc.GetString("comms-console-menu-exfiltration-time-remaining",
("time", exfiltrationDiff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
ExfiltrationCountdownLabel.SetMessage(exfiltrationInfoText);
}
// End DeltaV - Exfiltration Shuttle
public void UpdateCountdown()
{
if (!CountdownStarted)
@@ -59,12 +59,9 @@
<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
<Label Name="TemperatureLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
<!-- Begin DeltaV - Health Analyzer Plus -->
<Label Name="BloodLevelLabel" />
<!-- Label Name="BloodLabel" / -->
<!-- Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" / -->
<!-- Label Name="DamageLabel" / -->
<!-- End DeltaV - Health Analyzer Plus -->
<Label Name="BloodLabel" />
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
<Label Name="DamageLabel" />
</GridContainer>
</BoxContainer>
@@ -76,41 +73,10 @@
<PanelContainer StyleClasses="LowDivider" />
<!-- Begin DeltaV - Health Analyzer Plus -->
<!-- BoxContainer Name="GroupsContainer" Margin="0 5 0 5" Orientation="Vertical" -->
<!-- /BoxContainer -->
<GridContainer Margin="0 5 0 5" Columns="3" HorizontalAlignment="Center">
<BoxContainer Name="DamageBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalDamageLabel" HorizontalAlignment="Center" />
<PanelContainer Name="DamageGroupsDivider" StyleClasses="LowDivider" />
<Label
Name="NoDamageLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-damage-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="DamageGroupsContainer" Margin="0 5 0 5" Orientation="Vertical" />
</BoxContainer>
</BoxContainer>
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Name="BloodstreamBox" Margin="5 5 5 5" Orientation="Vertical">
<Label Name="TotalReagentQuantityLabel" HorizontalAlignment="Center" />
<PanelContainer Name="BloodstreamReagentsDivider" StyleClasses="LowDivider" />
<Label
Name="NoReagentsLabel"
HorizontalAlignment="Center"
Text="{Loc 'health-analyzer-plus-window-no-reagents-text'}"
FontColorOverride="DeepSkyBlue"
Margin="0 5 0 5" />
<BoxContainer HorizontalAlignment="Center">
<BoxContainer Name="BloodstreamReagentListContainer" Orientation="Vertical" Margin="0 5 0 5" />
</BoxContainer>
</BoxContainer>
</GridContainer>
<!-- End DeltaV - Health Analyzer Plus -->
<BoxContainer
Name="GroupsContainer"
Margin="0 5 0 5"
Orientation="Vertical">
</BoxContainer>
</BoxContainer>
@@ -19,25 +19,12 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
// BEGIN DeltaV
using Content.Client._DV.Traits.Assorted;
using Content.Shared._DV.Traits.Assorted;
using Content.Shared._DV.Medical; // Uncloneable
using Content.Shared._DV.MedicalRecords; // Medical Records
// Health Analyzer Plus
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Body.Systems;
using Content.Client.Body.Systems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Client.Chemistry.Containers.EntitySystems;
using Content.Shared.Body.Components;
// END DeltaV
namespace Content.Client.HealthAnalyzer.UI;
using Content.Client._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Traits.Assorted; // DeltaV
using Content.Shared._DV.Medical; // DeltaV - Uncloneable
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
// Health analyzer UI is split from its window because it's used by both the
// health analyzer item and the cryo pod UI.
@@ -45,8 +32,6 @@ namespace Content.Client.HealthAnalyzer.UI;
[GenerateTypedNameReferences]
public sealed partial class HealthAnalyzerControl : BoxContainer
{
private const string REAGENT_GROUP_MEDICINE = "Medicine"; // DeltaV - Health Analyzer
private readonly IEntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
@@ -56,8 +41,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
private readonly UnborgableSystem _unborgable; // DeltaV
private readonly RedshirtSystem _redshirt; // DeltaV
private readonly UncloneableSystem _uncloneable; // DeltaV
private readonly SharedBloodstreamSystem _bloodstream; // DeltaV
private readonly SharedSolutionContainerSystem _solutionContainer; // DeltaV
// Begin DeltaV - Medical Records
private readonly ButtonGroup _triageStatusGroup = new();
@@ -83,8 +66,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
_unborgable = _entityManager.System<UnborgableSystem>(); // DeltaV
_redshirt = _entityManager.System<RedshirtSystem>(); // DeltaV
_uncloneable = _entityManager.System<UncloneableSystem>(); // DeltaV
_bloodstream = _entityManager.System<BloodstreamSystem>(); // DeltaV
_solutionContainer = _entityManager.System<SolutionContainerSystem>(); // DeltaV
// Begin DeltaV - Medical Records
foreach (var item in Enum.GetValues<TriageStatus>())
@@ -157,13 +138,9 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Begin DeltaV - Health Analyzer Plus
/*
BloodLabel.Text = !float.IsNaN(state.BloodLevel)
? $"{state.BloodLevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
*/
// End DeltaV - Health Analyzer Plus
StatusLabel.Text =
_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
@@ -172,19 +149,16 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
// Total Damage
// DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString(); // DeltaV - Health Analyzer Plus
DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString();
// Alerts
// DeltaV traits - This is going to be horrid if we just keep adding things like this.
var unborgable = _unborgable.IsUnborgable(target.Value);
var redshirt = _redshirt.IsRedshirt(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Redshirt
var uncloneable = _uncloneable.IsUncloneable(target.Value) && mobStateComponent?.CurrentState == MobState.Dead; // DeltaV - Unclonable
// I'm just going to lump them all into 'extraTraitAlerts' to group our modifications as a single bool in the next check
var extraTraitAlerts = unborgable || redshirt || uncloneable;
// END DeltaV
var showAlerts = state.Unrevivable == true || state.Bleeding == true || extraTraitAlerts; // DeltaV - extra alerts
var showAlerts = state.Unrevivable == true || state.Bleeding == true;
AlertsDivider.Visible = showAlerts;
AlertsContainer.Visible = showAlerts;
@@ -242,7 +216,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
var damagePerType = _damageable.GetAllDamage(target.Value).DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
DrawBloodstreamInfo(target.Value, state.BloodSolution, state.BloodLevel); // End DeltaV - Health Analyzer Plus
// Begin DeltaV - Medical Records
if (state.MedicalRecord is not { } records)
@@ -281,15 +254,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> groups,
IReadOnlyDictionary<ProtoId<DamageTypePrototype>, FixedPoint2> damageDict)
{
// Begin DeltaV - Health Analyzer Plus
// GroupsContainer.RemoveAllChildren();
DamageGroupsContainer.RemoveAllChildren();
// Begin DeltaV - Health Analyzer Plus
var totalDamage = damageDict.Sum(x => x.Value.Double());
TotalDamageLabel.Text = Loc.GetString("health-analyzer-plus-window-entity-total-damage-text", ("amount", Math.Round(totalDamage, 2)));
NoDamageLabel.Visible = totalDamage == 0;
// End DeltaV - Health Analyzer Plus
GroupsContainer.RemoveAllChildren();
foreach (var (damageGroupId, damageAmount) in groups)
{
@@ -310,8 +275,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
// GroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
DamageGroupsContainer.AddChild(groupContainer); // DeltaV - Health Analyzer Plus
GroupsContainer.AddChild(groupContainer);
// Show the damage for each type in that group.
var group = _prototypes.Index(damageGroupId);
@@ -332,116 +296,6 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
}
}
// Begin DeltaV - Health Analyzer Plus
private void DrawBloodstreamInfo(EntityUid target, Solution? bloodSolution, float bloodlevel)
{
BloodstreamReagentListContainer.RemoveAllChildren();
List<ReagentQuantity> bloodstream = new();
double totalReagentQuantity = 0;
double unknownReagents = 0;
// Make sure we can access the bloodtype and reagents before trying to use them
if (bloodSolution is not null)
{
if (!_entityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstreamComp) ||
!_solutionContainer.ResolveSolution(target, bloodstreamComp.BloodSolutionName, ref bloodstreamComp.BloodSolution, out var bloodReagentSolution))
return;
// Get the blood reagent IDs to ignore in the scan
var bloodReagentIds = bloodstreamComp.BloodReferenceSolution.Select(b => b.Reagent);
// Get all of the medicines in the bloodstream
foreach (var reagent in bloodSolution!.Contents)
{
if (bloodReagentIds.Contains(reagent.Reagent))
continue;
if (_prototypes.Index<ReagentPrototype>(reagent.Reagent.Prototype).Group == REAGENT_GROUP_MEDICINE)
{
bloodstream.Add(reagent);
totalReagentQuantity += reagent.Quantity.Double();
}
else
{
unknownReagents += reagent.Quantity.Double();
}
}
}
var bloodQuantityPercent = !float.IsNaN(bloodlevel)
? $"{bloodlevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
// Display the percent and amount of blood in the system
// Normal health scanner is percent only, this one adds the actual units too
BloodLevelLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-blood-level-quantity-text",
("percent", bloodQuantityPercent)
);
// Display the total amount of reagents in the bloodstream, 0 is valid
TotalReagentQuantityLabel.Text = Loc.GetString(
"health-analyzer-plus-window-entity-total-reagents-text",
("amount", Math.Round(totalReagentQuantity, 1).ToString("0.0"))
);
// If the bloodstream was empty, display a message instead to fill the space with something
NoReagentsLabel.Visible = bloodstream.Count == 0 && unknownReagents == 0;
// For each of the reagents in the bloodstream, add them to the list of reagents
// If there are none, this loop will simply do nothing
foreach (var (reagentID, reagentQuantity) in bloodstream)
{
var reagentPrototype = _prototypes.Index<ReagentPrototype>(reagentID.Prototype);
// Make a new container for each reagent we add to the list
var reagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
// Add the string "[] <reagent_name>: <reagent_amount>u" for the current reagent
// The [] is a unicode block character, and is colored with the reagent color
// to make it easier to identify
reagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-reagent-text",
("reagentColor", reagentPrototype.SubstanceColor),
("reagentName", reagentPrototype.LocalizedName),
("amount", Math.Round(reagentQuantity.Double(), 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(reagentContainer);
}
// Add unknown reagents (if any)
if (unknownReagents > 0)
{
var unknownReagentContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical
};
unknownReagentContainer.AddChild(
new RichTextLabel
{
Text = Loc.GetString("health-analyzer-plus-window-unknown-reagents-text",
("amount", Math.Round(unknownReagents, 1).ToString("0.0"))
)
}
);
BloodstreamReagentListContainer.AddChild(unknownReagentContainer);
}
return;
}
// End DeltaV - Health Analyzer Plus
private Texture GetTexture(string texture)
{
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
@@ -7,9 +7,7 @@
<ScrollContainer
Margin="5 5 5 5"
ReturnMeasure="True"
VerticalExpand="True"
VScrollBarHidden="True"
HScrollBarHidden="True"> <!-- DeltaV - Hide the scroll bars -->
VerticalExpand="True">
<ui:HealthAnalyzerControl
Name="HealthAnalyzer"
@@ -32,10 +32,10 @@ namespace Content.Client.Labels.UI
}
_window.OnLabelChanged += OnLabelChanged;
_window.OnLabelSelected += OnLabelSelected; // Starlight
Reload();
_window.SetInitialLabelState(); // Must be after Reload() has set the label text
}
private void OnLabelChanged(string newLabel)
{
// Focus moment
@@ -45,17 +45,7 @@ namespace Content.Client.Labels.UI
SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
}
// Starlight start
private void OnLabelSelected(string label)
{
// Update UI and send message to sync with server
if (_window != null)
{
_window.SetCurrentLabel(label);
}
SendPredictedMessage(new HandLabelerLabelChangedMessage(label));
}
// Starlight End
public void Reload()
{
if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
@@ -1,10 +1,8 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'hand-labeler-ui-header'}"
SetWidth="400"
MinWidth="150"
SetHeight="400"> <!-- Starlight - include gfx and set default height to include saved labels section nicely -->
MinWidth="150">
<BoxContainer Orientation="Vertical" SeparationOverride="4">
<Label Name="CurrentTextLabel" Text="{Loc 'hand-labeler-current-text-label'}" />
<LineEdit Name="LabelLineEdit" />
@@ -12,19 +10,5 @@
<Button Name="ResetLabelButton" Text="{Loc 'hand-labeler-ui-reset-label-text'}" StyleClasses="OpenRight" />
<Button Name="ClearLabelButton" Text="{Loc 'hand-labeler-ui-clear-label-text'}" StyleClasses="OpenLeft" />
</BoxContainer>
<!-- Starlight Begin -->
<Label Text="{Loc 'hand-labeler-saved-labels'}" />
<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="1">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<ItemList Name="SavedLabelsList" VerticalExpand="True" SelectMode="Button" />
</PanelContainer>
<BoxContainer Orientation="Horizontal" Align="Center">
<Button Name="SaveLabelButton" Text="{Loc 'hand-labeler-save-label-text'}" StyleClasses="OpenRight" />
<Button Name="DeleteLabelButton" Text="{Loc 'hand-labeler-delete-label-text'}" StyleClasses="OpenLeft" />
</BoxContainer>
<!-- Starlight end -->
</BoxContainer>
</DefaultWindow>
@@ -1,19 +1,13 @@
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Client.UserInterface.Controls; // Starlight
using Robust.Shared.Configuration; // Starlight
using Content.Shared.Starlight.CCVar; // Starlight
namespace Content.Client.Labels.UI
{
[GenerateTypedNameReferences]
public sealed partial class HandLabelerWindow : DefaultWindow
{
[Dependency] private readonly IConfigurationManager _cfg = default!; // Starlight
public event Action<string>? OnLabelChanged;
public event Action<string>? OnLabelSelected; // Starlight
/// <summary>
/// Is the user currently entering text into the control?
@@ -23,14 +17,10 @@ namespace Content.Client.Labels.UI
private string _label = string.Empty;
private string _initialLabel = string.Empty;
private bool _deleteMode = false; // Starlight
private List<string> _savedLabels = []; // Starlight
public HandLabelerWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this); // Starlight
LoadSavedLabelsFromCVar(); // Starlight
LabelLineEdit.OnTextChanged += e =>
{
@@ -47,42 +37,6 @@ namespace Content.Client.Labels.UI
};
ResetLabelButton.OnPressed += _ => LabelLineEdit.SetText(_initialLabel, true);
ClearLabelButton.OnPressed += _ => LabelLineEdit.SetText("", true);
// Starlight Begin
SaveLabelButton.OnPressed += _ =>
{
if (!string.IsNullOrWhiteSpace(_label) && !_savedLabels.Contains(_label))
{
_savedLabels.Add(_label);
SaveSavedLabelsToCVar();
UpdateSavedLabels(_savedLabels);
}
};
DeleteLabelButton.OnPressed += _ =>
{
_deleteMode = !_deleteMode;
DeleteLabelButton.Pressed = _deleteMode;
UpdateButtons();
};
SavedLabelsList.OnItemSelected += args =>
{
if (_deleteMode)
{
_savedLabels.RemoveAt(args.ItemIndex);
SaveSavedLabelsToCVar();
UpdateSavedLabels(_savedLabels);
UpdateButtons();
}
else
{
if (SavedLabelsList[args.ItemIndex].Metadata is string label)
{
OnLabelSelected?.Invoke(label);
}
}
}; // Starlight End
}
protected override void Opened()
@@ -116,68 +70,15 @@ namespace Content.Client.Labels.UI
UpdateButtons();
}
// Starlight begin
public void UpdateSavedLabels(List<string> labels)
{
var items = new List<ItemList.Item>();
foreach (var label in labels)
{
var item = new ItemList.Item(SavedLabelsList)
{
Text = label,
Metadata = label
};
items.Add(item);
}
SavedLabelsList.SetItems(items);
UpdateButtons();
}
// Starlight end
public void UpdateButtons()
{
ResetLabelButton.Disabled = (LabelLineEdit.Text == _initialLabel);
ClearLabelButton.Disabled = (LabelLineEdit.Text == "");
// Starlight begin
var labelExists = false;
foreach (var item in SavedLabelsList)
{
if ((item.Metadata as string) == _label.Trim())
{
labelExists = true;
break;
}
}
SaveLabelButton.Disabled = string.IsNullOrWhiteSpace(_label) || labelExists;
DeleteLabelButton.Text = _deleteMode
? Loc.GetString("hand-labeler-delete-mode-text")
: Loc.GetString("hand-labeler-delete-label-text");
// Starlight end
}
public void SetMaxLabelLength(int maxLength)
{
LabelLineEdit.IsValid = s => s.Length <= maxLength;
}
// Starlight begin
private void LoadSavedLabelsFromCVar()
{
var savedLabelsStr = _cfg.GetCVar(StarlightCCVars.HandLabelerSavedLabels);
if (!string.IsNullOrEmpty(savedLabelsStr))
{
_savedLabels = new List<string>(savedLabelsStr.Split('\n', StringSplitOptions.RemoveEmptyEntries));
UpdateSavedLabels(_savedLabels);
}
}
private void SaveSavedLabelsToCVar()
{
var savedLabelsStr = string.Join('\n', _savedLabels);
_cfg.SetCVar(StarlightCCVars.HandLabelerSavedLabels, savedLabelsStr);
_cfg.SaveToFile();
}
// Starlight end
}
}
@@ -9,8 +9,6 @@ using Content.Shared.Preferences;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Content.Client._CD.Records.UI; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
namespace Content.Client.Lobby.UI;
@@ -195,7 +193,6 @@ public sealed partial class HumanoidProfileEditor
RefreshLoadouts();
UpdateSexControls(); // update sex for new species
UpdateSpeciesGuidebookIcon();
UpdateHeightControls(); // DeltaV
ReloadPreview();
}
@@ -207,22 +204,23 @@ public sealed partial class HumanoidProfileEditor
ReloadProfilePreview();
}
private void UpdateHeightControls()
{
if (Profile == null)
{
return;
}
var prototype = _prototypeManager.Index(Profile.Species);
_defaultHeight = prototype.DefaultHeight;
var species = _species.Find(x => x.ID == Profile.Species);
if (species != null)
_defaultHeight = species.DefaultHeight;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var sliderPercent = (Profile.Height - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
var scaleReference = _defaultHeight * prototype.BaseScale.Y;
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, sliderPercent), 2);
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(scaleReference * newHeight);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
CDHeight.Text = Profile.Height.ToString(CultureInfo.InvariantCulture);
}
// End CD - Character Records
@@ -73,13 +73,9 @@
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDHeightLabel" />
<Slider Name="CDHeightSlider" HorizontalAlignment="Right" SetWidth="300" MinValue="0.0" MaxValue="1.0"/>
</BoxContainer>
<BoxContainer HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-height-pull-speed-penalty-label'}" />
<Control HorizontalExpand="True" />
<Label Name="CDPullSpeedReductionLabel" />
<LineEdit HorizontalAlignment="Right" Name="CDHeight" MinSize="60 0" Text="1.0" />
<Button Name="CDHeightReset" Text="{Loc 'humanoid-profile-editor-reset-height-button'}" HorizontalAlignment="Right"/>
</BoxContainer>
<!-- End CD - Character Records -->
<!-- Sex -->
@@ -2,6 +2,9 @@ using Content.Client.Humanoid;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Sprite;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._DV.Species; // DeltaV - Species hider
using Content.Shared.Body;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
@@ -19,8 +22,13 @@ using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Direction = Robust.Shared.Maths.Direction;
using Content.Client._CD.Records.UI; // CD - Character Records
using Content.Shared._DV.Body.Systems; // DV - Traits
// Begin CD - Character Records
using System.Globalization;
using Content.Client._CD.Records.UI;
using Content.Shared._CD.Records;
// End CD - Character Records
using Content.Shared._DV.Traits;
using Content.Shared.Humanoid.Prototypes; // DV - Traits
namespace Content.Client.Lobby.UI
{
@@ -213,18 +221,34 @@ namespace Content.Client.Lobby.UI
// Begin CD - Character Records
#region CDHeight
CDHeight.OnTextChanged += args =>
{
if (Profile is null || !float.TryParse(args.Text, out var newHeight))
return;
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
newHeight = MathF.Round(Math.Clamp(newHeight, prototype.MinHeight, prototype.MaxHeight), 2);
// The percentage between the start and end numbers, aka "inverse lerp"
var sliderPercent = (newHeight - prototype.MinHeight) /
(prototype.MaxHeight - prototype.MinHeight);
CDHeightSlider.Value = sliderPercent;
SetProfileHeight(newHeight);
};
CDHeightReset.OnPressed += _ =>
{
CDHeight.SetText(_defaultHeight.ToString(CultureInfo.InvariantCulture), true);
};
CDHeightSlider.OnValueChanged += _ =>
{
if (Profile is null)
return;
var prototype = _prototypeManager.Index(Profile.Species);
var prototype = _prototypeManager.Index<SpeciesPrototype>(Profile.Species);
var newHeight = MathF.Round(MathHelper.Lerp(prototype.MinHeight, prototype.MaxHeight, CDHeightSlider.Value), 2);
var speciesScale = prototype.BaseScale.Y;
CDHeightLabel.Text = UnitConversion.GetMetricAndImperialDisplayFromScale(newHeight * speciesScale);
CDPullSpeedReductionLabel.Text = SmallCharacterSystem.GetPullSpeedPenaltyDisplayFromScale(newHeight);
CDHeight.Text = newHeight.ToString(CultureInfo.InvariantCulture);
SetProfileHeight(newHeight);
};
@@ -88,9 +88,9 @@ public sealed partial class CryoPodWindow : FancyWindow
// Health analyzer
var maybePatient = _entityManager.GetEntity(msg.Health.TargetEntity);
var hasPatient = msg.Health.TargetEntity.HasValue;
// var hasDamage = hasPatient && msg.HasDamage; // DeltaV - Health Analyzer Plus
var hasDamage = hasPatient && msg.HasDamage;
NoDamageText.Visible = false; //(hasPatient && !hasDamage); // DeltaV - Health Analyzer Plus
NoDamageText.Visible = (hasPatient && !hasDamage);
HealthSection.Visible = hasPatient;
EjectPatientButton.Disabled = !hasPatient;
@@ -1,8 +1,9 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:chassisSpriteControls="clr-namespace:Content.Client._CD.Silicons.Borgs.UI"
Title="{Loc 'borg-select-type-menu-title'}"
SetSize="550 300">
SetSize="600 480">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
<!-- Left pane: selection of borg type -->
@@ -29,6 +30,9 @@
<RichTextLabel Name="DescriptionLabel" VerticalExpand="True" VerticalAlignment="Top" />
</BoxContainer>
</Control>
<chassisSpriteControls:ChassisSpriteSelection Name="ChassisSpriteSelection"/> <!-- CD change -->
<controls:ConfirmButton Name="ConfirmTypeButton" Text="{Loc 'borg-select-type-menu-confirm'}"
Disabled="True" HorizontalAlignment="Right"
MinWidth="200" />
@@ -1,6 +1,7 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared.Guidebook;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
@@ -29,6 +30,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
private BorgTypePrototype? _selectedBorgType;
public event Action<ProtoId<BorgTypePrototype>>? ConfirmedBorgType;
public event Action<EntityPrototype?>? ConfirmedBorgSubtype; // CosmicDrift event - borg subtypes
private static readonly List<ProtoId<GuideEntryPrototype>> GuidebookEntries = new() { "Cyborgs", "Robotics" };
@@ -56,6 +58,13 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
ConfirmTypeButton.OnPressed += ConfirmButtonPressed;
HelpGuidebookIds = GuidebookEntries;
// Start CosmicDrift Changes - borg subtypes
ChassisSpriteSelection.SubtypeSelected += () =>
{
ConfirmTypeButton.Disabled = false;
};
// End CosmicDrift Changes - borg subtypes
}
private void UpdateInformation(BorgTypePrototype prototype)
@@ -87,6 +96,14 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
NameLabel.Text = PrototypeName(prototype);
DescriptionLabel.Text = Loc.GetString($"borg-type-{prototype.ID}-desc");
ChassisView.SetPrototype(prototype.DummyPrototype);
// Start CosmicDrift Changes - borg subtypes
if (_selectedBorgType != null)
{
ConfirmTypeButton.Disabled = true;
ChassisSpriteSelection.Update(_selectedBorgType);
}
// End CosmicDrift Changes - borg subtypes
}
private void ConfirmButtonPressed(BaseButton.ButtonEventArgs obj)
@@ -94,6 +111,7 @@ public sealed partial class BorgSelectTypeMenu : FancyWindow
if (_selectedBorgType == null)
return;
ConfirmedBorgSubtype?.Invoke(ChassisSpriteSelection.SubtypePrototype); // CosmicDrift
ConfirmedBorgType?.Invoke(_selectedBorgType);
}
@@ -1,4 +1,6 @@
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared._CD.Silicons; // CosmicDrift
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Shared.Silicons.Borgs.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
@@ -26,5 +28,6 @@ public sealed class BorgSelectTypeUserInterface : BoundUserInterface
_menu = this.CreateWindow<BorgSelectTypeMenu>();
_menu.ConfirmedBorgType += prototype => SendPredictedMessage(new BorgSelectTypeMessage(prototype));
_menu.ConfirmedBorgSubtype += subtypePrototype => SendPredictedMessage(new BorgSelectSubtypeMessage(subtypePrototype?.ID)); // CosmicDrift - borg subtypes
}
}
@@ -1,9 +1,12 @@
using Content.Client.PDA; // DeltaV
using Content.Client.PDA; // DeltaV
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization; // DeltaV
using Robust.Client.ResourceManagement; // CosmicDrift
using Robust.Shared.Serialization.TypeSerializers.Implementations; // CosmicDrift
using Robust.Shared.Timing; // CosmicDrift
namespace Content.Client.Silicons.Borgs;
@@ -17,6 +20,7 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
[Dependency] private readonly BorgSystem _borgSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly IGameTiming _timing = default!; // CosmicDrift - borg subtypes
public override void Initialize()
{
@@ -40,15 +44,20 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
Entity<BorgSwitchableTypeComponent> entity,
BorgTypePrototype prototype)
{
// Begin DeltaV Additions
if (prototype.ClientComponents is {} add)
EntityManager.AddComponents(entity, add);
// End DeltaV Additions
// Begin Afterlight Addition - added checks to stop sprite state errors
if (!_timing.IsFirstTimePredicted)
return;
if (TryComp<BorgSwitchableSubtypeComponent>(entity, out var subtype) &&
subtype.BorgSubtype != null)
{
var ev = new TypeTryingToUpdateVisualsEvent();
RaiseLocalEvent(entity, ref ev);
return;
}
// End Afterlight Additions - added checks to stop sprite state errors
if (TryComp(entity, out SpriteComponent? sprite))
{
// Begin DeltaV Additions - work around engine bug with AddComponents
((ISerializationHooks) sprite).AfterDeserialization();
// End DeltaV Additions
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.Body, prototype.SpriteBodyState);
_sprite.LayerSetRsiState((entity, sprite), BorgVisualLayers.LightStatus, prototype.SpriteToggleLightState);
}
@@ -76,6 +85,26 @@ public sealed partial class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeS
}
// DeltaV - borg pdas
// Start CosmicDrift Changes - borg subtypes
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
// End CosmicDrift Changes - borg subtypes
base.UpdateEntityAppearance(entity, prototype);
}
}
@@ -70,11 +70,6 @@ public sealed class ConfirmButton : Button
[ViewVariables]
public bool IsConfirming = false;
// Begin DeltaV
[ViewVariables]
public bool ForceDisabled = false;
// End DeltaV
public ConfirmButton()
{
IoCManager.InjectDependencies(this);
@@ -92,7 +87,7 @@ public sealed class ConfirmButton : Button
}
if (Disabled && _gameTiming.CurTime > _nextCooldown)
Disabled = ForceDisabled; // DeltaV
Disabled = false;
}
protected override void DrawModeChanged()
@@ -49,6 +49,11 @@
<Control HorizontalExpand="True" />
<Label Name="RecordContainerSpecies" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}"/>
<Control HorizontalExpand="True" />
<Label Name="RecordContainerHeight" Align="Right" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}"/>
<Control HorizontalExpand="True" />
@@ -325,7 +325,8 @@ public sealed partial class CharacterRecordViewer : FancyWindow
RecordContainerJob.Text = record.JobTitle; /* At some point in the future we might want to display the icon */
RecordContainerGender.Text = record.Gender.ToString();
RecordContainerSpecies.Text = record.Species;
RecordContainerWeight.Text = $"{cr.Weight} ({UnitConversion.GetImperialDisplayMass(cr.Weight)})";
RecordContainerHeight.Text = cr.Height + " " + UnitConversion.GetImperialDisplayLength(cr.Height);
RecordContainerWeight.Text = cr.Weight + " " + UnitConversion.GetImperialDisplayMass(cr.Weight);
RecordContainerContactName.SetValue(cr.EmergencyContactName);
RecordContainerEmployment.Visible = false;
@@ -5,6 +5,12 @@
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="10">
<!-- Height, Weight -->
<GridContainer Columns="2">
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-height'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
<LineEdit Name="HeightEdit" HorizontalAlignment="Right" MinSize="60 0" />
<Label Name="HeightImperialLabel" MinWidth="60" />
</BoxContainer>
<BoxContainer HorizontalExpand="True" SeparationOverride="2">
<Label Text="{Loc 'humanoid-profile-editor-cd-records-weight'}" />
<Control HorizontalExpand="True" MinSize="5 0" />
@@ -25,6 +25,14 @@ public sealed partial class RecordEditorGui : Control
#region General
HeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newHeight))
return;
UpdateImperialHeight(newHeight);
UpdateRecords(_records.WithHeight(newHeight));
};
WeightEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newWeight))
@@ -120,6 +128,8 @@ public sealed partial class RecordEditorGui : Control
private void UpdateWidgets()
{
HeightEdit.SetText(_records.Height.ToString());
UpdateImperialHeight(_records.Height);
WeightEdit.SetText(_records.Weight.ToString());
UpdateImperialWeight(_records.Weight);
ContactNameEdit.SetText(_records.EmergencyContactName);
@@ -133,8 +143,13 @@ public sealed partial class RecordEditorGui : Control
PostmortemEdit.SetText(_records.PostmortemInstructions);
}
private void UpdateImperialHeight(int newHeight)
{
HeightImperialLabel.Text = UnitConversion.GetImperialDisplayLength(newHeight);
}
private void UpdateImperialWeight(int newWeight)
{
WeightImperialLabel.Text = $"({UnitConversion.GetImperialDisplayMass(newWeight)})";
WeightImperialLabel.Text = UnitConversion.GetImperialDisplayMass(newWeight);
}
}
@@ -2,47 +2,15 @@ namespace Content.Client._CD.Records.UI;
public static class UnitConversion
{
/// <summary>
/// DeltaV - The average height of a human in centimeters. According to the US CDC, its
/// 171 for men and 160 for women. So average of that is ~165cm.
///
/// Just kidding, we're going with EE's arbitrary standard of 175cm.
/// </summary>
private const int AVERAGE_HEIGHT_CM = 175;
/// <summary>
/// DeltaV - 1.0 scale is considered average for humans, so a scale of 1 will be 175cm.
/// Ensure that scale also includes the base species height AND the user-defined height.
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
private static int GetMetricHeightFromScale(float scale = 1)
{
// cast as int because we don't care about decimal
return (int)Math.Max(scale * AVERAGE_HEIGHT_CM, 1); // can't be shorter than 1cm I guess
}
/// <summary>
/// DeltaV - Gets nicely formatted string that contains both metric and imperial measurements.
/// With a scale of 1, it should look like... 175cm (5' 9")
/// </summary>
/// <param name="scale"></param>
/// <returns></returns>
public static string GetMetricAndImperialDisplayFromScale(float scale = 1)
{
var metricHeight = GetMetricHeightFromScale(scale);
return $"{metricHeight}cm ({GetImperialDisplayLength(metricHeight)})";
}
public static string GetImperialDisplayLength(int lengthCm)
{
var heightIn = (int)Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"{heightIn / 12}'{heightIn % 12}\"";
var heightIn = (int) Math.Round(lengthCm * 0.3937007874 /* cm to in*/);
return $"({heightIn / 12}'{heightIn % 12}'')";
}
public static string GetImperialDisplayMass(int massKg)
{
var weightLbs = (int)Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"{weightLbs} lbs";
var weightLbs = (int) Math.Round(massKg * 2.2046226218 /* kg to lbs */);
return $"({weightLbs} lbs)";
}
}
@@ -0,0 +1,102 @@
using System.Linq;
using Content.Client.Silicons.Borgs;
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs;
/// <summary>
/// Primarily handles the appearance aspects of the borg subtype.
/// </summary>
public sealed class BorgSwitchableSubtypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly BorgSystem _borg = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterAutoHandleStateEvent>(OnAutoHandleEvent);
}
private void OnAutoHandleEvent(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterAutoHandleStateEvent args)
{
SelectBorgSubtype(ent);
}
private void OnComponentStartup(Entity<BorgSwitchableSubtypeComponent> ent, ref ComponentStartup args)
{
SelectBorgSubtype(ent);
}
protected override void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity, EntityPrototype borgSubtypePrototype)
{
// LOT of copy pasted code from BorgSwitchableTypeSystem, but is probably necessary unless the upstream code
// is refactored
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// get our required components
var (owner, _) = entity;
if (!TryComp<SpriteComponent>(entity, out var chassisSprite))
return;
// remove all existing layers
for (int i = chassisSprite.AllLayers.Count() - 1; i >= 0; i--)
{
_sprite.RemoveLayer((entity, chassisSprite), i);
}
for (int i = 0; i < borgSubtype.LayerData.Length; i++)
{
var layerData = borgSubtype.LayerData[i];
layerData.RsiPath = borgSubtype.SpritePath?.ToString();
if (borgSubtype.Offset != null)
layerData.Offset = borgSubtype.Offset;
_sprite.AddLayer((owner, chassisSprite), layerData, i);
}
if (TryComp<BorgChassisComponent>(entity, out var chassis))
{
_borg.SetMindStates(
(entity.Owner, chassis),
borgSubtype.SpriteHasMindState,
borgSubtype.SpriteNoMindState);
if (TryComp(entity, out AppearanceComponent? appearance))
{
// Queue update so state changes apply.
_appearance.QueueUpdate(entity, appearance);
}
}
if (borgSubtype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = borgSubtype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
base.UpdateEntityAppearance(entity, borgSubtypePrototype);
}
}
@@ -0,0 +1,23 @@
<Control xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Name="MainContainer"
Orientation="Vertical"
SeparationOverride="4"
Visible="False">
<controls:StripeBack>
<Label Text="{Loc 'cd-borg-select-subtype-flavour-text'}"
StyleClasses="LabelSubText"
HorizontalAlignment="Center"
Margin="0 12"/>
</controls:StripeBack>
<ScrollContainer Name="OptionsScrollContainer"
HScrollEnabled="True"
VScrollEnabled="False"
MinHeight="96">
<BoxContainer Name="OptionsContainer"
Orientation="Horizontal"
SeparationOverride="4"/>
</ScrollContainer>
</BoxContainer>
</Control>
@@ -0,0 +1,99 @@
using Content.Shared.Silicons.Borgs;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._CD.Silicons.Borgs.UI;
[GenerateTypedNameReferences]
public sealed partial class ChassisSpriteSelection : Control
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public EntityPrototype? SubtypePrototype;
public event Action? SubtypeSelected;
private const int PrototypeViewSize = 2;
private static readonly ProtoId<EntityCategoryPrototype> _borgSubtypeCategory = "BorgSubtype";
public ChassisSpriteSelection()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void Update(BorgTypePrototype borgTypePrototype)
{
MainContainer.Visible = true;
OptionsContainer.RemoveAllChildren();
var buttonGroup = new ButtonGroup();
List<Button> buttons = new List<Button>();
buttons.Add(CreateDefaultSubtypeButton(borgTypePrototype, buttonGroup));
foreach (var ent in _prototype.Categories.GetValueRefOrNullRef(_borgSubtypeCategory))
{
if (!ent.TryGetComponent<Shared._CD.Silicons.Borgs.BorgSubtypeDefinitionComponent>(out var subtype, _componentFactory))
continue;
// Only add subtypes of the current selected 'main' borg type (engineering, medical, etc.)
if (subtype.ParentType != borgTypePrototype.ID)
continue;
var button = new Button
{
ToolTip = Loc.GetString($"al-borg-{borgTypePrototype.ID}-subtype-{ent.Name.Replace(' ', '-').ToLower()}-name"),
Group = buttonGroup,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = ent;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(subtype.DummyPrototype));
buttons.Add(button);
}
foreach (var button in buttons)
{
OptionsContainer.AddChild(button);
}
}
private Button CreateDefaultSubtypeButton(BorgTypePrototype borgTypePrototype, ButtonGroup group)
{
var button = new Button
{
ToolTip = "default",
Group = group,
MinHeight = 32,
};
button.OnPressed += _ =>
{
SubtypePrototype = null;
SubtypeSelected?.Invoke();
};
button.AddChild(CreateEntityPrototypeView(borgTypePrototype.DummyPrototype));
return button;
}
private EntityPrototypeView CreateEntityPrototypeView(EntProtoId entProtoId)
{
var entPrototypeView = new EntityPrototypeView();
entPrototypeView.SetPrototype(entProtoId);
entPrototypeView.Scale *= PrototypeViewSize;
return entPrototypeView;
}
}
@@ -1,30 +0,0 @@
using Content.Shared._DV.Communications;
using Robust.Client.UserInterface;
namespace Content.Client._DV.Communications;
public sealed class DVCommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entity = default!;
private DVCommunicationsConsoleMenu? _menu;
public DVCommunicationsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<DVCommunicationsConsoleMenu>();
_menu.OnMessage += SendMessage;
if (_entity.TryGetComponent<DVCommunicationsConsoleComponent>(Owner, out var comp))
Update((Owner, comp));
}
public void Update(Entity<DVCommunicationsConsoleComponent> ent)
{
_menu?.Update(ent, PlayerManager.LocalEntity!.Value);
}
}
@@ -1,117 +0,0 @@
<controls:FancyWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'comms-console-menu-title'}"
MinSize="400 300">
<BoxContainer Name="HomeScreen" Orientation="Vertical" Margin="8">
<Label Text="{Loc 'comms-console-menu-station-title'}" Name="StationHeaderLabel" StyleClasses="LabelKeyText" />
<Button Name="AnnouncementTab" Text="{Loc 'comms-console-menu-tab.Announcement'}" />
<Button Name="ScreenTab" Text="{Loc 'comms-console-menu-tab.Screen'}" />
<Button Name="AlertLevelTab" Text="{Loc 'comms-console-menu-tab.AlertLevel'}" />
<Label Text="{Loc 'comms-console-menu-transit-title'}" Name="TransitHeaderLabel" StyleClasses="LabelKeyText" Margin="0 8 0 0" />
<Button Name="ShuttlesTab" Text="{Loc 'comms-console-menu-tab.Shuttles'}" />
<Label Text="{Loc 'comms-console-menu-emergency-title'}" Name="EmergencyHeaderLabel" StyleClasses="LabelKeyText" Margin="0 8 0 0" />
<Button Name="KeycardAuthenticationDeviceTab" Text="{Loc 'comms-console-menu-tab.KeycardAuthenticationDevice'}" />
</BoxContainer>
<BoxContainer Orientation="Vertical">
<Button Name="HomeButton" Text="{Loc 'comms-console-menu-home'}" Visible="False" />
<BoxContainer Name="AnnouncementScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer SeparationOverride="8" Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-announcement-text'}" StyleClasses="LabelKeyText" />
<TextEdit Name="AnnounceInput"
VerticalExpand="True"
HorizontalExpand="True"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
MinHeight="100" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<Button Name="AnnounceButton" Margin="8" Text="{Loc 'comms-console-menu-send-announcement'}" />
</PanelContainer>
</BoxContainer>
<BoxContainer Name="ScreenScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer SeparationOverride="8" Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-screen-configuration'}" StyleClasses="LabelKeyText" />
<BoxContainer>
<Label Text="{Loc 'comms-console-menu-screen-contents'}" HorizontalExpand="True" />
<OptionButton Name="ScreenContentsButton" />
</BoxContainer>
<BoxContainer>
<Label Text="{Loc 'comms-console-menu-alert-level-border'}" HorizontalExpand="True" />
<Button Name="ScreenAlertBorder" Text="{Loc 'comms-console-menu-enable-border'}" ToggleMode="True" />
</BoxContainer>
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark">
<BoxContainer Margin="8" Orientation="Vertical" SeparationOverride="4">
<Label Text="{Loc 'comms-console-menu-screen-text'}" StyleClasses="LabelKeyText" />
<GridContainer Columns="2" HorizontalExpand="True">
<Label Text="{Loc 'comms-console-menu-line-1'}" />
<LineEdit Name="ScreenLine1" HorizontalExpand="True" StyleClasses="comms-console-display" />
<Label Text="{Loc 'comms-console-menu-line-2'}" />
<LineEdit Name="ScreenLine2" HorizontalExpand="True" StyleClasses="comms-console-display" />
</GridContainer>
<Button Name="ScreenUpdateTextButton" Text="{Loc 'comms-console-menu-update-screen-text'}" HorizontalAlignment="Right" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="ShuttlesScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-emergency-shuttle'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="EmergencyStatus" Text="{Loc 'comms-console-menu-shuttle-not-coming'}" />
<Button Name="ShuttleEmergencyButton" Text="{Loc 'comms-console-menu-call-emergency.True'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-exfiltration-shuttle'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="ExfiltrationStatus" Text="{Loc 'comms-console-menu-shuttle-not-coming'}" />
<Button Name="ShuttleExfiltrationButton" Text="{Loc 'comms-console-menu-call-exfiltration.True'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="AlertLevelScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-alert-level'}" StyleClasses="LabelKeyText" />
<RichTextLabel Name="AlertLevel" HorizontalExpand="True" />
<Button Name="AlertLevelsDropdown" Text="{Loc 'comms-console-menu-change-alert-level'}" HorizontalAlignment="Right" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
<BoxContainer Name="KeycardAuthenticationDeviceScreen" Visible="False" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" SeparationOverride="8" Margin="8">
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-declare-mayday.title'}" StyleClasses="LabelKeyText" />
<RichTextLabel Text="{Loc 'comms-console-menu-declare-mayday.desc'}" />
<controls:ConfirmButton Name="CallZeta" Text="{Loc 'comms-console-menu-declare-mayday.button'}" HorizontalAlignment="Stretch" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
<PanelContainer StyleClasses="PanelDark" HorizontalExpand="True" MaxWidth="400">
<BoxContainer Margin="8" HorizontalExpand="True" Orientation="Vertical">
<Label Text="{Loc 'comms-console-menu-request-codes.title'}" StyleClasses="LabelKeyText" />
<RichTextLabel Text="{Loc 'comms-console-menu-request-codes.desc'}" />
<controls:ConfirmButton Name="RequestCodes" Text="{Loc 'comms-console-menu-request-codes.button'}" HorizontalAlignment="Stretch" Margin="0 8 0 0" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -1,320 +0,0 @@
using System.Globalization;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared._DV.Communications;
using Content.Shared._DV.KeycardAuthenticationDevice;
using Content.Shared._DV.Screens;
using Content.Shared.Humanoid;
using Content.Shared.Station;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client._DV.Communications;
[GenerateTypedNameReferences]
public sealed partial class DVCommunicationsConsoleMenu : FancyWindow
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IEntityManager _entity = default!;
private readonly SharedStationSystem _station;
private readonly BoxContainer[] _screens;
private readonly ButtonGroup _group;
public event Action<BoundUserInterfaceMessage>? OnMessage;
private Entity<DVCommunicationsConsoleComponent>? _console;
private Entity<DVStationKeycardAuthenticationDeviceComponent>? _stationKeycardAuthenticationDevice;
private EntityUid? _user;
private readonly Popup _alertLevelsPopup;
private readonly BoxContainer _alertLevels = new()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
};
private string _lastConfiguredLine1 = string.Empty;
private string _lastConfiguredLine2 = string.Empty;
public DVCommunicationsConsoleMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_station = _entity.System<SharedStationSystem>();
_group = new();
_screens = new[]
{
HomeScreen, AnnouncementScreen, ScreenScreen, ShuttlesScreen, AlertLevelScreen,
KeycardAuthenticationDeviceScreen,
};
HomeButton.OnPressed += _ => SetScreen(HomeScreen);
AnnouncementTab.OnPressed += _ => SetScreen(AnnouncementScreen);
ScreenTab.OnPressed += _ => SetScreen(ScreenScreen);
ShuttlesTab.OnPressed += _ => SetScreen(ShuttlesScreen);
AlertLevelTab.OnPressed += _ => SetScreen(AlertLevelScreen);
KeycardAuthenticationDeviceTab.OnPressed += _ => SetScreen(KeycardAuthenticationDeviceScreen);
foreach (var value in Enum.GetValues<DVScreenContent>())
{
ScreenContentsButton.AddItem(Loc.GetString($"comms-console-menu-screen-content.{value}"), (int)value);
}
AnnounceButton.OnPressed += OnAnnouncePressed;
ScreenUpdateTextButton.OnPressed += OnUpdateScreenText;
ScreenContentsButton.OnItemSelected += OnScreenContentsSelected;
ScreenAlertBorder.OnToggled += OnScreenAlertBorderToggled;
ShuttleEmergencyButton.OnPressed += OnEmergencyPressed;
ShuttleExfiltrationButton.OnPressed += OnExfiltrationPressed;
AlertLevelsDropdown.OnPressed += OnAlertLevelsDropdownPressed;
CallZeta.OnPressed += OnCallZetaPressed;
RequestCodes.OnPressed += OnRequestCodesPressed;
_alertLevelsPopup = new()
{
Children = { _alertLevels },
};
_alertLevelsPopup.OnPopupHide += () => _alertLevelsPopup.Orphan();
AnnounceInput.Placeholder = new Rope.Leaf(Loc.GetString("comms-console-menu-announcement-placeholder"));
}
private void OnAlertLevelsDropdownPressed(BaseButton.ButtonEventArgs args)
{
var globalPos = AlertLevelsDropdown.GlobalPosition;
globalPos.Y += AlertLevelsDropdown.Size.Y + 1; // Place it below us, with a safety margin.
_alertLevels.Measure(Window?.Size ?? Vector2Helpers.Infinity);
var (minX, minY) = _alertLevels.DesiredSize;
var box = UIBox2.FromDimensions(globalPos, new Vector2(Math.Max(minX, AlertLevelsDropdown.Width), minY));
_alertLevelsPopup.Orphan();
Root?.ModalRoot.AddChild(_alertLevelsPopup);
_alertLevelsPopup.Open(box);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_console is not { } console)
return;
AnnounceButton.Disabled = _timing.CurTime <= console.Comp.CanAnnounceAt;
AlertLevelsDropdown.Disabled = console.Comp.CanSetAlertAt is null || _timing.CurTime <= console.Comp.CanSetAlertAt;
if (AlertLevelsDropdown.Disabled)
_alertLevelsPopup.Close();
if (console.Comp.ExpectedEvacuationArrival is { } evacArrival)
{
var diff = MathHelper.Max(evacArrival - _timing.CurTime, TimeSpan.Zero);
var infoText = Loc.GetString($"comms-console-menu-shuttle-eta",
("time", diff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
EmergencyStatus.Text = infoText;
}
else
{
EmergencyStatus.Text = Loc.GetString("comms-console-menu-shuttle-not-coming");
}
if (console.Comp.ExpectedExfiltrationArrival is { } exfiltrationArrival)
{
var diff = MathHelper.Max(exfiltrationArrival - _timing.CurTime, TimeSpan.Zero);
var infoText = Loc.GetString($"comms-console-menu-shuttle-eta",
("time", diff.ToString(@"hh\:mm\:ss", CultureInfo.CurrentCulture)));
ExfiltrationStatus.Text = infoText;
}
else
{
ExfiltrationStatus.Text = Loc.GetString("comms-console-menu-shuttle-not-coming");
}
UpdateKeycardAuthenticationDevice();
}
private void SetScreen(Control screen)
{
foreach (var other in _screens)
{
other.Visible = false;
}
screen.Visible = true;
HomeButton.Visible = screen != HomeScreen;
}
public void Update(Entity<DVCommunicationsConsoleComponent> console, EntityUid user)
{
_console = console;
_user = user;
if (_station.GetOwningStation(console) is { } station &&
_entity.TryGetComponent<DVStationKeycardAuthenticationDeviceComponent>(station,
out var keycardAuthenticationDevice))
{
_stationKeycardAuthenticationDevice = (station, keycardAuthenticationDevice);
}
// If they only have the ability to announce, there's no point in having a home button
if (console.Comp.CanAnnounce && !(console.Comp.CanAlertLevel || console.Comp.CanCallShuttles || console.Comp.CanConfigureScreens || console.Comp.CanKeycardAuthenticationDevice))
{
SetScreen(AnnouncementScreen);
HomeButton.Visible = false;
}
// Station
StationHeaderLabel.Visible = console.Comp.CanAnnounce || console.Comp.CanConfigureScreens || console.Comp.CanAlertLevel;
AnnouncementTab.Visible = console.Comp.CanAnnounce;
ScreenTab.Visible = console.Comp.CanConfigureScreens;
AlertLevelTab.Visible = console.Comp.CanAlertLevel;
// Shuttles
TransitHeaderLabel.Visible = console.Comp.CanCallShuttles; // Should be only hidden if all buttons under are also hidden.
ShuttlesTab.Visible = console.Comp.CanCallShuttles;
// Emergency
EmergencyHeaderLabel.Visible = console.Comp.CanKeycardAuthenticationDevice; // Should be only hidden if all buttons under are also hidden.
KeycardAuthenticationDeviceTab.Visible = console.Comp.CanKeycardAuthenticationDevice;
ShuttleEmergencyButton.Disabled = !console.Comp.ShuttlesCallable;
ShuttleExfiltrationButton.Disabled = !console.Comp.ShuttlesCallable;
ShuttleEmergencyButton.Text =
Loc.GetString($"comms-console-menu-call-emergency.{console.Comp.ExpectedEvacuationArrival is null}");
ShuttleExfiltrationButton.Text =
Loc.GetString($"comms-console-menu-call-exfiltration.{console.Comp.ExpectedExfiltrationArrival is null}");
_alertLevels.RemoveAllChildren();
foreach (var level in console.Comp.AlertLevels)
{
if (level.Id == console.Comp.CurrentAlertLevel)
{
AlertLevel.Text = Loc.GetString("comms-console-menu-current-alert-level",
("name", Loc.GetString(level.AlertLevel)),
("color", level.Color),
("description", Loc.GetString(level.Description)));
}
if (!level.CanSet)
continue;
var btn = new Button
{
Text = Loc.GetString(level.AlertLevel),
ToggleMode = true,
Group = _group,
Pressed = level.Id == console.Comp.CurrentAlertLevel,
};
_alertLevels.AddChild(btn);
btn.OnPressed += _ =>
{
_alertLevelsPopup.Close();
OnMessage?.Invoke(new DVCommunicationsConsoleAlertLevelMessage(level.Id));
};
}
if (console.Comp.LastConfiguredLine1 != _lastConfiguredLine1)
ScreenLine1.Text = console.Comp.LastConfiguredLine1;
if (console.Comp.LastConfiguredLine2 != _lastConfiguredLine2)
ScreenLine2.Text = console.Comp.LastConfiguredLine2;
ScreenContentsButton.SelectId((int)console.Comp.LastConfiguredContent);
ScreenAlertBorder.Pressed = console.Comp.LastConfiguredShowBorders;
_lastConfiguredLine1 = console.Comp.LastConfiguredLine1;
_lastConfiguredLine2 = console.Comp.LastConfiguredLine2;
UpdateKeycardAuthenticationDevice();
}
private void UpdateKeycardAuthenticationDevice()
{
if (_user is not { } user || _stationKeycardAuthenticationDevice is not { } station)
return;
var canCall = !_entity.HasComponent<DVStationKeycardAuthenticationDeviceAlreadySwipedComponent>(user)
&& _entity.HasComponent<HumanoidProfileComponent>(user) // Can't be AI or a borg
&& station.Comp.AccessibleAfter <= _timing.CurTime;
CallZeta.ForceDisabled = !(canCall && station.Comp.SwipingFor is null or DVStationKeycardAction.Mayday);
CallZeta.Disabled = CallZeta.ForceDisabled;
RequestCodes.ForceDisabled = !(canCall && station.Comp.SwipingFor is null or DVStationKeycardAction.Scuttling);
RequestCodes.Disabled = RequestCodes.ForceDisabled;
if (CallZeta.IsConfirming || RequestCodes.IsConfirming)
return;
// Kinda messy but it works
if (station.Comp.SwipesStartedAt is { } firstSwipeTime)
{
var countdown = firstSwipeTime + station.Comp.SwipeWindow;
var timeRemaining = countdown.Subtract(_timing.CurTime);
if (timeRemaining > TimeSpan.Zero && station.Comp.SwipingFor is DVStationKeycardAction.Mayday)
CallZeta.Text = $"{timeRemaining:ss\\.fff}";
if (timeRemaining > TimeSpan.Zero && station.Comp.SwipingFor is DVStationKeycardAction.Scuttling)
RequestCodes.Text = $"{timeRemaining:ss\\.fff}";
}
else
{
CallZeta.Text = Loc.GetString("comms-console-menu-declare-mayday.button");
RequestCodes.Text = Loc.GetString("comms-console-menu-request-codes.button");
}
}
private void OnAnnouncePressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleAnnouncementMessage(Rope.Collapse(AnnounceInput.TextRope)));
}
private void UpdateScreens()
{
OnMessage?.Invoke(new DVCommunicationsConsoleScreenConfigurationMessage(
(DVScreenContent) ScreenContentsButton.SelectedId,
ScreenAlertBorder.Pressed,
ScreenLine1.Text,
ScreenLine2.Text));
}
private void OnUpdateScreenText(BaseButton.ButtonEventArgs buttonEventArgs)
{
UpdateScreens();
}
private void OnScreenContentsSelected(OptionButton.ItemSelectedEventArgs itemSelectedEventArgs)
{
ScreenContentsButton.SelectId(itemSelectedEventArgs.Id);
UpdateScreens();
}
private void OnScreenAlertBorderToggled(BaseButton.ButtonToggledEventArgs buttonToggledEventArgs)
{
UpdateScreens();
}
private void OnExfiltrationPressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleExfiltrationShuttleMessage(_console?.Comp.ExpectedExfiltrationArrival is null));
}
private void OnEmergencyPressed(BaseButton.ButtonEventArgs args)
{
OnMessage?.Invoke(new DVCommunicationsConsoleEvacuationShuttleMessage(_console?.Comp.ExpectedEvacuationArrival is null));
}
private void OnCallZetaPressed(BaseButton.ButtonEventArgs obj)
{
OnMessage?.Invoke(new DVCommunicationsConsoleKeycardAuthenticationDeviceMessage(DVStationKeycardAction.Mayday));
}
private void OnRequestCodesPressed(BaseButton.ButtonEventArgs obj)
{
OnMessage?.Invoke(new DVCommunicationsConsoleKeycardAuthenticationDeviceMessage(DVStationKeycardAction.Scuttling));
}
}
@@ -1,26 +0,0 @@
using Content.Shared._DV.Communications;
using Robust.Client.GameObjects;
namespace Content.Client._DV.Communications;
public sealed class DVCommunicationsConsoleSystem : SharedDVCommunicationsConsoleSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVCommunicationsConsoleComponent, AfterAutoHandleStateEvent>(OnHandleState);
}
private void OnHandleState(Entity<DVCommunicationsConsoleComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!_userInterface.TryGetOpenUi<DVCommunicationsConsoleBoundUserInterface>(ent.Owner,
DVCommunicationsConsoleUi.Key,
out var bui))
return;
bui.Update(ent);
}
}
@@ -1,5 +0,0 @@
using Content.Shared._DV.KeycardAuthenticationDevice;
namespace Content.Client._DV.KeycardAuthenticationDevice;
public sealed class DVStationKeycardAuthenticationDeviceSystem : SharedDVStationKeycardAuthenticationDeviceSystem;
@@ -1,104 +0,0 @@
using System.Numerics;
using Content.Client.Graphics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._DV.Overlays;
/// <summary>
/// Makes darkness visible, and bright lights painfully visible
/// Tweakable. Algo is max((light*gain)^exp, lightFloor)
/// </summary>
public sealed class DarkVisionOverlay : Overlay
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
private readonly ProtoId<ShaderPrototype> _shaderProto = "DarkVision";
public float LightFloor = 0.5f;
public float LightGain = 2f;
public float LightExp = 1f;
private readonly ShaderInstance _copyShader;
private readonly ShaderInstance _remapShader;
private readonly OverlayResourceCache<CachedResources> _resources = new();
public DarkVisionOverlay()
{
IoCManager.InjectDependencies(this);
var proto = _prototype.Index<ShaderPrototype>(_shaderProto);
_remapShader = proto.InstanceUnique();
// With floor 0, gain 1, exp 1 the shader is an exact blend-mode-none copy.
_copyShader = proto.InstanceUnique();
_copyShader.SetParameter("lightFloor", 0f);
_copyShader.SetParameter("lightGain", 1f);
_copyShader.SetParameter("lightExp", 1f);
}
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.Viewport;
var worldHandle = args.WorldHandle;
if (viewport.Eye == null)
return;
var lightTarget = viewport.LightRenderTarget;
var res = _resources.GetForViewport(viewport, static _ => new CachedResources());
if (res.ScratchTarget?.Size != lightTarget.Size)
{
res.ScratchTarget?.Dispose();
res.ScratchTarget = _clyde.CreateLightRenderTarget(lightTarget.Size, "darkvision-scratch", depthStencil: false);
}
var bounds = args.WorldBounds;
var lightScale = lightTarget.Size / (Vector2) viewport.Size;
var scale = viewport.RenderScale / (Vector2.One / lightScale);
var localMatrix = lightTarget.GetWorldToLocalMatrix(viewport.Eye, scale);
// Copy the light buffer aside first: a texture can't be sampled while it is also the
// render target being drawn into.
worldHandle.RenderInRenderTarget(res.ScratchTarget, () =>
{
worldHandle.UseShader(_copyShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(lightTarget.Texture, bounds);
worldHandle.UseShader(null);
}, Color.Black);
// Then write it back through the remap.
_remapShader.SetParameter("lightFloor", LightFloor);
_remapShader.SetParameter("lightGain", LightGain);
_remapShader.SetParameter("lightExp", LightExp);
worldHandle.RenderInRenderTarget(lightTarget, () =>
{
worldHandle.UseShader(_remapShader);
worldHandle.SetTransform(localMatrix);
worldHandle.DrawTextureRect(res.ScratchTarget.Texture, bounds);
worldHandle.UseShader(null);
}, null);
}
protected override void DisposeBehavior()
{
_resources.Dispose();
base.DisposeBehavior();
}
private sealed class CachedResources : IDisposable
{
public IRenderTexture? ScratchTarget;
public void Dispose()
{
ScratchTarget?.Dispose();
}
}
}
@@ -1,56 +0,0 @@
using Content.Shared._DV.Overlays.Components;
using Robust.Client.Graphics;
using Robust.Shared.Player;
namespace Content.Client._DV.Overlays;
public sealed class DarkVisionSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private DarkVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DarkVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DarkVisionComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DarkVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnInit(Entity<DarkVisionComponent> ent, ref ComponentInit args)
{
if (ent.Owner == _playerMan.LocalEntity)
EnableOverlay(ent.Comp);
}
private void OnShutdown(Entity<DarkVisionComponent> ent, ref ComponentShutdown args)
{
if (ent.Owner == _playerMan.LocalEntity)
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(Entity<DarkVisionComponent> ent, ref LocalPlayerAttachedEvent args)
{
EnableOverlay(ent.Comp);
}
private void OnPlayerDetached(Entity<DarkVisionComponent> ent, ref LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void EnableOverlay(DarkVisionComponent comp)
{
_overlay.LightFloor = comp.LightFloor;
_overlay.LightGain = comp.LightGain;
_overlay.LightExp = comp.LightExp;
if (!_overlayMan.HasOverlay<DarkVisionOverlay>())
_overlayMan.AddOverlay(_overlay);
}
}
@@ -1,103 +0,0 @@
using System.Globalization;
using Content.Client.GameTicking.Managers;
using Content.Client.Interactable.Components;
using Content.Client.TextScreen;
using Content.Shared._DV.Screens;
using Robust.Shared.Timing;
namespace Content.Client._DV.Screens;
public sealed class DVScreenSystem : DVSharedScreenSystem
{
[Dependency] private readonly DVTextVisualsSystem _textVisuals = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ClientGameTicker _ticker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVScreenComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DVScreenComponent, AfterAutoHandleStateEvent>(OnScreenState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var query = EntityQueryEnumerator<DVScreenComponent>();
while (query.MoveNext(out var uid, out var screen))
{
switch (screen.Content)
{
case DVScreenContent.Text:
break;
case DVScreenContent.CurrentTime:
CurrentTime((uid, screen));
break;
case DVScreenContent.EstimatedTimeOfArrival:
EstimatedTimeOfArrival((uid, screen));
break;
case DVScreenContent.AlertLevel:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
private void OnInit(Entity<DVScreenComponent> ent, ref ComponentInit args)
{
// Remove interaction outline because it outlines the offscreen text and looks bad
RemComp<InteractionOutlineComponent>(ent);
}
private void OnScreenState(Entity<DVScreenComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateVisuals(ent);
switch (ent.Comp.Content)
{
case DVScreenContent.Text:
Text(ent);
break;
case DVScreenContent.CurrentTime:
CurrentTime(ent);
break;
case DVScreenContent.EstimatedTimeOfArrival:
EstimatedTimeOfArrival(ent);
break;
case DVScreenContent.AlertLevel:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void Text(Entity<DVScreenComponent> ent)
{
_textVisuals.SetText(ent.Owner, ent.Comp.Line1, ent.Comp.Line2);
}
private void CurrentTime(Entity<DVScreenComponent> ent)
{
var time = (_timing.CurTime - _ticker.RoundStartTimeSpan).Duration();
_textVisuals.SetText(ent.Owner, Loc.GetString("status-display-time"), time.ToString("hh\\:mm"));
}
private void EstimatedTimeOfArrival(Entity<DVScreenComponent> ent)
{
if (ent.Comp.TargetTime <= _timing.CurTime)
{
_textVisuals.SetText(ent.Owner, string.Empty, string.Empty);
return;
}
var time = (_timing.CurTime - ent.Comp.TargetTime).Duration();
var formatted = time.ToString("mm\\:ss");
Log.Debug($"{_timing.CurTime} - {ent.Comp.TargetTime} = {time}");
var title = ent.Comp.ScreenIsAtDestination ? Loc.GetString("status-display-etd") : Loc.GetString("status-display-eta");
_textVisuals.SetText(ent.Owner, title, formatted);
}
}
@@ -1,140 +0,0 @@
using System.Linq;
using System.Numerics;
using System.Threading;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
namespace Content.Client._DV.Screens;
[UsedImplicitly]
public sealed class DVTextRenderingOverlay : Overlay
{
[Dependency] private readonly IClyde _clyde = default!;
private readonly SpriteSystem _sprite;
private readonly AnimationPlayerSystem _animationPlayer;
public override OverlaySpace Space => OverlaySpace.ScreenSpaceBelowWorld;
private readonly Queue<(Entity<DVTextVisualsComponent> Entity, Font Font, CancellationToken Cancellation)> _queue = new();
public const string MarqueeKey = "dv-text-screen-marquee";
public DVTextRenderingOverlay(SpriteSystem sprite, AnimationPlayerSystem animationPlayer)
{
IoCManager.InjectDependencies(this);
_sprite = sprite;
_animationPlayer = animationPlayer;
ZIndex = -100; // this needs to render before almost everything
}
public CancellationTokenSource QueueRender(
Entity<DVTextVisualsComponent> ent,
Font font)
{
var source = new CancellationTokenSource();
_queue.Enqueue((ent, font, source.Token));
return source;
}
protected override void Draw(in OverlayDrawArgs args)
{
var screenHandle = args.ScreenHandle;
while (_queue.TryDequeue(out var queued))
{
if (queued.Cancellation.IsCancellationRequested)
continue;
var font = queued.Font;
foreach (var row in queued.Entity.Comp.Rows)
{
if (row.Text == string.Empty)
{
_sprite.LayerSetTexture(queued.Entity.Owner, row.Layer, null);
continue;
}
var dimensions = screenHandle.GetDimensions(queued.Font, row.Text, 1f);
var dimensionsInt = new Vector2i((int)MathF.Round(dimensions.X), (int)MathF.Round(dimensions.Y));
if (row.Texture is null || row.Texture.Size != dimensionsInt)
{
row.Texture = _clyde.CreateRenderTarget(dimensionsInt,
new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8),
name: $"dv-text-visuals-{queued.Entity.Owner.Id}");
_sprite.LayerSetTexture(queued.Entity.Owner, row.Layer, row.Texture.Texture);
_sprite.LayerSetOffset(queued.Entity.Owner, row.Layer, row.Offset);
}
args.DrawingHandle.RenderInRenderTarget(row.Texture,
() =>
{
screenHandle.DrawString(font, Vector2.Zero, row.Text);
},
Color.Transparent);
}
_animationPlayer.Stop(queued.Entity.Owner, MarqueeKey);
if (CreateMarqueeAnimation(queued.Entity) is { } animation)
{
queued.Entity.Comp.Animation = animation;
_animationPlayer.Play(queued.Entity.Owner, animation, MarqueeKey);
}
}
}
private Animation? CreateMarqueeAnimation(Entity<DVTextVisualsComponent> ent)
{
var largestRowWidth = ent.Comp.Rows.Aggregate(0, (i, row) => Math.Max(i, row.Texture?.Size.X ?? 0));
var animationTime = ent.Comp.MarqueeRate * largestRowWidth;
var marqueeWidth = new Vector2((float)ent.Comp.MarqueeWidth / EyeManager.PixelsPerMeter, 0);
var animation = new Animation
{
Length = animationTime,
};
foreach (var row in ent.Comp.Rows)
{
if (row.Texture is null)
continue;
var rowHalfWidth = new Vector2(row.Texture.Size.X / 2f / EyeManager.PixelsPerMeter, 0f);
if (row.Texture.Size.X <= ent.Comp.MarqueeWidth)
continue;
animation.AnimationTracks.Add(new AnimationTrackLayerOffset()
{
Layer = row.Layer,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(row.Offset + rowHalfWidth + marqueeWidth, 0f),
new AnimationTrackProperty.KeyFrame(row.Offset - rowHalfWidth - marqueeWidth, (float)animationTime.TotalSeconds),
},
});
}
return animation.AnimationTracks.Count > 0 ? animation : null;
}
public sealed class AnimationTrackLayerOffset : AnimationTrackProperty
{
public required Enum Layer;
private readonly SpriteSystem _sprite = IoCManager.Resolve<IEntityManager>().System<SpriteSystem>();
protected override void ApplyProperty(object context, object value)
{
if (value is not Vector2 vector)
throw new InvalidOperationException("Value must be a .");
_sprite.LayerSetOffset((EntityUid) context, Layer, vector);
}
}
}
@@ -1,43 +0,0 @@
using System.Numerics;
using System.Threading;
using Content.Shared._DV.Screens;
using Robust.Client.Animations;
using Robust.Client.Graphics;
namespace Content.Client._DV.Screens;
[RegisterComponent]
[Access(typeof(DVTextVisualsSystem), typeof(DVTextRenderingOverlay))]
public sealed partial class DVTextVisualsComponent : Component
{
[DataField(required: true)]
public List<DVTextVisualsRow> Rows;
[DataField]
public TimeSpan MarqueeRate = TimeSpan.FromSeconds(0.045f);
[DataField]
public int MarqueeWidth = 24;
[DataField]
public int MarqueePadding = 8;
public Animation? Animation;
public CancellationTokenSource? Token;
}
[DataDefinition]
public sealed partial class DVTextVisualsRow
{
public IRenderTexture? Texture;
[DataField]
public string Text;
[DataField]
public Vector2 Offset;
[DataField(required: true)]
public Enum Layer = DVTextScreenVisualLayers.Line1;
}
@@ -1,73 +0,0 @@
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
namespace Content.Client._DV.Screens;
public sealed class DVTextVisualsSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
private DVTextRenderingOverlay _textRendering = default!;
private Font _font = default!;
public override void Initialize()
{
base.Initialize();
_textRendering = new(_sprite, _animationPlayer);
_overlay.AddOverlay(_textRendering);
_font = new VectorFont(_resource.GetResource<FontResource>("/Fonts/_DV/TinyUnicode.ttf"), 12);
SubscribeLocalEvent<DVTextVisualsComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DVTextVisualsComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<DVTextVisualsComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
public override void Shutdown()
{
_overlay.RemoveOverlay(_textRendering);
}
private void OnComponentInit(Entity<DVTextVisualsComponent> ent, ref ComponentInit args)
{
ent.Comp.Token = _textRendering.QueueRender(ent, _font);
}
private void OnComponentShutdown(Entity<DVTextVisualsComponent> ent, ref ComponentShutdown args)
{
foreach (var row in ent.Comp.Rows)
{
row.Texture?.Dispose();
}
ent.Comp.Token?.Cancel();
}
private void OnAnimationComplete(Entity<DVTextVisualsComponent> ent, ref AnimationCompletedEvent args)
{
if (args.Key != DVTextRenderingOverlay.MarqueeKey || !args.Finished || ent.Comp.Animation is not { } animation)
return;
_animationPlayer.Play(ent.Owner, animation, DVTextRenderingOverlay.MarqueeKey);
}
public void SetText(Entity<DVTextVisualsComponent?> ent, params string[] rows)
{
if (!Resolve(ent, ref ent.Comp))
return;
var count = Math.Min(rows.Length, ent.Comp.Rows.Count);
for (var i = 0; i < count; i++)
{
ent.Comp.Rows[i].Text = rows[i];
}
ent.Comp.Token?.Cancel();
ent.Comp.Token = _textRendering.QueueRender((ent, ent.Comp), _font);
}
}
@@ -1,23 +0,0 @@
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using static Content.Client.Stylesheets.StylesheetHelpers;
namespace Content.Client._DV.Stylesheets.Sheetlets;
[CommonSheetlet]
public sealed class DVLineEditSheetlet : Sheetlet<PalettedStylesheet>
{
public override StyleRule[] GetRules(PalettedStylesheet sheet, object config)
{
var tinyUnicode = ResCache.GetFont("/Fonts/_DV/TinyUnicode.ttf", size: 24);
return
[
E<LineEdit>()
.Class("comms-console-display")
.Font(tinyUnicode),
];
}
}
@@ -1,24 +0,0 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'content-warning-title'}"
MinSize="700 750"
MaxSize="750 800"> <!-- DeltaV - increased maximum size -->
<BoxContainer Orientation="Vertical" Margin="20">
<Label Name="TitleLabel"
StyleClasses="LabelBig"
HorizontalAlignment="Center"
Margin="0 0 0 5"
Text="{Loc 'content-warning-label'}"/>
<PanelContainer Margin="0 0 0 10">
<RichTextLabel Name="ContentWarningBody" HorizontalAlignment="Center"/>
</PanelContainer>
<BoxContainer Orientation="Vertical" VerticalAlignment="Bottom" Margin="0 10 0 0">
<Button Name="ContentWarningAccept"
MinWidth="75"
Text="{ Loc 'content-warning-accept' }"/>
<Button Name="ContentWarningReject"
MinWidth="75"
Text="{ Loc 'content-warning-reject' }"/>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -1,40 +0,0 @@
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client._Funkystation.ContentWarning;
[GenerateTypedNameReferences]
public sealed partial class ContentWarningPopup : FancyWindow
{
public event Action? OnContentWarningAccept;
public event Action? OnContentWarningReject;
public ContentWarningPopup()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
InitWindow();
}
private void InitWindow()
{
ContentWarningBody.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString("content-warning-message")));
ContentWarningReject.OnPressed += _ =>
{
OnContentWarningReject?.Invoke();
};
ContentWarningAccept.OnPressed += obj =>
{
OnContentWarningAccept?.Invoke();
};
}
}
@@ -1,60 +0,0 @@
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Shared._Funkystation.CCVars;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration;
namespace Content.Client._Funkystation.ContentWarning;
[UsedImplicitly]
public sealed class ContentWarningUIController : UIController, IOnStateEntered<LobbyState>, IOnStateEntered<GameplayState>
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
private ContentWarningPopup? _window;
private void AttemptOpenContentWarningPopup()
{
if (!_cfg.GetCVar(CCVars_Funky.ContentWarningDisplay) || _cfg.GetCVar(CCVars_Funky.ContentWarningAcknowledged))
return;
OpenContentWarningPopup();
}
public void OnStateEntered(LobbyState _)
{
AttemptOpenContentWarningPopup();
}
public void OnStateEntered(GameplayState _)
{
AttemptOpenContentWarningPopup();
}
private void OpenContentWarningPopup()
{
if (_window != null)
return;
_window = new ContentWarningPopup();
_window.OpenCentered();
_window.OnContentWarningReject += () =>
{
_window.Close();
_window = null;
if (_cfg.GetCVar(CCVars_Funky.ContentWarningKickOnIgnore))
_consoleHost.ExecuteCommand("quit");
};
_window.OnContentWarningAccept += () =>
{
_window.Close();
_window = null;
_cfg.SetCVar(CCVars_Funky.ContentWarningAcknowledged, true);
_cfg.SaveToFile();
};
}
}
@@ -1,5 +1,4 @@
using Content.Server.Administration.Managers;
using Content.Shared._DV.Administration.Components; // DeltaV - Unorbitable
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Utility;
@@ -7,7 +6,7 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Stealth)]
public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unorbitable, LocalizedCommands to LocalizedEntityCommands
public sealed class StealthminCommand : LocalizedCommands
{
[Dependency] private readonly IAdminManager _adminManager = default!;
@@ -27,20 +26,8 @@ public sealed class StealthminCommand : LocalizedEntityCommands // DeltaV - Unor
DebugTools.AssertNotNull(adminData);
if (!adminData!.Stealth)
{
_adminManager.Stealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.EnsureComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
else
{
_adminManager.UnStealth(player);
// DeltaV - Unorbitable START
if (player.AttachedEntity is { } attachedEntity)
EntityManager.RemoveComponent<UnorbitableComponent>(attachedEntity);
// DeltaV END
}
}
}
@@ -1,7 +1,6 @@
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Ninja.Systems;
using Content.Shared._DV.Communications; // DeltaV Comms Console
using Content.Shared.Communications;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
@@ -36,7 +35,7 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
/// </summary>
private void OnBeforeInteractHand(EntityUid uid, CommsHackerComponent comp, BeforeInteractHandEvent args)
{
if (args.Handled || !HasComp<DVCommunicationsConsoleComponent>(args.Target)) // DeltaV - Comms Console
if (args.Handled || !HasComp<CommunicationsConsoleComponent>(args.Target))
return;
// TODO: generic check event
@@ -23,7 +23,7 @@ using Robust.Shared.Configuration;
namespace Content.Server.Communications
{
public sealed class CommunicationsConsoleSystem : EntitySystem
public sealed partial class CommunicationsConsoleSystem : EntitySystem // DeltaV - Partial Class
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
@@ -53,6 +53,8 @@ namespace Content.Server.Communications
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
InitializeExfiltration(); // DeltaV - Exfiltration shuttle
// On console init, set cooldown
SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
}
@@ -136,6 +138,7 @@ namespace Content.Server.Communications
List<string>? levels = null;
string currentLevel = default!;
float currentDelay = 0;
TimeSpan? exfiltrationTime = null; // DeltaV - exfiltration shuttle
if (stationUid != null)
{
@@ -157,6 +160,12 @@ namespace Content.Server.Communications
currentLevel = alertComp.CurrentLevel;
currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
}
// Begin DeltaV - exfiltration shuttle
if (TryComp<StationExfiltrationComponent>(stationUid, out var exfiltration))
{
exfiltrationTime = exfiltration.ArrivalTime;
}
// End DeltaV - exfiltration shuttle
}
_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
@@ -165,7 +174,8 @@ namespace Content.Server.Communications
levels,
currentLevel,
currentDelay,
_roundEndSystem.ExpectedCountdownEnd
_roundEndSystem.ExpectedCountdownEnd,
exfiltrationTime // DeltaV - exfiltration shuttle
));
}
@@ -1,4 +1,3 @@
using Content.Server.RoundEnd; // DeltaV
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
@@ -44,16 +43,4 @@ public sealed partial class XenoborgsRuleComponent : Component
/// </summary>
[DataField]
public bool XenoborgShuttleCalled = false;
/// <summary>
/// DeltaV - The behavior of the round if the mothership core is deleted.
/// </summary>
[DataField]
public RoundEndBehavior XenoborgRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the XenoborgRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan XenoborgShuttleDelay = TimeSpan.FromMinutes(10);
}
@@ -30,20 +30,10 @@ public sealed partial class ZombieRuleComponent : Component
/// <summary>
/// DeltaV - The behavior of the round if all zombies are defeated.
/// </summary>
[DataField]
public RoundEndBehavior ZombieRoundEndBehavior = RoundEndBehavior.BecomeSurvival;
/// <summary>
/// DeltaV - The amount of time before the evac shuttle will arrive if the ZombieRoundEndBehavior is set to ShuttleCall.
/// </summary>
[DataField]
public TimeSpan ZombieShuttleDelay = TimeSpan.FromMinutes(10);
/// <summary>
/// DeltaV - If true, ZombieRuleSystem will do the ZombieRoundEndBehavior if zombies are defeated.
/// This is needed because ZombieOutbreak uses the ZombieRuleComponent but the system won't know if
/// it was roundstart or not.
/// </summary>
[DataField]
public bool IsRoundStartZombies = false;
}
@@ -520,17 +520,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
// BEGIN DeltaV - Detect Nukie Failure Better
// We need to use a EntityQueryEnumerator instead of a EntityQuery, because we need the uid to check for cuffs
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState))
var operatives = new List<Entity<NukeOperativeComponent, MobStateComponent, TransformComponent>>();
var operativesEnumerator = EntityQueryEnumerator<NukeOperativeComponent, MobStateComponent, TransformComponent>();
while (operativesEnumerator.MoveNext(out var uid, out var nukeOp, out var mobState, out var transform))
{
operatives.Add((uid, nukeOp, mobState));
operatives.Add((uid, nukeOp, mobState, transform));
}
var operativesAlive = operatives
.Any(op => op.Comp1.Running
&& op.Comp2.CurrentState == MobState.Alive
&& TryComp<CuffableComponent>(op, out var cuffable) && cuffable.CuffedHandCount == 0); // in the case the crew keeps one alive
.Where(op => op.Comp3.MapID == shuttleMapId
|| op.Comp3.MapID == targetStationMap)
.Any(op => op.Comp2.CurrentState == MobState.Alive && op.Comp1.Running &&
!TryComp<CuffableComponent>(op, out _)); // in the case the crew keeps one alive
// END DeltaV
if (operativesAlive)
@@ -42,14 +42,6 @@ public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
colorOverride: AnnouncmentColor);
ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
// BEGIN DeltaV - Convert to Survival
if (ent.Comp.XenoborgRoundEndBehavior != RoundEndBehavior.Nothing)
{
_roundEnd.DoRoundEndBehavior(ent.Comp.XenoborgRoundEndBehavior, ent.Comp.XenoborgShuttleDelay);
ent.Comp.XenoborgRoundEndBehavior = RoundEndBehavior.Nothing;
}
// END DeltaV
}
// TODO: Refactor the end of round text
@@ -115,30 +115,29 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
/// </summary>
private void CheckRoundEnd(ZombieRuleComponent zombieRuleComponent)
{
// BEGIN DeltaV - Change mode to survival if zombies die
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// END DeltaV
var healthy = GetHealthyHumans();
if (healthy.Count == 1) // Only one human left. spooky
_popup.PopupEntity(Loc.GetString("zombie-alone"), healthy[0], healthy[0]);
// BEGIN DeltaV - Change mode to survival if zombies die
if (zombieRuleComponent.IsRoundStartZombies)
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
{
// Zombies have failed to launch and the mode has been switched to survival
if (zombieRuleComponent.ZombieRoundEndBehavior == RoundEndBehavior.Nothing)
return;
// BEGIN DeltaV - Change mode to survival if zombies die
var anyInitialInfectedAlive = EntityQuery<InitialInfectedComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyLivingZombies = EntityQuery<ZombieComponent, MobStateComponent>(false)
.Any(x => x.Item2.CurrentState != MobState.Dead);
var anyPendingZombies = EntityQuery<PendingZombieComponent>(false).Any();
// All II turned/dead, all entities that have turned are dead, and there are no more pending zombies
if (!anyInitialInfectedAlive && !anyLivingZombies && !anyPendingZombies)
{
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
}
_roundEnd.DoRoundEndBehavior(zombieRuleComponent.ZombieRoundEndBehavior, zombieRuleComponent.ZombieShuttleDelay);
zombieRuleComponent.ZombieRoundEndBehavior = RoundEndBehavior.Nothing; // stop this check in the future
}
// END DeltaV
-7
View File
@@ -29,7 +29,6 @@ using Content.Shared.Movement.Systems;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Popups;
using Content.Server.Preferences.Managers; // DeltaV
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Storage.Components;
using Content.Shared.Tag;
using Content.Shared.Warps;
@@ -76,7 +75,6 @@ namespace Content.Server.Ghost
[Dependency] private readonly GhostSpriteStateSystem _ghostState = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; // DeltaV
[Dependency] private readonly IAdminManager _admin = default!; // DeltaV
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -343,11 +341,6 @@ namespace Content.Server.Ghost
return;
}
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(attached, realTarget))
return;
// DeltaV END
WarpTo(attached, realTarget);
}
@@ -30,17 +30,6 @@ public sealed partial class EmergencyLightComponent : SharedEmergencyLightCompon
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
// Begin DeltaV Additions
[DataField]
public float MaydayRadius = 10f;
[DataField]
public float MaydayFalloff = 0f;
[DataField]
public float MaydayEnergy = 0.7f;
// End DeltaV Additions
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
@@ -23,7 +23,6 @@ using Content.Server.Body.Systems;
// Begin DeltaV
using Content.Server._DV.MedicalRecords;
using Content.Shared._DV.MedicalRecords;
using Content.Shared.Chemistry.Components;
// End DeltaV
namespace Content.Server.Medical;
@@ -85,11 +84,11 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
if (component.MaxScanRange != null && !_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange.Value))
{
//Range too far, disable updates
PauseAnalyzingEntity((uid, component), patient);
PauseAnalyzingEntity((uid, component), patient); // DeltaV - Analyzer Reactivation
continue;
}
component.IsAnalyzerActive = true;
component.IsAnalyzerActive = true; // DeltaV - Analyzer Reactivation
UpdateScannedUser(uid, patient, true);
}
}
@@ -197,7 +196,7 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
}
/// <summary>
/// If the scanner is active, sends one last update and sets it to inactive.
/// DeltaV - If the scanner is active, sends one last update and sets it to inactive.
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
/// <param name="target">The entity to analyze</param>
@@ -270,11 +269,9 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
var bleeding = false;
var unrevivable = false;
Solution? bloodSolution = null; // DeltaV - Health Analyzer Plus
if (TryComp<BloodstreamComponent>(entity, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName,
ref bloodstream.BloodSolution, out bloodSolution)) // DeltaV - Health Analyzer Plus
ref bloodstream.BloodSolution, out var bloodSolution))
{
bloodAmount = _bloodstreamSystem.GetBloodLevel(entity);
bleeding = bloodstream.BleedAmount > 0;
@@ -290,7 +287,6 @@ public sealed partial class HealthAnalyzerSystem : EntitySystem // DeltaV - Made
null,
bleeding,
unrevivable,
bloodSolution, // DeltaV - Health Analyzer Plus
_medicalRecords.GetMedicalRecords(entity) // DeltaV - Medical Records
);
}
@@ -125,12 +125,12 @@ public sealed class ProjectileSystem : SharedProjectileSystem
RaiseLocalEvent(projectile, ref pierceEv);
// If the object won't be destroyed, it "tanks" the penetration hit.
if (damage.GetTotal() < damageRequired && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
if (damage.GetTotal() < damageRequired)
{
return false;
}
if (!projectile.Comp.ProjectileSpent && !pierceEv.Pierced) // DeltaV - Addition of the NT-3
if (!projectile.Comp.ProjectileSpent)
{
projectile.Comp.PenetrationAmount += damageRequired;
// The projectile has dealt enough damage to be spent.
@@ -139,7 +139,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
return false;
}
if (projectile.Comp.ProjectileSpent)
if (projectile.Comp.ProjectileSpent && pierceEv.Pierced) // DeltaV - Addition of the NT-3
{
return true;
}
@@ -22,7 +22,6 @@ using Content.Shared.StatusEffect;
using Content.Shared.Store.Components;
using Content.Shared.Stunnable;
using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events; // DeltaV
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
@@ -65,7 +64,6 @@ public sealed partial class RevenantSystem : EntitySystem
SubscribeLocalEvent<RevenantComponent, StatusEffectAddedEvent>(OnStatusAdded);
SubscribeLocalEvent<RevenantComponent, StatusEffectEndedEvent>(OnStatusEnded);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
SubscribeLocalEvent<RevenantComponent, MeleeAttackEvent>(OnMeleeAttack); // DeltaV
SubscribeLocalEvent<RevenantComponent, GetVisMaskEvent>(OnRevenantGetVis);
@@ -133,14 +131,6 @@ public sealed partial class RevenantSystem : EntitySystem
ChangeEssenceAmount(uid, essenceDamage, component);
}
/// <summary>
/// DeltaV - No more attack spam and remaining invisible
/// </summary>
private void OnMeleeAttack(Entity<RevenantComponent> ent, ref MeleeAttackEvent args)
{
_statusEffects.TryAddStatusEffect<CorporealComponent>(ent, "Corporeal", ent.Comp.MeleeRevealTime, false);
}
public bool ChangeEssenceAmount(EntityUid uid, FixedPoint2 amount, RevenantComponent? component = null, bool allowDeath = true, bool regenCap = false)
{
if (!Resolve(uid, ref component))
@@ -41,8 +41,7 @@ namespace Content.Server.StationEvents
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions
@@ -82,7 +81,7 @@ namespace Content.Server.StationEvents
if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent)));
// Cycle the stashed event with the new generated event and time.
var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -14,12 +14,9 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
[Dependency] private readonly IChatManager _chatManager = default!; // DeltaV
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EventManagerSystem _event = default!;
#if DEBUG // DeltaV - Only used if built by Debug
[Dependency] private readonly GameTicker _gameTicker = default!;
#endif
[Dependency] private readonly NextEventSystem _next = default!; // DeltaV
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
/* DeltaV
/// <summary>
/// Returns the ChaosModifier which increases as round time increases to a point.
@@ -53,8 +50,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
{
var nextEventTime = GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent);
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
}
// End DeltaV Additions: init NextEventComp
@@ -87,7 +83,7 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
if (_event.TryGenerateRandomEvent(scheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
continue;
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)scheduler.TimeUntilNextEvent)));
// Cycle the stashed event with the new generated event and time.
string? storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
@@ -118,28 +114,13 @@ public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingS
// Begin DeltaV Additions
var averageTimeUntilNextEvent = component.TimeKeyPoints[0].Y;
var timeUntilNextEventDeviation = _random.NextFloat(-1f, 1f) * component.TimeDeviation;
var ruleActivated = TimeSpan.FromSeconds(0);
if (TryComp<GameRuleComponent>(uid, out var gameRule))
{
ruleActivated = gameRule.ActivatedAt;
}
var ruleTime = _timing.CurTime.Subtract(ruleActivated);
#if DEBUG
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-round-time", ("time", _gameTicker.RoundDuration())));
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-ramping-time", ("time", ruleActivated)));
// This will be what the keypoint system looks at to determine where to start ramping
_chatManager.SendAdminAlert(Loc.GetString("station-event-system-debug-keypoint-time", ("time", ruleTime)));
_chatManager.SendAdminAlert("_______________"); // Easier to read
#endif
var roundTime = (float)_gameTicker.RoundDuration().TotalMinutes;
var absoluteTimePoint = 0f;
foreach (var point in component.TimeKeyPoints)
{
absoluteTimePoint += point.X;
if (ruleTime.TotalMinutes >= absoluteTimePoint)
if (roundTime >= absoluteTimePoint)
averageTimeUntilNextEvent = point.Y;
}
@@ -0,0 +1,43 @@
using Content.Shared._CD.Silicons.Borgs;
using Content.Shared.Inventory;
namespace Content.Server._CD.Silicons.Borgs;
/// <summary>
/// Server-side logic that shouldn't be exposed to the client.
/// </summary>
public sealed class BorgSwitchableSubstypeSystem : SharedBorgSwitchableSubtypeSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
protected override void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
{
if (ent.Comp.BorgSubtype == null)
return;
if (!Prototypes.Index(ent.Comp.BorgSubtype.Value)
.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
// Configure special components
if (Prototypes.TryIndex(ent.Comp.BorgSubtype, out var previousPrototype) &&
previousPrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var previousSubtype, ComponentFactory))
{
if (previousSubtype.AddComponents is { } removeComponents)
EntityManager.RemoveComponents(ent, removeComponents);
}
if (borgSubtype.AddComponents is { } addComponents)
{
EntityManager.AddComponents(ent, addComponents);
}
// inventory template configuration (hats spacing)
if (TryComp(ent, out InventoryComponent? inventory))
{
_inventorySystem.SetTemplateId((ent.Owner, inventory), borgSubtype.InventoryTemplateId);
}
base.SelectBorgSubtype(ent);
}
}
@@ -0,0 +1,32 @@
using Content.Server._DV.Station.Components;
using Content.Server._DV.Station.Systems;
using Content.Shared._DV.Communications;
namespace Content.Server.Communications;
public sealed partial class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly StationExfiltrationSystem _stationExfiltration = default!;
private void InitializeExfiltration()
{
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleExfiltrationShuttleMessage>(OnExfiltrationMessage);
}
private void OnExfiltrationMessage(Entity<CommunicationsConsoleComponent> ent, ref CommunicationsConsoleExfiltrationShuttleMessage args)
{
if (_stationSystem.GetOwningStation(ent) is not { } station)
return;
if (!CanUse(args.Actor, ent))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), ent, args.Actor);
return;
}
if (args.Call)
_stationExfiltration.Call(station);
else
_stationExfiltration.Recall(station);
}
}
@@ -1,184 +0,0 @@
using Content.Server._DV.Station.Components;
using Content.Server._DV.Station.Systems;
using Content.Server.AlertLevel;
using Content.Server.Communications;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Systems;
using Content.Shared._DV.Communications;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Station;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Communications;
public sealed class DVCommunicationsConsoleSystem : SharedDVCommunicationsConsoleSystem
{
[Dependency] private readonly SharedStationSystem _station = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
[Dependency] private readonly StationExfiltrationSystem _stationExfiltration = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndSystemChangedEvent>(OnRoundEndChanged);
SubscribeLocalEvent<StationExfiltrationChangedEvent>(OnExfiltrationChanged);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
var alertLevel = Comp<AlertLevelComponent>(ev.Station);
comp.CanSetAlertAt = Timing.CurTime + TimeSpan.FromSeconds(alertLevel.CurrentDelay);
comp.CurrentAlertLevel = ev.AlertLevel;
if (alertLevel.IsLevelLocked)
comp.CanSetAlertAt = null;
Dirty(uid, comp);
}
}
private void OnExfiltrationChanged(ref StationExfiltrationChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
comp.ExpectedExfiltrationArrival = ev.Station.Comp.ArrivalTime;
Dirty(uid, comp);
}
}
private void OnRoundEndChanged(RoundEndSystemChangedEvent ev)
{
var query = EntityQueryEnumerator<DVCommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
comp.ExpectedEvacuationArrival = _roundEnd.ExpectedCountdownEnd;
comp.ExpectedEvacuationDuration = _roundEnd.ExpectedShuttleLength;
comp.ShuttlesCallable = ShuttlesCallable();
Dirty(uid, comp);
}
}
protected override void OnMapInit(Entity<DVCommunicationsConsoleComponent> ent, ref MapInitEvent args)
{
base.OnMapInit(ent, ref args);
if (_station.GetOwningStation(ent) is not { } station)
return;
if (!TryComp<AlertLevelComponent>(station, out var alertLevel))
return;
ent.Comp.CurrentAlertLevel = alertLevel.CurrentLevel;
var proto = _prototype.Index<AlertLevelPrototype>(alertLevel.AlertLevelPrototype);
foreach (var (name, detail) in proto.Levels)
{
ent.Comp.AlertLevels.Add(new($"alert-level-{name}", $"alert-level-{name}-announcement", name, !detail.DisableSelection, detail.Color));
}
ent.Comp.CanSetAlertAt = Timing.CurTime + TimeSpan.FromSeconds(alertLevel.CurrentDelay);
if (alertLevel.IsLevelLocked)
ent.Comp.CanSetAlertAt = null;
ent.Comp.ShuttlesCallable = ShuttlesCallable();
ent.Comp.ExpectedEvacuationArrival = _roundEnd.ExpectedCountdownEnd;
ent.Comp.ExpectedEvacuationDuration = _roundEnd.ExpectedShuttleLength;
if (TryComp<StationExfiltrationComponent>(station, out var exfiltration))
ent.Comp.ExpectedExfiltrationArrival = exfiltration.ArrivalTime;
Dirty(ent);
}
private bool ShuttlesCallable()
{
// Defer to what the round end system thinks we should be able to do.
if (_emergencyShuttle.EmergencyShuttleArrived || !_roundEnd.CanCallOrRecall())
return false;
// Calling shuttle checks
if (_roundEnd.ExpectedCountdownEnd is null)
return true;
// Recalling shuttle checks
var recallThreshold = _configuration.GetCVar(CCVars.EmergencyRecallTurningPoint);
// shouldn't really be happening if we got here
if (_roundEnd.ShuttleTimeLeft is not { } left
|| _roundEnd.ExpectedShuttleLength is not { } expected)
return false;
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
}
protected override void OnAlertLevel(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleAlertLevelMessage args)
{
base.OnAlertLevel(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (_station.GetOwningStation(ent) is not { } station)
return;
_alertLevel.SetLevel(station, args.AlertLevel, true, true);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has set the alert level to {args.AlertLevel:level} on {ToPrettyString(station):station} using {ToPrettyString(ent):console}");
}
protected override void OnEvacuationShuttle(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleEvacuationShuttleMessage args)
{
base.OnEvacuationShuttle(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (args.Call)
{
var ev = new CommunicationConsoleCallShuttleAttemptEvent(ent, default!, args.Actor);
RaiseLocalEvent(ref ev);
_roundEnd.RequestRoundEnd(args.Actor);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has called the evacuation shuttle using {ToPrettyString(ent):console}");
}
else
{
_roundEnd.CancelRoundEndCountdown(args.Actor);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has recalled the evacuation shuttle using {ToPrettyString(ent):console}");
}
}
protected override void OnExfiltrationShuttle(Entity<DVCommunicationsConsoleComponent> ent, ref DVCommunicationsConsoleExfiltrationShuttleMessage args)
{
base.OnExfiltrationShuttle(ent, ref args);
if (!AccessReader.IsAllowed(ent, args.Actor))
return;
if (_station.GetOwningStation(ent) is not { } station)
return;
if (args.Call)
{
_stationExfiltration.Call(station);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has called the exfiltration shuttle using {ToPrettyString(ent):console}");
}
else
{
_stationExfiltration.Recall(station);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):player} has recalled the exfiltration shuttle using {ToPrettyString(ent):console}");
}
}
}
@@ -33,7 +33,7 @@ public sealed partial class GameTicker
public bool ConvertRoundToSurvival()
{
// Ramping scheduler is already added. Do nothing.
if (IsGameRuleAdded(RampingSchedulerProto))
if (IsGameRuleActive(RampingSchedulerProto))
{
_chatManager.SendAdminAlert("RampingStationEventScheduler detected. No rules added.");
return true;
@@ -44,7 +44,7 @@ public sealed partial class GameTicker
var rampingSchedulerStart = _gameTiming.CurTime.Add(GracePeriod);
EnsureComp<DelayedStartRuleComponent>(rampingScheduler).RuleStartTime = rampingSchedulerStart;
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {(RoundDuration() + GracePeriod).ToString(@"hh\:mm\:ss")}.");
_chatManager.SendAdminAlert($"Major antag defeated. Converting to survival at {rampingSchedulerStart}.");
// End Basic Rules
var basicRules = EntityQueryEnumerator<BasicStationEventSchedulerComponent>();
@@ -1,88 +0,0 @@
using Content.Server.AlertLevel;
using Content.Server.Audio.Jukebox;
using Content.Server.Instruments;
using Content.Server.Light.Components;
using Content.Server.Light.EntitySystems;
using Content.Server.Nuke;
using Content.Server.RoundEnd;
using Content.Shared._DV.KeycardAuthenticationDevice;
using Content.Shared.Audio.Jukebox;
using Content.Shared.Light.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.KeycardAuthenticationDevice;
public sealed class DVStationKeycardAuthenticationDeviceSystem : SharedDVStationKeycardAuthenticationDeviceSystem
{
[Dependency] private readonly NukeCodePaperSystem _nukeCodePaper = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
[Dependency] private readonly PointLightSystem _pointLight = default!;
[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
[Dependency] private readonly JukeboxSystem _jukebox = default!;
protected override void Mayday(Entity<DVStationKeycardAuthenticationDeviceComponent> station)
{
base.Mayday(station);
_alertLevel.SetLevel(station, "zeta", true, true, true, true);
var alertLevel = Comp<AlertLevelComponent>(station);
var level = _prototype.Index<AlertLevelPrototype>(alertLevel.AlertLevelPrototype).Levels[alertLevel.CurrentLevel];
_roundEnd.RequestRoundEnd(level.ShuttleTime, null, null, false, cantRecall: true);
var bulbQuery = GetEntityQuery<LightBulbComponent>();
var tubeQuery = EntityQueryEnumerator<PoweredLightComponent>();
while (tubeQuery.MoveNext(out var uid, out var light))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
if (_poweredLight.GetBulb(uid, light) is not { } bulb || !bulbQuery.TryComp(bulb, out var bulbComp))
continue;
bulbComp.LightEnergy /= 2;
bulbComp.PowerUse /= 2;
_poweredLight.SetState(uid, light.On, light);
}
var emergencyQuery = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent>();
while (emergencyQuery.MoveNext(out var uid, out var emergency, out var light))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_pointLight.SetEnergy(uid, emergency.MaydayEnergy, light);
_pointLight.SetRadius(uid, emergency.MaydayRadius, light);
_pointLight.SetFalloff(uid, emergency.MaydayFalloff, light);
}
var instrumentQuery = EntityQueryEnumerator<InstrumentComponent>();
while (instrumentQuery.MoveNext(out var uid, out _))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_userInterface.CloseUis(uid);
}
var jukeboxQuery = EntityQueryEnumerator<JukeboxComponent>();
while (jukeboxQuery.MoveNext(out var uid, out var jukebox))
{
if (Station.GetOwningStation(uid) != station.Owner)
continue;
_jukebox.Stop((uid, jukebox));
}
}
protected override void Scuttling(Entity<DVStationKeycardAuthenticationDeviceComponent> station)
{
base.Scuttling(station);
_nukeCodePaper.SendNukeCodes(station);
}
}
@@ -8,7 +8,6 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared._DV.NodeCrawl;
using Content.Shared.Atmos;
using Content.Shared.NodeContainer;
using Content.Shared.Polymorph;
using Content.Shared.Zombies;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
@@ -31,7 +30,6 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
SubscribeLocalEvent<NodeCrawlerComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<NodeCrawlerComponent, AtmosExposedGetAirEvent>(OnGetAir);
SubscribeLocalEvent<NodeCrawlerComponent, PolymorphActionEvent>(OnPolymorph);
SubscribeLocalEvent<NodeCrawlerComponent, EntityZombifiedEvent>(OnZombify);
}
@@ -224,15 +222,4 @@ public sealed class NodeCrawlSystem : SharedNodeCrawlSystem
ent.Comp.EnterDelay = ent.Comp.ZombieEnterDelay;
Dirty(ent);
}
/// <summary>
/// Exit on polymorph or else the entity's movement bugs out.
/// </summary>
/// <param name="ent"></param>
/// <param name="args"></param>
private void OnPolymorph(Entity<NodeCrawlerComponent> ent, ref PolymorphActionEvent args)
{
if (ent.Comp.Mover.HasValue)
ExitNodeCrawl(ent);
}
}
@@ -1,5 +1,4 @@
using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Projectiles.Components;
@@ -22,14 +21,10 @@ public sealed partial class PiercingProjectileComponent : Component
public float PierceCounter;
/// <summary>
/// The whitelist for checking what increments the <see cref="PierceCounter"/>.
/// The tag that will cause the piercing bullet to increment it's <see cref="PierceCounter"/>.
/// </summary>
/// <example>
/// If this has the tag "Wall" in it, any entity with the tag "Wall" will increment <see cref="PierceCounter"/>
/// upon being hit.
/// </example>
[DataField]
public EntityWhitelist PierceCounterWhitelist;
public List<ProtoId<TagPrototype>> PierceBlockTag = ["Wall", "Window"];
/// <summary>
/// The number of entities it is allowed to pierce before being deleted.
@@ -3,7 +3,7 @@ using Content.Shared.FixedPoint;
namespace Content.Server._DV.Projectiles.Events;
/// <summary>
/// Raised when a piercing projectile that doesn't follow upstream piercing rules hits an entity.
/// Raised when a piercing projectile hits an entity that doesn't follow upstream piercing rules.
/// </summary>
[ByRefEvent]
public record struct ProjectilePierceEvent(EntityUid Target, FixedPoint2 RequiredDamage, bool Pierced = false);
@@ -1,33 +1,29 @@
using Content.Server._DV.Projectiles.Components;
using Content.Server._DV.Projectiles.Events;
using Content.Shared.Whitelist;
using Content.Shared.Tag;
namespace Content.Server._DV.Projectiles.Systems;
public sealed class PiercingProjectileSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
// Mobs return a required Damage amount of Float.MaxValue. Therefore, we need to check for absurdly high values.
private readonly int _indestructibleNumber = 20000000;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PiercingProjectileComponent, ProjectilePierceEvent>(OnPierce);
}
private void OnPierce(Entity<PiercingProjectileComponent> bullet, ref ProjectilePierceEvent args)
{
// If the target doesn't have any tags to stop the bullet from piercing, it's automatically true.
if (_whitelist.IsWhitelistFail(bullet.Comp.PierceCounterWhitelist, args.Target))
if (!_tagSystem.HasAnyTag(args.Target, bullet.Comp.PierceBlockTag))
{
args.Pierced = true;
return;
}
// If it does have the tag to stop it and enough health to count as "strongly armored", it'll block the bullet.
if (bullet.Comp.HealthThreshold < args.RequiredDamage && args.RequiredDamage < _indestructibleNumber)
if (bullet.Comp.HealthThreshold < args.RequiredDamage)
return;
if (bullet.Comp.Direction == null) // Get the direction of the bullet to determine which walls count.
@@ -1,111 +0,0 @@
using Content.Server.AlertLevel;
using Content.Server.Screens.Components;
using Content.Shared._DV.Communications;
using Content.Shared._DV.Screens;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Station;
using Robust.Shared.Timing;
namespace Content.Server._DV.Screens;
public sealed class DVScreenSystem : DVSharedScreenSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedStationSystem _station = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DVScreenComponent, DeviceNetworkPacketEvent>(OnPacket);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
}
private void OnPacket(Entity<DVScreenComponent> ent, ref DeviceNetworkPacketEvent args)
{
if (args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out _))
OnShuttlePacket(ent, ref args);
if (args.Data.TryGetValue(DVScreenPackets.Text, out (string, string)? text))
OnTextPacket(ent, text.Value, ref args);
if (args.Data.TryGetValue(DVScreenPackets.ShowBorders, out bool? showBorders))
OnBordersPacket(ent, showBorders.Value, ref args);
if (args.Data.TryGetValue(DVScreenPackets.Content, out DVScreenContent? content))
OnContentPacket(ent, content.Value, ref args);
}
private void OnShuttlePacket(Entity<DVScreenComponent> ent, ref DeviceNetworkPacketEvent args)
{
var xform = Transform(ent);
args.Data.TryGetValue(ShuttleTimerMasks.ShuttleMap, out EntityUid? shuttleMap);
args.Data.TryGetValue(ShuttleTimerMasks.SourceMap, out EntityUid? source);
args.Data.TryGetValue(ShuttleTimerMasks.DestMap, out EntityUid? dest);
args.Data.TryGetValue(ShuttleTimerMasks.Docked, out bool docked);
var screenIsAtDestination = docked;
string key;
switch (xform.MapUid)
{
// sometimes the timer transforms on FTL shuttles have a hyperspace mapuid, so matching by grid works as a fallback.
case var local when local == shuttleMap || xform.GridUid == shuttleMap:
key = ShuttleTimerMasks.ShuttleTime;
break;
case var origin when origin == source:
key = ShuttleTimerMasks.SourceTime;
break;
case var remote when remote == dest:
key = ShuttleTimerMasks.DestTime;
screenIsAtDestination = false;
break;
default:
return;
}
if (!args.Data.TryGetValue(key, out TimeSpan duration))
return;
ent.Comp.ScreenIsAtDestination = screenIsAtDestination;
ent.Comp.TargetTime = _timing.CurTime + duration;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnTextPacket(Entity<DVScreenComponent> ent, (string, string) text, ref DeviceNetworkPacketEvent args)
{
ent.Comp.Line1 = text.Item1;
ent.Comp.Line2 = text.Item2;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnBordersPacket(Entity<DVScreenComponent> ent, bool showBorders, ref DeviceNetworkPacketEvent args)
{
ent.Comp.ShowAlertBorder = showBorders;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnContentPacket(Entity<DVScreenComponent> ent, DVScreenContent content, ref DeviceNetworkPacketEvent args)
{
ent.Comp.Content = content;
Dirty(ent);
UpdateVisuals(ent);
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
var query = EntityQueryEnumerator<DVScreenComponent>();
while (query.MoveNext(out var uid, out var screen))
{
if (_station.GetOwningStation(uid) != ev.Station)
continue;
screen.AlertLevel = ev.AlertLevel;
Dirty(uid, screen);
UpdateVisuals((uid, screen));
}
}
}
@@ -32,6 +32,7 @@ public sealed class StationExfiltrationSystem : EntitySystem
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly CommunicationsConsoleSystem _communicationsConsole = default!;
public override void Initialize()
{
@@ -168,8 +169,7 @@ public sealed class StationExfiltrationSystem : EntitySystem
_chat.DispatchStationAnnouncement(ent, Loc.GetString(ent.Comp.CalledAnnouncement, ("time", ent.Comp.TravelTime.TotalSeconds), ("station", Name(ent))), sender: Loc.GetString(ent.Comp.Sender), colorOverride: Color.Gold);
}
var evt = new StationExfiltrationChangedEvent((ent, ent.Comp), true);
RaiseLocalEvent(ref evt);
_communicationsConsole.UpdateCommsConsoleInterface();
}
public void Recall(Entity<StationExfiltrationComponent?> ent)
@@ -180,10 +180,6 @@ public sealed class StationExfiltrationSystem : EntitySystem
ent.Comp.ArrivalTime = null;
_chat.DispatchStationAnnouncement(ent, Loc.GetString(ent.Comp.RecalledAnnouncement, ("station", Name(ent))), sender: Loc.GetString(ent.Comp.Sender), colorOverride: Color.Gold);
var evt = new StationExfiltrationChangedEvent((ent, ent.Comp), false);
RaiseLocalEvent(ref evt);
_communicationsConsole.UpdateCommsConsoleInterface();
}
}
[ByRefEvent]
public readonly record struct StationExfiltrationChangedEvent(Entity<StationExfiltrationComponent> Station, bool Exfiltrating);
@@ -1,7 +1,7 @@
using Content.Server._DV.StationEvents.Components;
using Content.Server.Antag;
using Content.Server.Communications;
using Content.Server.StationEvents.Events;
using Content.Shared._DV.Communications;
using Content.Shared.Forensics.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Ghost;
@@ -43,7 +43,7 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
ChatSystem.DispatchGlobalAnnouncement(announcement, sender: sender, colorOverride: comp.Color);
// send the report to every comms console on the station
var query = EntityQueryEnumerator<TransformComponent, DVCommunicationsConsoleComponent>();
var query = EntityQueryEnumerator<TransformComponent, CommunicationsConsoleComponent>();
var consoles = new List<TransformComponent>();
while (query.MoveNext(out var console, out var xform, out _))
{
@@ -19,7 +19,6 @@ using Content.Shared._Goobstation.Flashbang;
using Content.Shared._Starlight.Flash.Components;
using Content.Shared.Body.Components;
using Content.Shared.Flash; // Delta V - Flash Work
using Content.Shared._DV.Body.Components; // Delta V - Remove various comps related to breathing
namespace Content.Server._Starlight;
@@ -69,8 +68,6 @@ public sealed class ShadekinSystem : EntitySystem
{
UpdateAlert(uid, component, (short)component.CurrentState);
RemComp<InternalsComponent>(uid);
RemComp<RespiratorComponent>(uid);
RemComp<AffectedByCPRComponent>(uid); // No lungs = no CPR
}
private void OnEyeColorChange(EntityUid uid, ShadekinComponent component, EyeColorInitEvent args)
+32 -1
View File
@@ -1,7 +1,9 @@
using System.Linq;
using Content.Shared._DV.Humanoid; // DeltaV
using System.Numerics;
using Content.Shared._DV.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Content.Shared.Sprite;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -16,6 +18,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scaleVisualsSystem = default!;
public override void Initialize()
{
@@ -25,6 +28,7 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnMarkingsOrganCopyAppearance);
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<ApplyOrganProfileDataEvent>>(OnVisualOrganApplyProfile);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<ApplyOrganMarkingsEvent>>(OnMarkingsOrganApplyMarkings);
SubscribeLocalEvent<HumanoidProfileComponent, ApplyOrganProfileDataEvent>(OnApplyOrganProfileData); // Delta V - Taking the solution from CD
InitializeModifiers();
InitializeInitial();
@@ -96,9 +100,36 @@ public abstract partial class SharedVisualBodySystem : EntitySystem
if (!other.Layer.Equals(ent.Comp.Layer))
return;
// Delta V - Begin Fix Height for Cloning
var height = other.Profile.Height;
if (TryComp<HumanoidProfileComponent>(args.Body.Owner, out var component))
ScaleBody((args.Body.Owner, component), height, height);
// Delta V - End
SetOrganAppearance(ent, other.Data);
}
// Delta V - BEGIN CD Solution
private void OnApplyOrganProfileData(Entity<HumanoidProfileComponent> entity, ref ApplyOrganProfileDataEvent args)
{
var speciesPrototype = _prototype.Index(entity.Comp.Species);
if (args.Base == null)
return;
var height = Math.Clamp(MathF.Round(args.Base.Value.Height, 2), speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
ScaleBody(entity, speciesPrototype.ScaleHeight ? height : 1f, height);
}
private void ScaleBody(Entity<HumanoidProfileComponent> entity, float heightX, float heightY)
{
_scaleVisualsSystem.SetSpriteScale(
entity.Owner,
new Vector2(heightX, heightY)
);
}
// Delta V - END
private void OnMarkingsOrganCopyAppearance(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
{
@@ -392,6 +392,7 @@ public abstract partial class SharedBuckleSystem
if (TryComp<PhysicsComponent>(buckle, out var physics))
_physics.ResetDynamics(buckle, physics);
// TOOD: DV - This fails when you try to buckle the entity you're carrying to something. Figure out why later.
DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
}
@@ -18,8 +18,9 @@ namespace Content.Shared.Communications
public List<string>? AlertLevels;
public string CurrentAlert;
public float CurrentAlertDelay;
public readonly TimeSpan? ExpectedExfiltrationCountdownEnd;
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd)
public CommunicationsConsoleInterfaceState(bool canAnnounce, bool canCall, List<string>? alertLevels, string currentAlert, float currentAlertDelay, TimeSpan? expectedCountdownEnd, TimeSpan? expectedExfiltrationCountdownEnd) // DeltaV - Exfiltration Shuttle
{
CanAnnounce = canAnnounce;
CanCall = canCall;
@@ -28,6 +29,7 @@ namespace Content.Shared.Communications
AlertLevels = alertLevels;
CurrentAlert = currentAlert;
CurrentAlertDelay = currentAlertDelay;
ExpectedExfiltrationCountdownEnd = expectedExfiltrationCountdownEnd; // DeltaV - Exfiltration Shuttle
}
}
-12
View File
@@ -1,6 +1,5 @@
using System.Linq;
using System.Numerics;
using Content.Shared._DV.Administration.EntitySystems; // DeltaV - Unorbitable
using Content.Shared.Administration.Managers;
using Content.Shared.Database;
using Content.Shared.Follower.Components;
@@ -34,7 +33,6 @@ public sealed class FollowerSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
[Dependency] private readonly UnorbitableSystem _unorbitable = default!; // DeltaV - Unorbitable
private static readonly ProtoId<TagPrototype> ForceableFollowTag = "ForceableFollow";
private static readonly ProtoId<TagPrototype> PreventGhostnadoWarpTag = "NotGhostnadoWarpable";
@@ -100,11 +98,6 @@ public sealed class FollowerSystem : EntitySystem
if (ev.User == ev.Target || IsClientSide(ev.Target))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(ev.User, ev.Target))
return;
// DeltaV END
if (HasComp<GhostComponent>(ev.User))
{
var verb = new AlternativeVerb()
@@ -194,11 +187,6 @@ public sealed class FollowerSystem : EntitySystem
if (follower == entity || TerminatingOrDeleted(entity))
return;
// DeltaV - Unorbitable START
if (!_unorbitable.CanFollow(follower, entity))
return;
// DeltaV END
// No recursion for you
var targetXform = Transform(entity);
while (targetXform.ParentUid.IsValid())
@@ -2,7 +2,8 @@ using Content.Shared.Armor; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Atmos;
using Content.Shared.Camera;
using Content.Shared.Cuffs;
using Content.Shared.Damage.Systems; // DeltaV - Addition of HandHeldArmor
using Content.Shared.Damage; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Damage.Systems; // DeltaV End - Addition of HandHeldArmor
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Projectiles;
@@ -1,9 +1,7 @@
using System.Numerics; // DeltaV
using Content.Shared.Examine;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.Preferences;
using Content.Shared.Sprite; // DeltaV
using Robust.Shared.GameObjects.Components.Localization;
using Robust.Shared.Prototypes;
@@ -13,7 +11,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly GrammarSystem _grammar = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scale = default!; // DeltaV
public override void Initialize()
{
@@ -31,7 +28,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
ent.Comp.Age = profile.Age;
ent.Comp.Species = profile.Species;
ent.Comp.Sex = profile.Sex;
ent.Comp.Height = profile.Height; // DeltaV
Dirty(ent);
var sexChanged = new SexChangedEvent(ent.Comp.Sex, profile.Sex);
@@ -41,15 +37,6 @@ public sealed class HumanoidProfileSystem : EntitySystem
{
_grammar.SetGender((ent, grammar), profile.Gender);
}
// START DeltaV - Apply profile/species size
// Assume 1.0 scale unless the original scale exists (blame Allulalo)
var scale = Vector2.One;
if (TryComp<ScaleVisualsComponent>(ent, out var scaledVisuals) && scaledVisuals.OriginalScale is { } originalScale)
scale = originalScale;
_scale.SetSpriteScale(ent, scale);
// END DeltaV
}
private void OnExamined(Entity<HumanoidProfileComponent> ent, ref ExaminedEvent args)
@@ -1,4 +1,3 @@
using System.Numerics; // DeltaV
using Content.Shared.Body;
using Content.Shared.Dataset;
using Content.Shared.Humanoid.Markings;
@@ -112,7 +111,7 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The base height scale for this species
/// </summary>
[DataField("baseScale")]
public Vector2 BaseScale = new(1f, 1f);
public System.Numerics.Vector2 BaseScale = new(1f, 1f);
// End DV - CD Character Records shouldn't nuke species heights
// Begin CD - Character Records
@@ -120,13 +119,13 @@ public sealed partial class SpeciesPrototype : IPrototype
/// The minimum height for this species
/// </summary>
[DataField("minHeight")]
public float MinHeight = 0.8f; // DeltaV
public float MinHeight = 0.9f; // DeltaV - less trolling with the heights
/// <summary>
/// The maximum height for this species
/// </summary>
[DataField("maxHeight")]
public float MaxHeight = 1.2f; // DeltaV
public float MaxHeight = 1.1f; // DeltaV - less trolling with the heights
/// <summary>
/// The default height for this species
@@ -1,4 +1,4 @@
using Content.Shared._DV.Overlays; // DeltaV
using Content.Shared._DV.Overlays;
using Content.Shared._DV.Psionics.Events; // DeltaV
using Content.Shared.Armor;
using Content.Shared.Atmos;
@@ -85,15 +85,13 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(RefRelayInventoryEvent);
// DeltaV Start
// Psionic Events
// DeltaV Start - Psionic Events
SubscribeLocalEvent<InventoryComponent, DispelledEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, PsionicPowerUseAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, TargetedByPsionicPowerEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, NoosphericFryEvent>(RefRelayInventoryEvent);
// Heavy Clothing
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent);
// DeltaV End
SubscribeLocalEvent<InventoryComponent, WeightlessnessChangedEvent>(RefRelayInventoryEvent); // Heavy Clothing
// DeltaV End - Psionic Events
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
@@ -90,7 +90,7 @@ public sealed partial class LabelSystem : EntitySystem
private void OnRefreshNameModifiers(Entity<LabelComponent> entity, ref RefreshNameModifiersEvent args)
{
if (!string.IsNullOrEmpty(entity.Comp.CurrentLabel))
args.AddModifier("comp-label-format", 100, extraArgs: ("label", entity.Comp.CurrentLabel)); // Coyote: add priority of 100 to reverse order of label and baseName
args.AddModifier("comp-label-format", extraArgs: ("label", entity.Comp.CurrentLabel));
}
private void OnComponentInit(Entity<PaperLabelComponent> ent, ref ComponentInit args)
@@ -1,5 +1,4 @@
using Content.Shared._DV.MedicalRecords; // DeltaV - Medical Records
using Content.Shared.Chemistry.Components; // DeltaV - Health Analyzer Plus
using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner;
@@ -30,12 +29,11 @@ public struct HealthAnalyzerUiState
public bool? ScanMode;
public bool? Bleeding;
public bool? Unrevivable;
public readonly Solution? BloodSolution; // DeltaV - Health Analyzer Plus
public MedicalRecord? MedicalRecord; // DeltaV - Medical Records
public HealthAnalyzerUiState() {}
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, Solution? bloodSolution, MedicalRecord? medicalRecord = null) // DeltaV - Health Analyzer Plus, Medical Records
public HealthAnalyzerUiState(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, MedicalRecord? medicalRecord = null) // DeltaV - Medical Records
{
TargetEntity = targetEntity;
Temperature = temperature;
@@ -43,7 +41,6 @@ public struct HealthAnalyzerUiState
ScanMode = scanMode;
Bleeding = bleeding;
Unrevivable = unrevivable;
BloodSolution = bloodSolution; // DeltaV - Health Analyzer Plus
MedicalRecord = medicalRecord; // DeltaV - Medical Records
}
}
@@ -1,5 +1,3 @@
using Content.Shared._DV.Body.Components; // DeltaV
using Content.Shared._DV.Body.Systems; // DeltaV
using Content.Shared._ST.Interaction; // Stellar - interaction particles
using Content.Shared._Floof.OfferItem; // Floof
using Content.Shared.ActionBlocker;
@@ -12,7 +10,6 @@ using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid; // DeltaV
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
@@ -58,7 +55,6 @@ public sealed class PullingSystem : EntitySystem
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
[Dependency] private readonly SmallCharacterSystem _smallCharacter = default!; // DeltaV
public override void Initialize()
{
@@ -299,14 +295,6 @@ public sealed class PullingSystem : EntitySystem
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
{
// BEGIN DeltaV - Slow if smaller puller
if (TryComp<SmallCharacterComponent>(uid, out var smol))
{
var sizePenalty = _smallCharacter.ApplyPullSpeedPenalty((uid, smol), component.Pulling);
args.ModifySpeed(sizePenalty, sizePenalty);
}
// END DeltaV
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
{
var (walkMod, sprintMod) =
@@ -34,7 +34,7 @@ public sealed partial class HungerComponent : Component
/// </summary>
/// <remarks>Any time this is modified, <see cref="HungerSystem.SetAuthoritativeHungerValue"/> should be called.</remarks>
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate = 0.01666666666f;
public float BaseDecayRate = 0.035f; // DeltaV: changed from 0.01666666666f
/// <summary>
/// The actual amount at which <see cref="LastAuthoritativeHungerValue"/> decays.
@@ -97,7 +97,7 @@ public sealed partial class ParcelWrappingSystem
if (target == user)
{
var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
_popup.PopupEntity(selfMsg, user, user);
_popup.PopupClient(selfMsg, user, user);
}
else
{
@@ -143,7 +143,7 @@ public sealed partial class ParcelWrappingSystem
// Spawn the actual parcel entity.
var targetTransform = Transform(target);
var spawned = SpawnAtPosition(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
var spawned = Spawn(GetParcelPrototype(wrapper, target), targetTransform.Coordinates);
_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
// If the target is in a container, try to put the parcel in its place in the container.
@@ -177,7 +177,7 @@ namespace Content.Shared.Preferences
_traitPreferences = traitPreferences;
_loadouts = loadouts;
// Begin CD - Character Records
Height = height; // This is the user-set scale on the profile editor. Not actual height measurements.
Height = height;
CDCharacterRecords = cdCharacterRecords;
// End CD - Character Records
@@ -1,5 +1,4 @@
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems; // DeltaV
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
@@ -20,7 +19,6 @@ namespace Content.Shared.Remotes.EntitySystems;
public abstract class SharedDoorRemoteSystem : EntitySystem
{
[Dependency] private readonly SharedAirlockSystem _airlock = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!; // DeltaV
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
@@ -98,19 +96,6 @@ public abstract class SharedDoorRemoteSystem : EntitySystem
else if (entity.Comp.RequireTagWhitelist)
return;
// Begin DeltaV - Emergency access only bypasses open/close; bolting and toggling emergency access still require actual access.
if (entity.Comp.Mode != OperatingMode.OpenClose
&& accessComponent != null
&& !_accessReader.IsAllowed(accessTarget, args.Target.Value, accessComponent))
{
if (isAirlock)
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
_popup.PopupClient(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
// End DeltaV
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
@@ -300,12 +300,4 @@ public sealed partial class RevenantComponent : Component
public string HarvestingState = "harvesting";
#endregion
[DataField] public EntityUid? HauntAction; // Imp
#region Melee
/// <summary>
/// DeltaV - The amount of time a rev is revealed after making a melee attack.
/// </summary>
[DataField]
public TimeSpan MeleeRevealTime = TimeSpan.FromSeconds(2);
#endregion
}
@@ -1,3 +1,4 @@
using Content.Shared._CD.Silicons.Borgs; // CosmicDrift - borg subtypes
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
@@ -96,6 +97,10 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
_userInterface.CloseUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType);
UpdateEntityAppearance(ent);
// AL - event for subtype system, always runs at end of borg type code
var ev = new AfterBorgTypeSelectEvent();
RaiseLocalEvent(ent, ref ev);
}
protected void UpdateEntityAppearance(Entity<BorgSwitchableTypeComponent> entity)
@@ -120,24 +125,25 @@ public abstract partial class SharedBorgSwitchableTypeSystem : EntitySystem // D
{
footstepModifier.FootstepSoundCollection = prototype.FootstepCollection;
}
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
// Start CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
// if (prototype.SpriteBodyMovementState is { } movementState)
// {
// var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
// spriteMovement.NoMovementLayers.Clear();
// spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
// {
// State = prototype.SpriteBodyState,
// };
// spriteMovement.MovementLayers.Clear();
// spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
// {
// State = movementState,
// };
// }
// else
// {
// RemComp<SpriteMovementComponent>(entity);
// }
// End CosmicDrift Changes - Moved to BorgSwitchableTypeSystem.cs
}
}
+3 -19
View File
@@ -25,27 +25,11 @@ public sealed partial class ScaleVisualsComponent : Component
[ViewVariables]
public Vector2? OriginalScale;
// Delta V Addition
/// <summary>
/// DeltaV - Contains the species scale. Set dynamically by
/// baseScale in the Species prototype.
/// Base Scale of the Species, which we use to set a new height relative to this.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 SpeciesScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the user-defined scale from the character creation
/// screen.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ProfileScale = new(1f, 1f);
/// <summary>
/// DeltaV - Contains the computer scale from applying Scale, SpeciesScale, and ProfileScale.
/// This will contain the actual scale after all modifiers are applied.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 ComputedScale;
public Vector2 SpeciesScale = Vector2.One;
}
@@ -1,6 +1,4 @@
using System.Numerics;
using Content.Shared.Humanoid; // DeltaV
using Robust.Shared.Prototypes; // DeltaV
using Robust.Shared.Serialization;
namespace Content.Shared.Sprite;
@@ -8,7 +6,6 @@ namespace Content.Shared.Sprite;
public abstract class SharedScaleVisualsSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; // DeltaV
public override void Initialize()
{
@@ -42,28 +39,15 @@ public abstract class SharedScaleVisualsSystem : EntitySystem
{
var comp = EnsureComp<ScaleVisualsComponent>(uid);
comp.Scale = scale;
// BEGIN DeltaV - Apply species and profile height
// We have to ensure this is idempotent so that if it gets applied more than once
// the sprite size at the end is the same.
if (TryComp<HumanoidProfileComponent>(uid, out var profile))
{
var speciesProto = _proto.Index(profile.Species);
comp.SpeciesScale = speciesProto.BaseScale;
scale *= comp.SpeciesScale; // Apply both species scale and character-defined height
Vector2 profileHeight = new(profile.Height, profile.Height);
comp.ProfileScale = profileHeight;
scale *= comp.ProfileScale;
}
comp.ComputedScale = scale; // Nice to know what the computed size is in case of bugs
// END DeltaV
Dirty(uid, comp);
// Delta V - Begin Species Scaling
// 120% species scale => add 0.2 to scale
var newScale = scale + comp.SpeciesScale - Vector2.One;
// Delta V - End Species Scaling
var appearanceComponent = EnsureComp<AppearanceComponent>(uid);
_appearance.SetData(uid, ScaleVisuals.Scale, scale, appearanceComponent);
_appearance.SetData(uid, ScaleVisuals.Scale, newScale /* Delta V - Custom Species Scale */, appearanceComponent);
// Raise an event for content use.
var ev = new ScaleEntityEvent(uid, scale);
@@ -1,5 +1,6 @@
using Content.Shared.Examine;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stealth.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
@@ -0,0 +1,28 @@
using Content.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Prototypes;
public sealed class ALPrototypeSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public IEnumerable<(EntityPrototype Prototype, T Component)> EnumerateComponents<T>() where T : IComponent, new()
{
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (entity.TryGetComponent(out T? comp, _compFactory))
yield return (entity, comp);
}
}
public IEnumerable<EntityPrototype> EnumerateEntities<T>() where T : IComponent, new()
{
foreach (var entity in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (entity.HasComponent<T>(_compFactory))
yield return entity;
}
}
}
@@ -0,0 +1,77 @@
using System.Numerics;
using Content.Shared.Inventory;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Information relating to a borg's subtype. Should be mostly cosmetic.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[EntityCategory("BorgSubtype")]
public sealed partial class BorgSubtypeDefinitionComponent : Component
{
private static ProtoId<SoundCollectionPrototype> DefaultFootsteps = new("FootstepBorg"); // DeltaV - Removed Readonly
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.InventoryTemplateId"/>
/// </summary>
[DataField, AutoNetworkedField] public ProtoId<InventoryTemplatePrototype> InventoryTemplateId = "borgShort";
/// <summary>
/// The parent borg type of this subtype.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string ParentType;
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.AddComponents"/>
/// </summary>
[DataField] public ComponentRegistry? AddComponents;
/// <summary>
/// Sprite path that the prototype's layer data will reference.
/// </summary>
[DataField, AutoNetworkedField] public ResPath? SpritePath;
/// <summary>
/// The visual layer data for the subtype.
/// At the minimum should have definitions for each value of <see cref="BorgVisualLayers"/>.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public PrototypeLayerData[] LayerData;
[DataField(required: true), AutoNetworkedField]
public string SpriteHasMindState;
[DataField(required: true), AutoNetworkedField]
public string SpriteNoMindState;
[DataField, AutoNetworkedField] public string? SpriteBodyState;
[DataField, AutoNetworkedField] public Vector2? Offset;
[DataField(required: true), AutoNetworkedField]
public EntProtoId DummyPrototype;
[DataField, AutoNetworkedField] public string PetSuccessString = "petting-success-generic-cyborg";
[DataField, AutoNetworkedField] public string PetFailureString = "petting-failure-generic-cyborg";
/// <summary>
/// Sound specifier for footstep sounds created by this subtype.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier FootstepCollection { get; set; } = new SoundCollectionSpecifier(DefaultFootsteps);
/// <summary>
/// <inheritdoc cref="BorgTypePrototype.SpriteBodyMovementState"/>
/// </summary>
[DataField, AutoNetworkedField]
public string? SpriteBodyMovementState { get; set; }
}
@@ -0,0 +1,18 @@
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Component given to borgs that should be able to select subtypes inside of the borg type selection menu.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class BorgSwitchableSubtypeComponent : Component
{
/// <summary>
/// The <see cref="BorgSubtypeDefinitionComponent"/> of this chassis.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<EntityPrototype>? BorgSubtype;
}
@@ -0,0 +1,100 @@
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared._CD.Silicons.Borgs;
/// <summary>
/// Shared behaviour for borg switchable subtype logic.
/// Essentially a reimplementation of <see cref="SharedBorgSwitchableTypeSystem"/> specifically for cosmetic functions.
/// </summary>
public abstract class SharedBorgSwitchableSubtypeSystem : EntitySystem
{
[Dependency] private readonly InteractionPopupSystem _interactionPopup = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly IComponentFactory ComponentFactory = default!;
public override void Initialize()
{
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, MapInitEvent>(OnMapInit); // make sure that our subtype is selected first
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, AfterBorgTypeSelectEvent>(OnBorgTypeSelect);
SubscribeLocalEvent<BorgSwitchableSubtypeComponent, TypeTryingToUpdateVisualsEvent>(OnBorgTypeUpdatingVisuals);
Subs.BuiEvents<BorgSwitchableTypeComponent>(BorgSwitchableTypeUiKey.SelectBorgType,
sub =>
{
sub.Event<BorgSelectSubtypeMessage>(SelectSubtypeMessageHandler);
});
base.Initialize();
}
private void OnBorgTypeUpdatingVisuals(Entity<BorgSwitchableSubtypeComponent> ent, ref TypeTryingToUpdateVisualsEvent args)
{
if (!ent.Comp.BorgSubtype.HasValue)
return;
Dirty(ent);
SelectBorgSubtype(ent);
}
private void OnMapInit(Entity<BorgSwitchableSubtypeComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.BorgSubtype != null)
{
SelectBorgSubtype(ent);
}
}
private void OnBorgTypeSelect(Entity<BorgSwitchableSubtypeComponent> ent, ref AfterBorgTypeSelectEvent args)
{
if (!ent.Comp.BorgSubtype.HasValue)
return;
UpdateEntityAppearance(ent);
Dirty(ent);
}
protected virtual void SelectBorgSubtype(Entity<BorgSwitchableSubtypeComponent> ent)
{
UpdateEntityAppearance(ent);
}
private void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity)
{
if (!Prototypes.TryIndex(entity.Comp.BorgSubtype, out var subtypePrototype))
return;
UpdateEntityAppearance(entity, subtypePrototype);
}
protected virtual void UpdateEntityAppearance(Entity<BorgSwitchableSubtypeComponent> entity,
EntityPrototype borgSubtypePrototype)
{
if (!borgSubtypePrototype.TryGetComponent<BorgSubtypeDefinitionComponent>(out var borgSubtype, ComponentFactory))
return;
if (TryComp(entity, out InteractionPopupComponent? popup))
{
_interactionPopup.SetInteractSuccessString((entity.Owner, popup), borgSubtype.PetSuccessString);
_interactionPopup.SetInteractFailureString((entity.Owner, popup), borgSubtype.PetFailureString);
}
if (TryComp(entity, out FootstepModifierComponent? footstepModifier))
{
footstepModifier.FootstepSoundCollection = borgSubtype.FootstepCollection;
}
}
private void SelectSubtypeMessageHandler(EntityUid uid, BorgSwitchableTypeComponent borgSwitchableTypeComponent, BorgSelectSubtypeMessage args)
{
if (!TryComp<BorgSwitchableSubtypeComponent>(uid, out var subtypeComp))
return;
subtypeComp.BorgSubtype = args.Subtype;
Dirty(uid, subtypeComp);
}
}
@@ -0,0 +1,16 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._CD.Silicons.Borgs;
[Serializable, NetSerializable]
public sealed class BorgSelectSubtypeMessage(ProtoId<EntityPrototype>? subtype) : BoundUserInterfaceMessage
{
public ProtoId<EntityPrototype>? Subtype = subtype;
}
[ByRefEvent]
public record struct AfterBorgTypeSelectEvent;
[ByRefEvent]
public record struct TypeTryingToUpdateVisualsEvent;
@@ -1,12 +0,0 @@
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Administration.Components;
/// This component prevents an entity from being followed by ghosts.
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UnorbitableComponent : Component
{
/// Whether to allow adminned players to follow the entity.
[DataField, AutoNetworkedField]
public bool AllowAdmins = false;
}
@@ -1,36 +0,0 @@
using Content.Shared._DV.Administration.Components;
using Content.Shared.Administration.Managers;
using Content.Shared.Follower;
using Content.Shared.Follower.Components;
namespace Content.Shared._DV.Administration.EntitySystems;
public sealed class UnorbitableSystem : EntitySystem
{
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnorbitableComponent, ComponentInit>(OnInit);
}
private void OnInit(Entity<UnorbitableComponent> ent, ref ComponentInit args)
{
if (!HasComp<FollowedComponent>(ent))
return;
_followerSystem.StopAllFollowers(ent);
}
public bool CanFollow(EntityUid follower, EntityUid target)
{
if (TryComp<UnorbitableComponent>(target, out var unorbitable))
{
return unorbitable.AllowAdmins && _admin.IsAdmin(follower);
}
return true;
}
}
@@ -1,23 +0,0 @@
using Content.Shared._DV.Body.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Body.Components;
/// <summary>
/// If an entity has this, if a small character has penalties (such as pull speed),
/// the small character will ignore the penalties associated with their size.
///
/// Mostly used for things like wheeled/floating objects.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SmallCharacterSystem))]
public sealed partial class SmallCharacterComponent : Component
{
/// <summary>
/// The speed of which to scale the small character's pull speed by if the
/// object is big enough to warrant a pull-speed slowdown.
/// </summary>
[DataField, AutoNetworkedField]
public float PullSpeedPenalty = 1f;
}

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