Delta-v/Content.Shared/GameObjects/Components
DrSmugleaf 02bca4c0d8
Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Actor Objectives (#2459) 2020-11-22 18:38:07 +11:00
Arcade Arcade polish (#2333) 2020-10-30 11:25:26 +01:00
Atmos Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Body Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Allow chair drag buckling again (#2281) 2020-10-17 10:53:52 +02:00
Cargo Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Chemistry Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Construction Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
Context Add HideContextMenu component (#2555) 2020-11-18 18:16:56 +11:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Damage Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Disposal Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Doors Add door welding (#1951) 2020-08-30 11:16:29 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
Instruments CVars for MIDI instrument limits (#2632) 2020-11-27 17:12:45 +01:00
Interactable Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Inventory Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Items Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
MachineLinking makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Mobs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Movement Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Nutrition Make mechanism behaviors properly update, fix eating and drinking (#2472) 2020-11-02 11:37:37 +01:00
Observer Ghost Teleporting (#2071) 2020-10-16 20:36:20 +02:00
PDA PDA Pen Holder (#2519) 2020-11-08 23:43:13 +11:00
Pointing Add HideContextMenu component (#2555) 2020-11-18 18:16:56 +11:00
Portal Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Power Optimise flashlights (#2468) 2020-10-31 21:56:46 +01:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Rotation Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Weapons Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinet.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ReinforcedWallVisuals.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedAcceptCloningComponent.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
SharedCanBuildWindowOnTopComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedConfigurationComponent.cs Minor device network changes (#2499) 2020-11-05 18:04:21 +01:00
SharedCrayonComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
SharedDoAfterComponent.cs Added threshold to DoAfter's user and target movement checks (#2585) 2020-11-22 13:58:31 +11:00
SharedExpendableLightComponent.cs Fix incorrect usages of expression DataField. 2020-11-23 00:43:12 +01:00
SharedGasAnalyzerComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedHandheldLightComponent.cs Optimise flashlights (#2468) 2020-10-31 21:56:46 +01:00
SharedLightBehaviourComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
SharedRadiationStorm.cs Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
SharedStackComponent.cs Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
SharedVaporComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
SharedWindowComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00