Delta-v/Content.Shared/GameObjects/Components/Mobs
DrSmugleaf 02bca4c0d8
Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
..
State Damage rework (#2525) 2020-12-07 14:52:55 +01:00
DamageStateHelpers.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
DamageStateVisuals.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
ExaminerComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
SharedAlertsComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
SharedCameraRecoilComponent.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
SharedCombatModeComponent.cs Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
SharedHairComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
SharedHumanoidAppearanceComponent.cs Slight changes to lobby screen. (#2622) 2020-12-02 19:45:07 +11:00
SharedOverlayEffectsComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
SharedStunnableComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
TargetingZone.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00