| .. |
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Access
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-08 19:59:10 +02:00 |
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Actions
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Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)
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2024-05-18 13:52:01 +02:00 |
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Administration
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Bwoink fix (#28899)
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2024-07-05 20:37:17 +02:00 |
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AlertLevel
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Alert display lights now properly react to power changes. (#14839)
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2023-03-24 20:10:48 -07:00 |
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Alerts
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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Ame/UI
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Refactor AME to use ItemSlot for Fuel (#25558)
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2024-03-07 01:08:04 +01:00 |
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Animations
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Fix effects (#27533)
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2024-05-07 04:16:15 +02:00 |
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Anomaly
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Anomalies behaviours (#24683)
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2024-04-07 14:28:52 +02:00 |
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Arcade
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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Armor
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Atmos
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Audio
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Resolve all non-obsoleting warnings in content (#27934)
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2024-05-18 13:57:06 +02:00 |
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BarSign
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Bed
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Move SleepingSystem to Shared & cleanup (#28672)
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2024-07-05 20:31:59 +02:00 |
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Body/Systems
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Fix humanoid appearances for placement manager (#18291)
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2023-08-05 14:25:47 +10:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-08 12:22:58 +01:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Buckle
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Remove vehicles (#24681)
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2024-02-08 12:06:49 +01:00 |
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Camera
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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CardboardBox
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prop hunt ss14 (real) (#26691)
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2024-04-21 22:05:50 +02:00 |
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Cargo
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Skipping bounties (#26537)
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2024-04-21 21:47:43 +02:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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Changelog
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Fix the changelog window being very laggy until a tab is clicked (#27795)
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2024-05-18 13:31:52 +02:00 |
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CharacterAppearance
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Humanoid appearance refactor (#10882)
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2022-09-22 17:19:00 -05:00 |
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CharacterInfo
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Charges/Systems
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emag refactor (#15181)
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2023-04-18 22:46:00 -07:00 |
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Chasm
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Fix error when removing chasm falling component on a terminating entity (#28471)
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2024-06-06 21:29:19 +02:00 |
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Chat
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Chemistry
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Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532)
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2024-06-06 21:59:46 +02:00 |
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Clickable
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Cloning/UI
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Update content vectors to numerics (#17759)
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2023-07-08 14:08:32 +10:00 |
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CloningConsole/UI
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Clothing
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Implement vital chef's hat functionality (#25950)
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2024-07-25 00:18:06 +02:00 |
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CombatMode
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Commands
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Small code cleanup to health bar (#28554)
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2024-06-08 19:59:29 +02:00 |
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Communications
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Disable Communication Console Announcement Button for Too Long Messages. (#27145)
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2024-04-21 23:20:48 +02:00 |
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Computer
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Configurable/UI
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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Construction
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Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
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2024-06-08 20:30:39 +02:00 |
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ContextMenu/UI
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Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
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2024-03-24 00:07:58 +01:00 |
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Cooldown
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Hud refactor (#7202)
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2022-10-12 10:16:23 +02:00 |
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Crayon
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Open some windows non-centered to avoid covering the player (#24767)
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2024-02-08 12:21:00 +01:00 |
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Credits
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Update patreon list (#807)
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2024-02-09 16:51:32 +00:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-03-05 09:49:19 +01:00 |
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CriminalRecords
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fix ninja hacking not affecting sechud (#28021)
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2024-05-18 14:01:33 +02:00 |
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Cuffs
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Damage
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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DamageState
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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DebugMon
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Fix admins unable to hide the coordinates debug monitor (#24084)
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2024-01-26 22:50:09 +01:00 |
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Decals
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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DeltaV
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add syndicate recruiter midround event (#1345)
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2024-07-09 12:48:03 +02:00 |
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DeviceLinking
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Predict two-way levers (#25043)
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2024-02-18 22:46:26 +01:00 |
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DeviceNetwork
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Radio jammer update! (#25912)
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2024-05-03 00:10:47 +02:00 |
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Devour
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Added a component to eat bodies for health #8922 (#16345)
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2023-05-15 18:44:35 -04:00 |
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Dice
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Dice tweaks (#13514)
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2023-01-21 10:51:26 +11:00 |
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Disposal
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Disposal unit recharging state fix (#28059)
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2024-05-18 14:00:15 +02:00 |
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DoAfter
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Doors
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Make firelock warning light not require power and add a PointLight (#29024)
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2024-07-05 20:37:28 +02:00 |
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Dragon
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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Drugs
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Disable rainbow overlay when reduced motion is enabled (#28496)
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2024-06-06 21:43:47 +02:00 |
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Drunk
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Effects
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NetSyncEnabled fixes (#23553)
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2024-01-26 21:43:12 +01:00 |
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Electrocution
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Electrocution. (#4958)
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2021-10-25 16:21:56 +02:00 |
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Emp
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Revert "Revert "Emp more effects" (#16159)" (#16165)
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2023-05-06 11:26:04 -04:00 |
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Ensnaring
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Entry
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Flash overlay rework and bugfixes (#27369)
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2024-06-06 21:46:58 +02:00 |
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Eui
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Fix Client EuiManager (#10898)
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2022-08-27 22:17:30 -07:00 |
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Examine
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Make chat & examine systems use FormattedMessage.EscapeText() (#28431)
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2024-06-01 18:00:05 +02:00 |
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Explosion
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Extinguisher
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Content update for UI prediction (#27214)
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2024-05-03 00:15:32 +02:00 |
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Eye
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Content changes for engine exception tolerance PR (#27455)
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2024-05-07 03:44:43 +02:00 |
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Fax
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
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2024-05-07 01:52:52 +02:00 |
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Flash
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Flash overlay rework and bugfixes (#27369)
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2024-06-06 21:46:58 +02:00 |
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FlavorText
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Fix Flavor Text editor not saving correctly (#28122)
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2024-06-01 16:51:06 +02:00 |
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Fluids
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Forensics
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Fullscreen
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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GPS
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-18 13:58:34 +02:00 |
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GameTicking/Managers
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Add Job preference tests (#28625)
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2024-06-08 20:19:39 +02:00 |
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Gameplay
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Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
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2024-03-24 00:07:58 +01:00 |
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Gateway/UI
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Gateway destinations (#21040)
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2023-11-19 22:09:46 +01:00 |
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Ghost
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Add command to toggle ghost visibility on the client (#27314)
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2024-05-03 00:10:53 +02:00 |
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GhostKick
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Kick mines (real) (#8056)
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2022-05-18 14:07:35 +10:00 |
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Gravity
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Use non-generic `TryComp()` for metadata & transform (#28133)
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2024-06-01 16:53:51 +02:00 |
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Guidebook
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Guidebook Tables (#28484)
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2024-06-06 21:44:44 +02:00 |
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Hands
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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HealthAnalyzer/UI
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Added localization of groups and types: damage, metabolism (#27368)
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2024-05-07 01:49:45 +02:00 |
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Holiday
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Automatic holiday sprites (#22929)
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2024-01-22 18:36:53 +01:00 |
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HotPotato
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Humanoid
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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IconSmoothing
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Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-04-07 14:11:06 +02:00 |
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IdentityManagement
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Fix a bunch of warnings (#11965)
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2022-10-16 08:44:23 -07:00 |
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Implants
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Various item status fixes/tweaks (#27267)
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2024-05-03 00:01:56 +02:00 |
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Info
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Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
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2024-03-17 14:46:35 +01:00 |
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Input
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Emotes Menu (#26702)
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2024-05-07 02:19:25 +02:00 |
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Instruments
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Improve InteractionSystem range & BUI checks (#27999)
|
2024-06-01 16:56:23 +02:00 |
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Interactable
|
Improve InteractionSystem range & BUI checks (#27999)
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2024-06-01 16:56:23 +02:00 |
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Interaction
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Turn interaction related attempt events into structs (#29168)
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2024-07-25 00:19:34 +02:00 |
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Inventory
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Prevent Identity.Name NRE exception (#28433)
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2024-06-01 17:56:36 +02:00 |
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IoC
|
Lobby refactor + species loadouts support (#27576)
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2024-05-18 13:55:56 +02:00 |
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Items
|
THE RETURN OF ITEM STATUS (#22986)
|
2024-04-21 23:41:08 +02:00 |
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Jittering
|
Reagent grinder jittering (#24190)
|
2024-01-26 23:01:11 +01:00 |
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Kitchen
|
Add auto modes to reagent grinder (#26290)
|
2024-04-07 14:11:40 +02:00 |
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Kudzu
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Labels
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Fix handlabeler/utility belt misprediction (#26660)
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2024-05-07 01:26:28 +02:00 |
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LateJoin
|
Add Job preference tests (#28625)
|
2024-06-08 20:19:39 +02:00 |
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Lathe
|
Fix material storage going BRRT (#29167)
|
2024-07-25 00:29:46 +02:00 |
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Launcher
|
Throttle people trying to connect to a full server. (#20972)
|
2024-03-17 15:07:14 +01:00 |
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Light
|
Try fix RGBee (#28741)
|
2024-06-08 20:31:21 +02:00 |
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Lightning/Components
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Lobby
|
Hidden loadout groups (#29170)
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2024-07-25 00:26:31 +02:00 |
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Lock/Visualizers
|
LockVisualizer (#25224)
|
2024-02-18 23:27:28 +01:00 |
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MachineLinking/UI
|
Remove superseded machine linking code (#18244)
|
2023-07-24 12:07:35 +10:00 |
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Magic
|
Magic Refactor + Wizard Grimoire (#22568)
|
2024-05-18 13:55:05 +02:00 |
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MagicMirror
|
Fix magic mirror prediction (#27356)
|
2024-05-03 00:18:55 +02:00 |
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MainMenu
|
Re-organise main menu screen (#25173)
|
2024-02-18 23:18:57 +01:00 |
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MapText
|
Implement map text (#28705)
|
2024-07-05 20:23:41 +02:00 |
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Mapping
|
Partial atmos refactor (#22521)
|
2024-03-24 00:14:24 +01:00 |
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Maps
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
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Markers
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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MassMedia
|
Implement permissive version of AddMarkup and use it for tips (#28204)
|
2024-06-01 16:55:32 +02:00 |
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Materials
|
Fix "no materials loaded" messege in lathes (#28885)
|
2024-07-05 20:26:34 +02:00 |
|
Mech
|
fix mech energy display for 0 (#27828)
|
2024-05-18 13:33:21 +02:00 |
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Medical
|
Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
|
2024-04-07 14:34:09 +02:00 |
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MedicalScanner
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Message
|
Implement permissive version of AddMarkup and use it for tips (#28204)
|
2024-06-01 16:55:32 +02:00 |
|
Mind
|
Mind tweaks & fixes (#21203)
|
2023-10-24 18:04:06 +02:00 |
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Mining
|
Ore veins (#14011)
|
2023-02-12 12:40:57 +00:00 |
|
Morgue/Visualizers
|
cleaning up more stuff with crematoriums and morgues (#11384)
|
2022-09-19 16:59:04 -07:00 |
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MouseRotator
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-18 13:58:34 +02:00 |
|
Movement/Systems
|
SS14-26964 Clown Waddling Replicates, etc (#26983)
|
2024-06-08 20:15:12 +02:00 |
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NPC
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
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NetworkConfigurator
|
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
|
2024-05-18 13:58:55 +02:00 |
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Ninja/Systems
|
ninja 2 electric boogaloo (#15534)
|
2023-09-10 16:20:27 +10:00 |
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NodeContainer
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
|
Nuke
|
Nuke defuse qol (#18990)
|
2023-08-11 03:43:08 -07:00 |
|
NukeOps
|
Refactor antag rule code (#23445)
|
2024-03-07 01:06:59 +01:00 |
|
Nutrition/EntitySystems
|
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
|
2024-04-21 22:08:21 +02:00 |
|
Nyanotrasen
|
Matrix3x2
|
2024-06-06 21:50:25 +02:00 |
|
Objectives/Systems
|
Objectives ecs rework (#19967)
|
2023-09-27 21:59:12 +02:00 |
|
Options
|
Remove the network tab (#28231)
|
2024-06-01 16:58:11 +02:00 |
|
Orbit
|
Remove obsolete usages of AnimationPlayerComponent (#20806)
|
2023-10-14 22:07:18 +02:00 |
|
Outline
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-08 20:03:26 +02:00 |
|
Overlays
|
clean up weather systems (#28792)
|
2024-07-25 00:18:03 +02:00 |
|
PAI
|
Seal/abstract/virtual everything (#6739)
|
2022-02-16 18:23:23 +11:00 |
|
PDA
|
upstream merge fix pda ui troll (#1367)
|
2024-06-13 18:41:34 +02:00 |
|
Paper
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
|
Parallax
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
ParticleAccelerator
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Pulling rework v2 (#24936)
|
2024-03-24 00:03:20 +01:00 |
|
Pinpointer
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
|
Placement/Modes
|
Update content vectors to numerics (#17759)
|
2023-07-08 14:08:32 +10:00 |
|
Players
|
Add JobRequirementOverride prototypes (#28607)
|
2024-06-08 20:30:16 +02:00 |
|
PneumaticCannon
|
Gunify pneumatic cannon (#13296)
|
2023-01-16 08:56:09 -08:00 |
|
Pointing
|
Fix pointing arrow trajectory (#25061)
|
2024-02-18 22:55:56 +01:00 |
|
Points
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
Polymorph/Systems
|
early merge projector rewrite/fixes (#1128)
|
2024-05-01 15:03:26 +00:00 |
|
Popups
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
|
Power
|
Apc & Substation resprite (#28998)
|
2024-07-25 00:14:20 +02:00 |
|
PowerCell
|
Speed Boots [Tier 3 Civ-Service] (#21438)
|
2023-11-12 20:48:04 +01:00 |
|
Projectiles
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
RCD
|
Fix sandbox check failure when compiling with latest .NET SDK. (#28077)
|
2024-05-18 14:00:23 +02:00 |
|
Radiation
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-18 13:58:34 +02:00 |
|
Radio
|
Good Intercoms (#17950)
|
2023-07-11 17:58:18 -06:00 |
|
RatKing
|
Rat King Milsim + Buffs (#20190)
|
2023-09-27 21:59:12 +02:00 |
|
Remotes
|
Door Remote now shows Mode in UI (#26162)
|
2024-03-24 00:08:08 +01:00 |
|
Replay
|
Turn interaction related attempt events into structs (#29168)
|
2024-07-25 00:19:34 +02:00 |
|
Research
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Resources
|
Remove lights compref (#19531)
|
2023-09-27 21:59:12 +02:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
Revolutionary
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-08 19:59:10 +02:00 |
|
Robotics
|
remove robotics console emag checking, make it a bit fairer (#27876)
|
2024-07-25 00:17:37 +02:00 |
|
Roles
|
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436)
|
2023-11-12 20:48:03 +01:00 |
|
Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2024-01-22 18:37:45 +01:00 |
|
RoundEnd
|
Added hotkey and controller to re-open end of round scoreboard (#25884)
|
2024-05-03 00:19:00 +02:00 |
|
SSDIndicator
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-08 19:59:10 +02:00 |
|
Salvage
|
Use non-generic `TryComp()` for metadata & transform (#28133)
|
2024-06-01 16:53:51 +02:00 |
|
Sandbox
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-24 00:07:58 +01:00 |
|
Screenshot
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Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
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2023-04-20 20:16:01 +10:00 |
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SensorMonitoring
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Sericulture
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Sericulture fixes (#19193)
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2023-10-08 19:52:10 +02:00 |
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Shuttles
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Silicons
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Strip markdown from silicon laws before saying them (#28596)
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2024-07-05 20:22:29 +02:00 |
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Singularity
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LockVisualizer (#25224)
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2024-02-18 23:27:28 +01:00 |
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Smoking
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Sound
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`EmitSound` prediction (#13282)
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2023-01-05 05:56:35 +11:00 |
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Speech/EntitySystems
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Ratvarian Language and CogChamp (#15639)
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2023-04-29 18:34:19 +10:00 |
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SprayPainter
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spray painter rework (#23287)
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2024-02-08 12:25:35 +01:00 |
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Sprite
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Makes Eyepatches Flippable (#26277)
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2024-07-25 00:17:32 +02:00 |
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Stack
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Use item status extension method (#23884)
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2024-01-26 22:30:27 +01:00 |
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Station
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Space Ninjas auto-toggle internals after spawning (#25083)
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2024-05-18 13:51:21 +02:00 |
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StationRecords
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Record deletion (#27883)
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2024-05-18 13:58:44 +02:00 |
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StatusIcon
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-08 19:59:10 +02:00 |
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Stealth
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-08 19:59:10 +02:00 |
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Sticky/Visualizers
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Storage
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Store/Ui
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Clean up store system (#28463)
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2024-06-06 21:28:46 +02:00 |
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Strip
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Content update for UI prediction (#27214)
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2024-05-03 00:15:32 +02:00 |
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Stunnable
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Fix stun baton throwing and visual effect (#18777)
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2023-08-08 12:19:31 -08:00 |
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Stylesheets
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Adds Support for Guidebook Buttons in UIs (#27891)
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2024-05-18 13:52:13 +02:00 |
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SubFloor
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Allow t-ray to penetrate carpets and puddles (#25276)
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2024-02-18 23:24:54 +01:00 |
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SurveillanceCamera
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Fix surveillance camera closing (#28374)
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2024-06-01 17:19:44 +02:00 |
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Tabletop
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-18 13:58:34 +02:00 |
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Teleportation
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Add teleporter logs (#13375)
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2023-02-17 01:27:43 +01:00 |
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TextScreen
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cancelable brig timers (#26557)
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2024-04-07 14:22:06 +02:00 |
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Thief
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fugitives redux (#1413)
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2024-06-30 19:40:33 +00:00 |
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Throwing
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Pulling rework v2 (#24936)
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2024-03-24 00:03:20 +01:00 |
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Tips
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Implement permissive version of AddMarkup and use it for tips (#28204)
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2024-06-01 16:55:32 +02:00 |
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Toggleable
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Candles (#21087)
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2023-11-12 20:35:48 +01:00 |
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Tools
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THE RETURN OF ITEM STATUS (#22986)
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2024-04-21 23:41:08 +02:00 |
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Traits
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Trigger
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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UserInterface
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Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012)
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2024-07-05 20:37:50 +02:00 |
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VendingMachines
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Vending UI facelift (#25377)
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2024-02-21 03:58:07 +01:00 |
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Verbs
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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Viewport
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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VoiceMask
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voicemask can select speech verb (#25768)
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2024-04-07 14:09:57 +02:00 |
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Voting
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Fix votes using an audio entity (#27871)
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2024-05-18 13:52:04 +02:00 |
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Wall
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Fix shuttle structure construction (#1069)
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2024-04-09 22:12:36 -05:00 |
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Weapons
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Weather
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clean up weather systems (#28792)
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2024-07-25 00:18:03 +02:00 |
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Wires
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Xenoarchaeology
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Add tooltips to artifact analyzer UI (#27393)
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2024-05-03 00:30:47 +02:00 |
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Zombies
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-08 19:59:10 +02:00 |
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AssemblyInfo.cs
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Visualize melee weapon cooldowns in HUD.
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2019-11-12 01:43:11 +01:00 |
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Content.Client.csproj
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Partial cherry-pick: Loadouts redux (#25715)
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2024-04-22 03:28:58 +02:00 |
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Content.Client.csproj.DotSettings
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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GlobalUsings.cs
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Global usings (#6472)
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2022-02-05 11:39:36 -07:00 |
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Program.cs
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Content.{Client,Server} are now Exes that can be ran.
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2020-01-22 20:17:32 +01:00 |