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Access
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Access refactor
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2020-06-03 11:46:59 +02:00 |
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ActionBlocking
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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Arcade
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Arcade polish (#2333)
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2020-10-30 11:25:26 +01:00 |
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Atmos
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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Body
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Make mechanism behaviors properly update, fix eating and drinking (#2472)
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2020-11-02 11:37:37 +01:00 |
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Botany
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Botany (#2357)
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2020-10-26 23:19:46 +01:00 |
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Buckle
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Allow chair drag buckling again (#2281)
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2020-10-17 10:53:52 +02:00 |
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Cargo
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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Chemistry
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Change all of body system to use entities and components (#2074)
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2020-10-10 15:25:13 +02:00 |
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Command
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Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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2020-04-09 20:28:22 +02:00 |
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Conveyor
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Damage
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Change all of body system to use entities and components (#2074)
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2020-10-10 15:25:13 +02:00 |
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Disposal
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Disposal mailing (#2194)
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2020-10-30 01:16:26 +01:00 |
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Doors
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Add door welding (#1951)
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2020-08-30 11:16:29 +02:00 |
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Drag
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Remove context menu from drag shadows (#2262)
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2020-10-14 22:48:45 +02:00 |
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Fluids
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Adds new different reaction types. (#2114)
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2020-09-21 17:51:07 +02:00 |
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GUI
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Gravity
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Adds a Visualizer for the Gravity Generator (#2277)
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2020-10-18 13:08:41 +02:00 |
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Instruments
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Instrument State now syncs more instrument values.
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2020-10-30 10:34:22 +01:00 |
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Interactable
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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Inventory
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Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975)
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2020-09-13 14:05:02 +02:00 |
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Items
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Add pulling taking up a hand (#2405)
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2020-10-28 10:16:40 +01:00 |
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Markers
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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Materials
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Medical
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Cloning (#1932)
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2020-09-02 12:07:54 +02:00 |
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Mobs
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Change components to use timer component (#2426)
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2020-10-30 15:02:49 +11:00 |
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Movement
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Fix weightlessness status effect appearing only after something checks if an entity is weightless (#2434)
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2020-10-30 01:07:51 +01:00 |
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Nutrition
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Make mechanism behaviors properly update, fix eating and drinking (#2472)
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2020-11-02 11:37:37 +01:00 |
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Observer
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Ghost Teleporting (#2071)
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2020-10-16 20:36:20 +02:00 |
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PDA
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Implement PDA ID lights (#2397)
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2020-10-26 19:35:20 +01:00 |
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Pointing
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Make pointing arrows not show up on the context menu (#2252)
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2020-10-14 22:40:59 +02:00 |
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Portal
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Rename usages of collidable to physics (#2230)
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2020-10-11 16:36:58 +02:00 |
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Power
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Optimise flashlights (#2468)
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2020-10-31 21:56:46 +01:00 |
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Projectiles
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Public API changes to IPhysBody and MoverController.
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2020-07-21 23:42:33 -07:00 |
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Pulling
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Make pulled mobs not collide with other mobs (#2406)
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2020-10-28 10:12:46 +01:00 |
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Recycling
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Research
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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Rotation
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Add prediction for standing states and mob states (#1937)
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2020-08-29 13:20:37 +02:00 |
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Singularity
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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Sound
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Storage
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Mortician's Menagerie (#2391)
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2020-10-28 23:51:43 +01:00 |
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Strap
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Replace Houdini's magical piloting locker with buckle (#1336)
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2020-07-26 12:12:53 +02:00 |
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Suspicion
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Add HUD button that displays your SSS role and allies (#1895)
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2020-08-27 16:39:29 +02:00 |
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Trigger
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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Utensil
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Adds eating with utensils (#1136)
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2020-06-19 15:20:59 +02:00 |
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VendingMachines
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Makes more fields VV (#2026)
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2020-09-08 13:30:22 +02:00 |
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Weapons
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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ExtinguisherCabinet.cs
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Extinguisher cabinet (#1976)
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2020-09-02 01:41:35 +02:00 |
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ReinforcedWallVisuals.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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SharedAcceptCloningComponent.cs
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Cloning (#1932)
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2020-09-02 12:07:54 +02:00 |
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SharedCanBuildWindowOnTopComponent.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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SharedComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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SharedConfigurationComponent.cs
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Disposal mailing (#2194)
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2020-10-30 01:16:26 +01:00 |
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SharedCrayonComponent.cs
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Crayons (#2132)
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2020-10-13 13:40:05 +02:00 |
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SharedDoAfterComponent.cs
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Make DoAfter visible to all (#2183)
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2020-10-10 13:59:17 +02:00 |
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SharedExpendableLightComponent.cs
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Glowsticks, flares and lighting behaviours (#1886)
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2020-09-03 22:02:40 +02:00 |
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SharedGasAnalyzerComponent.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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SharedHandheldLightComponent.cs
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Optimise flashlights (#2468)
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2020-10-31 21:56:46 +01:00 |
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SharedLightBehaviourComponent.cs
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Glowsticks, flares and lighting behaviours (#1886)
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2020-09-03 22:02:40 +02:00 |
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SharedMagicMirrorComponent.cs
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Hair style improvements:
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2020-01-15 14:28:46 +01:00 |
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SharedPaperComponent.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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SharedPlaceableSurfaceComponent.cs
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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SharedRadiationStorm.cs
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Refactors radiation (#2009)
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2020-09-21 01:49:40 +02:00 |
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SharedStackComponent.cs
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Botany (#2357)
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2020-10-26 23:19:46 +01:00 |
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SharedVaporComponent.cs
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Adds new different reaction types. (#2114)
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2020-09-21 17:51:07 +02:00 |
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SharedWindowComponent.cs
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Prettier window breaking (#2368)
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2020-10-29 20:42:11 +01:00 |
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SharedWiresComponent.cs
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Wire hacking is now fancy.
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2020-05-27 15:24:07 +02:00 |