Delta-v/Content.Shared/GameObjects/Components
creadth 7baa0a4391
Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
ActionBlocking Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Atmos Pipe Sprites & Visualizer (#1954) 2020-08-31 02:13:15 +02:00
Body Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Buckle Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Damage Feature/1754 kill player on body parts missing (#2014) 2020-09-03 20:35:39 +02:00
Disposal The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
Doors Add door welding (#1951) 2020-08-30 11:16:29 +02:00
GUI Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interactable Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Inventory Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Items Fix pulling not stopping when going into a container (#1712) 2020-08-16 18:51:21 +02:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Mobs Fire damage (#2024) 2020-09-09 17:03:27 +02:00
Movement Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Nutrition WiP movement prediction. 2020-06-24 02:21:20 +02:00
Observer Fire damage (#2024) 2020-09-09 17:03:27 +02:00
PDA Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Power Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Rotation Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Weapons Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
ExtinguisherCabinet.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
SharedAcceptCloningComponent.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedDoAfterComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedExpendableLightComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedGasAnalyzerComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedGasSprayerComponent.cs Add a fire extinguisher (#1685) 2020-08-18 17:45:49 +02:00
SharedHandheldLightComponent.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
SharedLightBehaviourComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
SharedRadiationStorm.cs Station events (#1518) 2020-08-13 22:52:17 +02:00
SharedStackComponent.cs Fix StackComponent not getting removed from containers when empty (#1645) 2020-08-11 17:38:00 +02:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00