..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Abilities
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Access
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Actions
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Administration
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Anomaly
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Chameleon vests now act like winter coats ( #34929 )
2025-03-17 19:39:04 +01:00
Atmos
Make gas tank UI a bit more network-happy ( #38184 )
2025-06-21 11:06:49 +02:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Body
Fix `StomachSystem` PVS error ( #38268 )
2025-06-11 23:39:25 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
CCVar
Lobby Audio from static to CVar ( #38375 )
2025-06-25 04:22:28 +02:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Fix autorecharge
2025-04-28 15:53:40 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Chemistry
Fix solutions flickering when transferring contents ( #34838 )
2025-06-28 02:13:24 +02:00
Climbing
Don't show climb verb for objects that cannot be climbed ( #38115 )
2025-06-06 18:25:17 -04:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Clothing
Fix debug asserts when unequipping items ( #38274 )
2025-06-21 16:40:56 +03:00
Clumsy
Fix the ability to kill clumsy mobs by force climbing ( #33844 )
2025-04-15 00:04:56 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
make PacifiedComponent session specific ( #38137 )
2025-06-07 14:37:13 -07:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Priority Deliveries ( #36968 )
2025-04-27 02:13:52 -07:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Construction
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Contraband
Only sec glasses can show contraband: second attempt ( #36412 )
2025-04-26 17:06:34 -04:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-11-15 21:25:06 -06:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-16 19:43:37 -04:00
Cuffs
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Damage
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Delivery
Further Mail Balancing ( #37986 )
2025-05-31 21:28:13 -07:00
Destructible
Better Godmode ( #37020 )
2025-05-10 01:06:19 -04:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
DeviceNetwork
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Fix displacement map rendering in UI ( #38042 )
2025-06-24 22:47:29 +02:00
Disposal
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
DoAfter
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Doors
Turnstiles lower volume + access reader ( #36900 )
2025-04-25 00:14:47 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Engineering
Fix inflatable barriers finishing instantly if canceled! ( #36937 )
2025-04-26 16:56:18 -04:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityEffects
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
EntityList
EntityLootTable deleted ( #37604 )
2025-05-19 19:53:29 +10:00
EntityTable
Add support for contextual information in EntityTables ( #37737 )
2025-05-31 15:40:25 +02:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
2024-09-30 00:36:47 +02:00
Explosion
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-05-26 18:45:55 +02:00
Eye
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FingerprintReader
Tearable Deliveries V2 ( #36815 )
2025-04-24 21:47:46 +02:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Fluids
fix: mops with liquid can hit people again ( #38486 )
2025-06-22 00:23:39 +02:00
Foldable
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Follower
Fix for ghosts being unable to follow the AI when it uses a holopad ( #36355 )
2025-04-25 12:30:39 +02:00
Forensics
Fingerprint taking improvements ( #31864 )
2025-04-22 14:15:12 -04:00
Friction
Content changes required for physicsmap purge ( #37878 )
2025-05-28 19:38:47 +10:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Make animals drop giblets into container or floor when they inserted into container ( #37228 )
2025-05-06 22:14:08 -04:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Fix hand refactor 2 ( #38578 )
2025-06-25 12:26:20 -04:00
HealthExaminable
Improved Health examination text ( #38126 )
2025-06-09 00:31:49 -07:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
fix polymorph errors ( #38409 )
2025-06-17 16:16:24 -04:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
fix clone appearance ( #37130 )
2025-05-02 21:26:12 -04:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Add keybind for swapping hands in the other direction ( #37588 )
2025-05-18 21:17:35 -04:00
Instruments
Add the instrument names to the MIDI channel selector ( #38083 )
2025-06-11 20:32:48 +02:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-09 13:29:29 -06:00
Interaction
fix smart equip ( #38605 )
2025-06-26 12:17:25 -04:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix multi handed items ( #38603 )
2025-06-26 17:29:22 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
Labels
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
Improve lathe queue performance ( #38583 )
2025-06-27 00:08:01 +02:00
Light
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
Battery (SMES/substation) interface ( #36386 )
2025-04-27 21:08:34 +10:00
Lock
Add checks for various complex interactions ( #37246 )
2025-06-02 10:06:45 -07:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Fix ore silo clients showing up when out of range ( #36741 )
2025-04-20 11:00:23 +10:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Medical
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Mindshield
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-05-30 12:07:25 +02:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
NPC
Forbid string literals for `NpcFactionSystem` methods ( #38140 )
2025-06-08 00:39:18 +02:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
NodeContainer
Predict gasthermomachines ( #33837 )
2025-05-13 21:49:43 +10:00
Nuke
Add microwave-nukedisk interaction ( #36114 )
2025-05-21 11:06:58 -07:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Objectives
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Overlays
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
PAI
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Paper
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Parallax
Update `SharedBiomeSystem` methods to use `Entity<T>` ( #37698 )
2025-05-21 22:10:52 -04:00
ParcelWrap
Adds Parcel Wrap ( #34471 )
2025-04-26 19:24:25 -04:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Physics
Ensure large entities don't get stuck on conveyor belt corners ( #37466 )
2025-06-15 11:36:18 +02:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-19 17:42:49 +10:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
New Experimental Science T3: Desynchronizer ( #35752 )
2025-04-16 11:33:39 +10:00
Popups
Add `PopupPredictedCursor` and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Predict gasthermomachines ( #33837 )
2025-05-13 21:49:43 +10:00
PowerCell
Fix PowerCellDrawComponent draw rate ( #38562 )
2025-06-25 09:38:57 -04:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Add group for loadouts ( #36951 )
2025-06-16 02:36:06 -07:00
Procedural
Ore + entitytable fixes ( #37675 )
2025-05-21 12:43:17 -04:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-01 00:10:54 +10:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Radiation
Geiger counters can now be heard by everyone nearby ( #30463 )
2025-04-17 21:24:47 +10:00
Radio
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Random
Removes references to GetAnchoredEntitiesEnumerator(Vector2i) ( #37796 )
2025-05-25 01:00:47 +02:00
RatKing
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Improve lathe queue performance ( #38583 )
2025-06-27 00:08:01 +02:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Generic Numeric Alerts ( #38370 )
2025-06-21 20:59:37 +03:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Roles
Cleanup SharedRoleCodewordSystem ( #38310 )
2025-06-27 02:27:25 +02:00
Rootable
Add Diona rooting ( #32782 )
2025-06-04 12:52:59 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
New Status Effects system: Relay events ( #38579 )
2025-06-26 23:05:58 +03:00
Salvage
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-17 15:27:39 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Fixup Sericulture to be clonable ( #38516 )
2025-06-25 21:50:47 +02:00
Shuttles
Fix center of mass mispredict when placing tiles ( #37969 )
2025-06-01 00:39:45 -04:00
Silicons
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Singularity
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Slippery
Add Diona rooting ( #32782 )
2025-06-04 12:52:59 +02:00
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Fix vocalization emotes ( #38627 )
2025-06-27 15:18:27 -04:00
Spider
Spider web visuals update ( #38175 )
2025-06-16 17:30:43 -07:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Standing
Mob collisions ( #34580 )
2025-04-05 00:33:52 +11:00
Station
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
StationRecords
More filters for station records ( #37213 )
2025-05-06 12:21:16 -04:00
StatusEffect
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
StatusEffectNew
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Puddle Code Slipping Cleanup ( #35845 )
2025-04-20 17:27:12 -04:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Store
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
StoreDiscount /Components
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Strip
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Stunnable
Add checks for various complex interactions ( #37246 )
2025-06-02 10:06:45 -07:00
SubFloor
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Speech is relayed by holopad holograms ( #33978 )
2025-01-02 12:41:12 +01:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Temperature
Add prediction to electric grills ( #36241 )
2025-04-01 09:43:19 -07:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Throwing
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tiles
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Timing
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
Tips
Fix tippy speech time ( #36616 )
2025-04-16 08:23:40 -04:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Stop network serializing prototypes ( #38602 )
2025-06-26 19:27:23 -04:00
Verbs
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Warps
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Weapons
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-06-09 02:09:42 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Wieldable
Hand refactor bugfix ( #38576 )
2025-06-25 17:41:19 +02:00
Wires
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Xenoarchaeology
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-04-28 18:10:35 -04:00
Zombies
Fix two zombie bugs ( #34472 )
2025-04-18 20:38:33 -04:00
Content.Shared.csproj
Treat duplicate dependency warnings as errors ( #38480 )
2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00