..
AI
Add AI factions ( #1807 )
2020-08-24 12:33:03 +02:00
Access
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
ActionBlocking
Refactored integration tests to not use content entity prototypes ( #2571 )
2020-11-19 01:30:36 +11:00
Actor
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Arcade
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Atmos
SIMD-accelerated gas mixtures. (SIMD atmos) ( #2479 )
2020-11-25 10:48:49 +01:00
BarSign
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Body
Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
2020-11-10 16:59:17 +01:00
Botany
Botany ( #2357 )
2020-10-26 23:19:46 +01:00
Buckle
Updated ContainerHelpers to use new extensions ( #2530 )
2020-11-13 18:25:04 +11:00
Cargo
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Chemistry
Make mechanism behaviors properly update, fix eating and drinking ( #2472 )
2020-11-02 11:37:37 +01:00
Command
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Construction
Glass shards can be refined by welder ( #2576 )
2020-11-22 15:05:30 +11:00
ContainerExt
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Conveyor
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
Damage
Make godmode able to be disabled and more accessible to the rest of the code ( #2560 )
2020-11-22 14:45:15 +11:00
Disposal
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Doors
Disable automatic on-touch activation of external airlocks ( #2385 )
2020-11-22 17:47:56 +11:00
Explosion
Updated ContainerHelpers to use new extensions ( #2530 )
2020-11-13 18:25:04 +11:00
Fluids
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
GUI
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Gravity
Adds a Visualizer for the Gravity Generator ( #2277 )
2020-10-18 13:08:41 +02:00
Headset
Updated ContainerHelpers to use new extensions ( #2530 )
2020-11-13 18:25:04 +11:00
Instruments
Instrument State now syncs more instrument values.
2020-10-30 10:34:22 +01:00
Interactable
Working flashlight for hard hats ( #2599 )
2020-11-23 14:17:38 +11:00
Items
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Kitchen
Rerun of "Add Reagent Grinder/Juicer" ( #2570 )
2020-11-26 23:53:42 +11:00
MachineLinking
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
Markers
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Medical
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Metabolism
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
Mining
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Mobs
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Morgue
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Movement
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
NodeContainer
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Nutrition
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Observer
Fix issues with .NET 5.
2020-11-11 00:46:13 +01:00
PA
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
PDA
PDA Pen Holder ( #2519 )
2020-11-08 23:43:13 +11:00
Paper
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
Pointing
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
Portal
Change components to use timer component ( #2426 )
2020-10-30 15:02:49 +11:00
Power
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Projectiles
Change components to use timer component ( #2426 )
2020-10-30 15:02:49 +11:00
Pulling
Migrate pulling logic into SharedPullableComponent from PullController ( #2627 )
2020-11-27 00:48:10 +11:00
Radio
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
Recycling
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Research
Change components to use timer component ( #2426 )
2020-10-30 15:02:49 +11:00
Rotatable
RotatableComponent QOL improvements.
2020-11-04 11:21:01 +01:00
Singularity
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Sound
Adds a semitone shifting AudioHelper ( #2608 )
2020-11-25 21:23:03 +11:00
Stack
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Strap
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
Suspicion
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Temperature
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
Timing
Expose UseDelay to ViewVars ( #2609 )
2020-11-23 02:00:06 +11:00
Trigger /TimerTrigger
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Utensil
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
VendingMachines
Add access restrictions to vending machines ( #2471 )
2020-11-02 22:33:12 +11:00
Weapon
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
AnchorableComponent.cs
Botany ( #2357 )
2020-10-26 23:19:46 +01:00
AtmosPlaqueComponent.cs
Fix some build warnings ( #2226 )
2020-10-11 16:42:53 +02:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Saltern now has computer boards serialized
2020-10-11 13:59:00 +02:00
ConfigurationComponent.cs
Minor device network changes ( #2499 )
2020-11-05 18:04:21 +01:00
CrayonComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
DoAfterComponent.cs
Added threshold to DoAfter's user and target movement checks ( #2585 )
2020-11-22 13:58:31 +11:00
ExtinguisherCabinetComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs
(Smaller) Construction PR - (IC Construction) ( #2575 )
2020-11-20 15:58:06 +01:00
PottedPlantHideComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
WiresComponent.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00