3ac30b7b7b [new item] Hitman card (#5896)
* Created Hitman_Case_catalog.yml

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

credit:stormyatt. thanks for the help those on discord and the host briefcase

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

credit: stormyatt with help from the discord sever and the hos briefcase pr

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* 16/24 items filled

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* more added

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* top three filled

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman, full disguise kit

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* 27/30

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* 28/30

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* found the doorjack!

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* spyCrewMonitor is cool

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* found you!

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* hitman: icons

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* Created Hitman_Case.yml

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* Create Hitman_Briefcase.rsi

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* almost made hitman card

* many modifactions to make it work.

* i need to get around to fixing my repo after this

* hope this works. reverting by hand

Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* as requested

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* less dependies, pretty sure only needed ones now

* review 2. card space addition

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>
Co-authored-by: stormyatt <stormyatt@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.

DeltaV

Space Station 14

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

S
Description
A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
Readme
2.6 GiB
Languages
C# 91.2%
Fluent 8.3%
Python 0.3%