Delta-v/Content.Server/Nutrition/EntitySystems
Flipp Syder 3cfa00e91c
Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
..
CreamPieSystem.cs Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
DrinkSystem.cs Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
FlavorProfileSystem.cs Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
FoodSystem.cs Flavor profiles (#10991) 2022-09-08 18:14:49 -05:00
HungerSystem.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
SliceableFoodSystem.cs Fix log component parenting issues (#11073) 2022-09-05 22:08:19 -07:00
SmokingSystem.Cigar.cs Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
SmokingSystem.cs Fix item/clothing visual & networking bugs (#10116) 2022-07-28 18:02:09 -07:00
ThirstSystem.cs Probably fix thirst mispredict (#9656) 2022-07-12 19:45:30 +02:00
TrashOnEmptySystem.cs Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
UtensilSystem.cs Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00