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Access
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Make ID console fancier.
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2019-10-21 22:54:16 +02:00 |
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Cargo
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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Chemistry
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Merge branch 'master' into DecimalReagents
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2020-04-12 14:37:36 +02:00 |
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Command
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Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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2020-04-09 20:28:22 +02:00 |
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Construction
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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Damage
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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Doors
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Disable unlit layers on unpowered airlocks.
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2019-10-13 16:39:21 +02:00 |
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Gravity
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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Instruments
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More refactors
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2020-05-20 15:15:17 +02:00 |
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Inventory
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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Items
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Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
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2020-02-09 02:28:47 -08:00 |
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Markers
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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Materials
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Medical
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Added medical scanner (#338)
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2019-09-18 20:24:55 +02:00 |
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Mobs
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Need to merge this
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2020-03-25 11:16:57 +01:00 |
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Movement
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Add basic teleportation and portals (#269)
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2019-07-19 10:09:33 +02:00 |
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Nutrition
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Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
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2020-02-24 01:47:33 +01:00 |
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Observer
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Remove CanReturnToBody property from SharedGhostComponent
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2020-04-09 03:02:21 +02:00 |
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Power
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#391 Done Lathe animations (#774)
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2020-03-15 17:55:20 +01:00 |
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Research
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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Sound
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Storage
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Added a button to add entities to storage items (#709)
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2020-02-17 00:19:35 +01:00 |
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Trigger
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Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
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2019-06-07 13:15:20 +02:00 |
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VendingMachines
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Weapons
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Item status!
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2020-01-09 00:28:04 +01:00 |
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SharedComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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SharedHandheldLightComponent.cs
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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SharedMagicMirrorComponent.cs
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Hair style improvements:
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2020-01-15 14:28:46 +01:00 |
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SharedPaperComponent.cs
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Paper and pen (#582)
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2020-02-12 00:01:05 +01:00 |
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SharedStackComponent.cs
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Imports wooden flooring from Eris.
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2020-04-22 17:49:42 +02:00 |
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SharedWiresComponent.cs
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Airlock hacking (#329)
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2019-09-06 10:05:02 +02:00 |
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WelderComponentState.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |