A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
.github feat: add xsl stylesheet to changelogs (#21930) 2024-01-07 04:02:36 +01:00
.run Fixed target container overflow (Infinite beaker fill from mop) (#16804) 2023-05-25 19:12:08 +10:00
.vscode Adds a vscode launch option for starting the client in the compatibility renderer (#22904) 2023-12-23 19:42:14 -08:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Client Adds signal control to portable generators (#24157) 2024-01-29 15:56:29 +01:00
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Content.IntegrationTests Fix guideentryprototypetests (#24427) 2024-01-23 11:30:09 +11:00
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Content.Shared Adds signal control to portable generators (#24157) 2024-01-29 15:56:29 +01:00
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Content.Tests DamageSpecifier Total => GetTotal (#24160) 2024-01-21 18:59:14 -07:00
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RobustToolbox@ca82767b07 Update submodule to 208.0.0 (#24544) 2024-01-25 17:49:08 +11:00
Tools Make changelog script able to manage admin changelogs (#24033) 2024-01-14 01:16:37 +01:00
.editorconfig Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
.envrc Update nixpkgs to 23.05, improve direnv integration and flake devShell (#17217) 2023-06-08 21:25:04 +02:00
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SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
SpaceStation14.sln Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
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runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
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README.md

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.