* Add weightlessness status effect. * remove system, add new action * Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * fix paul's typo. does not run. * add client side component * move logic to eventbus * remove client/server components and clean up code * remove useless component, revert human.yml changes. Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> |
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| .. | ||
| State | ||
| ExaminerComponent.cs | ||
| SharedCameraRecoilComponent.cs | ||
| SharedCombatModeComponent.cs | ||
| SharedDamageState.cs | ||
| SharedHairComponent.cs | ||
| SharedHumanoidAppearanceComponent.cs | ||
| SharedOverlayEffectsComponent.cs | ||
| SharedStatusEffectsComponent.cs | ||
| SharedStunnableComponent.cs | ||
| TargetingZone.cs | ||